Tiko's Unofficial FFT Battleground Stats

Tournament 1622468723709

Started At:
Skill Drop: FashionSenseYou have an increased chance to equip Bags, Hair Adornments, and Perfumes. Excluding this skill will prevent you from equipping these items (Bags can still be equipped by classes that get them normally, though).
32 entrants, 14 snubs

Matches


πŸ†Red (x1.08) vs Blue (x0.93)

πŸ—ΊοΈ Goug Machine City

πŸ†Green (x0.74) vs Yellow (x1.35)

πŸ—ΊοΈ Gate of Limberry Castle

πŸ†White (x0.91) vs Black (x1.09)

πŸ—ΊοΈ Port of Warjilis

πŸ†Purple (x0.15) vs Brown (x6.72)

πŸ—ΊοΈ Gate of Riovanes Castle

πŸ†Red (x1.14) vs Green (x0.87)

πŸ—ΊοΈ Sluice of Bethla Garrison

White (x1.12) vs πŸ†Purple (x0.90)

πŸ—ΊοΈ Lionel Castle

Red (x1.15) vs πŸ†Purple (x0.87)

πŸ—ΊοΈ Gate of Lionel Castle

Purple (x1.82) vs πŸ†Champion (x0.55)

πŸ—ΊοΈ Lost Sacred Precincts

Red Team

Ar Tactic
SagittariusBest/Worst - Gemini
Good - Aries, Leo
Bad - Pisces, Virgo.

MediatorBase stats: 160 HP, 48 MP, 3 Move, 3 Jump, 9 Speed, 8 PA, 8 MA, 10% C-EV. Innate: Talk Skill, Monster Talk. Equipment: Guns, Books, Hats, Clothing, Robes.
Brave 79 / Faith 52

Skills
  • Class Skills
    • Invitation4 range, 0 AoE. Hit: Human; (MA + 37)%. Effect: Add Confusion, Charm (Random).
    • Solution4 range, 0 AoE. Hit: Human; (MA + 89)%. Effect: -20 Faith.
    • Death Sentence4 range, 0 AoE. Hit: Human; (MA + 34)%. Effect: Add Death Sentence.
    • Negotiate4 range, 0 AoE. Hit: Human; (MA + 41)%. Effect: Add Slow, Stop (Random).
    • Refute4 range, 0 AoE. Hit: Human; (MA + 75)%. Effect: Cancel Undead, Confusion, Blood Suck, Reraise, Berserk, Faith, Innocent, Charm, Death Sentence.
  • Elemental
    • Pitfall5 range, 1 AoE. Terrain: Dirt, Wasteland, Road, Pit. Element: Dark. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Move.
    • Hallowed Ground5 range, 1 AoE. Terrain: Gravel, Marble, Wall, Mud, Tomb. Element: Holy. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Petrify, Oil (Random).
    • Local Quake5 range, 1 AoE. Terrain: Stone, Basalt. Element: Earth. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Confusion.
    • Will-O-Wisp5 range, 1 AoE. Terrain: Wood, Carpet, Box, Stairs, Deck, Obstacle. Element: Fire. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Sleep.
    • Quicksand5 range, 1 AoE. Terrain: Marsh, Swamp, Sludge. Element: Water. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Death Sentence.
    • Sand Storm5 range, 1 AoE. Terrain: Sand, Stalactite, Salt. Element: Wind. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Darkness.
    • Gusty Wind5 range, 1 AoE. Terrain: Roof, Chimney, Sky. Element: Wind. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Slow.
  • Absorb Used MPReaction. After the unit was targeted by an ability using MP, it heals its MP by the amount spent.
  • SickenSupport. Allows physical attacks used by the unit to add Poison (except a basic Attack with a Gun).
  • SwimMovement. Prevents the unit from becoming submerged in water of any depth and eliminates its movement penalty for moving through water.

Equipment
  • Battle Folio7 WP, 3 range, 25% evade, Book. Effect: +1 PA.
  • Headgear+44 HP, +3 MP, Hat. Effect: +1 PA, +1 Jump.
  • Linen Robe+35 HP, +15 MP, Robe. Effect: +1 MA, +1 Move.
  • Spike ShoesAccessory. Effect: +1 Speed, +1 Jump.
LanseDM
TaurusBest/Worst - Scorpio
Good - Virgo, Capricorn
Bad - Leo, Aquarius.

SamuraiBase stats: 144 HP, 62 MP, 3 Move, 3 Jump, 8 Speed, 14 PA, 7 MA, 27% C-EV. Innate: Draw Out. Equipment: Katanas, Spears, Helmets, Armor, Robes.
Brave 58 / Faith 77

Skills
  • Class Skills
    • Asura0 range, 2 AoE. Effect: Damage (MA * 8); Chance to cancel Defending, Float, Berserk, Regen, Protect, Shell, Haste, Slow.
    • Bizen Boat0 range, 2 AoE. Effect: DamageMP (MA * 5).
    • Murasame0 range, 2 AoE. Effect: Heal (MA * 9).
    • Kiyomori0 range, 2 AoE. Effect: Add Protect, Shell (Random).
    • Muramasa0 range, 2 AoE. Effect: Damage (MA * 14); Chance to add Confusion, Death Sentence (Random).
    • Kikuichimoji
  • Item
    • Potion1 range, 0 AoE. Effect: Heal (100).
    • X-Potion1 range, 0 AoE. Effect: Heal (150).
    • Ether1 range, 0 AoE. Effect: HealMP (20).
    • Antidote1 range, 0 AoE. Effect: Cancel Poison.
    • Eye Drop1 range, 0 AoE. Effect: Cancel Darkness.
    • Echo Grass1 range, 0 AoE. Effect: Cancel Silence.
    • Remedy1 range, 0 AoE. Effect: Cancel Confusion, Oil, Sleep.
    • Phoenix Down1 range, 0 AoE. Cancel Death; If successful, Heal Random(1,20); If Undead, Damage (100)% instead.
  • ParryReaction. Enables the evasion of the unit's equipped weapons.
  • MaintenanceSupport. Prevents the unit's equipment from being removed.
  • Move-MP Up

Equipment
  • Asura Knife11 WP, 1 range, 15% evade, Katana. Effect: +2 MA; Chance to add Berserk.
  • Iron Helmet+47 HP, +8 MP, Helmet. Effect: +1 PA.
  • Genji Armor+140 HP, +1 MP, Armor.
  • Rubber ShoesAccessory. Effect: Half Lightning; Strengthen Lightning; Initial Shell.
Lygg Mubblez
SagittariusBest/Worst - Gemini
Good - Aries, Leo
Bad - Pisces, Virgo.

MimeBase stats: 198 HP, 33 MP, 3 Move, 4 Jump, 10 Speed, 13 PA, 11 MA, 6% C-EV. Innate: Mimic, Concentrate, Beastmaster, Throw Item, No MP. Equipment: Hats, Clothing, uncommonly [Shields, Helmets, Armor, Robes].
Brave 78 / Faith 40

Skills
  • Class Skills
    • MimicSkillset. Allows the unit to automatically copy the actions of allies without Mimic except abilities associated with a Wild Beast family, but prevents it from equipping weapons. Mimicked abilities are instant (requiring no CT) and their targeting copies the distance and direction of the original action.
  • Meatbone SlashReaction. After the unit was damaged to Critical by an attack from a unit within weapon range, it retaliates with an attack that deals damage equal to its MaxHP.
  • Monster TalkSupport. Enables the unit's Talk Skill abilities to hit monsters.
  • Waterbreathing

Equipment
  • Black Hood+103 HP, +2 MP, Hat.
  • Judo Outfit+80 HP, +6 MP, Clothing. Effect: +1 PA; Immune Death.
  • Dracula Mantle15% physical evade, 30% magic evade, Accessory.
Powergems
AquariusBest/Worst - Leo
Good - Gemini, Libra
Bad - Taurus, Scorpio.

PriestBase stats: 166 HP, 101 MP, 3 Move, 3 Jump, 9 Speed, 7 PA, 11 MA, 5% C-EV. Innate: White Magic. Equipment: Staves, Flails, Hats, Clothing, Robes.
Brave 40 / Faith 73

Skills
  • Class Skills
    • Raise5 range, 0 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Cancel Death; If successful, Heal (50)%.
    • Raise 25 range, 0 AoE, 9 CT, 20 MP. Hit: Faith(MA + 165)%. Effect: Cancel Death; If successful, Heal (100)%.
    • Shell4 range, 1 AoE, 2 CT, 6 MP. Hit: Faith(MA + 200)%. Effect: Add Shell.
    • Wall4 range, 0 AoE, 4 CT, 22 MP. Hit: Faith(MA + 145)%. Effect: Add Protect, Shell (All).
    • Esuna5 range, 1 AoE, 2 CT, 17 MP. Hit: Faith(MA + 205)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
  • Draw Out
    • Koutetsu0 range, 2 AoE. Effect: Damage (MA * 10); Chance to add Oil, Darkness (Random).
    • Kiyomori0 range, 2 AoE. Effect: Add Protect, Shell (Random).
    • Kikuichimoji
  • Counter FloodReaction. After the unit was targeted by certain attacks, it retaliates with Elemental.
  • Short ChargeSupport. Halves the CT of abilities used by the unit (except recurring, jumping, and aiming abilities).
  • Move+3Movement. Increases the unit's Move by 3.

Equipment
  • Sage Staff9 WP, 1 range, 17% evade, Staff. Effect: Permanent Protect.
  • Leather Hat
  • Chain Vest
  • Angel RingAccessory. Effect: Immune Undead, Darkness; Initial Reraise.

Blue Team

Andemity
ScorpioBest/Worst - Taurus
Good - Pisces, Cancer
Bad - Aquarius, Leo.

WizardBase stats: 128 HP, 115 MP, 3 Move, 3 Jump, 8 Speed, 5 PA, 14 MA, 13% C-EV. Innate: Black Magic. Equipment: Rods, Knives, Hats, Clothing, Robes.
Brave 73 / Faith 56

Skills
  • Class Skills
    • Fire5 range, 1 AoE, 3 CT, 6 MP. Element: Fire. Effect: Damage Faith(MA * 16).
    • Bolt5 range, 1 AoE, 3 CT, 6 MP. Element: Lightning. Effect: Damage Faith(MA * 16).
    • Ice5 range, 1 AoE, 3 CT, 6 MP. Element: Ice. Effect: Damage Faith(MA * 16).
  • Summon Magic
    • Ifrit4 range, 2 AoE (homing), 4 CT, 26 MP. Element: Fire. Effect: Damage Faith(MA * 23).
    • Titan4 range, 2 AoE (homing), 5 CT, 34 MP. Element: Earth. Effect: Damage Faith(MA * 27).
    • Golem0 range, 0 AoE (global), 4 CT, 38 MP. Hit: ((MA + 225) * (Faith / 100))%. Effect: Set target team's Golem to MaxHP; Until depleted, any damage from a basic Attack or Throw ability is dealt to the Golem instead.
    • Carbunkle4 range, 2 AoE (homing), 8 CT, 36 MP. Hit: Faith(MA + 140)%. Effect: Cancel Death, Undead, Petrify, Charm, Sleep, Death Sentence; If successful, Heal (20)%.
    • Leviathan4 range, 3 AoE (homing), 9 CT, 50 MP. Element: Water. Effect: Damage Faith(MA * 36).
    • Salamander4 range, 2 AoE (homing), 8 CT, 46 MP. Element: Fire. Effect: Damage Faith(MA * 32); Chance to add Oil.
  • HP RestoreReaction. After the unit was damaged to Critical by an attack, its HP is set to its MaxHP.
  • Secret HuntSupport. After killing or resurrecting a unit, the unit gains +1 PA and +1 MA.
  • Move-MP Up

Equipment
  • Cultist Dagger9 WP, 1 range, 13% evade, Knife. Effect: Chance to add Undead.
  • Golden Hairpin+79 HP, +35 MP, Hat. Effect: Immune Confusion, Silence.
  • Brigandine+74 HP, +22 MP, Clothing.
  • Feather Mantle25% physical evade, 25% magic evade, Accessory.
S Merc
AquariusBest/Worst - Leo
Good - Gemini, Libra
Bad - Taurus, Scorpio.

Time MageBase stats: 132 HP, 110 MP, 3 Move, 3 Jump, 9 Speed, 6 PA, 13 MA, 17% C-EV. Innate: Time Magic. Equipment: Staves, Poles, Hats, Clothing, Robes.
Brave 53 / Faith 41

Skills
  • Class Skills
    • Slow4 range, 1 AoE, 2 CT, 8 MP. Hit: Faith(MA + 185)%. Effect: Add Slow.
    • Slow 24 range, 1 AoE, 5 CT, 20 MP. Hit: Faith(MA + 240)%. Effect: Add Slow.
    • Stabilize Time4 range, 1 AoE, 1 CT, 14 MP. Hit: Faith(MA + 195)%. Effect: Cancel Slow, Stop, Don't Move, Death Sentence.
  • Jump
    • Level Jump44 range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
    • Vertical Jump33 vertical range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
  • Damage SplitReaction. After the unit was damaged by an attack, it heals half of that damage and retaliates with damage equal to the amount healed.
  • ConcentrateSupport. Prevents physical attacks used by the unit from being evaded.
  • Jump+3Movement. Increases the unit's Jump by 3.

Equipment
  • Wizard Staff
  • Leather Hat
  • Chameleon Robe+57 HP, +28 MP, Robe. Effect: Absorb Holy; Strengthen Water; Immune Don't Move.
  • Wizard Mantle15% physical evade, 15% magic evade, Accessory. Effect: +1 MA.
Maakur
LeoBest/Worst - Aquarius
Good - Sagittarius, Aries
Bad - Scorpio, Taurus.

MonkBase stats: 206 HP, 52 MP, 3 Move, 4 Jump, 8 Speed, 12 PA, 7 MA, 24% C-EV. Innate: Punch Art, Martial Arts. Equipment: Hats, Clothing.
Brave 71 / Faith 73

Skills
  • Class Skills
    • Spin Fist0 range, 1 AoE. Effect: Damage (PA * ((PA + 1) / 2)).
    • Wave Fist3 range, 0 AoE. Element: Wind. Effect: Damage (PA * ((PA + 2) / 2)).
    • Purification0 range, 1 AoE. Hit: (PA + 77)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
    • Chakra0 range, 1 AoE. Effect: Heal (PA * 5); HealMP (PA * 5 / 2).
    • Revive1 range, 0 AoE. Effect: Hit: (PA + 69)%. Effect: Cancel Death; If successful, Heal (25)%.
  • Draw Out
    • Heaven's Cloud0 range, 2 AoE. Effect: Damage (MA * 11); Chance to add Slow.
    • Muramasa0 range, 2 AoE. Effect: Damage (MA * 14); Chance to add Confusion, Death Sentence (Random).
    • Kikuichimoji
  • RegeneratorReaction. After the unit was damaged by an attack, add Regen.
  • SickenSupport. Allows physical attacks used by the unit to add Poison (except a basic Attack with a Gun).
  • FlyMovement. Allows the unit to fly over impassable terrain and units to tiles of any height, and nullifies fall damage that it would take.

Equipment
  • Panther Bag12 WP, 1 range, 4% evade, Bag. Effect: Strengthen Earth; Permanent Regen; Immune Death Sentence.
  • Golden Hairpin+79 HP, +35 MP, Hat. Effect: Immune Confusion, Silence.
  • Mystic Vest+40 HP, +20 MP, Clothing. Effect: +1 MA.
  • ChantageAccessory. Effect: Permanent Regen; Initial Reraise.
Fenixcrest
GeminiBest/Worst - Sagittarius
Good - Libra, Aquarius
Bad - Virgo, Pisces.

LancerBase stats: 194 HP, 34 MP, 3 Move, 4 Jump, 8 Speed, 13 PA, 4 MA, 18% C-EV. Innate: Jump. Equipment: Spears, Poles, Shields, Helmets, Armor, Robes.
Brave 46 / Faith 62

Skills
  • Class Skills
    • Level Jump77 range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
    • Vertical Jump66 vertical range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
  • Time Magic
    • Slow4 range, 1 AoE, 2 CT, 8 MP. Hit: Faith(MA + 185)%. Effect: Add Slow.
    • Stop4 range, 1 AoE, 7 CT, 16 MP. Hit: Faith(MA + 140)%. Effect: Add Stop.
    • Float5 range, 1 AoE, 2 CT, 3 MP. Hit: Faith(MA + 170)%. Effect: Add Float.
    • Demi 25 range, 1 AoE, 6 CT, 40 MP. Hit: Faith(MA + 165)%. Effect: Damage (50)%.
  • Mana ShieldReaction. When the unit is damaged while MP is greater than 0, damage is dealt to the unit's MP instead.
  • Short StatusSupport. Halves the duration of status effects (both positive and negative) applied to the unit.
  • LevitateMovement. Grants the unit permanent Float and allows it to stand on lava.

Equipment
  • Javelin5 WP, 2 range, 7% evade, Spear. Effect: Chance to cast Spin Fist.
  • Venetian Shield46% physical evade, 19% magic evade, Shield. Effect: Half Fire, Lightning, Ice.
  • Genji Helmet+130 HP, +1 MP, Helmet.
  • Crystal Mail+115 HP, +3 MP, Armor.
  • Feather BootsAccessory. Effect: Strengthen Wind; Permanent Float.

Green Team

Upvla
LibraBest/Worst - Aries
Good - Aquarius, Gemini
Bad - Capricorn, Cancer.

ChemistBase stats: 165 HP, 46 MP, 3 Move, 3 Jump, 8 Speed, 7 PA, 6 MA, 12% C-EV. Innate: Item, Throw Item. Equipment: Bags, Knives, Guns, Hats, Clothing, rarely Swords.
Brave 53 / Faith 74

Skills
  • Class Skills
    • Elixir1 range, 0 AoE. Effect: Heal (100)%; HealMP (100)%.
    • Antidote1 range, 0 AoE. Effect: Cancel Poison.
    • Holy Water1 range, 0 AoE. Effect: Cancel Undead, Blood Suck.
    • Remedy1 range, 0 AoE. Effect: Cancel Confusion, Oil, Sleep.
    • Phoenix Down1 range, 0 AoE. Cancel Death; If successful, Heal Random(1,20); If Undead, Damage (100)% instead.
  • Sing
    • Last Song0 range, 255 AoE (homing), 8 CT (recurring). Hit: (33)%. Effect: Set CT to 100 (Quick).
    • Diamond Blade4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Wind. Hit: Random(1,10) times. Effect: Damage (MA * ((MA + 17) / 2)).
    • Space Storage4 range, 1 AoE (multihit), 4 CT, 13 MP. Element: Holy. Hit: Random(1,10) times. Effect: Damage (MA * ((MA + 15) / 2)); Chance to add Darkness, Confusion, Silence, Frog, Poison, Slow, Sleep (Random).
  • RegeneratorReaction. After the unit was damaged by an attack, add Regen.
  • Equip GunSupport. Allows the unit to equip Guns, Books, and Harps.
  • Jump+2Movement. Increases the unit's Jump by 2.

Equipment
  • Battle Folio7 WP, 3 range, 25% evade, Book. Effect: +1 PA.
  • Golden Hairpin+79 HP, +35 MP, Hat. Effect: Immune Confusion, Silence.
  • Wizard Outfit
  • Defense RingAccessory. Effect: Half Wind; Strengthen Water; Immune Death, Sleep.
Thunderducker
TaurusBest/Worst - Scorpio
Good - Virgo, Capricorn
Bad - Leo, Aquarius.

MonkBase stats: 206 HP, 52 MP, 3 Move, 4 Jump, 8 Speed, 12 PA, 7 MA, 24% C-EV. Innate: Punch Art, Martial Arts. Equipment: Hats, Clothing.
Brave 59 / Faith 54

Skills
  • Class Skills
    • Spin Fist0 range, 1 AoE. Effect: Damage (PA * ((PA + 1) / 2)).
    • Pummel1 range, 0 AoE. Effect: Damage (PA * Random(1,9) * 3 / 2).
    • Wave Fist3 range, 0 AoE. Element: Wind. Effect: Damage (PA * ((PA + 2) / 2)).
    • Earth Slash8 range, 8 AoE (linear). Element: Earth. Effect: Damage (PA * (PA / 2)).
    • Purification0 range, 1 AoE. Hit: (PA + 77)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
    • Chakra0 range, 1 AoE. Effect: Heal (PA * 5); HealMP (PA * 5 / 2).
    • Revive1 range, 0 AoE. Effect: Hit: (PA + 69)%. Effect: Cancel Death; If successful, Heal (25)%.
  • Item
    • Ether1 range, 0 AoE. Effect: HealMP (20).
    • Hi-Ether1 range, 0 AoE. Effect: HealMP (50).
    • Antidote1 range, 0 AoE. Effect: Cancel Poison.
    • Eye Drop1 range, 0 AoE. Effect: Cancel Darkness.
    • Echo Grass1 range, 0 AoE. Effect: Cancel Silence.
    • Remedy1 range, 0 AoE. Effect: Cancel Confusion, Oil, Sleep.
    • Phoenix Down1 range, 0 AoE. Cancel Death; If successful, Heal Random(1,20); If Undead, Damage (100)% instead.
  • EarplugReaction. When the unit is targeted by a Talk Skill ability, it negates that ability.
  • Throw ItemSupport. Increases the range of the unit's Item abilities to 4.
  • Move-HP Up

Equipment
  • Red Hood+34 HP, +50 MP, Hat.
  • Brigandine+74 HP, +22 MP, Clothing.
  • Feather Mantle25% physical evade, 25% magic evade, Accessory.
Neech
AquariusBest/Worst - Leo
Good - Gemini, Libra
Bad - Taurus, Scorpio.

NinjaBase stats: 119 HP, 40 MP, 4 Move, 4 Jump, 10 Speed, 11 PA, 5 MA, 20% C-EV. Innate: Throw, Dual Wield. Equipment: Ninja Blades, Knives, Flails, Hats, Clothing.
Brave 55 / Faith 77

Skills
  • Class Skills
    • Shurikenmove range, 0 AoE. Effect: Throw Shuriken (Shuriken, Magic Shuriken, Yagyu Shuriken); Damage (Speed * ThrownWP).
    • Bombmove range, 0 AoE. Effect: Throw Bomb (Burst Bomb, Torrent Bomb, Spark Bomb); Damage (Speed * ThrownWP).
  • Elemental
    • Pitfall5 range, 1 AoE. Terrain: Dirt, Wasteland, Road, Pit. Element: Dark. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Move.
    • Water Ball5 range, 1 AoE. Terrain: Canal, River, Lake, Ocean, Waterfall, Pool. Element: Water. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Frog.
    • Hallowed Ground5 range, 1 AoE. Terrain: Gravel, Marble, Wall, Mud, Tomb. Element: Holy. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Petrify, Oil (Random).
    • Local Quake5 range, 1 AoE. Terrain: Stone, Basalt. Element: Earth. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Confusion.
    • Static Shock5 range, 1 AoE. Terrain: Book, Tree, Brick, Bridge, Furniture, Iron, Moss, Coffin, Barrier. Element: Lightning. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Act.
    • Gusty Wind5 range, 1 AoE. Terrain: Roof, Chimney, Sky. Element: Wind. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Slow.
  • Absorb Used MPReaction. After the unit was targeted by an ability using MP, it heals its MP by the amount spent.
  • Attack UP
  • SwimMovement. Prevents the unit from becoming submerged in water of any depth and eliminates its movement penalty for moving through water.

Equipment
  • Dagger4 WP, 1 range, 5% evade, Knife. Effect: +2 Speed.
  • Hidden Knife
  • Flash Hat+88 HP, +5 MP, Hat. Effect: +1 MA, +1 Speed.
  • Judo Outfit+80 HP, +6 MP, Clothing. Effect: +1 PA; Immune Death.
  • ChercheAccessory. Effect: +1 PA, +1 MA; Permanent Float, Reflect.
SevenSilhouette
AriesBest/Worst - Libra
Good - Sagittarius, Leo
Bad - Cancer, Capricorn.

DryadBase stats: 465 HP, 35 MP, 3 Move, 3 Jump, 7 Speed, 11 PA, 41 MA, 4% C-EV. Innate: Counter, Wild Beast, Defense Up, Landlocked. Effect: Absorb Earth; Half Water; Weak Fire; Immune Float.
Brave 47 / Faith 51

Skills
  • Monster Skills
    • Leaf Dance0 range, 1 AoE. Effect: Damage (MA * 5).
    • Calm Spirit0 range, 2 AoE. Hit: (MA + 60)%. Effect: Add Defending, Shell (All).
    • Protect Spirit0 range, 2 AoE. Hit: (MA + 60)%. Effect: Add Defending, Protect (All).
    • Spirit of Life*0 range, 2 AoE. Effect: Heal (MA * 4).

Yellow Team

Evewho
GeminiBest/Worst - Sagittarius
Good - Libra, Aquarius
Bad - Virgo, Pisces.

ChemistBase stats: 154 HP, 49 MP, 3 Move, 3 Jump, 8 Speed, 6 PA, 8 MA, 12% C-EV. Innate: Item, Throw Item. Equipment: Bags, Knives, Guns, Hats, Clothing, rarely Swords.
Brave 76 / Faith 47

Skills
  • Class Skills
    • Potion1 range, 0 AoE. Effect: Heal (100).
    • Hi-Potion1 range, 0 AoE. Effect: Heal (120).
    • X-Potion1 range, 0 AoE. Effect: Heal (150).
    • Hi-Ether1 range, 0 AoE. Effect: HealMP (50).
    • Antidote1 range, 0 AoE. Effect: Cancel Poison.
    • Eye Drop1 range, 0 AoE. Effect: Cancel Darkness.
    • Echo Grass1 range, 0 AoE. Effect: Cancel Silence.
    • Maiden's Kiss1 range, 0 AoE. Effect: Cancel Frog.
    • Phoenix Down1 range, 0 AoE. Cancel Death; If successful, Heal Random(1,20); If Undead, Damage (100)% instead.
  • Dance
    • Witch Hunt0 range, 255 AoE (homing), 5 CT (recurring). Effect: DamageMP (PA + (PA * Brave / 100)).
    • Slow Dance0 range, 255 AoE (homing), 6 CT (recurring). Hit: (50)%. Effect: -1 Speed.
    • Disillusion0 range, 255 AoE (homing), 7 CT (recurring). Hit: (50)%. Effect: -1 MA.
    • Nether Demon4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Earth. Hit: Random(1,10) times. Effect: Damage (MA * ((MA + 121) / 2) * ((100 - Faith) / 100) * ((100 - TargetFaith) / 100)).
  • Dragon SpiritReaction. After the unit was targeted by a counterable physical attack, add Reraise.
  • Equip PolearmSupport. Allows the unit to equip Spears, Poles, and Fabrics.
  • Move+3Movement. Increases the unit's Move by 3.

Equipment
  • Persia9 WP, 2 range, 55% evade, Fabric. Effect: +1 PA.
  • Barette+29 HP, +25 MP, Hat. Effect: +1 PA; Immune Undead, Petrify, Confusion, Blood Suck, Berserk, Slow, Sleep, Don't Move, Death Sentence.
  • Leather Outfit+36 HP, +12 MP, Clothing. Effect: +1 Speed.
  • Magic RingAccessory. Effect: Half Ice; Strengthen Ice; Immune Silence, Berserk.
Thyrandaal
LibraBest/Worst - Aries
Good - Aquarius, Gemini
Bad - Capricorn, Cancer.

Time MageBase stats: 132 HP, 110 MP, 3 Move, 3 Jump, 9 Speed, 6 PA, 13 MA, 17% C-EV. Innate: Time Magic. Equipment: Staves, Poles, Hats, Clothing, Robes.
Brave 69 / Faith 76

Skills
  • Class Skills
    • Haste4 range, 1 AoE, 2 CT, 8 MP. Hit: Faith(MA + 185)%. Effect: Add Haste.
    • Haste 24 range, 1 AoE, 5 CT, 20 MP. Hit: Faith(MA + 240)%. Effect: Add Haste.
    • Slow 24 range, 1 AoE, 5 CT, 20 MP. Hit: Faith(MA + 240)%. Effect: Add Slow.
    • Quick6 range, 0 AoE, 3 CT, 24 MP. Hit: Faith(MA + 160)%. Effect: Set CT to 100 (Quick).
    • Stabilize Time4 range, 1 AoE, 1 CT, 14 MP. Hit: Faith(MA + 195)%. Effect: Cancel Slow, Stop, Don't Move, Death Sentence.
    • Meteor5 range, 3 AoE, 12 CT, 70 MP. Effect: Damage Faith(MA * 60).
  • Draw Out
    • Asura0 range, 2 AoE. Effect: Damage (MA * 8); Chance to cancel Defending, Float, Berserk, Regen, Protect, Shell, Haste, Slow.
    • Koutetsu0 range, 2 AoE. Effect: Damage (MA * 10); Chance to add Oil, Darkness (Random).
    • Kikuichimoji
  • DistributeReaction. After the unit was healed by more HP than necessary to reach MaxHP, it heals allied damaged units equal to the excess (divided evenly).
  • Equip SwordSupport. Allows the unit to equip Swords, Knight Swords, and Katanas.
  • Ignore TerrainMovement. Eliminates the unit's movement penalty for moving through water (even while submerged), and allows it to move (but not stand) on lava with a movement penalty.

Equipment
  • Bizen Boat13 WP, 1 range, 25% evade, Katana. Effect: +1 Speed.
  • Leather Hat
  • Rubber Costume+120 HP, +30 MP, Clothing. Effect: Half Lightning; Immune Slow.
  • BracerAccessory. Effect: +3 PA.
Zanbamon
PiscesBest/Worst - Virgo
Good - Cancer, Scorpio
Bad - Sagittarius, Gemini.

MonkBase stats: 206 HP, 52 MP, 3 Move, 4 Jump, 8 Speed, 12 PA, 7 MA, 24% C-EV. Innate: Punch Art, Martial Arts. Equipment: Hats, Clothing.
Brave 43 / Faith 70

Skills
  • Class Skills
    • Spin Fist0 range, 1 AoE. Effect: Damage (PA * ((PA + 1) / 2)).
    • Pummel1 range, 0 AoE. Effect: Damage (PA * Random(1,9) * 3 / 2).
    • Chakra0 range, 1 AoE. Effect: Heal (PA * 5); HealMP (PA * 5 / 2).
    • Revive1 range, 0 AoE. Effect: Hit: (PA + 69)%. Effect: Cancel Death; If successful, Heal (25)%.
  • Elemental
    • Hell Ivy5 range, 1 AoE. Terrain: Grassland, Thicket, Ivy, Plant. Element: Earth. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Stop.
    • Static Shock5 range, 1 AoE. Terrain: Book, Tree, Brick, Bridge, Furniture, Iron, Moss, Coffin, Barrier. Element: Lightning. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Act.
    • Will-O-Wisp5 range, 1 AoE. Terrain: Wood, Carpet, Box, Stairs, Deck, Obstacle. Element: Fire. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Sleep.
    • Blizzard5 range, 1 AoE. Terrain: Snow, Glacier. Element: Ice. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Silence.
    • Gusty Wind5 range, 1 AoE. Terrain: Roof, Chimney, Sky. Element: Wind. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Slow.
    • Lava Ball5 range, 1 AoE. Terrain: Lava, Machine. Element: Fire. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Death.
  • CounterReaction. After the unit was targeted by a counterable physical attack from a unit within weapon range, it retaliates with a basic Attack.
  • ConcentrateSupport. Prevents physical attacks used by the unit from being evaded.
  • Move-HP Up

Equipment
  • Feather Hat+38 HP, +7 MP, Hat. Effect: +1 Jump; Absorb Wind; Strengthen Wind.
  • Leather Outfit+36 HP, +12 MP, Clothing. Effect: +1 Speed.
  • Cursed RingAccessory. Effect: +1 PA, +1 MA, +1 Speed; Permanent Undead.
Q99m
PiscesBest/Worst - Virgo
Good - Cancer, Scorpio
Bad - Sagittarius, Gemini.

Red PantherBase stats: 347 HP, 11 MP, 4 Move, 6 Jump, 12 Speed, 14 PA, 36 MA, 30% C-EV. Innate: Counter, Wild Beast, Ignore Height, Retreat, Landlocked. Effect: Half Fire, Lightning; Weak Earth.
Brave 74 / Faith 66

Skills
  • Monster Skills
    • Scratch1 range, 0 AoE. Effect: Damage (PA * (PA * Brave / 100)).
    • Poison Nail2 range, 0 AoE. Hit: (MA + 58)%. Effect: Add Poison; If successful, Damage (15)%.
    • Cat Kick1 range, 0 AoE. Element: Earth. Effect: Damage (PA * Random(1,8)); Chance to knockback.
    • Accumulate*0 range, 0 AoE. Effect: +1 PA, +1 MA.

White Team

Matahashi
SerpentariusNeutral to all.
BardBase stats: 153 HP, 57 MP, 3 Move, 3 Jump, 9 Speed, 8 PA, 9 MA, 15% C-EV. Innate: Sing. Equipment: Harps, Bows, Hats, Clothing, Armor.
Brave 56 / Faith 74

Skills
  • Class Skills
    • Life Song0 range, 255 AoE (homing), 5 CT (recurring). Effect: Heal (MA + 20).
    • Cheer Song0 range, 255 AoE (homing), 6 CT (recurring). Hit: (50)%. Effect: +1 Speed.
    • Battle Song0 range, 255 AoE (homing), 7 CT (recurring). Hit: (50)%. Effect: +1 PA.
  • Punch Art
    • Earth Slash8 range, 8 AoE (linear). Element: Earth. Effect: Damage (PA * (PA / 2)).
    • Seal Evilweapon range, 0 AoE. Hit: Undead; (Speed + 58)%. Effect: Add Petrify.
  • MA SaveReaction. After the unit was damaged by an attack, it gains +1 MA.
  • Equip PolearmSupport. Allows the unit to equip Spears, Poles, and Fabrics.
  • WaterwalkingMovement. Allows the unit to move and stand on the surface of water.

Equipment
  • Javelin5 WP, 2 range, 7% evade, Spear. Effect: Chance to cast Spin Fist.
  • Leather Hat
  • Mythril Vest
  • Battle BootsAccessory. Effect: +1 Speed, +1 Move.
Aldrammech
PiscesBest/Worst - Virgo
Good - Cancer, Scorpio
Bad - Sagittarius, Gemini.

MonkBase stats: 206 HP, 52 MP, 3 Move, 4 Jump, 8 Speed, 12 PA, 7 MA, 24% C-EV. Innate: Punch Art, Martial Arts. Equipment: Hats, Clothing.
Brave 55 / Faith 55

Skills
  • Class Skills
    • Pummel1 range, 0 AoE. Effect: Damage (PA * Random(1,9) * 3 / 2).
    • Earth Slash8 range, 8 AoE (linear). Element: Earth. Effect: Damage (PA * (PA / 2)).
    • Secret Fist1 range, 0 AoE. Hit: (MA + 50)%. Effect: Add Death Sentence.
    • Purification0 range, 1 AoE. Hit: (PA + 77)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
  • Item
    • Potion1 range, 0 AoE. Effect: Heal (100).
    • X-Potion1 range, 0 AoE. Effect: Heal (150).
    • Eye Drop1 range, 0 AoE. Effect: Cancel Darkness.
    • Maiden's Kiss1 range, 0 AoE. Effect: Cancel Frog.
    • Phoenix Down1 range, 0 AoE. Cancel Death; If successful, Heal Random(1,20); If Undead, Damage (100)% instead.
  • HamedoReaction. When the unit is targeted by an ability with variable range from a unit within weapon range, it negates that attack and retaliates with a basic Attack.
  • Equip AxeSupport. Allows the unit to equip Axes, Flails, and Staves.
  • Move+1Movement. Increases the unit's Move by 1.

Equipment
  • Flail11 WP, 1 range, 2% evade, Flail. Effect: Chance to cancel Charging, Defending, Performing.
  • Holy Miter+72 HP, +21 MP, Hat. Effect: Strengthen Holy; Initial Regen.
  • Power Sleeve+87 HP, +0 MP, Clothing. Effect: +2 PA.
  • Red ShoesAccessory. Effect: +1 MA, +1 Move.
Daveb
CancerBest/Worst - Capricorn
Good - Scorpio, Pisces
Bad - Libra, Aries.

NinjaBase stats: 119 HP, 40 MP, 4 Move, 4 Jump, 10 Speed, 11 PA, 5 MA, 20% C-EV. Innate: Throw, Dual Wield. Equipment: Ninja Blades, Knives, Flails, Hats, Clothing.
Brave 72 / Faith 63

Skills
  • Class Skills
    • Shurikenmove range, 0 AoE. Effect: Throw Shuriken (Shuriken, Magic Shuriken, Yagyu Shuriken); Damage (Speed * ThrownWP).
    • Staffmove range, 0 AoE. Effect: Throw Staff (Gold Staff); Damage (Speed * ThrownWP).
    • Wandmove range, 0 AoE. Effect: Throw Rod (Wizard Rod); Damage (Speed * ThrownWP).
  • Jump
    • Level Jump66 range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
    • Vertical Jump66 vertical range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
  • Auto PotionReaction. After the unit was damaged by an attack, it uses a Potion (healing 100 HP).
  • Magic Attack UP
  • Jump+2Movement. Increases the unit's Jump by 2.

Equipment
  • Flame Whip14 WP, 1 range, 3% evade, Flail. Element: Fire. Effect: Chance to cast Fire 2.
  • Iga Knife13 WP, 1 range, 12% evade, Ninja Blade. Effect: Chance to cast Dash.
  • Twist Headband+60 HP, +13 MP, Hat. Effect: +2 PA.
  • Secret Clothes+45 HP, +4 MP, Clothing. Effect: +2 Speed; Initial Transparent.
  • Genji GauntletAccessory. Effect: +2 PA, +2 MA.
ElusiveOne
AriesBest/Worst - Libra
Good - Sagittarius, Leo
Bad - Cancer, Capricorn.

OracleBase stats: 149 HP, 86 MP, 3 Move, 3 Jump, 9 Speed, 6 PA, 10 MA, 22% C-EV. Innate: Yin Yang Magic. Equipment: Poles, Books, Hats, Clothing, Robes.
Brave 40 / Faith 41

Skills
  • Class Skills
    • Blind5 range, 1 AoE, 2 CT, 8 MP. Hit: Faith(MA + 200)%. Effect: Add Darkness.
    • Life Drain5 range, 0 AoE, 2 CT, 16 MP. Hit: Faith(MA + 188)%. Effect: AbsorbHP (25)%.
    • Pray Faith5 range, 0 AoE, 4 CT, 7 MP. Hit: Faith(MA + 155)%. Effect: Add Faith.
    • Doubt Faith5 range, 0 AoE, 4 CT, 7 MP. Hit: Faith(MA + 155)%. Effect: Add Innocent.
    • Zombie5 range, 0 AoE, 4 CT, 19 MP. Hit: Faith(MA + 150)%. Effect: Add Undead.
    • Blind Rage
    • Confusion Song
    • Dispel Magic5 range, 1 AoE, 3 CT, 32 MP. Hit: Faith(MA + 205)%. Effect: Cancel Float, Reraise, Transparent, Regen, Protect, Shell, Haste, Faith, Reflect.
    • Sleep5 range, 1 AoE, 6 CT, 22 MP. Hit: Faith(MA + 175)%. Effect: Add Sleep.
  • Black Magic
    • Fire5 range, 1 AoE, 3 CT, 6 MP. Element: Fire. Effect: Damage Faith(MA * 16).
    • Fire 35 range, 1 AoE, 6 CT, 24 MP. Element: Fire. Effect: Damage Faith(MA * 28).
    • Fire 45 range, 2 AoE, 8 CT, 48 MP. Element: Fire. Effect: Damage Faith(MA * 35).
    • Ice 45 range, 2 AoE, 8 CT, 48 MP. Element: Ice. Effect: Damage Faith(MA * 35).
    • Frog4 range, 0 AoE, 5 CT, 11 MP. Hit: Faith(MA + 125)%. Effect: Add Frog.
  • ParryReaction. Enables the evasion of the unit's equipped weapons.
  • SickenSupport. Allows physical attacks used by the unit to add Poison (except a basic Attack with a Gun).
  • Move+2Movement. Increases the unit's Move by 2.

Equipment
  • Ivory Rod
  • Black Hood+103 HP, +2 MP, Hat.
  • Leather Outfit+36 HP, +12 MP, Clothing. Effect: +1 Speed.
  • Feather Mantle25% physical evade, 25% magic evade, Accessory.

Black Team

Sarillexis
GeminiBest/Worst - Sagittarius
Good - Libra, Aquarius
Bad - Virgo, Pisces.

ChemistBase stats: 165 HP, 46 MP, 3 Move, 3 Jump, 8 Speed, 7 PA, 6 MA, 12% C-EV. Innate: Item, Throw Item. Equipment: Bags, Knives, Guns, Hats, Clothing, rarely Swords.
Brave 64 / Faith 77

Skills
  • Class Skills
    • Potion1 range, 0 AoE. Effect: Heal (100).
    • Hi-Potion1 range, 0 AoE. Effect: Heal (120).
    • Hi-Ether1 range, 0 AoE. Effect: HealMP (50).
    • Antidote1 range, 0 AoE. Effect: Cancel Poison.
    • Eye Drop1 range, 0 AoE. Effect: Cancel Darkness.
    • Maiden's Kiss1 range, 0 AoE. Effect: Cancel Frog.
    • Phoenix Down1 range, 0 AoE. Cancel Death; If successful, Heal Random(1,20); If Undead, Damage (100)% instead.
  • Summon Magic
    • Moogle4 range, 2 AoE (homing), 3 CT, 20 MP. Hit: Faith(MA + 150)%. Effect: Cancel Darkness, Confusion, Silence, Blood Suck, Oil, Berserk, Frog, Poison, Don't Move, Don't Act; If successful, Heal (10)%.
    • Ramuh4 range, 2 AoE (homing), 4 CT, 26 MP. Element: Lightning. Effect: Damage Faith(MA * 23).
    • Fairy4 range, 2 AoE (homing), 6 CT, 30 MP. Effect: Heal Faith(MA * 24).
  • HP RestoreReaction. After the unit was damaged to Critical by an attack, its HP is set to its MaxHP.
  • BeastmasterSupport. Enables an allied Wild Beast to use its locked ability while adjacent to the unit.
  • RetreatMovement. While in Critical, increases the unit's Move by 4.

Equipment
  • Panther Bag12 WP, 1 range, 4% evade, Bag. Effect: Strengthen Earth; Permanent Regen; Immune Death Sentence.
  • Flash Hat+88 HP, +5 MP, Hat. Effect: +1 MA, +1 Speed.
  • Chain Vest
  • Feather Mantle25% physical evade, 25% magic evade, Accessory.
Gorgewall
AquariusBest/Worst - Leo
Good - Gemini, Libra
Bad - Taurus, Scorpio.

ChemistBase stats: 165 HP, 46 MP, 3 Move, 3 Jump, 8 Speed, 7 PA, 6 MA, 12% C-EV. Innate: Item, Throw Item. Equipment: Bags, Knives, Guns, Hats, Clothing, rarely Swords.
Brave 47 / Faith 71

Skills
  • Class Skills
    • Potion1 range, 0 AoE. Effect: Heal (100).
    • Ether1 range, 0 AoE. Effect: HealMP (20).
    • Hi-Ether1 range, 0 AoE. Effect: HealMP (50).
    • Eye Drop1 range, 0 AoE. Effect: Cancel Darkness.
    • Soft1 range, 0 AoE. Effect: Cancel Petrify.
    • Holy Water1 range, 0 AoE. Effect: Cancel Undead, Blood Suck.
    • Phoenix Down1 range, 0 AoE. Cancel Death; If successful, Heal Random(1,20); If Undead, Damage (100)% instead.
  • Throw
    • Shurikenmove range, 0 AoE. Effect: Throw Shuriken (Shuriken, Magic Shuriken, Yagyu Shuriken); Damage (Speed * ThrownWP).
    • Knifemove range, 0 AoE. Effect: Throw Knife (Air Knife); Damage (Speed * ThrownWP).
    • Staffmove range, 0 AoE. Effect: Throw Staff (Gold Staff); Damage (Speed * ThrownWP).
    • Wandmove range, 0 AoE. Effect: Throw Rod (Wizard Rod); Damage (Speed * ThrownWP).
  • CautionReaction. After the unit was targeted by a counterable physical attack, add Defending.
  • Attack UP
  • Move+3Movement. Increases the unit's Move by 3.

Equipment
  • Star Bag20 WP, 1 range, 3% evade, Bag.
  • Feather Hat+38 HP, +7 MP, Hat. Effect: +1 Jump; Absorb Wind; Strengthen Wind.
  • Rubber Costume+120 HP, +30 MP, Clothing. Effect: Half Lightning; Immune Slow.
  • Battle BootsAccessory. Effect: +1 Speed, +1 Move.
Burnt Pies
CancerBest/Worst - Capricorn
Good - Scorpio, Pisces
Bad - Libra, Aries.

OracleBase stats: 139 HP, 92 MP, 3 Move, 3 Jump, 9 Speed, 5 PA, 12 MA, 22% C-EV. Innate: Yin Yang Magic. Equipment: Poles, Books, Hats, Clothing, Robes.
Brave 73 / Faith 73

Skills
  • Class Skills
    • Spell Absorb5 range, 0 AoE, 2 CT, 2 MP. Hit: Faith(MA + 192)%. Effect: AbsorbMP (33)%.
    • Doubt Faith5 range, 0 AoE, 4 CT, 7 MP. Hit: Faith(MA + 155)%. Effect: Add Innocent.
    • Zombie5 range, 0 AoE, 4 CT, 19 MP. Hit: Faith(MA + 150)%. Effect: Add Undead.
    • Silence Song
    • Blind Rage
    • Dispel Magic5 range, 1 AoE, 3 CT, 32 MP. Hit: Faith(MA + 205)%. Effect: Cancel Float, Reraise, Transparent, Regen, Protect, Shell, Haste, Faith, Reflect.
    • Petrify5 range, 0 AoE, 8 CT, 17 MP. Hit: Faith(MA + 130)%. Effect: Add Petrify.
  • Black Magic
    • Bolt5 range, 1 AoE, 3 CT, 6 MP. Element: Lightning. Effect: Damage Faith(MA * 16).
    • Bolt 35 range, 1 AoE, 6 CT, 24 MP. Element: Lightning. Effect: Damage Faith(MA * 28).
    • Bolt 45 range, 2 AoE, 8 CT, 48 MP. Element: Lightning. Effect: Damage Faith(MA * 35).
    • Ice 25 range, 1 AoE, 4 CT, 12 MP. Element: Ice. Effect: Damage Faith(MA * 20).
    • Ice 35 range, 1 AoE, 6 CT, 24 MP. Element: Ice. Effect: Damage Faith(MA * 28).
    • Ice 45 range, 2 AoE, 8 CT, 48 MP. Element: Ice. Effect: Damage Faith(MA * 35).
    • Death5 range, 0 AoE, 10 CT, 28 MP. Hit: Faith(MA + 113)%. Effect: Add Death; If successful, Damage (100)%; If Undead, Heal (100)% instead.
  • Counter MagicReaction. After the unit was targeted by certain offensive magic while having enough MP to cast that same spell, it retaliates with a cast of that spell.
  • Equip PolearmSupport. Allows the unit to equip Spears, Poles, and Fabrics.
  • TeleportMovement. Allows the unit to teleport directly to a tile within its move range.

Equipment
  • Octagon Rod14 WP, 2 range, 18% evade, Pole. Effect: Chance to cancel Float, Reraise, Regen, Protect, Shell, Haste, Faith, Reflect.
  • Black Hood+103 HP, +2 MP, Hat.
  • Wizard Robe+48 HP, +24 MP, Robe. Effect: +2 MA.
  • Red ShoesAccessory. Effect: +1 MA, +1 Move.
Ruleof5
GeminiBest/Worst - Sagittarius
Good - Libra, Aquarius
Bad - Virgo, Pisces.

ArcherBase stats: 159 HP, 41 MP, 3 Move, 3 Jump, 9 Speed, 9 PA, 8 MA, 16% C-EV. Innate: Charge. Equipment: Crossbows, Bows, Guns, Shields, Hats, Helmets, Clothing.
Brave 64 / Faith 57

Skills
  • Class Skills
    • Charge+3weapon range, 0 AoE, 5 CT (aiming). Effect: Basic Attack with +3 added to the primary stat.
    • Charge+4weapon range, 0 AoE, 6 CT (aiming). Effect: Basic Attack with +4 added to the primary stat.
    • Charge+5weapon range, 0 AoE, 7 CT (aiming). Effect: Basic Attack with +5 added to the primary stat.
    • Charge+10weapon range, 0 AoE, 12 CT (aiming). Effect: Basic Attack with +10 added to the primary stat.
    • Charge+20weapon range, 0 AoE, 16 CT (aiming). Effect: Basic Attack with +20 added to the primary stat.
  • Black Magic
    • Fire 25 range, 1 AoE, 4 CT, 12 MP. Element: Fire. Effect: Damage Faith(MA * 20).
    • Fire 45 range, 2 AoE, 8 CT, 48 MP. Element: Fire. Effect: Damage Faith(MA * 35).
    • Ice5 range, 1 AoE, 3 CT, 6 MP. Element: Ice. Effect: Damage Faith(MA * 16).
    • Ice 25 range, 1 AoE, 4 CT, 12 MP. Element: Ice. Effect: Damage Faith(MA * 20).
    • Ice 35 range, 1 AoE, 6 CT, 24 MP. Element: Ice. Effect: Damage Faith(MA * 28).
  • AbandonReaction. Doubles the unit's evasion.
  • ConcentrateSupport. Prevents physical attacks used by the unit from being evaded.
  • Jump+3Movement. Increases the unit's Jump by 3.

Equipment
  • Ice Bow
  • Green Beret+54 HP, +1 MP, Hat. Effect: +1 Speed, +1 Move.
  • Chain Vest
  • Genji GauntletAccessory. Effect: +2 PA, +2 MA.

Purple Team

DavenIII
SerpentariusNeutral to all.
PriestBase stats: 166 HP, 101 MP, 3 Move, 3 Jump, 9 Speed, 7 PA, 11 MA, 5% C-EV. Innate: White Magic. Equipment: Staves, Flails, Hats, Clothing, Robes.
Brave 48 / Faith 50

Skills
  • Class Skills
    • Cure5 range, 1 AoE, 3 CT, 5 MP. Effect: Heal Faith(MA * 15).
    • Raise 25 range, 0 AoE, 9 CT, 20 MP. Hit: Faith(MA + 165)%. Effect: Cancel Death; If successful, Heal (100)%.
    • Regen4 range, 1 AoE, 3 CT, 8 MP. Hit: Faith(MA + 175)%. Effect: Add Regen.
    • Protect 24 range, 1 AoE, 5 CT, 18 MP. Hit: Faith(MA + 245)%. Effect: Add Protect.
    • Wall4 range, 0 AoE, 4 CT, 22 MP. Hit: Faith(MA + 145)%. Effect: Add Protect, Shell (All).
    • Esuna5 range, 1 AoE, 2 CT, 17 MP. Hit: Faith(MA + 205)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
  • Charge
    • Charge+1weapon range, 0 AoE, 3 CT (aiming). Effect: Basic Attack with +1 added to the primary stat.
    • Charge+2weapon range, 0 AoE, 4 CT (aiming). Effect: Basic Attack with +2 added to the primary stat.
    • Charge+4weapon range, 0 AoE, 6 CT (aiming). Effect: Basic Attack with +4 added to the primary stat.
    • Charge+5weapon range, 0 AoE, 7 CT (aiming). Effect: Basic Attack with +5 added to the primary stat.
    • Charge+20weapon range, 0 AoE, 16 CT (aiming). Effect: Basic Attack with +20 added to the primary stat.
  • Damage SplitReaction. After the unit was damaged by an attack, it heals half of that damage and retaliates with damage equal to the amount healed.
  • Defense UP
  • Jump+3Movement. Increases the unit's Jump by 3.

Equipment
  • White Staff5 WP, 1 range, 16% evade, Staff. Effect: Chance to cast Steal Status.
  • Twist Headband+60 HP, +13 MP, Hat. Effect: +2 PA.
  • Linen Robe+35 HP, +15 MP, Robe. Effect: +1 MA, +1 Move.
  • Wizard Mantle15% physical evade, 15% magic evade, Accessory. Effect: +1 MA.
Resjudicata3
GeminiBest/Worst - Sagittarius
Good - Libra, Aquarius
Bad - Virgo, Pisces.

MimeBase stats: 198 HP, 33 MP, 3 Move, 4 Jump, 10 Speed, 13 PA, 11 MA, 6% C-EV. Innate: Mimic, Concentrate, Beastmaster, Throw Item, No MP. Equipment: Hats, Clothing, uncommonly [Shields, Helmets, Armor, Robes].
Brave 77 / Faith 72

Skills
  • Class Skills
    • MimicSkillset. Allows the unit to automatically copy the actions of allies without Mimic except abilities associated with a Wild Beast family, but prevents it from equipping weapons. Mimicked abilities are instant (requiring no CT) and their targeting copies the distance and direction of the original action.
  • HamedoReaction. When the unit is targeted by an ability with variable range from a unit within weapon range, it negates that attack and retaliates with a basic Attack.
  • Martial ArtsSupport. Increases the damage (or hitrate) of the unit's unarmed attacks, Punch Art abilities, and certain other physical abilities by 50%.
  • Ignore HeightMovement. Allows the unit to jump vertically to tiles of any height.

Equipment
  • Black Hood+103 HP, +2 MP, Hat.
  • Wizard Outfit
  • Power WristAccessory. Effect: +1 PA; Half Fire; Strengthen Fire.
Hamborn ❗
PiscesBest/Worst - Virgo
Good - Cancer, Scorpio
Bad - Sagittarius, Gemini.

SummonerBase stats: 125 HP, 112 MP, 3 Move, 3 Jump, 8 Speed, 5 PA, 9 MA, 7% C-EV. Innate: Summon Magic. Equipment: Rods, Staves, Books, Hats, Clothing, Robes.
Brave 66 / Faith 69

Skills
  • Class Skills
    • Moogle4 range, 2 AoE (homing), 3 CT, 20 MP. Hit: Faith(MA + 150)%. Effect: Cancel Darkness, Confusion, Silence, Blood Suck, Oil, Berserk, Frog, Poison, Don't Move, Don't Act; If successful, Heal (10)%.
    • Ifrit4 range, 2 AoE (homing), 4 CT, 26 MP. Element: Fire. Effect: Damage Faith(MA * 23).
    • Carbunkle4 range, 2 AoE (homing), 8 CT, 36 MP. Hit: Faith(MA + 140)%. Effect: Cancel Death, Undead, Petrify, Charm, Sleep, Death Sentence; If successful, Heal (20)%.
    • Salamander4 range, 2 AoE (homing), 8 CT, 46 MP. Element: Fire. Effect: Damage Faith(MA * 32); Chance to add Oil.
    • Sylph4 range, 2 AoE (homing), 7 CT, 42 MP. Element: Wind. Effect: Damage Faith(MA * 30); Chance to add Silence.
  • Item
    • Potion1 range, 0 AoE. Effect: Heal (100).
    • Hi-Potion1 range, 0 AoE. Effect: Heal (120).
    • X-Potion1 range, 0 AoE. Effect: Heal (150).
    • Hi-Ether1 range, 0 AoE. Effect: HealMP (50).
    • Eye Drop1 range, 0 AoE. Effect: Cancel Darkness.
    • Echo Grass1 range, 0 AoE. Effect: Cancel Silence.
    • Remedy1 range, 0 AoE. Effect: Cancel Confusion, Oil, Sleep.
    • Phoenix Down1 range, 0 AoE. Cancel Death; If successful, Heal Random(1,20); If Undead, Damage (100)% instead.
  • Mana ShieldReaction. When the unit is damaged while MP is greater than 0, damage is dealt to the unit's MP instead.
  • Equip ShieldSupport. Allows the unit to equip Shields (even if a Knight Sword or Bow is equipped).
  • Teleport 2Movement. Allows the unit to teleport directly to any tile.

Equipment
  • Faith Rod8 WP, 1 range, 22% evade, Rod. Effect: Initial Faith; Immune Innocent; Chance to add Faith.
  • Diamond Shield33% physical evade, 11% magic evade, Shield.
  • Black Hood+103 HP, +2 MP, Hat.
  • Robe of Lords+98 HP, +60 MP, Robe. Effect: +1 PA; Initial Protect, Shell.
  • Jade ArmletAccessory. Effect: Half Water; Strengthen Earth; Immune Petrify, Stop.
EmmaEnema
TaurusBest/Worst - Scorpio
Good - Virgo, Capricorn
Bad - Leo, Aquarius.

SummonerBase stats: 117 HP, 119 MP, 3 Move, 3 Jump, 8 Speed, 4 PA, 12 MA, 7% C-EV. Innate: Summon Magic. Equipment: Rods, Staves, Books, Hats, Clothing, Robes.
Brave 44 / Faith 62

Skills
  • Class Skills
    • Moogle4 range, 2 AoE (homing), 3 CT, 20 MP. Hit: Faith(MA + 150)%. Effect: Cancel Darkness, Confusion, Silence, Blood Suck, Oil, Berserk, Frog, Poison, Don't Move, Don't Act; If successful, Heal (10)%.
    • Shiva4 range, 2 AoE (homing), 4 CT, 26 MP. Element: Ice. Effect: Damage Faith(MA * 23).
    • Ramuh4 range, 2 AoE (homing), 4 CT, 26 MP. Element: Lightning. Effect: Damage Faith(MA * 23).
    • Odin4 range, 3 AoE (homing), 10 CT, 56 MP. Element: Holy. Effect: Damage Faith(MA * 39).
    • Lich4 range, 2 AoE (homing), 9 CT, 44 MP. Element: Dark. Hit: Faith(MA + 160)%. Effect: Damage (60)%.
  • Throw
    • Staffmove range, 0 AoE. Effect: Throw Staff (Gold Staff); Damage (Speed * ThrownWP).
  • Absorb Used MPReaction. After the unit was targeted by an ability using MP, it heals its MP by the amount spent.
  • Equip AxeSupport. Allows the unit to equip Axes, Flails, and Staves.
  • Move-HP Up

Equipment
  • Healing Staff8 WP (healing), 1 range, 14% evade, Staff.
  • Golden Hairpin+79 HP, +35 MP, Hat. Effect: Immune Confusion, Silence.
  • Chain Vest
  • Feather Mantle25% physical evade, 25% magic evade, Accessory.

Brown Team

Pplvee1
TaurusBest/Worst - Scorpio
Good - Virgo, Capricorn
Bad - Leo, Aquarius.

DancerBase stats: 157 HP, 53 MP, 3 Move, 3 Jump, 9 Speed, 8 PA, 9 MA, 15% C-EV. Innate: Dance. Equipment: Fabrics, Bags, Hats, Clothing, Robes, rarely Knives.
Brave 71 / Faith 59

Skills
  • Class Skills
    • Witch Hunt0 range, 255 AoE (homing), 5 CT (recurring). Effect: DamageMP (PA + (PA * Brave / 100)).
    • Wiznaibus0 range, 255 AoE (homing), 5 CT (recurring). Effect: Damage (PA + (PA * Brave / 100)).
    • Disillusion0 range, 255 AoE (homing), 7 CT (recurring). Hit: (50)%. Effect: -1 MA.
  • Basic Skill
    • Throw Stone4 range, 0 AoE. Effect: Damage (PA * Random(1,2)); Chance to knockback.
    • Heal1 range, 0 AoE. Effect: Cancel Darkness, Silence, Oil, Poison, Don't Act.
    • Wish1 range, 0 AoE. Effect: Heal (MaxHP * 2 / 5); DamageCaster (MaxHP / 5).
    • Scream0 range, 0 AoE, 2 CT. Effect: +3 Brave, +1 PA, +1 MA, +1 Speed.
  • DistributeReaction. After the unit was healed by more HP than necessary to reach MaxHP, it heals allied damaged units equal to the excess (divided evenly).
  • Equip KnifeSupport. Allows the unit to equip Rods, Knives, and Ninja Blades.
  • TeleportMovement. Allows the unit to teleport directly to a tile within its move range.

Equipment
  • Hidden Knife
  • Holy Miter+72 HP, +21 MP, Hat. Effect: Strengthen Holy; Initial Regen.
  • Judo Outfit+80 HP, +6 MP, Clothing. Effect: +1 PA; Immune Death.
  • Rubber ShoesAccessory. Effect: Half Lightning; Strengthen Lightning; Initial Shell.
Phi Sig
GeminiBest/Worst - Sagittarius
Good - Libra, Aquarius
Bad - Virgo, Pisces.

GeomancerBase stats: 145 HP, 83 MP, 4 Move, 3 Jump, 8 Speed, 9 PA, 10 MA, 11% C-EV. Innate: Elemental. Equipment: Axes, Swords, Katanas, Shields, Hats, Clothing, Robes.
Brave 65 / Faith 61

Skills
  • Class Skills
    • Hallowed Ground5 range, 1 AoE. Terrain: Gravel, Marble, Wall, Mud, Tomb. Element: Holy. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Petrify, Oil (Random).
    • Static Shock5 range, 1 AoE. Terrain: Book, Tree, Brick, Bridge, Furniture, Iron, Moss, Coffin, Barrier. Element: Lightning. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Act.
    • Will-O-Wisp5 range, 1 AoE. Terrain: Wood, Carpet, Box, Stairs, Deck, Obstacle. Element: Fire. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Sleep.
    • Quicksand5 range, 1 AoE. Terrain: Marsh, Swamp, Sludge. Element: Water. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Death Sentence.
    • Sand Storm5 range, 1 AoE. Terrain: Sand, Stalactite, Salt. Element: Wind. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Darkness.
    • Blizzard5 range, 1 AoE. Terrain: Snow, Glacier. Element: Ice. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Silence.
    • Gusty Wind5 range, 1 AoE. Terrain: Roof, Chimney, Sky. Element: Wind. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Slow.
    • Lava Ball5 range, 1 AoE. Terrain: Lava, Machine. Element: Fire. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Death.
  • Draw Out
    • Bizen Boat0 range, 2 AoE. Effect: DamageMP (MA * 5).
    • Murasame0 range, 2 AoE. Effect: Heal (MA * 9).
  • AbandonReaction. Doubles the unit's evasion.
  • Short ChargeSupport. Halves the CT of abilities used by the unit (except recurring, jumping, and aiming abilities).
  • Ignore TerrainMovement. Eliminates the unit's movement penalty for moving through water (even while submerged), and allows it to move (but not stand) on lava with a movement penalty.

Equipment
  • Mythril Sword7 WP, 1 range, 8% evade, Sword. Effect: +1 Speed.
  • Buckler17% physical evade, 3% magic evade, Shield. Effect: +1 PA.
  • Leather Hat
  • Black Robe+66 HP, +39 MP, Robe. Effect: Strengthen Fire, Lightning, Ice.
  • Battle BootsAccessory. Effect: +1 Speed, +1 Move.
ALY327
LibraBest/Worst - Aries
Good - Aquarius, Gemini
Bad - Capricorn, Cancer.

MonkBase stats: 193 HP, 56 MP, 3 Move, 4 Jump, 8 Speed, 10 PA, 9 MA, 24% C-EV. Innate: Punch Art, Martial Arts. Equipment: Hats, Clothing.
Brave 64 / Faith 80

Skills
  • Class Skills
    • Spin Fist0 range, 1 AoE. Effect: Damage (PA * ((PA + 1) / 2)).
    • Pummel1 range, 0 AoE. Effect: Damage (PA * Random(1,9) * 3 / 2).
    • Wave Fist3 range, 0 AoE. Element: Wind. Effect: Damage (PA * ((PA + 2) / 2)).
    • Earth Slash8 range, 8 AoE (linear). Element: Earth. Effect: Damage (PA * (PA / 2)).
    • Purification0 range, 1 AoE. Hit: (PA + 77)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
    • Seal Evilweapon range, 0 AoE. Hit: Undead; (Speed + 58)%. Effect: Add Petrify.
  • Time Magic
    • Haste4 range, 1 AoE, 2 CT, 8 MP. Hit: Faith(MA + 185)%. Effect: Add Haste.
  • Faith SaveReaction. After the unit was targeted by an ability using MP, it gains +3 Faith.
  • ConcentrateSupport. Prevents physical attacks used by the unit from being evaded.
  • Ignore HeightMovement. Allows the unit to jump vertically to tiles of any height.

Equipment
  • Golden Hairpin+79 HP, +35 MP, Hat. Effect: Immune Confusion, Silence.
  • Brigandine+74 HP, +22 MP, Clothing.
  • Genji GauntletAccessory. Effect: +2 PA, +2 MA.
Humble Fabio
SagittariusBest/Worst - Gemini
Good - Aries, Leo
Bad - Pisces, Virgo.

CalculatorBase stats: 123 HP, 75 MP, 3 Move, 3 Jump, 7 Speed, 5 PA, 8 MA, 9% C-EV. Innate: Math Skill, Monster Talk. Equipment: Books, Rods, Poles, Hats, Clothing, Robes, if Blue Mage [Flails, Helmets, Armor, uncommonly Shields].
Brave 43 / Faith 63

Skills
  • Class Skills
    • HeightAlgorithm for targeting units based on the height they are standing on.
    • 5Parameter for targeting units whose algorithmic attribute is a multiple of 5.
    • 4Parameter for targeting units whose algorithmic attribute is a multiple of 4.
    • 3Parameter for targeting units whose algorithmic attribute is a multiple of 3.
  • Yin Yang Magic
    • Blind5 range, 1 AoE, 2 CT, 8 MP. Hit: Faith(MA + 200)%. Effect: Add Darkness.
    • Poison5 range, 1 AoE, 3 CT, 4 MP. Hit: Faith(MA + 195)%. Effect: Add Poison.
    • Life Drain5 range, 0 AoE, 2 CT, 16 MP. Hit: Faith(MA + 188)%. Effect: AbsorbHP (25)%.
    • Pray Faith5 range, 0 AoE, 4 CT, 7 MP. Hit: Faith(MA + 155)%. Effect: Add Faith.
    • Doubt Faith5 range, 0 AoE, 4 CT, 7 MP. Hit: Faith(MA + 155)%. Effect: Add Innocent.
    • Silence Song
    • Blind Rage
    • Foxbird6 range, 0 AoE, 4 CT, 11 MP. Hit: Faith(MA + 170)%. Effect: -30 Brave.
    • Confusion Song
    • Dispel Magic5 range, 1 AoE, 3 CT, 32 MP. Hit: Faith(MA + 205)%. Effect: Cancel Float, Reraise, Transparent, Regen, Protect, Shell, Haste, Faith, Reflect.
    • Paralyze5 range, 1 AoE, 5 CT, 14 MP. Hit: Faith(MA + 185)%. Effect: Add Don't Act.
  • AbandonReaction. Doubles the unit's evasion.
  • Magic Attack UP
  • FlyMovement. Allows the unit to fly over impassable terrain and units to tiles of any height, and nullifies fall damage that it would take.

Equipment
  • Bestiary8 WP, 3 range, 19% evade, Book. Effect: +1 MA.
  • Red Hood+34 HP, +50 MP, Hat.
  • Light Robe+84 HP, +45 MP, Robe. Effect: +1 MA; Absorb Dark.
  • Jade ArmletAccessory. Effect: Half Water; Strengthen Earth; Immune Petrify, Stop.

Champion Team

Pplvee1
AquariusBest/Worst - Leo
Good - Gemini, Libra
Bad - Taurus, Scorpio.

ChemistBase stats: 154 HP, 49 MP, 3 Move, 3 Jump, 8 Speed, 6 PA, 8 MA, 12% C-EV. Innate: Item, Throw Item. Equipment: Bags, Knives, Guns, Hats, Clothing, rarely Swords.
Brave 61 / Faith 50

Skills
  • Class Skills
    • Hi-Potion1 range, 0 AoE. Effect: Heal (120).
    • X-Potion1 range, 0 AoE. Effect: Heal (150).
    • Hi-Ether1 range, 0 AoE. Effect: HealMP (50).
    • Maiden's Kiss1 range, 0 AoE. Effect: Cancel Frog.
    • Holy Water1 range, 0 AoE. Effect: Cancel Undead, Blood Suck.
    • Phoenix Down1 range, 0 AoE. Cancel Death; If successful, Heal Random(1,20); If Undead, Damage (100)% instead.
  • Elemental
    • Pitfall5 range, 1 AoE. Terrain: Dirt, Wasteland, Road, Pit. Element: Dark. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Move.
    • Water Ball5 range, 1 AoE. Terrain: Canal, River, Lake, Ocean, Waterfall, Pool. Element: Water. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Frog.
    • Hell Ivy5 range, 1 AoE. Terrain: Grassland, Thicket, Ivy, Plant. Element: Earth. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Stop.
    • Hallowed Ground5 range, 1 AoE. Terrain: Gravel, Marble, Wall, Mud, Tomb. Element: Holy. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Petrify, Oil (Random).
    • Static Shock5 range, 1 AoE. Terrain: Book, Tree, Brick, Bridge, Furniture, Iron, Moss, Coffin, Barrier. Element: Lightning. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Act.
    • Quicksand5 range, 1 AoE. Terrain: Marsh, Swamp, Sludge. Element: Water. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Death Sentence.
    • Sand Storm5 range, 1 AoE. Terrain: Sand, Stalactite, Salt. Element: Wind. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Darkness.
    • Lava Ball5 range, 1 AoE. Terrain: Lava, Machine. Element: Fire. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Death.
  • RegeneratorReaction. After the unit was damaged by an attack, add Regen.
  • Equip ArmorSupport. Allows the unit to equip Helmets, Hats, Clothing, Armor, and Robes.
  • FlyMovement. Allows the unit to fly over impassable terrain and units to tiles of any height, and nullifies fall damage that it would take.

Equipment
  • Blast Gun13 WP, 7 range, 5% evade, Gun. Element: Lightning.
  • Black Hood+103 HP, +2 MP, Hat.
  • Carabini Mail+105 HP, +0 MP, Armor. Effect: Half Wind, Earth, Water.
  • Power WristAccessory. Effect: +1 PA; Half Fire; Strengthen Fire.
Skeletonman1100
SagittariusBest/Worst - Gemini
Good - Aries, Leo
Bad - Pisces, Virgo.

SquireBase stats: 183 HP, 55 MP, 4 Move, 3 Jump, 9 Speed, 9 PA, 7 MA, 8% C-EV. Innate: Basic Skill. Equipment: Swords, Axes, Flails, Crossbows, Shields, Hats, Helmets, Clothing, Armor.
Brave 81 / Faith 48

Skills
  • Class Skills
    • Accumulate0 range, 0 AoE. Effect: +1 PA, +1 MA.
    • Throw Stone4 range, 0 AoE. Effect: Damage (PA * Random(1,2)); Chance to knockback.
    • Heal1 range, 0 AoE. Effect: Cancel Darkness, Silence, Oil, Poison, Don't Act.
    • Cheer Up3 range, 0 AoE. Hit: (MA + 87)%. Effect: Add Defending, Float, Reraise, Transparent, Regen, Faith (Separate).
    • Scream0 range, 0 AoE, 2 CT. Effect: +3 Brave, +1 PA, +1 MA, +1 Speed.
  • White Magic
    • Cure 45 range, 1 AoE, 8 CT, 24 MP. Effect: Heal Faith(MA * 40).
    • Raise5 range, 0 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Cancel Death; If successful, Heal (50)%.
    • Raise 25 range, 0 AoE, 9 CT, 20 MP. Hit: Faith(MA + 165)%. Effect: Cancel Death; If successful, Heal (100)%.
    • Reraise4 range, 0 AoE, 7 CT, 14 MP. Hit: Faith(MA + 155)%. Effect: Add Reraise.
    • Protect 24 range, 1 AoE, 5 CT, 18 MP. Hit: Faith(MA + 245)%. Effect: Add Protect.
    • Shell 24 range, 1 AoE, 5 CT, 18 MP. Hit: Faith(MA + 245)%. Effect: Add Shell.
    • Esuna5 range, 1 AoE, 2 CT, 17 MP. Hit: Faith(MA + 205)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
    • Holy5 range, 0 AoE, 6 CT, 53 MP. Element: Holy. Effect: Damage Faith(MA * 46).
  • Meatbone SlashReaction. After the unit was damaged to Critical by an attack from a unit within weapon range, it retaliates with an attack that deals damage equal to its MaxHP.
  • Long StatusSupport. Increases the duration of status effects (both positive and negative) applied to the unit by 50%.
  • Move-MP Up

Equipment
  • Giant Axe15 WP, 1 range, 6% evade, Axe. Effect: Chance to -2 PA.
  • Platinum Shield37% physical evade, 5% magic evade, Shield.
  • Holy Miter+72 HP, +21 MP, Hat. Effect: Strengthen Holy; Initial Regen.
  • Earth Clothes+93 HP, +14 MP, Clothing. Effect: Absorb Earth; Strengthen Earth.
  • Defense RingAccessory. Effect: Half Wind; Strengthen Water; Immune Death, Sleep.
Matahashi
PiscesBest/Worst - Virgo
Good - Cancer, Scorpio
Bad - Sagittarius, Gemini.

WizardBase stats: 128 HP, 115 MP, 3 Move, 3 Jump, 8 Speed, 5 PA, 14 MA, 13% C-EV. Innate: Black Magic. Equipment: Rods, Knives, Hats, Clothing, Robes.
Brave 56 / Faith 51

Skills
  • Class Skills
    • Fire5 range, 1 AoE, 3 CT, 6 MP. Element: Fire. Effect: Damage Faith(MA * 16).
    • Fire 35 range, 1 AoE, 6 CT, 24 MP. Element: Fire. Effect: Damage Faith(MA * 28).
    • Bolt5 range, 1 AoE, 3 CT, 6 MP. Element: Lightning. Effect: Damage Faith(MA * 16).
    • Bolt 45 range, 2 AoE, 8 CT, 48 MP. Element: Lightning. Effect: Damage Faith(MA * 35).
    • Ice5 range, 1 AoE, 3 CT, 6 MP. Element: Ice. Effect: Damage Faith(MA * 16).
    • Flare6 range, 0 AoE, 7 CT, 60 MP. Effect: Damage Faith(MA * 48).
  • Item
    • Hi-Potion1 range, 0 AoE. Effect: Heal (120).
    • Ether1 range, 0 AoE. Effect: HealMP (20).
    • Soft1 range, 0 AoE. Effect: Cancel Petrify.
    • Phoenix Down1 range, 0 AoE. Cancel Death; If successful, Heal Random(1,20); If Undead, Damage (100)% instead.
  • HamedoReaction. When the unit is targeted by an ability with variable range from a unit within weapon range, it negates that attack and retaliates with a basic Attack.
  • Magic Attack UP
  • WaterwalkingMovement. Allows the unit to move and stand on the surface of water.

Equipment
  • Cute Bag10 WP, 1 range, 1% evade, Bag. Effect: +1 MA; Strengthen Water; Initial Reflect.
  • Golden Hairpin+79 HP, +35 MP, Hat. Effect: Immune Confusion, Silence.
  • Black Robe+66 HP, +39 MP, Robe. Effect: Strengthen Fire, Lightning, Ice.
  • Genji GauntletAccessory. Effect: +2 PA, +2 MA.
Error72
CancerBest/Worst - Capricorn
Good - Scorpio, Pisces
Bad - Libra, Aries.

KnightBase stats: 202 HP, 42 MP, 3 Move, 3 Jump, 8 Speed, 12 PA, 6 MA, 14% C-EV. Innate: Battle Skill, Equip Shield. Equipment: Knight Swords, Swords, Axes, Shields, Helmets, Armor, Robes.
Brave 48 / Faith 76

Skills
  • Class Skills
    • Shield Breakweapon range, 0 AoE. Hit: (PA + WP + 56)%. Effect: Remove target's shield; If none is equipped, basic Attack instead.
    • Justice Sword2 range, 0 AoE, 2 CT, 21 MP. Effect: Damage (PA * (WP + 2)); Chance to add Death Sentence.
  • Jump
    • Level Jump44 range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
    • Vertical Jump44 vertical range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
  • Counter MagicReaction. After the unit was targeted by certain offensive magic while having enough MP to cast that same spell, it retaliates with a cast of that spell.
  • DoublehandSupport. Doubles the damage of the unit's basic Attack unless unarmed or equipped with a Gun, but prevents it from equipping items in the offhand.
  • Ignore TerrainMovement. Eliminates the unit's movement penalty for moving through water (even while submerged), and allows it to move (but not stand) on lava with a movement penalty.

Equipment
  • Defender17 WP, 1 range, 60% evade, Knight Sword.
  • Bronze Helmet+42 HP, +4 MP, Helmet.
  • Leather Armor+39 HP, +6 MP, Armor. Effect: +1 Speed.
  • Sprint ShoesAccessory. Effect: +2 Speed.

Entrants

Snubs