Tiko's Unofficial FFT Battleground Stats

Tournament 1637336224514

Started At:
Skill Drop: EquipArmorAllows you to equip Helmets, Hats, Clothing, Armor, and Robes. You will get at least one that your class couldn't equip normally.
32 entrants, 34 snubs

Matches


Red (x0.64) vs πŸ†Blue (x1.57)

πŸ—ΊοΈ Church Outside of Town

Green (x0.89) vs πŸ†Yellow (x1.12)

πŸ—ΊοΈ Bed Desert

πŸ†White (x0.55) vs Black (x1.82)

πŸ—ΊοΈ Riovanes Castle

πŸ†Purple (x0.45) vs Brown (x2.21)

πŸ—ΊοΈ Office of Igros Castle

Blue (x1.34) vs πŸ†Yellow (x0.75)

πŸ—ΊοΈ Araguay Woods

πŸ†White (x0.90) vs Purple (x1.11)

πŸ—ΊοΈ Bethla Garrison

Yellow (x1.91) vs πŸ†White (x0.52)

πŸ—ΊοΈ Gate of Lionel Castle

πŸ†White (x7.13) vs Champion (x0.14)

πŸ—ΊοΈ Gate of Lesalia Castle

Red Team

TheChampsTTV
LeoBest/Worst - Aquarius
Good - Sagittarius, Aries
Bad - Scorpio, Taurus.

PriestBase stats: 166 HP, 101 MP, 3 Move, 3 Jump, 9 Speed, 7 PA, 11 MA, 5% C-EV. Innate: White Magic. Equipment: Staves, Flails, Hats, Clothing, Robes.
Brave 61 / Faith 70

Skills
  • Class Skills
    • Cure5 range, 1 AoE, 3 CT, 5 MP. Effect: Heal Faith(MA * 15).
    • Raise5 range, 0 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Cancel Death; If successful, Heal (50)%.
    • Raise 25 range, 0 AoE, 9 CT, 20 MP. Hit: Faith(MA + 165)%. Effect: Cancel Death; If successful, Heal (100)%.
    • Protect 24 range, 1 AoE, 5 CT, 18 MP. Hit: Faith(MA + 245)%. Effect: Add Protect.
    • Shell4 range, 1 AoE, 2 CT, 6 MP. Hit: Faith(MA + 200)%. Effect: Add Shell.
    • Holy5 range, 0 AoE, 6 CT, 53 MP. Element: Holy. Effect: Damage Faith(MA * 46).
  • Throw
    • Shurikenmove range, 0 AoE. Effect: Throw Shuriken (Shuriken, Magic Shuriken, Yagyu Shuriken); Damage (Speed * ThrownWP).
  • Damage SplitReaction. After the unit was damaged by an attack, it heals half of that damage and retaliates with damage equal to the amount healed.
  • Martial ArtsSupport. Increases the damage (or hitrate) of the unit's unarmed attacks, Punch Art abilities, and certain other physical abilities by 50%.
  • Jump+3Movement. Increases the unit's Jump by 3.

Equipment
  • Green Beret+54 HP, +1 MP, Hat. Effect: +1 Speed, +1 Move.
  • Earth Clothes+93 HP, +14 MP, Clothing. Effect: Absorb Earth; Strengthen Earth.
  • Feather BootsAccessory. Effect: Strengthen Wind; Permanent Float.
Zagorsek
SagittariusBest/Worst - Gemini
Good - Aries, Leo
Bad - Pisces, Virgo.

PorkyBase stats: 289 HP, 12 MP, 3 Move, 4 Jump, 10 Speed, 9 PA, 44 MA, 32% C-EV. Innate: Counter, Wild Beast, Landlocked. Effect: Half Fire, Ice, Wind, Holy; Weak Dark.
Brave 41 / Faith 77

Skills
  • Monster Skills
    • Straight Dash1 range, 0 AoE. Effect: Damage (PA * (PA * Brave / 100)); Chance to add Silence, Berserk (Random).
    • Toot2 range, 0 AoE. Hit: (MA + 48)%. Effect: Add Confusion, Sleep (Random).
    • Bequeath Bacon2 range, 0 AoE. Effect: Heal (MaxHP * 2 / 5); DamageCaster (MaxHP / 5).
    • Snort*2 range, 0 AoE. Hit: (MA + 40)%. Effect: Add Charm.
Smaps
GeminiBest/Worst - Sagittarius
Good - Libra, Aquarius
Bad - Virgo, Pisces.

SummonerBase stats: 117 HP, 119 MP, 3 Move, 3 Jump, 8 Speed, 4 PA, 12 MA, 7% C-EV. Innate: Summon Magic. Equipment: Rods, Staves, Books, Hats, Clothing, Robes.
Brave 67 / Faith 46

Skills
  • Class Skills
    • Moogle4 range, 2 AoE (homing), 3 CT, 20 MP. Hit: Faith(MA + 150)%. Effect: Cancel Darkness, Confusion, Silence, Blood Suck, Oil, Berserk, Frog, Poison, Don't Move, Don't Act; If successful, Heal (10)%.
    • Ifrit4 range, 2 AoE (homing), 4 CT, 26 MP. Element: Fire. Effect: Damage Faith(MA * 23).
    • Carbunkle4 range, 2 AoE (homing), 8 CT, 36 MP. Hit: Faith(MA + 140)%. Effect: Cancel Death, Undead, Petrify, Charm, Sleep, Death Sentence; If successful, Heal (20)%.
    • Leviathan4 range, 3 AoE (homing), 9 CT, 50 MP. Element: Water. Effect: Damage Faith(MA * 36).
    • Salamander4 range, 2 AoE (homing), 8 CT, 46 MP. Element: Fire. Effect: Damage Faith(MA * 32); Chance to add Oil.
    • Sylph4 range, 2 AoE (homing), 7 CT, 42 MP. Element: Wind. Effect: Damage Faith(MA * 30); Chance to add Silence.
    • Fairy4 range, 2 AoE (homing), 6 CT, 30 MP. Effect: Heal Faith(MA * 24).
  • Black Magic
    • Fire5 range, 1 AoE, 3 CT, 6 MP. Element: Fire. Effect: Damage Faith(MA * 16).
    • Bolt 35 range, 1 AoE, 6 CT, 24 MP. Element: Lightning. Effect: Damage Faith(MA * 28).
    • Ice5 range, 1 AoE, 3 CT, 6 MP. Element: Ice. Effect: Damage Faith(MA * 16).
    • Empower4 range, 0 AoE, 9 CT, 13 MP. Hit: Faith(MA + 236)%. Effect: +2 PA, +2 MA, +2 Speed.
  • Dragon SpiritReaction. After the unit was targeted by a counterable physical attack, add Reraise.
  • Short ChargeSupport. Halves the CT of abilities used by the unit (except recurring, jumping, and aiming abilities).
  • Move-MP Up

Equipment
  • Ice Rod3 WP, 1 range, 20% evade, Rod. Element: Ice. Effect: Strengthen Ice; Chance to cast Ice.
  • Holy Miter+72 HP, +21 MP, Hat. Effect: Strengthen Holy; Initial Regen.
  • Earth Clothes+93 HP, +14 MP, Clothing. Effect: Absorb Earth; Strengthen Earth.
  • Feather BootsAccessory. Effect: Strengthen Wind; Permanent Float.
Error72
LibraBest/Worst - Aries
Good - Aquarius, Gemini
Bad - Capricorn, Cancer.

Time MageBase stats: 132 HP, 110 MP, 3 Move, 3 Jump, 9 Speed, 6 PA, 13 MA, 17% C-EV. Innate: Time Magic. Equipment: Staves, Poles, Hats, Clothing, Robes.
Brave 43 / Faith 75

Skills
  • Class Skills
    • Stop4 range, 1 AoE, 7 CT, 16 MP. Hit: Faith(MA + 140)%. Effect: Add Stop.
    • Immobilize5 range, 1 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Add Don't Move.
    • Stabilize Time4 range, 1 AoE, 1 CT, 14 MP. Hit: Faith(MA + 195)%. Effect: Cancel Slow, Stop, Don't Move, Death Sentence.
    • Galaxy Stop0 range, 255 AoE (homing), 14 CT, 64 MP. Hit: Different Zodiac; (MA + 47)%. Effect: Add Stop, Don't Move, Don't Act (All).
  • Draw Out
    • Heaven's Cloud0 range, 2 AoE. Effect: Damage (MA * 11); Chance to add Slow.
  • HP RestoreReaction. After the unit was damaged to Critical by an attack, its HP is set to its MaxHP.
  • Equip GunSupport. Allows the unit to equip Guns, Books, and Harps.
  • TeleportMovement. Allows the unit to teleport directly to a tile within its move range.

Equipment
  • Battle Folio7 WP, 3 range, 25% evade, Book. Effect: +1 PA.
  • Green Beret+54 HP, +1 MP, Hat. Effect: +1 Speed, +1 Move.
  • Judo Outfit+80 HP, +6 MP, Clothing. Effect: +1 PA; Immune Death.
  • Genji GauntletAccessory. Effect: +2 PA, +2 MA.

Blue Team

Ruleof5
AquariusBest/Worst - Leo
Good - Gemini, Libra
Bad - Taurus, Scorpio.

ArcherBase stats: 159 HP, 41 MP, 3 Move, 3 Jump, 9 Speed, 9 PA, 8 MA, 16% C-EV. Innate: Charge. Equipment: Crossbows, Bows, Guns, Shields, Hats, Helmets, Clothing.
Brave 78 / Faith 49

Skills
  • Class Skills
    • Charge+2weapon range, 0 AoE, 4 CT (aiming). Effect: Basic Attack with +2 added to the primary stat.
    • Charge+3weapon range, 0 AoE, 5 CT (aiming). Effect: Basic Attack with +3 added to the primary stat.
    • Charge+4weapon range, 0 AoE, 6 CT (aiming). Effect: Basic Attack with +4 added to the primary stat.
    • Charge+10weapon range, 0 AoE, 12 CT (aiming). Effect: Basic Attack with +10 added to the primary stat.
  • Battle Skill
    • Armor Breakweapon range, 0 AoE. Hit: (PA + WP + 48)%. Effect: Remove target's body equipment; If none is equipped, basic Attack instead.
    • Magic Breakweapon range, 0 AoE. Hit: (PA + 50)%. Effect: DamageMP (50)%.
    • Speed Breakweapon range, 0 AoE. Hit: (PA + 54)%. Effect: -2 Speed.
    • Power Breakweapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 PA.
    • Mind Breakweapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 MA.
    • Stasis Sword1 range, 1 AoE, 3 CT, 19 MP. Effect: Damage (PA * (WP + 1)); Chance to add Stop.
  • Mana ShieldReaction. When the unit is damaged while MP is greater than 0, damage is dealt to the unit's MP instead.
  • Short StatusSupport. Halves the duration of status effects (both positive and negative) applied to the unit.
  • TeleportMovement. Allows the unit to teleport directly to a tile within its move range.

Equipment
  • Snipe Bow
  • Mythril Shield22% physical evade, 6% magic evade, Shield. Effect: +1 Speed.
  • Feather Hat+38 HP, +7 MP, Hat. Effect: +1 Jump; Absorb Wind; Strengthen Wind.
  • Judo Outfit+80 HP, +6 MP, Clothing. Effect: +1 PA; Immune Death.
  • Feather Mantle25% physical evade, 25% magic evade, Accessory.
SomthingMore
CancerBest/Worst - Capricorn
Good - Scorpio, Pisces
Bad - Libra, Aries.

MediatorBase stats: 150 HP, 51 MP, 3 Move, 3 Jump, 9 Speed, 7 PA, 10 MA, 10% C-EV. Innate: Talk Skill, Monster Talk. Equipment: Guns, Books, Hats, Clothing, Robes.
Brave 76 / Faith 55

Skills
  • Class Skills
    • Invitation4 range, 0 AoE. Hit: Human; (MA + 37)%. Effect: Add Confusion, Charm (Random).
    • Solution4 range, 0 AoE. Hit: Human; (MA + 89)%. Effect: -20 Faith.
    • Mimic Daravon3 range, 1 AoE. Hit: Human; (MA + 43)%. Effect: Add Sleep.
    • Rehabilitate4 range, 0 AoE. Effect: HealMP (MA * 3).
  • Yin Yang Magic
    • Blind5 range, 1 AoE, 2 CT, 8 MP. Hit: Faith(MA + 200)%. Effect: Add Darkness.
    • Poison5 range, 1 AoE, 3 CT, 4 MP. Hit: Faith(MA + 195)%. Effect: Add Poison.
    • Spell Absorb5 range, 0 AoE, 2 CT, 2 MP. Hit: Faith(MA + 192)%. Effect: AbsorbMP (33)%.
    • Doubt Faith5 range, 0 AoE, 4 CT, 7 MP. Hit: Faith(MA + 155)%. Effect: Add Innocent.
    • Silence Song
    • Blind Rage
    • Dark Holy5 range, 0 AoE, 7 CT, 41 MP. Element: Dark. Effect: Damage Faith(MA * 41).
  • CautionReaction. After the unit was targeted by a counterable physical attack, add Defending.
  • Attack UP
  • Move-MP Up

Equipment
  • Papyrus Codex10 WP, 3 range, 6% evade, Book. Element: Water. Effect: Chance to add Faith, Innocent (Random).
  • Leather Hat
  • Chain Vest
  • Magic GauntletAccessory. Effect: +3 MA.
Joeshmoetheeskimo
LibraBest/Worst - Aries
Good - Aquarius, Gemini
Bad - Capricorn, Cancer.

ChemistBase stats: 165 HP, 46 MP, 3 Move, 3 Jump, 8 Speed, 7 PA, 6 MA, 12% C-EV. Innate: Item, Throw Item. Equipment: Bags, Knives, Guns, Hats, Clothing, rarely Swords.
Brave 71 / Faith 44

Skills
  • Class Skills
    • Potion1 range, 0 AoE. Effect: Heal (100).
    • Antidote1 range, 0 AoE. Effect: Cancel Poison.
    • Echo Grass1 range, 0 AoE. Effect: Cancel Silence.
  • Summon Magic
    • Ifrit4 range, 2 AoE (homing), 4 CT, 26 MP. Element: Fire. Effect: Damage Faith(MA * 23).
    • Salamander4 range, 2 AoE (homing), 8 CT, 46 MP. Element: Fire. Effect: Damage Faith(MA * 32); Chance to add Oil.
  • HP RestoreReaction. After the unit was damaged to Critical by an attack, its HP is set to its MaxHP.
  • Defense UP
  • WaterwalkingMovement. Allows the unit to move and stand on the surface of water.

Equipment
  • Hydra Bag15 WP, 1 range, 2% evade, Bag. Effect: +1 Speed; Strengthen Wind; Immune Poison.
  • Red Hood+34 HP, +50 MP, Hat.
  • Mystic Vest+40 HP, +20 MP, Clothing. Effect: +1 MA.
  • Sprint ShoesAccessory. Effect: +2 Speed.
Cabose23
LibraBest/Worst - Aries
Good - Aquarius, Gemini
Bad - Capricorn, Cancer.

OracleBase stats: 139 HP, 92 MP, 3 Move, 3 Jump, 9 Speed, 5 PA, 12 MA, 22% C-EV. Innate: Yin Yang Magic. Equipment: Poles, Books, Hats, Clothing, Robes.
Brave 77 / Faith 58

Skills
  • Class Skills
    • Blind5 range, 1 AoE, 2 CT, 8 MP. Hit: Faith(MA + 200)%. Effect: Add Darkness.
    • Spell Absorb5 range, 0 AoE, 2 CT, 2 MP. Hit: Faith(MA + 192)%. Effect: AbsorbMP (33)%.
    • Silence Song
    • Dispel Magic5 range, 1 AoE, 3 CT, 32 MP. Hit: Faith(MA + 205)%. Effect: Cancel Float, Reraise, Transparent, Regen, Protect, Shell, Haste, Faith, Reflect.
    • Paralyze5 range, 1 AoE, 5 CT, 14 MP. Hit: Faith(MA + 185)%. Effect: Add Don't Act.
  • Battle Skill
    • Shield Breakweapon range, 0 AoE. Hit: (PA + WP + 56)%. Effect: Remove target's shield; If none is equipped, basic Attack instead.
    • Weapon Breakweapon range, 0 AoE. Hit: (PA + WP + 32)%. Effect: Remove target's weapon; If none is equipped, basic Attack instead.
    • Speed Breakweapon range, 0 AoE. Hit: (PA + 54)%. Effect: -2 Speed.
    • Stasis Sword1 range, 1 AoE, 3 CT, 19 MP. Effect: Damage (PA * (WP + 1)); Chance to add Stop.
  • Arrow GuardReaction. When the unit is targeted by an attack from a weapon with 4 range or greater, it negates that attack.
  • DoublehandSupport. Doubles the damage of the unit's basic Attack unless unarmed or equipped with a Gun, but prevents it from equipping items in the offhand.
  • RetreatMovement. While in Critical, increases the unit's Move by 4.

Equipment
  • Cypress Rod
  • Red Hood+34 HP, +50 MP, Hat.
  • Mythril Vest
  • ChercheAccessory. Effect: +1 PA, +1 MA; Permanent Float, Reflect.

Green Team

Susamajii2
LibraBest/Worst - Aries
Good - Aquarius, Gemini
Bad - Capricorn, Cancer.

NinjaBase stats: 119 HP, 40 MP, 4 Move, 4 Jump, 10 Speed, 11 PA, 5 MA, 20% C-EV. Innate: Throw, Dual Wield. Equipment: Ninja Blades, Knives, Flails, Hats, Clothing.
Brave 79 / Faith 80

Skills
  • Class Skills
    • Shurikenmove range, 0 AoE. Effect: Throw Shuriken (Shuriken, Magic Shuriken, Yagyu Shuriken); Damage (Speed * ThrownWP).
    • Bombmove range, 0 AoE. Effect: Throw Bomb (Burst Bomb, Torrent Bomb, Spark Bomb); Damage (Speed * ThrownWP).
    • Knifemove range, 0 AoE. Effect: Throw Knife (Air Knife); Damage (Speed * ThrownWP).
    • Ninja Swordmove range, 0 AoE. Effect: Throw Ninja Blade (Spell Edge); Damage (Speed * ThrownWP).
    • Wandmove range, 0 AoE. Effect: Throw Rod (Wizard Rod); Damage (Speed * ThrownWP).
  • White Magic
    • Raise5 range, 0 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Cancel Death; If successful, Heal (50)%.
    • Raise 25 range, 0 AoE, 9 CT, 20 MP. Hit: Faith(MA + 165)%. Effect: Cancel Death; If successful, Heal (100)%.
    • Regen4 range, 1 AoE, 3 CT, 8 MP. Hit: Faith(MA + 175)%. Effect: Add Regen.
    • Protect 24 range, 1 AoE, 5 CT, 18 MP. Hit: Faith(MA + 245)%. Effect: Add Protect.
    • Shell4 range, 1 AoE, 2 CT, 6 MP. Hit: Faith(MA + 200)%. Effect: Add Shell.
    • Shell 24 range, 1 AoE, 5 CT, 18 MP. Hit: Faith(MA + 245)%. Effect: Add Shell.
    • Esuna5 range, 1 AoE, 2 CT, 17 MP. Hit: Faith(MA + 205)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
  • Mana ShieldReaction. When the unit is damaged while MP is greater than 0, damage is dealt to the unit's MP instead.
  • Short StatusSupport. Halves the duration of status effects (both positive and negative) applied to the unit.
  • Lava WalkingMovement. Allows the unit to move and stand on lava.

Equipment
  • Mythril Knife5 WP, 1 range, 9% evade, Knife. Effect: +1 Speed.
  • Orichalcum7 WP, 1 range, 7% evade, Knife. Effect: Initial Haste.
  • Black Hood+103 HP, +2 MP, Hat.
  • Judo Outfit+80 HP, +6 MP, Clothing. Effect: +1 PA; Immune Death.
  • Feather Mantle25% physical evade, 25% magic evade, Accessory.
Cmndlist
PiscesBest/Worst - Virgo
Good - Cancer, Scorpio
Bad - Sagittarius, Gemini.

DryadBase stats: 465 HP, 35 MP, 3 Move, 3 Jump, 7 Speed, 11 PA, 41 MA, 4% C-EV. Innate: Counter, Wild Beast, Defense Up, Landlocked. Effect: Absorb Earth; Half Water; Weak Fire; Immune Float.
Brave 52 / Faith 48

Skills
  • Monster Skills
    • Leaf Dance0 range, 1 AoE. Effect: Damage (MA * 5).
    • Calm Spirit0 range, 2 AoE. Hit: (MA + 60)%. Effect: Add Defending, Shell (All).
    • Protect Spirit0 range, 2 AoE. Hit: (MA + 60)%. Effect: Add Defending, Protect (All).
    • Spirit of Life*0 range, 2 AoE. Effect: Heal (MA * 4).
Joewcarson
PiscesBest/Worst - Virgo
Good - Cancer, Scorpio
Bad - Sagittarius, Gemini.

PlagueBase stats: 292 HP, 34 MP, 5 Move, 4 Jump, 8 Speed, 15 PA, 46 MA, 17% C-EV. Innate: Counter, Wild Beast, Magic Defense Up, Fly, Landlocked. Effect: Half Fire, Wind, Water, Dark; Weak Lightning.
Brave 72 / Faith 72

Skills
  • Monster Skills
    • Wing Attack1 range, 0 AoE. Effect: Damage (PA * (PA * Brave / 100)); Chance to cancel Float, Reraise, Regen, Protect, Shell, Haste, Faith, Reflect.
    • Doom3 range, 0 AoE. Hit: (MA + 45)%. Effect: Add Death Sentence.
    • Look of Devil3 range, 0 AoE. Hit: (MA + 42)%. Effect: Add Petrify, Darkness, Silence, Don't Move, Don't Act (Random).
    • Beam*4 range, 0 AoE. Hit: (MA + 51)%. Effect: -2 MA.
CloakGhost
CancerBest/Worst - Capricorn
Good - Scorpio, Pisces
Bad - Libra, Aries.

NinjaBase stats: 119 HP, 40 MP, 4 Move, 4 Jump, 10 Speed, 11 PA, 5 MA, 20% C-EV. Innate: Throw, Dual Wield. Equipment: Ninja Blades, Knives, Flails, Hats, Clothing.
Brave 77 / Faith 42

Skills
  • Class Skills
    • Shurikenmove range, 0 AoE. Effect: Throw Shuriken (Shuriken, Magic Shuriken, Yagyu Shuriken); Damage (Speed * ThrownWP).
    • Axemove range, 0 AoE. Effect: Throw Axe (Giant Axe); Damage (Speed * ThrownWP).
  • Basic Skill
    • Heal1 range, 0 AoE. Effect: Cancel Darkness, Silence, Oil, Poison, Don't Act.
    • Tickle1 range, 0 AoE. Hit: (MA + 67)%. Effect: Cancel Charging, Defending, Performing, Confusion, Charm, Sleep.
    • Yell3 range, 0 AoE. Effect: +1 Speed.
    • Fury0 range, 0 AoE. Hit: (PA + 85)%. Effect: Add Berserk, Haste (All); If successful, Heal (35)%.
  • Counter TackleReaction. After the unit was targeted by a counterable physical attack from an adjacent unit, it retaliates with Dash.
  • Equip ArmorSupport. Allows the unit to equip Helmets, Hats, Clothing, Armor, and Robes.
  • Jump+3Movement. Increases the unit's Jump by 3.

Equipment
  • Morning Star16 WP, 1 range, 5% evade, Flail. Effect: Chance to add Oil.
  • Morning Star16 WP, 1 range, 5% evade, Flail. Effect: Chance to add Oil.
  • Headgear+44 HP, +3 MP, Hat. Effect: +1 PA, +1 Jump.
  • Genji Armor+140 HP, +1 MP, Armor.
  • Reflect RingAccessory. Effect: Permanent Reflect; Initial Protect.

Yellow Team

Blue Monika
ScorpioBest/Worst - Taurus
Good - Pisces, Cancer
Bad - Aquarius, Leo.

GeomancerBase stats: 145 HP, 83 MP, 4 Move, 3 Jump, 8 Speed, 9 PA, 10 MA, 11% C-EV. Innate: Elemental. Equipment: Axes, Swords, Katanas, Shields, Hats, Clothing, Robes.
Brave 53 / Faith 51

Skills
  • Class Skills
    • Pitfall5 range, 1 AoE. Terrain: Dirt, Wasteland, Road, Pit. Element: Dark. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Move.
    • Water Ball5 range, 1 AoE. Terrain: Canal, River, Lake, Ocean, Waterfall, Pool. Element: Water. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Frog.
    • Hell Ivy5 range, 1 AoE. Terrain: Grassland, Thicket, Ivy, Plant. Element: Earth. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Stop.
    • Hallowed Ground5 range, 1 AoE. Terrain: Gravel, Marble, Wall, Mud, Tomb. Element: Holy. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Petrify, Oil (Random).
    • Local Quake5 range, 1 AoE. Terrain: Stone, Basalt. Element: Earth. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Confusion.
    • Static Shock5 range, 1 AoE. Terrain: Book, Tree, Brick, Bridge, Furniture, Iron, Moss, Coffin, Barrier. Element: Lightning. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Act.
    • Lava Ball5 range, 1 AoE. Terrain: Lava, Machine. Element: Fire. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Death.
  • Dance
    • Wiznaibus0 range, 255 AoE (homing), 5 CT (recurring). Effect: Damage (PA + (PA * Brave / 100)).
  • Dragon SpiritReaction. After the unit was targeted by a counterable physical attack, add Reraise.
  • Long StatusSupport. Increases the duration of status effects (both positive and negative) applied to the unit by 50%.
  • RetreatMovement. While in Critical, increases the unit's Move by 4.

Equipment
  • Kikuichimoji
  • Gold Shield26% physical evade, 13% magic evade, Shield.
  • Black Hood+103 HP, +2 MP, Hat.
  • Wizard Robe+48 HP, +24 MP, Robe. Effect: +2 MA.
  • Magic GauntletAccessory. Effect: +3 MA.
Darius099
ScorpioBest/Worst - Taurus
Good - Pisces, Cancer
Bad - Aquarius, Leo.

MimeBase stats: 185 HP, 35 MP, 3 Move, 4 Jump, 10 Speed, 11 PA, 13 MA, 6% C-EV. Innate: Mimic, Concentrate, Beastmaster, Throw Item, No MP. Equipment: Hats, Clothing, uncommonly [Shields, Helmets, Armor, Robes].
Brave 55 / Faith 70

Skills
  • Class Skills
    • MimicSkillset. Allows the unit to automatically copy the actions of allies without Mimic except abilities associated with a Wild Beast family, but prevents it from equipping weapons. Mimicked abilities are instant (requiring no CT) and their targeting copies the distance and direction of the original action.
  • Counter FloodReaction. After the unit was targeted by certain attacks, it retaliates with Elemental.
  • Equip ShieldSupport. Allows the unit to equip Shields (even if a Knight Sword or Bow is equipped).
  • Ignore TerrainMovement. Eliminates the unit's movement penalty for moving through water (even while submerged), and allows it to move (but not stand) on lava with a movement penalty.

Equipment
  • Crystal Shield40% physical evade, 7% magic evade, Shield.
  • Leather Hat
  • White Robe+75 HP, +33 MP, Robe. Effect: Half Fire, Lightning, Ice.
  • 108 GemsAccessory. Effect: Strengthen Fire, Lightning, Ice, Wind, Earth, Water, Holy, Dark; Immune Blood Suck, Frog, Poison.
SQUiDSQUARKLIN
TaurusBest/Worst - Scorpio
Good - Virgo, Capricorn
Bad - Leo, Aquarius.

Steel GiantBase stats: 500 HP, 32 MP, 2 Move, 6 Jump, 7 Speed, 20 PA, 3 MA, 2% C-EV. Innate: Counter, Stepping Stone, Ignore Terrain, Landlocked. Effect: Null Holy, Dark; Half Ice, Wind; Weak Lightning; Permanent Innocent; Immune Death, Undead, Reraise, Berserk, Frog, Poison, Regen, Faith, Sleep.
Brave 58 / Faith 73

Skills
  • Monster Skills
    • Destroy4 range, 0 AoE. Effect: Damage (PA * 10); DamageCaster (PA * 5 / 2).
    • Compress2 range, 0 AoE. Effect: Damage (PA * 15); DamageCaster (PA * 5).
    • Dispose8 range, 0 AoE. Effect: Damage (PA * 5); DamageCaster (PA).
    • Repair0 range, 0 AoE. Hit: (PA + 80)%. Effect: Add Oil; If successful, Heal (30)%.
Gilgamesheartx
CancerBest/Worst - Capricorn
Good - Scorpio, Pisces
Bad - Libra, Aries.

ArcherBase stats: 170 HP, 38 MP, 3 Move, 3 Jump, 9 Speed, 11 PA, 6 MA, 16% C-EV. Innate: Charge. Equipment: Crossbows, Bows, Guns, Shields, Hats, Helmets, Clothing.
Brave 44 / Faith 57

Skills
  • Class Skills
    • Charge+1weapon range, 0 AoE, 3 CT (aiming). Effect: Basic Attack with +1 added to the primary stat.
    • Charge+3weapon range, 0 AoE, 5 CT (aiming). Effect: Basic Attack with +3 added to the primary stat.
    • Charge+7weapon range, 0 AoE, 9 CT (aiming). Effect: Basic Attack with +7 added to the primary stat.
  • Talk Skill
    • Solution4 range, 0 AoE. Hit: Human; (MA + 89)%. Effect: -20 Faith.
    • Death Sentence4 range, 0 AoE. Hit: Human; (MA + 34)%. Effect: Add Death Sentence.
    • Negotiate4 range, 0 AoE. Hit: Human; (MA + 41)%. Effect: Add Slow, Stop (Random).
    • Refute4 range, 0 AoE. Hit: Human; (MA + 75)%. Effect: Cancel Undead, Confusion, Blood Suck, Reraise, Berserk, Faith, Innocent, Charm, Death Sentence.
    • Rehabilitate4 range, 0 AoE. Effect: HealMP (MA * 3).
  • ParryReaction. Enables the evasion of the unit's equipped weapons.
  • Monster TalkSupport. Enables the unit's Talk Skill abilities to hit monsters.
  • Jump+3Movement. Increases the unit's Jump by 3.

Equipment
  • Romanda Gun7 WP, 8 range, 6% evade, Gun.
  • Buckler17% physical evade, 3% magic evade, Shield. Effect: +1 PA.
  • Twist Headband+60 HP, +13 MP, Hat. Effect: +2 PA.
  • Mythril Vest
  • Power WristAccessory. Effect: +1 PA; Half Fire; Strengthen Fire.

White Team

Benticore
LibraBest/Worst - Aries
Good - Aquarius, Gemini
Bad - Capricorn, Cancer.

Holy DragonBase stats: 435 HP, 40 MP, 4 Move, 3 Jump, 10 Speed, 15 PA, 43 MA, 7% C-EV. Innate: Counter, Beastmaster, Stepping Stone, Landlocked. Effect: Absorb Holy; Weak Dark; Immune Evil.
Brave 66 / Faith 78

Skills
  • Monster Skills
    • Holy Breath2 range, 0 AoE (linear). Element: Holy. Effect: Damage (MA * 5).
    • Fire Breath2 range, 2 AoE (linear). Element: Fire. Effect: Damage (MA * 5).
    • Ice Breath2 range, 2 AoE (linear). Element: Ice. Effect: Damage (MA * 5).
    • Thunder Breath2 range, 2 AoE (linear). Element: Lightning. Effect: Damage (MA * 5).
VolgraTheMoose
TaurusBest/Worst - Scorpio
Good - Virgo, Capricorn
Bad - Leo, Aquarius.

KnightBase stats: 202 HP, 42 MP, 3 Move, 3 Jump, 8 Speed, 12 PA, 6 MA, 14% C-EV. Innate: Battle Skill, Equip Shield. Equipment: Knight Swords, Swords, Axes, Shields, Helmets, Armor, Robes.
Brave 48 / Faith 53

Skills
  • Class Skills
    • Shield Breakweapon range, 0 AoE. Hit: (PA + WP + 56)%. Effect: Remove target's shield; If none is equipped, basic Attack instead.
    • Magic Breakweapon range, 0 AoE. Hit: (PA + 50)%. Effect: DamageMP (50)%.
    • Power Breakweapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 PA.
    • Stasis Sword1 range, 1 AoE, 3 CT, 19 MP. Effect: Damage (PA * (WP + 1)); Chance to add Stop.
    • Dark Sword2 range, 0 AoE, 3 CT, 17 MP. Effect: AbsorbMP (PA * WP).
  • Sing
    • Life Song0 range, 255 AoE (homing), 5 CT (recurring). Effect: Heal (MA + 20).
    • Cheer Song0 range, 255 AoE (homing), 6 CT (recurring). Hit: (50)%. Effect: +1 Speed.
    • Battle Song0 range, 255 AoE (homing), 7 CT (recurring). Hit: (50)%. Effect: +1 PA.
    • Magic Song0 range, 255 AoE (homing), 7 CT (recurring). Hit: (50)%. Effect: +1 MA.
    • Nameless Song0 range, 255 AoE (homing), 9 CT (recurring), 5 MP. Hit: (50)%. Effect: Add Reraise, Regen, Protect, Shell, Haste (Random).
    • Last Song0 range, 255 AoE (homing), 8 CT (recurring). Hit: (33)%. Effect: Set CT to 100 (Quick).
  • ParryReaction. Enables the evasion of the unit's equipped weapons.
  • Magic Defense UP
  • Teleport 2Movement. Allows the unit to teleport directly to any tile.

Equipment
  • Defender17 WP, 1 range, 60% evade, Knight Sword.
  • Escutcheon8% physical evade, 9% magic evade, Shield. Effect: +1 Speed, +1 Jump.
  • Platinum Helmet+91 HP, +0 MP, Helmet.
  • Bronze Armor+52 HP, +4 MP, Armor.
  • Rubber ShoesAccessory. Effect: Half Lightning; Strengthen Lightning; Initial Shell.
ReginoJR
AquariusBest/Worst - Leo
Good - Gemini, Libra
Bad - Taurus, Scorpio.

NinjaBase stats: 119 HP, 40 MP, 4 Move, 4 Jump, 10 Speed, 11 PA, 5 MA, 20% C-EV. Innate: Throw, Dual Wield. Equipment: Ninja Blades, Knives, Flails, Hats, Clothing.
Brave 68 / Faith 48

Skills
  • Class Skills
    • Ninja Swordmove range, 0 AoE. Effect: Throw Ninja Blade (Spell Edge); Damage (Speed * ThrownWP).
    • Spearmove range, 0 AoE. Effect: Throw Spear (Holy Lance); Damage (Speed * ThrownWP).
  • Talk Skill
    • Persuade4 range, 0 AoE. Hit: Human; (MA + 59)%. Effect: Set CT to 0 (0 CT).
    • Solution4 range, 0 AoE. Hit: Human; (MA + 89)%. Effect: -20 Faith.
    • Refute4 range, 0 AoE. Hit: Human; (MA + 75)%. Effect: Cancel Undead, Confusion, Blood Suck, Reraise, Berserk, Faith, Innocent, Charm, Death Sentence.
  • MA SaveReaction. After the unit was damaged by an attack, it gains +1 MA.
  • Martial ArtsSupport. Increases the damage (or hitrate) of the unit's unarmed attacks, Punch Art abilities, and certain other physical abilities by 50%.
  • LevitateMovement. Grants the unit permanent Float and allows it to stand on lava.

Equipment
  • Leather Hat
  • Mythril Vest
  • Rubber ShoesAccessory. Effect: Half Lightning; Strengthen Lightning; Initial Shell.
DungeonsMagicTactics
TaurusBest/Worst - Scorpio
Good - Virgo, Capricorn
Bad - Leo, Aquarius.

SummonerBase stats: 125 HP, 112 MP, 3 Move, 3 Jump, 8 Speed, 5 PA, 9 MA, 7% C-EV. Innate: Summon Magic. Equipment: Rods, Staves, Books, Hats, Clothing, Robes.
Brave 43 / Faith 66

Skills
  • Class Skills
    • Moogle4 range, 2 AoE (homing), 3 CT, 20 MP. Hit: Faith(MA + 150)%. Effect: Cancel Darkness, Confusion, Silence, Blood Suck, Oil, Berserk, Frog, Poison, Don't Move, Don't Act; If successful, Heal (10)%.
    • Ramuh4 range, 2 AoE (homing), 4 CT, 26 MP. Element: Lightning. Effect: Damage Faith(MA * 23).
    • Ifrit4 range, 2 AoE (homing), 4 CT, 26 MP. Element: Fire. Effect: Damage Faith(MA * 23).
    • Titan4 range, 2 AoE (homing), 5 CT, 34 MP. Element: Earth. Effect: Damage Faith(MA * 27).
    • Odin4 range, 3 AoE (homing), 10 CT, 56 MP. Element: Holy. Effect: Damage Faith(MA * 39).
    • Leviathan4 range, 3 AoE (homing), 9 CT, 50 MP. Element: Water. Effect: Damage Faith(MA * 36).
    • Sylph4 range, 2 AoE (homing), 7 CT, 42 MP. Element: Wind. Effect: Damage Faith(MA * 30); Chance to add Silence.
    • Cyclops4 range, 2 AoE (homing), 11 CT, 66 MP. Effect: Damage Faith(MA * 50).
  • Throw
    • Knifemove range, 0 AoE. Effect: Throw Knife (Air Knife); Damage (Speed * ThrownWP).
    • Hammermove range, 0 AoE. Effect: Throw Flail (Morning Star); Damage (Speed * ThrownWP).
  • Counter TackleReaction. After the unit was targeted by a counterable physical attack from an adjacent unit, it retaliates with Dash.
  • Equip ArmorSupport. Allows the unit to equip Helmets, Hats, Clothing, Armor, and Robes.
  • Ignore TerrainMovement. Eliminates the unit's movement penalty for moving through water (even while submerged), and allows it to move (but not stand) on lava with a movement penalty.

Equipment
  • Ice Rod3 WP, 1 range, 20% evade, Rod. Element: Ice. Effect: Strengthen Ice; Chance to cast Ice.
  • Gold Helmet+65 HP, +9 MP, Helmet.
  • Crystal Mail+115 HP, +3 MP, Armor.
  • Red ShoesAccessory. Effect: +1 MA, +1 Move.

Black Team

LDSkinny
LibraBest/Worst - Aries
Good - Aquarius, Gemini
Bad - Capricorn, Cancer.

OracleBase stats: 139 HP, 92 MP, 3 Move, 3 Jump, 9 Speed, 5 PA, 12 MA, 22% C-EV. Innate: Yin Yang Magic. Equipment: Poles, Books, Hats, Clothing, Robes.
Brave 43 / Faith 47

Skills
  • Class Skills
    • Poison5 range, 1 AoE, 3 CT, 4 MP. Hit: Faith(MA + 195)%. Effect: Add Poison.
    • Silence Song
    • Blind Rage
    • Dispel Magic5 range, 1 AoE, 3 CT, 32 MP. Hit: Faith(MA + 205)%. Effect: Cancel Float, Reraise, Transparent, Regen, Protect, Shell, Haste, Faith, Reflect.
    • Sleep5 range, 1 AoE, 6 CT, 22 MP. Hit: Faith(MA + 175)%. Effect: Add Sleep.
    • Dark Holy5 range, 0 AoE, 7 CT, 41 MP. Element: Dark. Effect: Damage Faith(MA * 41).
  • Dance
    • Witch Hunt0 range, 255 AoE (homing), 5 CT (recurring). Effect: DamageMP (PA + (PA * Brave / 100)).
    • Polka Polka0 range, 255 AoE (homing), 7 CT (recurring). Hit: (50)%. Effect: -1 PA.
    • Disillusion0 range, 255 AoE (homing), 7 CT (recurring). Hit: (50)%. Effect: -1 MA.
    • Nameless Dance0 range, 255 AoE (homing), 10 CT (recurring), 5 MP. Hit: (50)%. Effect: Add Darkness, Confusion, Silence, Frog, Poison, Slow, Stop, Sleep (Random).
    • Dragon Pit4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Water. Hit: Random(1,10) times. Effect: Damage (MA * ((MA + 121) / 2) * ((100 - Faith) / 100) * ((100 - TargetFaith) / 100)).
  • CatchReaction. When the unit is targeted by a Throw ability, it negates that ability.
  • DoublehandSupport. Doubles the damage of the unit's basic Attack unless unarmed or equipped with a Gun, but prevents it from equipping items in the offhand.
  • WaterwalkingMovement. Allows the unit to move and stand on the surface of water.

Equipment
  • Cypress Rod
  • Holy Miter+72 HP, +21 MP, Hat. Effect: Strengthen Holy; Initial Regen.
  • Black Robe+66 HP, +39 MP, Robe. Effect: Strengthen Fire, Lightning, Ice.
  • Defense Armlet
Solja
AriesBest/Worst - Libra
Good - Sagittarius, Leo
Bad - Cancer, Capricorn.

GeomancerBase stats: 155 HP, 78 MP, 4 Move, 3 Jump, 8 Speed, 12 PA, 8 MA, 11% C-EV. Innate: Elemental. Equipment: Axes, Swords, Katanas, Shields, Hats, Clothing, Robes.
Brave 57 / Faith 49

Skills
  • Class Skills
    • Pitfall5 range, 1 AoE. Terrain: Dirt, Wasteland, Road, Pit. Element: Dark. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Move.
    • Water Ball5 range, 1 AoE. Terrain: Canal, River, Lake, Ocean, Waterfall, Pool. Element: Water. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Frog.
    • Hallowed Ground5 range, 1 AoE. Terrain: Gravel, Marble, Wall, Mud, Tomb. Element: Holy. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Petrify, Oil (Random).
    • Local Quake5 range, 1 AoE. Terrain: Stone, Basalt. Element: Earth. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Confusion.
    • Static Shock5 range, 1 AoE. Terrain: Book, Tree, Brick, Bridge, Furniture, Iron, Moss, Coffin, Barrier. Element: Lightning. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Act.
    • Blizzard5 range, 1 AoE. Terrain: Snow, Glacier. Element: Ice. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Silence.
  • Sing
    • Life Song0 range, 255 AoE (homing), 5 CT (recurring). Effect: Heal (MA + 20).
    • Cheer Song0 range, 255 AoE (homing), 6 CT (recurring). Hit: (50)%. Effect: +1 Speed.
    • Diamond Blade4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Wind. Hit: Random(1,10) times. Effect: Damage (MA * ((MA + 17) / 2)).
  • Counter FloodReaction. After the unit was targeted by certain attacks, it retaliates with Elemental.
  • Short ChargeSupport. Halves the CT of abilities used by the unit (except recurring, jumping, and aiming abilities).
  • Ignore HeightMovement. Allows the unit to jump vertically to tiles of any height.

Equipment
  • Giant Axe15 WP, 1 range, 6% evade, Axe. Effect: Chance to -2 PA.
  • Flame Shield31% physical evade, 2% magic evade, Shield. Effect: Absorb Fire; Half Ice.
  • Leather Hat
  • Brigandine+74 HP, +22 MP, Clothing.
  • Jade ArmletAccessory. Effect: Half Water; Strengthen Earth; Immune Petrify, Stop.
IndecisiveNinja
LibraBest/Worst - Aries
Good - Aquarius, Gemini
Bad - Capricorn, Cancer.

OracleBase stats: 139 HP, 92 MP, 3 Move, 3 Jump, 9 Speed, 5 PA, 12 MA, 22% C-EV. Innate: Yin Yang Magic. Equipment: Poles, Books, Hats, Clothing, Robes.
Brave 80 / Faith 59

Skills
  • Class Skills
    • Doubt Faith5 range, 0 AoE, 4 CT, 7 MP. Hit: Faith(MA + 155)%. Effect: Add Innocent.
    • Confusion Song
    • Sleep5 range, 1 AoE, 6 CT, 22 MP. Hit: Faith(MA + 175)%. Effect: Add Sleep.
    • Dark Holy5 range, 0 AoE, 7 CT, 41 MP. Element: Dark. Effect: Damage Faith(MA * 41).
  • Battle Skill
    • Armor Breakweapon range, 0 AoE. Hit: (PA + WP + 48)%. Effect: Remove target's body equipment; If none is equipped, basic Attack instead.
    • Shield Breakweapon range, 0 AoE. Hit: (PA + WP + 56)%. Effect: Remove target's shield; If none is equipped, basic Attack instead.
    • Speed Breakweapon range, 0 AoE. Hit: (PA + 54)%. Effect: -2 Speed.
    • Power Breakweapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 PA.
    • Stasis Sword1 range, 1 AoE, 3 CT, 19 MP. Effect: Damage (PA * (WP + 1)); Chance to add Stop.
    • Justice Sword2 range, 0 AoE, 2 CT, 21 MP. Effect: Damage (PA * (WP + 2)); Chance to add Death Sentence.
  • Damage SplitReaction. After the unit was damaged by an attack, it heals half of that damage and retaliates with damage equal to the amount healed.
  • Equip ArmorSupport. Allows the unit to equip Helmets, Hats, Clothing, Armor, and Robes.
  • TeleportMovement. Allows the unit to teleport directly to a tile within its move range.

Equipment
  • Octagon Rod14 WP, 2 range, 18% evade, Pole. Effect: Chance to cancel Float, Reraise, Regen, Protect, Shell, Haste, Faith, Reflect.
  • Leather Helmet+37 HP, +6 MP, Helmet. Effect: +1 Speed.
  • Wizard Robe+48 HP, +24 MP, Robe. Effect: +2 MA.
  • Magic RingAccessory. Effect: Half Ice; Strengthen Ice; Immune Silence, Berserk.
Run With Stone GUNs ❗
AquariusBest/Worst - Leo
Good - Gemini, Libra
Bad - Taurus, Scorpio.

Time MageBase stats: 132 HP, 110 MP, 3 Move, 3 Jump, 9 Speed, 6 PA, 13 MA, 17% C-EV. Innate: Time Magic. Equipment: Staves, Poles, Hats, Clothing, Robes.
Brave 75 / Faith 68

Skills
  • Class Skills
    • Slow 24 range, 1 AoE, 5 CT, 20 MP. Hit: Faith(MA + 240)%. Effect: Add Slow.
    • Immobilize5 range, 1 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Add Don't Move.
    • Float5 range, 1 AoE, 2 CT, 3 MP. Hit: Faith(MA + 170)%. Effect: Add Float.
    • Reflect5 range, 0 AoE, 2 CT, 12 MP. Hit: Faith(MA + 180)%. Effect: Add Reflect.
    • Demi 25 range, 1 AoE, 6 CT, 40 MP. Hit: Faith(MA + 165)%. Effect: Damage (50)%.
  • Item
    • Potion1 range, 0 AoE. Effect: Heal (100).
    • Hi-Potion1 range, 0 AoE. Effect: Heal (120).
    • Hi-Ether1 range, 0 AoE. Effect: HealMP (50).
    • Eye Drop1 range, 0 AoE. Effect: Cancel Darkness.
    • Echo Grass1 range, 0 AoE. Effect: Cancel Silence.
    • Maiden's Kiss1 range, 0 AoE. Effect: Cancel Frog.
    • Holy Water1 range, 0 AoE. Effect: Cancel Undead, Blood Suck.
    • Remedy1 range, 0 AoE. Effect: Cancel Confusion, Oil, Sleep.
    • Phoenix Down1 range, 0 AoE. Cancel Death; If successful, Heal Random(1,20); If Undead, Damage (100)% instead.
  • MA SaveReaction. After the unit was damaged by an attack, it gains +1 MA.
  • Short ChargeSupport. Halves the CT of abilities used by the unit (except recurring, jumping, and aiming abilities).
  • Lava WalkingMovement. Allows the unit to move and stand on lava.

Equipment
  • Musk Rod
  • Golden Hairpin+79 HP, +35 MP, Hat. Effect: Immune Confusion, Silence.
  • Silk Robe+41 HP, +19 MP, Robe. Effect: +1 Speed.
  • SetiemsonAccessory. Effect: Permanent Haste.

Purple Team

Dogsandcatsand
AquariusBest/Worst - Leo
Good - Gemini, Libra
Bad - Taurus, Scorpio.

WizardBase stats: 128 HP, 115 MP, 3 Move, 3 Jump, 8 Speed, 5 PA, 14 MA, 13% C-EV. Innate: Black Magic. Equipment: Rods, Knives, Hats, Clothing, Robes.
Brave 57 / Faith 70

Skills
  • Class Skills
    • Fire 35 range, 1 AoE, 6 CT, 24 MP. Element: Fire. Effect: Damage Faith(MA * 28).
    • Bolt 45 range, 2 AoE, 8 CT, 48 MP. Element: Lightning. Effect: Damage Faith(MA * 35).
    • Ice 45 range, 2 AoE, 8 CT, 48 MP. Element: Ice. Effect: Damage Faith(MA * 35).
    • Frog4 range, 0 AoE, 5 CT, 11 MP. Hit: Faith(MA + 125)%. Effect: Add Frog.
  • Dance
    • Witch Hunt0 range, 255 AoE (homing), 5 CT (recurring). Effect: DamageMP (PA + (PA * Brave / 100)).
    • Wiznaibus0 range, 255 AoE (homing), 5 CT (recurring). Effect: Damage (PA + (PA * Brave / 100)).
    • Polka Polka0 range, 255 AoE (homing), 7 CT (recurring). Hit: (50)%. Effect: -1 PA.
    • Nameless Dance0 range, 255 AoE (homing), 10 CT (recurring), 5 MP. Hit: (50)%. Effect: Add Darkness, Confusion, Silence, Frog, Poison, Slow, Stop, Sleep (Random).
    • Last Dance0 range, 255 AoE (homing), 8 CT (recurring). Hit: (33)%. Effect: Set CT to 0 (0 CT).
    • Obsidian Blade4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Wind. Hit: Random(1,10) times. Effect: Damage (MA * ((MA + 121) / 2) * ((100 - Faith) / 100) * ((100 - TargetFaith) / 100)).
    • Nether Demon4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Earth. Hit: Random(1,10) times. Effect: Damage (MA * ((MA + 121) / 2) * ((100 - Faith) / 100) * ((100 - TargetFaith) / 100)).
  • PA SaveReaction. After the unit was damaged by an attack, it gains +1 PA.
  • Magic Attack UP
  • Move-MP Up

Equipment
  • Rod4 WP, 1 range, 24% evade, Rod. Effect: Absorb Lightning.
  • Red Hood+34 HP, +50 MP, Hat.
  • Mystic Vest+40 HP, +20 MP, Clothing. Effect: +1 MA.
  • Genji GauntletAccessory. Effect: +2 PA, +2 MA.
DuraiPapers
PiscesBest/Worst - Virgo
Good - Cancer, Scorpio
Bad - Sagittarius, Gemini.

GeomancerBase stats: 145 HP, 83 MP, 4 Move, 3 Jump, 8 Speed, 9 PA, 10 MA, 11% C-EV. Innate: Elemental. Equipment: Axes, Swords, Katanas, Shields, Hats, Clothing, Robes.
Brave 79 / Faith 43

Skills
  • Class Skills
    • Pitfall5 range, 1 AoE. Terrain: Dirt, Wasteland, Road, Pit. Element: Dark. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Move.
    • Hell Ivy5 range, 1 AoE. Terrain: Grassland, Thicket, Ivy, Plant. Element: Earth. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Stop.
    • Local Quake5 range, 1 AoE. Terrain: Stone, Basalt. Element: Earth. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Confusion.
    • Static Shock5 range, 1 AoE. Terrain: Book, Tree, Brick, Bridge, Furniture, Iron, Moss, Coffin, Barrier. Element: Lightning. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Act.
    • Will-O-Wisp5 range, 1 AoE. Terrain: Wood, Carpet, Box, Stairs, Deck, Obstacle. Element: Fire. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Sleep.
    • Quicksand5 range, 1 AoE. Terrain: Marsh, Swamp, Sludge. Element: Water. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Death Sentence.
    • Sand Storm5 range, 1 AoE. Terrain: Sand, Stalactite, Salt. Element: Wind. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Darkness.
  • Draw Out
    • Bizen Boat0 range, 2 AoE. Effect: DamageMP (MA * 5).
    • Kikuichimoji
  • Counter TackleReaction. After the unit was targeted by a counterable physical attack from an adjacent unit, it retaliates with Dash.
  • Martial ArtsSupport. Increases the damage (or hitrate) of the unit's unarmed attacks, Punch Art abilities, and certain other physical abilities by 50%.
  • Move+2Movement. Increases the unit's Move by 2.

Equipment
  • Buckler17% physical evade, 3% magic evade, Shield. Effect: +1 PA.
  • Golden Hairpin+79 HP, +35 MP, Hat. Effect: Immune Confusion, Silence.
  • Power Sleeve+87 HP, +0 MP, Clothing. Effect: +2 PA.
  • Magic RingAccessory. Effect: Half Ice; Strengthen Ice; Immune Silence, Berserk.
ALY327
LibraBest/Worst - Aries
Good - Aquarius, Gemini
Bad - Capricorn, Cancer.

CalculatorBase stats: 123 HP, 75 MP, 3 Move, 3 Jump, 7 Speed, 5 PA, 8 MA, 9% C-EV. Innate: Math Skill, Monster Talk. Equipment: Books, Rods, Poles, Hats, Clothing, Robes, if Blue Mage [Flails, Helmets, Armor, uncommonly Shields].
Brave 68 / Faith 81

Skills
  • Class Skills
    • Blue MagicEnables the unit to equip special secondary skillsets that feature both monster and exclusive abilities.
  • Lucavi Skill
    • Melt4 range, 3 AoE, 5 CT, 16 MP. Element: Fire. Effect: Damage Faith(MA * 38).
    • Tornado4 range, 3 AoE, 5 CT, 16 MP. Element: Wind. Effect: Damage Faith(MA * 38).
    • Quake4 range, 3 AoE, 5 CT, 16 MP. Element: Earth. Effect: Damage Faith(MA * 38).
    • Flare 24 range, 1 AoE (homing), 4 CT, 23 MP. Effect: Damage Faith(MA * 42).
    • Demi 35 range, 1 AoE, 4 CT, 29 MP. Hit: Faith(MA + 182)%. Effect: Damage (TargetCurrentHP - 1).
    • Grand Cross4 range, 2 AoE (homing), 6 CT, 31 MP. Effect: Add Petrify, Darkness, Confusion, Silence, Berserk, Frog, Poison, Slow, Sleep (Separate).
    • All-Ultima5 range, 3 AoE, 8 CT, 33 MP. Element: Holy. Effect: Damage Faith(MA * 55).
  • RegeneratorReaction. After the unit was damaged by an attack, add Regen.
  • Short StatusSupport. Halves the duration of status effects (both positive and negative) applied to the unit.
  • Jump+1Movement. Increases the unit's Jump by 1.

Equipment
  • Thunder Rod3 WP, 1 range, 20% evade, Rod. Element: Lightning. Effect: Strengthen Lightning; Chance to cast Bolt.
  • Escutcheon8% physical evade, 9% magic evade, Shield. Effect: +1 Speed, +1 Jump.
  • Golden Hairpin+79 HP, +35 MP, Hat. Effect: Immune Confusion, Silence.
  • Silk Robe+41 HP, +19 MP, Robe. Effect: +1 Speed.
  • Angel RingAccessory. Effect: Immune Undead, Darkness; Initial Reraise.
BlueChestMimic
TaurusBest/Worst - Scorpio
Good - Virgo, Capricorn
Bad - Leo, Aquarius.

BardBase stats: 153 HP, 57 MP, 3 Move, 3 Jump, 9 Speed, 8 PA, 9 MA, 15% C-EV. Innate: Sing. Equipment: Harps, Bows, Hats, Clothing, Armor.
Brave 58 / Faith 75

Skills
  • Class Skills
    • Life Song0 range, 255 AoE (homing), 5 CT (recurring). Effect: Heal (MA + 20).
    • Magic Song0 range, 255 AoE (homing), 7 CT (recurring). Hit: (50)%. Effect: +1 MA.
    • Last Song0 range, 255 AoE (homing), 8 CT (recurring). Hit: (33)%. Effect: Set CT to 100 (Quick).
  • Draw Out
    • Asura0 range, 2 AoE. Effect: Damage (MA * 8); Chance to cancel Defending, Float, Berserk, Regen, Protect, Shell, Haste, Slow.
    • Bizen Boat0 range, 2 AoE. Effect: DamageMP (MA * 5).
  • Mana ShieldReaction. When the unit is damaged while MP is greater than 0, damage is dealt to the unit's MP instead.
  • BeastmasterSupport. Enables an allied Wild Beast to use its locked ability while adjacent to the unit.
  • LevitateMovement. Grants the unit permanent Float and allows it to stand on lava.

Equipment
  • Fairy Harp14 WP, 3 range, 17% evade, Harp. Effect: Chance to add Charm.
  • Headgear+44 HP, +3 MP, Hat. Effect: +1 PA, +1 Jump.
  • Earth Clothes+93 HP, +14 MP, Clothing. Effect: Absorb Earth; Strengthen Earth.
  • Rubber ShoesAccessory. Effect: Half Lightning; Strengthen Lightning; Initial Shell.

Brown Team

StealthModeLocke
LibraBest/Worst - Aries
Good - Aquarius, Gemini
Bad - Capricorn, Cancer.

SamuraiBase stats: 135 HP, 66 MP, 3 Move, 3 Jump, 8 Speed, 11 PA, 9 MA, 27% C-EV. Innate: Draw Out. Equipment: Katanas, Spears, Helmets, Armor, Robes.
Brave 41 / Faith 42

Skills
  • Class Skills
    • Koutetsu0 range, 2 AoE. Effect: Damage (MA * 10); Chance to add Oil, Darkness (Random).
    • Heaven's Cloud0 range, 2 AoE. Effect: Damage (MA * 11); Chance to add Slow.
  • Throw
    • Shurikenmove range, 0 AoE. Effect: Throw Shuriken (Shuriken, Magic Shuriken, Yagyu Shuriken); Damage (Speed * ThrownWP).
    • Wandmove range, 0 AoE. Effect: Throw Rod (Wizard Rod); Damage (Speed * ThrownWP).
  • Mana ShieldReaction. When the unit is damaged while MP is greater than 0, damage is dealt to the unit's MP instead.
  • Equip GunSupport. Allows the unit to equip Guns, Books, and Harps.
  • Jump+2Movement. Increases the unit's Jump by 2.

Equipment
  • Mythril Gun9 WP, 7 range, 4% evade, Gun. Effect: +1 Speed.
  • Iron Helmet+47 HP, +8 MP, Helmet. Effect: +1 PA.
  • Crystal Mail+115 HP, +3 MP, Armor.
  • Wizard Mantle15% physical evade, 15% magic evade, Accessory. Effect: +1 MA.
Aaa5h
AriesBest/Worst - Libra
Good - Sagittarius, Leo
Bad - Cancer, Capricorn.

SummonerBase stats: 125 HP, 112 MP, 3 Move, 3 Jump, 8 Speed, 5 PA, 9 MA, 7% C-EV. Innate: Summon Magic. Equipment: Rods, Staves, Books, Hats, Clothing, Robes.
Brave 36 / Faith 80

Skills
  • Class Skills
    • Ifrit4 range, 2 AoE (homing), 4 CT, 26 MP. Element: Fire. Effect: Damage Faith(MA * 23).
    • Titan4 range, 2 AoE (homing), 5 CT, 34 MP. Element: Earth. Effect: Damage Faith(MA * 27).
    • Golem0 range, 0 AoE (global), 4 CT, 38 MP. Hit: ((MA + 225) * (Faith / 100))%. Effect: Set target team's Golem to MaxHP; Until depleted, any damage from a basic Attack or Throw ability is dealt to the Golem instead.
    • Carbunkle4 range, 2 AoE (homing), 8 CT, 36 MP. Hit: Faith(MA + 140)%. Effect: Cancel Death, Undead, Petrify, Charm, Sleep, Death Sentence; If successful, Heal (20)%.
    • Cyclops4 range, 2 AoE (homing), 11 CT, 66 MP. Effect: Damage Faith(MA * 50).
  • Basic Skill
    • Accumulate0 range, 0 AoE. Effect: +1 PA, +1 MA.
    • Dash1 range, 0 AoE. Effect: Damage (PA * Random(1,4)); Chance to knockback.
    • Heal1 range, 0 AoE. Effect: Cancel Darkness, Silence, Oil, Poison, Don't Act.
    • Tickle1 range, 0 AoE. Hit: (MA + 67)%. Effect: Cancel Charging, Defending, Performing, Confusion, Charm, Sleep.
    • Fury0 range, 0 AoE. Hit: (PA + 85)%. Effect: Add Berserk, Haste (All); If successful, Heal (35)%.
  • MP RestoreReaction. After the unit was damaged to Critical by an attack, its MP is set to its MaxMP.
  • ConcentrateSupport. Prevents physical attacks used by the unit from being evaded.
  • SwimMovement. Prevents the unit from becoming submerged in water of any depth and eliminates its movement penalty for moving through water.

Equipment
  • Wizard Staff
  • Leather Hat
  • Linen Robe+35 HP, +15 MP, Robe. Effect: +1 MA, +1 Move.
  • ChantageAccessory. Effect: Permanent Regen; Initial Reraise.
UmaiJam
LibraBest/Worst - Aries
Good - Aquarius, Gemini
Bad - Capricorn, Cancer.

KnightBase stats: 202 HP, 42 MP, 3 Move, 3 Jump, 8 Speed, 12 PA, 6 MA, 14% C-EV. Innate: Battle Skill, Equip Shield. Equipment: Knight Swords, Swords, Axes, Shields, Helmets, Armor, Robes.
Brave 80 / Faith 39

Skills
  • Class Skills
    • Head Breakweapon range, 0 AoE. Hit: (PA + WP + 40)%. Effect: Remove target's head equipment; If none is equipped, basic Attack instead.
    • Speed Breakweapon range, 0 AoE. Hit: (PA + 54)%. Effect: -2 Speed.
    • Power Breakweapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 PA.
    • Explosion Sword4 range, 4 AoE (linear), 2 CT, 27 MP. Effect: Damage (PA * (WP + 3)); Chance to add Confusion.
  • Jump
    • Level Jump77 range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
    • Vertical Jump66 vertical range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
  • MP RestoreReaction. After the unit was damaged to Critical by an attack, its MP is set to its MaxMP.
  • Attack UP
  • FlyMovement. Allows the unit to fly over impassable terrain and units to tiles of any height, and nullifies fall damage that it would take.

Equipment
  • Broad Sword
  • Gold Shield26% physical evade, 13% magic evade, Shield.
  • Platinum Helmet+91 HP, +0 MP, Helmet.
  • Leather Armor+39 HP, +6 MP, Armor. Effect: +1 Speed.
  • Small Mantle20% physical evade, 20% magic evade, Accessory. Effect: Half Holy.
Boogalo
AriesBest/Worst - Libra
Good - Sagittarius, Leo
Bad - Cancer, Capricorn.

CalculatorBase stats: 123 HP, 75 MP, 3 Move, 3 Jump, 7 Speed, 5 PA, 8 MA, 9% C-EV. Innate: Math Skill, Monster Talk. Equipment: Books, Rods, Poles, Hats, Clothing, Robes, if Blue Mage [Flails, Helmets, Armor, uncommonly Shields].
Brave 41 / Faith 63

Skills
  • Class Skills
    • Blue MagicEnables the unit to equip special secondary skillsets that feature both monster and exclusive abilities.
  • Undeath Skill
    • Knife Hand1 range, 0 AoE. Effect: Damage (PA * (PA * Brave / 100)); Chance to add Undead.
    • Thunder Soul3 range, 0 AoE. Element: Lightning. Effect: Damage (MA * 3).
    • Ice Soul
    • Aqua Soul3 range, 0 AoE. Element: Water. Effect: Damage (MA * 3).
    • Wind Soul3 range, 0 AoE. Element: Wind. Effect: Damage (MA * 4).
    • Throw Spirit4 range, 0 AoE. Effect: Damage (PA * (PA * Brave / 100)); Chance to add Death Sentence.
    • Drain Touch1 range, 0 AoE. Hit: (MA + 62)%. Effect: AbsorbHP (34)%.
    • Zombie Touch1 range, 0 AoE. Hit: (MA + 47)%. Effect: Add Undead.
    • Sleep Touch1 range, 0 AoE. Hit: (MA + 44)%. Effect: Add Sleep.
    • Grease Touch1 range, 0 AoE. Hit: (MA + 52)%. Effect: Add Oil, Slow (All).
  • Counter MagicReaction. After the unit was targeted by certain offensive magic while having enough MP to cast that same spell, it retaliates with a cast of that spell.
  • Equip ShieldSupport. Allows the unit to equip Shields (even if a Knight Sword or Bow is equipped).
  • Move+2Movement. Increases the unit's Move by 2.

Equipment
  • Flame Whip14 WP, 1 range, 3% evade, Flail. Element: Fire. Effect: Chance to cast Fire 2.
  • Kaiser Plate42% physical evade, 23% magic evade, Shield. Effect: Strengthen Fire, Lightning, Ice.
  • Bronze Helmet+42 HP, +4 MP, Helmet.
  • Chameleon Robe+57 HP, +28 MP, Robe. Effect: Absorb Holy; Strengthen Water; Immune Don't Move.
  • Red ShoesAccessory. Effect: +1 MA, +1 Move.

Champion Team

UndesiredEffect
LeoBest/Worst - Aquarius
Good - Sagittarius, Aries
Bad - Scorpio, Taurus.

KnightBase stats: 202 HP, 42 MP, 3 Move, 3 Jump, 8 Speed, 12 PA, 6 MA, 14% C-EV. Innate: Battle Skill, Equip Shield. Equipment: Knight Swords, Swords, Axes, Shields, Helmets, Armor, Robes.
Brave 57 / Faith 39

Skills
  • Class Skills
    • Armor Breakweapon range, 0 AoE. Hit: (PA + WP + 48)%. Effect: Remove target's body equipment; If none is equipped, basic Attack instead.
    • Justice Sword2 range, 0 AoE, 2 CT, 21 MP. Effect: Damage (PA * (WP + 2)); Chance to add Death Sentence.
  • Item
    • Potion1 range, 0 AoE. Effect: Heal (100).
    • Eye Drop1 range, 0 AoE. Effect: Cancel Darkness.
    • Phoenix Down1 range, 0 AoE. Cancel Death; If successful, Heal Random(1,20); If Undead, Damage (100)% instead.
  • DistributeReaction. After the unit was healed by more HP than necessary to reach MaxHP, it heals allied damaged units equal to the excess (divided evenly).
  • Throw ItemSupport. Increases the range of the unit's Item abilities to 4.
  • LevitateMovement. Grants the unit permanent Float and allows it to stand on lava.

Equipment
  • Giant Axe15 WP, 1 range, 6% evade, Axe. Effect: Chance to -2 PA.
  • Genji Shield50% physical evade, 1% magic evade, Shield.
  • Mythril Helmet+59 HP, +2 MP, Helmet. Effect: +1 Speed.
  • Genji Armor+140 HP, +1 MP, Armor.
  • Power WristAccessory. Effect: +1 PA; Half Fire; Strengthen Fire.
Actual JP
CancerBest/Worst - Capricorn
Good - Scorpio, Pisces
Bad - Libra, Aries.

LancerBase stats: 194 HP, 34 MP, 3 Move, 4 Jump, 8 Speed, 13 PA, 4 MA, 18% C-EV. Innate: Jump. Equipment: Spears, Poles, Shields, Helmets, Armor, Robes.
Brave 73 / Faith 45

Skills
  • Class Skills
    • Level Jump66 range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
    • Vertical Jump77 vertical range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
  • Item
    • Potion1 range, 0 AoE. Effect: Heal (100).
    • Ether1 range, 0 AoE. Effect: HealMP (20).
    • Eye Drop1 range, 0 AoE. Effect: Cancel Darkness.
    • Echo Grass1 range, 0 AoE. Effect: Cancel Silence.
    • Phoenix Down1 range, 0 AoE. Cancel Death; If successful, Heal Random(1,20); If Undead, Damage (100)% instead.
  • HP RestoreReaction. After the unit was damaged to Critical by an attack, its HP is set to its MaxHP.
  • DefendSupport. Allows the unit to use the Guard ability (to add Defending).
  • Move-MP Up

Equipment
  • Holy Lance13 WP, 2 range, 10% evade, Spear. Element: Holy. Effect: Chance to cast Holy.
  • Escutcheon8% physical evade, 9% magic evade, Shield. Effect: +1 Speed, +1 Jump.
  • Mythril Helmet+59 HP, +2 MP, Helmet. Effect: +1 Speed.
  • Crystal Mail+115 HP, +3 MP, Armor.
  • Jade ArmletAccessory. Effect: Half Water; Strengthen Earth; Immune Petrify, Stop.
Blue Monika
CancerBest/Worst - Capricorn
Good - Scorpio, Pisces
Bad - Libra, Aries.

LancerBase stats: 194 HP, 34 MP, 3 Move, 4 Jump, 8 Speed, 13 PA, 4 MA, 18% C-EV. Innate: Jump. Equipment: Spears, Poles, Shields, Helmets, Armor, Robes.
Brave 80 / Faith 44

Skills
  • Class Skills
    • Level Jump77 range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
    • Vertical Jump33 vertical range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
  • Elemental
    • Pitfall5 range, 1 AoE. Terrain: Dirt, Wasteland, Road, Pit. Element: Dark. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Move.
    • Water Ball5 range, 1 AoE. Terrain: Canal, River, Lake, Ocean, Waterfall, Pool. Element: Water. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Frog.
    • Hell Ivy5 range, 1 AoE. Terrain: Grassland, Thicket, Ivy, Plant. Element: Earth. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Stop.
    • Hallowed Ground5 range, 1 AoE. Terrain: Gravel, Marble, Wall, Mud, Tomb. Element: Holy. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Petrify, Oil (Random).
    • Quicksand5 range, 1 AoE. Terrain: Marsh, Swamp, Sludge. Element: Water. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Death Sentence.
    • Blizzard5 range, 1 AoE. Terrain: Snow, Glacier. Element: Ice. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Silence.
    • Gusty Wind5 range, 1 AoE. Terrain: Roof, Chimney, Sky. Element: Wind. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Slow.
    • Lava Ball5 range, 1 AoE. Terrain: Lava, Machine. Element: Fire. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Death.
  • Counter MagicReaction. After the unit was targeted by certain offensive magic while having enough MP to cast that same spell, it retaliates with a cast of that spell.
  • Equip GunSupport. Allows the unit to equip Guns, Books, and Harps.
  • Move+2Movement. Increases the unit's Move by 2.

Equipment
  • Fairy Harp14 WP, 3 range, 17% evade, Harp. Effect: Chance to add Charm.
  • Round Shield12% physical evade, 17% magic evade, Shield.
  • Platinum Helmet+91 HP, +0 MP, Helmet.
  • Chain Mail+58 HP, +0 MP, Armor. Effect: +1 Jump; Immune Don't Act.
  • Germinas BootsAccessory. Effect: +1 Move, +1 Jump.
SomthingMore
TaurusBest/Worst - Scorpio
Good - Virgo, Capricorn
Bad - Leo, Aquarius.

MediatorBase stats: 150 HP, 51 MP, 3 Move, 3 Jump, 9 Speed, 7 PA, 10 MA, 10% C-EV. Innate: Talk Skill, Monster Talk. Equipment: Guns, Books, Hats, Clothing, Robes.
Brave 63 / Faith 75

Skills
  • Class Skills
    • Persuade4 range, 0 AoE. Hit: Human; (MA + 59)%. Effect: Set CT to 0 (0 CT).
    • Insult4 range, 0 AoE. Hit: Human; (MA + 39)%. Effect: Add Berserk.
    • Negotiate4 range, 0 AoE. Hit: Human; (MA + 41)%. Effect: Add Slow, Stop (Random).
    • Refute4 range, 0 AoE. Hit: Human; (MA + 75)%. Effect: Cancel Undead, Confusion, Blood Suck, Reraise, Berserk, Faith, Innocent, Charm, Death Sentence.
  • Punch Art
    • Spin Fist0 range, 1 AoE. Effect: Damage (PA * ((PA + 1) / 2)).
    • Wave Fist3 range, 0 AoE. Element: Wind. Effect: Damage (PA * ((PA + 2) / 2)).
    • Purification0 range, 1 AoE. Hit: (PA + 77)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
    • Revive1 range, 0 AoE. Effect: Hit: (PA + 69)%. Effect: Cancel Death; If successful, Heal (25)%.
    • Seal Evilweapon range, 0 AoE. Hit: Undead; (Speed + 58)%. Effect: Add Petrify.
  • DistributeReaction. After the unit was healed by more HP than necessary to reach MaxHP, it heals allied damaged units equal to the excess (divided evenly).
  • Dual WieldSupport. Allows the unit to equip an additional weapon in the offhand unless equipped with a Bow, attacking once with each (or both fists if unarmed).
  • Ignore TerrainMovement. Eliminates the unit's movement penalty for moving through water (even while submerged), and allows it to move (but not stand) on lava with a movement penalty.

Equipment
  • Blaze Gun13 WP, 7 range, 5% evade, Gun. Element: Fire.
  • Blaze Gun13 WP, 7 range, 5% evade, Gun. Element: Fire.
  • Black Hood+103 HP, +2 MP, Hat.
  • Silk Robe+41 HP, +19 MP, Robe. Effect: +1 Speed.
  • Red ShoesAccessory. Effect: +1 MA, +1 Move.

Entrants

Snubs