Tiko's Unofficial FFT Battleground Stats

Tournament 1671116178186

Started At:
Skill Drop: EquipArmorAllows you to equip Helmets, Hats, Clothing, Armor, and Robes. You will get at least one that your class couldn't equip normally.
32 entrants, 33 snubs

Matches


πŸ†Red (x1.38) vs Blue (x0.72)

πŸ—ΊοΈ Bariaus Hill

πŸ†Green (x1.08) vs Yellow (x0.93)

πŸ—ΊοΈ Gate of Riovanes Castle

White (x3.77) vs πŸ†Black (x0.27)

πŸ—ΊοΈ Port of Warjilis

πŸ†Purple (x0.51) vs Brown (x1.97)

πŸ—ΊοΈ Gariland Magic City

Red (x0.46) vs πŸ†Green (x2.19)

πŸ—ΊοΈ Office of Riovanes Castle

Black (x0.69) vs πŸ†Purple (x1.46)

πŸ—ΊοΈ Bervenia Free City

Green (x2.52) vs πŸ†Purple (x0.40)

πŸ—ΊοΈ Graveyard of Airships

Purple (x4.90) vs πŸ†Champion (x0.20)

πŸ—ΊοΈ Bariaus Valley

Red Team

Nhammen
GeminiBest/Worst - Sagittarius
Good - Libra, Aquarius
Bad - Virgo, Pisces.

SummonerBase stats: 117 HP, 119 MP, 3 Move, 3 Jump, 8 Speed, 4 PA, 12 MA, 7% C-EV. Innate: Summon Magic. Equipment: Rods, Staves, Books, Hats, Clothing, Robes.
Brave 44 / Faith 52

Skills
  • Class Skills
    • Moogle4 range, 2 AoE (homing), 3 CT, 15 MP. Hit: Faith(MA + 150)%. Effect: Cancel Darkness, Confusion, Silence, Blood Suck, Oil, Berserk, Frog, Poison, Don't Move, Don't Act; If successful, Heal (10)%.
    • Shiva4 range, 2 AoE (homing), 4 CT, 26 MP. Element: Ice. Effect: Damage Faith(MA * 23).
    • Leviathan4 range, 3 AoE (homing), 9 CT, 50 MP. Element: Water. Effect: Damage Faith(MA * 36).
  • Elemental
    • Pitfall5 range, 1 AoE. Terrain: Dirt, Wasteland, Road, Pit. Element: Dark. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Move.
    • Water Ball5 range, 1 AoE. Terrain: Canal, River, Lake, Ocean, Waterfall, Pool. Element: Water. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Frog.
    • Hell Ivy5 range, 1 AoE. Terrain: Grassland, Thicket, Ivy, Plant. Element: Earth. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Stop.
    • Quicksand5 range, 1 AoE. Terrain: Marsh, Swamp, Sludge. Element: Water. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Death Sentence.
    • Sand Storm5 range, 1 AoE. Terrain: Sand, Stalactite, Salt. Element: Wind. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Darkness.
    • Lava Ball5 range, 1 AoE. Terrain: Lava, Machine. Element: Fire. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Death.
  • CounterReaction. After the unit was targeted by a counterable physical attack from a unit within weapon range, it retaliates with a basic Attack.
  • SickenSupport. Allows physical attacks used by the unit to add Poison (except basic attacks with Guns).
  • SwimMovement. Prevents the unit from becoming submerged in water of any depth and eliminates its movement penalty for moving through water.

Equipment
  • Oak Staff4 WP, 1 range, 19% evade, Staff. Effect: Absorb Water.
  • Green Beret+54 HP, +1 MP, Hat. Effect: +1 Speed, +1 Move.
  • Robe of Lords+98 HP, +60 MP, Robe. Effect: +1 PA; Initial Protect, Shell.
  • Red ShoesAccessory. Effect: +1 MA, +1 Move.
CloakGhost
SagittariusBest/Worst - Gemini
Good - Aries, Leo
Bad - Pisces, Virgo.

PriestBase stats: 166 HP, 101 MP, 3 Move, 3 Jump, 9 Speed, 7 PA, 11 MA, 5% C-EV. Innate: White Magic. Equipment: Staves, Flails, Hats, Clothing, Robes.
Brave 44 / Faith 38

Skills
  • Class Skills
    • Raise5 range, 0 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Cancel Death; If successful, Heal (50)%.
    • Raise 25 range, 0 AoE, 9 CT, 20 MP. Hit: Faith(MA + 165)%. Effect: Cancel Death; If successful, Heal (100)%.
    • Reraise4 range, 0 AoE, 7 CT, 14 MP. Hit: Faith(MA + 155)%. Effect: Add Reraise.
    • Protect4 range, 1 AoE, 2 CT, 6 MP. Hit: Faith(MA + 200)%. Effect: Add Protect.
    • Shell4 range, 1 AoE, 2 CT, 6 MP. Hit: Faith(MA + 200)%. Effect: Add Shell.
    • Wall4 range, 0 AoE, 4 CT, 22 MP. Hit: Faith(MA + 145)%. Effect: Add Protect, Shell (All).
    • Esuna5 range, 1 AoE, 2 CT, 17 MP. Hit: Faith(MA + 205)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
  • Black Magic
    • Fire5 range, 1 AoE, 3 CT, 6 MP. Element: Fire. Effect: Damage Faith(MA * 16).
    • Fire 45 range, 2 AoE, 8 CT, 48 MP. Element: Fire. Effect: Damage Faith(MA * 35).
    • Bolt5 range, 1 AoE, 3 CT, 6 MP. Element: Lightning. Effect: Damage Faith(MA * 16).
    • Bolt 25 range, 1 AoE, 4 CT, 12 MP. Element: Lightning. Effect: Damage Faith(MA * 20).
    • Ice5 range, 1 AoE, 3 CT, 6 MP. Element: Ice. Effect: Damage Faith(MA * 16).
    • Ice 25 range, 1 AoE, 4 CT, 12 MP. Element: Ice. Effect: Damage Faith(MA * 20).
    • Frog4 range, 0 AoE, 5 CT, 11 MP. Hit: Faith(MA + 125)%. Effect: Add Frog.
    • Death5 range, 0 AoE, 10 CT, 25 MP. Hit: Faith(MA + 113)%. Effect: Add Death; If successful, Damage (100)%; If Undead, Heal (100)% instead.
  • ParryReaction. Enables the evasion of the unit's equipped weapons.
  • Equip ShieldSupport. Allows the unit to equip Shields (even if a Knight Sword or Bow is equipped).
  • Move+3Movement. Increases the unit's Move by 3.

Equipment
  • White Staff5 WP, 1 range, 16% evade, Staff. Effect: Chance to cast Steal Status.
  • Diamond Shield33% physical evade, 11% magic evade, Shield.
  • Black Hood+103 HP, +2 MP, Hat.
  • Black Robe+66 HP, +39 MP, Robe. Effect: Strengthen Fire, Lightning, Ice.
  • Cursed RingAccessory. Effect: +1 PA, +1 MA, +1 Speed; Permanent Undead.
JIDkomu
PiscesBest/Worst - Virgo
Good - Cancer, Scorpio
Bad - Sagittarius, Gemini.

MediatorBase stats: 150 HP, 51 MP, 3 Move, 3 Jump, 9 Speed, 7 PA, 10 MA, 10% C-EV. Innate: Talk Skill, Monster Talk. Equipment: Guns, Books, Hats, Clothing, Robes.
Brave 49 / Faith 59

Skills
  • Class Skills
    • Persuade4 range, 0 AoE. Hit: Human; (MA + 59)%. Effect: Set CT to 0 (0 CT).
    • Praise4 range, 0 AoE. Hit: Human; (MA + 81)%. Effect: +5 Brave.
  • Jump
    • Level Jump44 range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
    • Vertical Jump77 vertical range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
  • Counter TackleReaction. After the unit was targeted by an adjacent counterable physical attack, it retaliates with Dash.
  • Equip ArmorSupport. Allows the unit to equip Helmets, Hats, Clothing, Armor, and Robes.
  • Jump+2Movement. Increases the unit's Jump by 2.

Equipment
  • Battle Folio7 WP, 3 range, 25% evade, Book. Effect: +1 PA.
  • Cross Helmet+73 HP, +0 MP, Helmet. Effect: +1 MA.
  • Power Sleeve+87 HP, +0 MP, Clothing. Effect: +2 PA.
  • Feather Mantle25% physical evade, 25% magic evade, Accessory.
Joeshmoethechocobro
VirgoBest/Worst - Pisces
Good - Capricorn, Taurus
Bad - Sagittarius, Gemini.

ThiefBase stats: 188 HP, 36 MP, 4 Move, 3 Jump, 10 Speed, 10 PA, 5 MA, 30% C-EV. Innate: Steal. Equipment: Knives, Ninja Blades, Swords, Hats, Clothing.
Brave 65 / Faith 81

Skills
  • Class Skills
    • Steal Status2 range, 0 AoE. Hit: Faith(MA + 173)%. Effect: Cancel statuses on target and add them to caster.
  • Elemental
    • Pitfall5 range, 1 AoE. Terrain: Dirt, Wasteland, Road, Pit. Element: Dark. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Move.
    • Water Ball5 range, 1 AoE. Terrain: Canal, River, Lake, Ocean, Waterfall, Pool. Element: Water. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Frog.
    • Local Quake5 range, 1 AoE. Terrain: Stone, Basalt. Element: Earth. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Confusion.
    • Static Shock5 range, 1 AoE. Terrain: Book, Tree, Brick, Bridge, Furniture, Iron, Moss, Coffin, Barrier. Element: Lightning. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Act.
    • Will-O-Wisp5 range, 1 AoE. Terrain: Wood, Carpet, Box, Stairs, Deck, Obstacle. Element: Fire. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Sleep.
    • Quicksand5 range, 1 AoE. Terrain: Marsh, Swamp, Sludge. Element: Water. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Death Sentence.
    • Sand Storm5 range, 1 AoE. Terrain: Sand, Stalactite, Salt. Element: Wind. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Darkness.
    • Blizzard5 range, 1 AoE. Terrain: Snow, Glacier. Element: Ice. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Silence.
    • Gusty Wind5 range, 1 AoE. Terrain: Roof, Chimney, Sky. Element: Wind. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Slow.
    • Lava Ball5 range, 1 AoE. Terrain: Lava, Machine. Element: Fire. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Death.
  • Brave SaveReaction. After the unit was targeted by a counterable physical attack, it gains +3 Brave.
  • Dual WieldSupport. Allows the unit to equip an additional weapon in the offhand unless equipped with a Bow, attacking once with each (or both fists if unarmed).
  • Jump+1Movement. Increases the unit's Jump by 1.

Equipment
  • Sasuke Knife12 WP, 1 range, 15% evade, Ninja Blade.
  • Spell Edge11 WP, 1 range, 4% evade, Ninja Blade. Effect: Chance to add Don't Act.
  • Golden Hairpin+79 HP, +35 MP, Hat. Effect: Immune Confusion, Silence.
  • Judo Outfit+80 HP, +6 MP, Clothing. Effect: +1 PA; Immune Death.
  • BracerAccessory. Effect: +3 PA.

Blue Team

JakeVon27
PiscesBest/Worst - Virgo
Good - Cancer, Scorpio
Bad - Sagittarius, Gemini.

MimeBase stats: 198 HP, 33 MP, 3 Move, 4 Jump, 10 Speed, 13 PA, 11 MA, 6% C-EV. Innate: Mimic, Concentrate, Beastmaster, Throw Item, No MP. Equipment: Hats, Clothing, uncommonly [Shields, Helmets, Armor, Robes].
Brave 69 / Faith 53

Skills
  • Class Skills
    • MimicSkillset. Allows the unit to automatically copy the actions of allies without Mimic except abilities associated with a Wild Beast family, but prevents it from equipping weapons. Mimicked abilities are instant (requiring no CT) and their targeting copies the distance and direction of the original action.
  • HP RestoreReaction. After the unit was damaged to Critical by an attack, its HP is set to its MaxHP.
  • Martial ArtsSupport. Increases the damage (or hitrate) of the unit's unarmed attacks, Punch Art abilities, and certain other physical abilities by 50%.
  • Move+2Movement. Increases the unit's Move by 2.

Equipment
  • Feather Hat+38 HP, +7 MP, Hat. Effect: +1 Jump; Absorb Wind; Strengthen Wind.
  • Brigandine+74 HP, +22 MP, Clothing.
  • Diamond ArmletAccessory. Effect: +1 PA, +1 MA; Immune Oil, Slow.
Aether Fang
LeoBest/Worst - Aquarius
Good - Sagittarius, Aries
Bad - Scorpio, Taurus.

CalculatorBase stats: 123 HP, 75 MP, 3 Move, 3 Jump, 7 Speed, 5 PA, 8 MA, 9% C-EV. Innate: Math Skill, Monster Talk. Equipment: Books, Rods, Poles, Hats, Clothing, Robes, if Blue Mage [Flails, Helmets, Armor, uncommonly Shields].
Brave 50 / Faith 41

Skills
  • Class Skills
    • CTAlgorithm for targeting units based on their CT.
    • 5Parameter for targeting units whose algorithmic attribute is a multiple of 5.
    • 4Parameter for targeting units whose algorithmic attribute is a multiple of 4.
    • 3Parameter for targeting units whose algorithmic attribute is a multiple of 3.
  • White Magic
    • Raise5 range, 0 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Cancel Death; If successful, Heal (50)%.
    • Reraise4 range, 0 AoE, 7 CT, 14 MP. Hit: Faith(MA + 155)%. Effect: Add Reraise.
    • Regen4 range, 1 AoE, 3 CT, 8 MP. Hit: Faith(MA + 175)%. Effect: Add Regen.
    • Esuna5 range, 1 AoE, 2 CT, 17 MP. Hit: Faith(MA + 205)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
  • ParryReaction. Enables the evasion of the unit's equipped weapons.
  • Equip SwordSupport. Allows the unit to equip Swords, Knight Swords, and Katanas.
  • SwimMovement. Prevents the unit from becoming submerged in water of any depth and eliminates its movement penalty for moving through water.

Equipment
  • Bizen Boat13 WP, 1 range, 25% evade, Katana. Effect: +1 Speed.
  • Holy Miter+72 HP, +21 MP, Hat. Effect: Strengthen Holy; Initial Regen.
  • Clothes+33 HP, +18 MP, Clothing. Effect: +1 Move.
  • Spike ShoesAccessory. Effect: +1 Speed, +1 Jump.
StraightUpDogwater
AquariusBest/Worst - Leo
Good - Gemini, Libra
Bad - Taurus, Scorpio.

Holy DragonBase stats: 435 HP, 40 MP, 4 Move, 3 Jump, 10 Speed, 15 PA, 43 MA, 7% C-EV. Innate: Counter, Beastmaster, Stepping Stone, Landlocked. Effect: Absorb Holy; Weak Dark; Immune Evil.
Brave 77 / Faith 56

Skills
  • Monster Skills
    • Holy Breath2 range, 0 AoE (linear). Element: Holy. Effect: Damage (MA * 5).
    • Fire Breath2 range, 2 AoE (linear). Element: Fire. Effect: Damage (MA * 5).
    • Ice Breath2 range, 2 AoE (linear). Element: Ice. Effect: Damage (MA * 5).
    • Thunder Breath2 range, 2 AoE (linear). Element: Lightning. Effect: Damage (MA * 5).
TheKillerNacho
GeminiBest/Worst - Sagittarius
Good - Libra, Aquarius
Bad - Virgo, Pisces.

GoblinBase stats: 316 HP, 10 MP, 4 Move, 4 Jump, 8 Speed, 13 PA, 35 MA, 22% C-EV. Innate: Counter, Wild Beast, Beastmaster. Effect: Half Lightning, Holy; Weak Ice.
Brave 69 / Faith 44

Skills
  • Monster Skills
    • Tackle1 range, 0 AoE. Effect: Damage (PA * (PA * Brave / 100)); Chance to add Don't Move, Don't Act (Random).
    • Eye Gouge1 range, 0 AoE. Hit: (MA + 54)%. Effect: Add Darkness, Confusion (All).
    • Goblin Punch1 range, 0 AoE. Hit: (MA + 46)%. Effect: Damage ((MaxHP - CurrentHP) * 5 / 4).
    • Turn Punch*0 range, 1 AoE. Effect: Damage (PA * ((PA + 3) / 2)).

Green Team

Murrjo
LeoBest/Worst - Aquarius
Good - Sagittarius, Aries
Bad - Scorpio, Taurus.

MonkBase stats: 206 HP, 52 MP, 3 Move, 4 Jump, 8 Speed, 12 PA, 7 MA, 24% C-EV. Innate: Punch Art, Martial Arts. Equipment: Hats, Clothing.
Brave 50 / Faith 47

Skills
  • Class Skills
    • Spin Fist0 range, 1 AoE. Effect: Damage (PA * ((PA + 1) / 2)).
    • Pummel1 range, 0 AoE. Effect: Damage (PA * Random(1,9) * 3 / 2).
    • Earth Slash8 range, 8 AoE (linear). Element: Earth. Effect: Damage (PA * (PA / 2)).
    • Purification0 range, 1 AoE. Hit: (PA + 77)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
    • Revive1 range, 0 AoE. Effect: Hit: (PA + 69)%. Effect: Cancel Death; If successful, Heal (25)%.
    • Seal Evilweapon range, 0 AoE. Hit: Undead; (Speed + 58)%. Effect: Add Petrify.
  • Talk Skill
    • Praise4 range, 0 AoE. Hit: Human; (MA + 81)%. Effect: +5 Brave.
    • Preach4 range, 0 AoE. Hit: Human; (MA + 81)%. Effect: +5 Faith.
    • Rehabilitate4 range, 0 AoE. Effect: HealMP (MA * 3).
  • CounterReaction. After the unit was targeted by a counterable physical attack from a unit within weapon range, it retaliates with a basic Attack.
  • Attack UP
  • Move+3Movement. Increases the unit's Move by 3.

Equipment
  • Green Beret+54 HP, +1 MP, Hat. Effect: +1 Speed, +1 Move.
  • Wizard Outfit
  • Leather Mantle10% physical evade, 10% magic evade, Accessory. Effect: +1 Speed.
Torinbibi
AriesBest/Worst - Libra
Good - Sagittarius, Leo
Bad - Cancer, Capricorn.

CalculatorBase stats: 123 HP, 75 MP, 3 Move, 3 Jump, 7 Speed, 5 PA, 8 MA, 9% C-EV. Innate: Math Skill, Monster Talk. Equipment: Books, Rods, Poles, Hats, Clothing, Robes, if Blue Mage [Flails, Helmets, Armor, uncommonly Shields].
Brave 47 / Faith 73

Skills
  • Class Skills
    • Blue MagicEnables the unit to equip special secondary skillsets that feature both monster and exclusive abilities.
  • Imp Skill
    • Tackle1 range, 0 AoE. Effect: Damage (PA * (PA * Brave / 100)); Chance to add Don't Move, Don't Act (Random).
    • Eye Gouge1 range, 0 AoE. Hit: (MA + 54)%. Effect: Add Darkness, Confusion (All).
    • Goblin Punch1 range, 0 AoE. Hit: (MA + 46)%. Effect: Damage ((MaxHP - CurrentHP) * 5 / 4).
    • Turn Punch0 range, 1 AoE. Effect: Damage (PA * ((PA + 3) / 2)).
    • Mutilate1 range, 0 AoE. Hit: (MA + 35)%. Effect: AbsorbHP (66)%.
    • Wing Attack1 range, 0 AoE. Effect: Damage (PA * (PA * Brave / 100)); Chance to cancel Float, Reraise, Regen, Protect, Shell, Haste, Faith, Reflect.
    • Look of Fright3 range, 0 AoE. Hit: (MA + 57)%. Effect: -25 Brave.
    • Look of Devil3 range, 0 AoE. Hit: (MA + 42)%. Effect: Add Petrify, Darkness, Silence, Don't Move, Don't Act (Random).
    • Doom3 range, 0 AoE. Hit: (MA + 45)%. Effect: Add Death Sentence.
    • Beam4 range, 0 AoE. Hit: (MA + 51)%. Effect: -2 MA.
  • Blade GraspReaction. When the unit is targeted by a counterable physical attack, it negates that attack.
  • Equip ShieldSupport. Allows the unit to equip Shields (even if a Knight Sword or Bow is equipped).
  • RetreatMovement. While in Critical, increases the unit's Move by 4.

Equipment
  • Flail11 WP, 1 range, 2% evade, Flail. Effect: Chance to cancel Charging, Defending, Performing.
  • Mythril Shield22% physical evade, 6% magic evade, Shield. Effect: +1 Speed.
  • Feather Hat+38 HP, +7 MP, Hat. Effect: +1 Jump; Absorb Wind; Strengthen Wind.
  • Diamond Armor+86 HP, +7 MP, Armor.
  • Germinas BootsAccessory. Effect: +1 Move, +1 Jump.
Momosog
AriesBest/Worst - Libra
Good - Sagittarius, Leo
Bad - Cancer, Capricorn.

Black GoblinBase stats: 271 HP, 7 MP, 5 Move, 3 Jump, 8 Speed, 15 PA, 36 MA, 24% C-EV. Innate: Counter, Wild Beast, Beastmaster. Effect: Half Lightning, Dark; Weak Ice; Immune Darkness.
Brave 55 / Faith 62

Skills
  • Monster Skills
    • Tackle1 range, 0 AoE. Effect: Damage (PA * (PA * Brave / 100)); Chance to add Don't Move, Don't Act (Random).
    • Turn Punch0 range, 1 AoE. Effect: Damage (PA * ((PA + 3) / 2)).
    • Goblin Punch1 range, 0 AoE. Hit: (MA + 46)%. Effect: Damage ((MaxHP - CurrentHP) * 5 / 4).
    • Mutilate*1 range, 0 AoE. Hit: (MA + 35)%. Effect: AbsorbHP (66)%.
Pplvee1
LibraBest/Worst - Aries
Good - Aquarius, Gemini
Bad - Capricorn, Cancer.

ChemistBase stats: 165 HP, 46 MP, 3 Move, 3 Jump, 8 Speed, 7 PA, 6 MA, 12% C-EV. Innate: Item, Throw Item. Equipment: Bags, Knives, Guns, Hats, Clothing, rarely Swords.
Brave 73 / Faith 55

Skills
  • Class Skills
    • Potion1 range, 0 AoE. Effect: Heal (100).
    • Ether1 range, 0 AoE. Effect: HealMP (20).
    • Eye Drop1 range, 0 AoE. Effect: Cancel Darkness.
    • Soft1 range, 0 AoE. Effect: Cancel Petrify.
    • Holy Water1 range, 0 AoE. Effect: Cancel Undead, Blood Suck.
    • Phoenix Down1 range, 0 AoE. Cancel Death; If successful, Heal Random(1,20); If Undead, Damage (100)% instead.
  • Basic Skill
    • Dash1 range, 0 AoE. Effect: Damage (PA * Random(1,4)); Chance to knockback.
    • Throw Stone4 range, 0 AoE. Effect: Damage (PA * Random(1,2)); Chance to knockback.
    • Heal1 range, 0 AoE. Effect: Cancel Darkness, Silence, Oil, Poison, Don't Act.
    • Cheer Up3 range, 0 AoE. Hit: (MA + 87)%. Effect: Add Defending, Float, Reraise, Transparent, Regen, Faith (Separate).
    • Fury0 range, 0 AoE. Hit: (PA + 85)%. Effect: Add Berserk, Haste (All); If successful, Heal (35)%.
    • Wish1 range, 0 AoE. Effect: Heal (MaxHP * 2 / 5); DamageCaster (MaxHP / 5).
  • Mana ShieldReaction. When the unit is damaged while MP is greater than 0, damage is dealt to the unit's MP instead.
  • Halve MPSupport. Halves the MP cost of abilities used by the unit.
  • Move+3Movement. Increases the unit's Move by 3.

Equipment
  • Hydra Bag15 WP, 1 range, 2% evade, Bag. Effect: +1 Speed; Strengthen Wind; Immune Poison.
  • Twist Headband+60 HP, +13 MP, Hat. Effect: +2 PA.
  • Adaman Vest
  • Germinas BootsAccessory. Effect: +1 Move, +1 Jump.

Yellow Team

NicoSavoy
GeminiBest/Worst - Sagittarius
Good - Libra, Aquarius
Bad - Virgo, Pisces.

Floating EyeBase stats: 310 HP, 17 MP, 5 Move, 5 Jump, 8 Speed, 13 PA, 37 MA, 31% C-EV. Innate: Counter, Wild Beast, Magic Defense Up, Fly, Landlocked. Effect: Half Ice, Wind, Earth, Dark; Weak Lightning.
Brave 49 / Faith 58

Skills
  • Monster Skills
    • Wing Attack1 range, 0 AoE. Effect: Damage (PA * (PA * Brave / 100)); Chance to cancel Float, Reraise, Regen, Protect, Shell, Haste, Faith, Reflect.
    • Look of Fright3 range, 0 AoE. Hit: (MA + 57)%. Effect: -25 Brave.
    • Beam4 range, 0 AoE. Hit: (MA + 51)%. Effect: -2 MA.
    • Look of Devil*3 range, 0 AoE. Hit: (MA + 42)%. Effect: Add Petrify, Darkness, Silence, Don't Move, Don't Act (Random).
Aldrammech
SagittariusBest/Worst - Gemini
Good - Aries, Leo
Bad - Pisces, Virgo.

KnightBase stats: 202 HP, 42 MP, 3 Move, 3 Jump, 8 Speed, 12 PA, 6 MA, 14% C-EV. Innate: Battle Skill, Equip Shield. Equipment: Knight Swords, Swords, Axes, Shields, Helmets, Armor, Robes.
Brave 64 / Faith 64

Skills
  • Class Skills
    • Weapon Breakweapon range, 0 AoE. Hit: (PA + WP + 32)%. Effect: Remove target's weapon; If none is equipped, basic Attack instead.
    • Mind Breakweapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 MA.
    • Dark Sword2 range, 0 AoE, 3 CT, 17 MP. Effect: AbsorbMP (PA * WP).
  • Black Magic
    • Fire5 range, 1 AoE, 3 CT, 6 MP. Element: Fire. Effect: Damage Faith(MA * 16).
    • Fire 35 range, 1 AoE, 6 CT, 24 MP. Element: Fire. Effect: Damage Faith(MA * 28).
    • Ice 45 range, 2 AoE, 8 CT, 48 MP. Element: Ice. Effect: Damage Faith(MA * 35).
  • CounterReaction. After the unit was targeted by a counterable physical attack from a unit within weapon range, it retaliates with a basic Attack.
  • Equip GunSupport. Allows the unit to equip Guns, Books, and Harps.
  • Jump+3Movement. Increases the unit's Jump by 3.

Equipment
  • Battle Folio7 WP, 3 range, 25% evade, Book. Effect: +1 PA.
  • Mythril Shield22% physical evade, 6% magic evade, Shield. Effect: +1 Speed.
  • Diamond Helmet+82 HP, +7 MP, Helmet.
  • Diamond Armor+86 HP, +7 MP, Armor.
  • Sprint ShoesAccessory. Effect: +2 Speed.
ValentineUrashura
TaurusBest/Worst - Scorpio
Good - Virgo, Capricorn
Bad - Leo, Aquarius.

LancerBase stats: 194 HP, 34 MP, 3 Move, 4 Jump, 8 Speed, 13 PA, 4 MA, 18% C-EV. Innate: Jump. Equipment: Spears, Poles, Shields, Helmets, Armor, Robes.
Brave 61 / Faith 70

Skills
  • Class Skills
    • Level Jump66 range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
    • Vertical Jump66 vertical range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
  • Throw
    • Shurikenmove range, 0 AoE. Effect: Throw Shuriken (Shuriken, Magic Shuriken, Yagyu Shuriken); Damage (Speed * ThrownWP).
    • Staffmove range, 0 AoE. Effect: Throw Staff (Gold Staff); Damage (Speed * ThrownWP).
  • Absorb Used MPReaction. After the unit was targeted by an ability using MP, it heals its MP by the amount spent.
  • Attack UP
  • Waterbreathing

Equipment
  • Partisan10 WP, 2 range, 16% evade, Spear.
  • Flame Shield31% physical evade, 2% magic evade, Shield. Effect: Absorb Fire; Half Ice.
  • Circlet+100 HP, +0 MP, Helmet. Effect: Half Holy, Dark.
  • Plate Mail+70 HP, +0 MP, Armor. Effect: +1 PA.
  • Battle BootsAccessory. Effect: +1 Speed, +1 Move.
He Who Laughs
SagittariusBest/Worst - Gemini
Good - Aries, Leo
Bad - Pisces, Virgo.

MediatorBase stats: 160 HP, 48 MP, 3 Move, 3 Jump, 9 Speed, 8 PA, 8 MA, 10% C-EV. Innate: Talk Skill, Monster Talk. Equipment: Guns, Books, Hats, Clothing, Robes.
Brave 64 / Faith 59

Skills
  • Class Skills
    • Preach4 range, 0 AoE. Hit: Human; (MA + 81)%. Effect: +5 Faith.
    • Solution4 range, 0 AoE. Hit: Human; (MA + 89)%. Effect: -20 Faith.
    • Death Sentence4 range, 0 AoE. Hit: Human; (MA + 34)%. Effect: Add Death Sentence.
    • Insult4 range, 0 AoE. Hit: Human; (MA + 39)%. Effect: Add Berserk.
    • Refute4 range, 0 AoE. Hit: Human; (MA + 75)%. Effect: Cancel Undead, Confusion, Blood Suck, Reraise, Berserk, Faith, Innocent, Charm, Death Sentence.
    • Rehabilitate4 range, 0 AoE. Effect: HealMP (MA * 3).
  • Summon Magic
    • Shiva4 range, 2 AoE (homing), 4 CT, 26 MP. Element: Ice. Effect: Damage Faith(MA * 23).
    • Ifrit4 range, 2 AoE (homing), 4 CT, 26 MP. Element: Fire. Effect: Damage Faith(MA * 23).
    • Golem0 range, 0 AoE (global), 4 CT, 38 MP. Hit: ((MA + 225) * (Faith / 100))%. Effect: Set target team's Golem to MaxHP; Until depleted, any damage from a basic Attack or Throw ability is dealt to the Golem instead.
    • Carbunkle4 range, 2 AoE (homing), 8 CT, 36 MP. Hit: Faith(MA + 140)%. Effect: Cancel Death, Undead, Petrify, Charm, Sleep, Death Sentence; If successful, Heal (20)%.
    • Bahamut4 range, 3 AoE (homing), 11 CT, 62 MP. Element: Dark. Effect: Damage Faith(MA * 44).
    • Leviathan4 range, 3 AoE (homing), 9 CT, 50 MP. Element: Water. Effect: Damage Faith(MA * 36).
  • HamedoReaction. When the unit is targeted by an ability with variable range from a unit within weapon range, it negates that attack and retaliates with a basic Attack.
  • Short ChargeSupport. Halves the CT of abilities used by the unit (except recurring, jumping, and aiming abilities).
  • Move+2Movement. Increases the unit's Move by 2.

Equipment
  • Battle Folio7 WP, 3 range, 25% evade, Book. Effect: +1 PA.
  • Black Hood+103 HP, +2 MP, Hat.
  • Chain Vest
  • 108 GemsAccessory. Effect: Strengthen Fire, Lightning, Ice, Wind, Earth, Water, Holy, Dark; Immune Blood Suck, Frog, Poison.

White Team

TheBrothersCup
SerpentariusNeutral to all.
GeomancerBase stats: 155 HP, 78 MP, 4 Move, 3 Jump, 8 Speed, 12 PA, 8 MA, 11% C-EV. Innate: Elemental. Equipment: Axes, Swords, Katanas, Shields, Hats, Clothing, Robes.
Brave 77 / Faith 53

Skills
  • Class Skills
    • Pitfall5 range, 1 AoE. Terrain: Dirt, Wasteland, Road, Pit. Element: Dark. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Move.
    • Hell Ivy5 range, 1 AoE. Terrain: Grassland, Thicket, Ivy, Plant. Element: Earth. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Stop.
    • Hallowed Ground5 range, 1 AoE. Terrain: Gravel, Marble, Wall, Mud, Tomb. Element: Holy. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Petrify, Oil (Random).
    • Static Shock5 range, 1 AoE. Terrain: Book, Tree, Brick, Bridge, Furniture, Iron, Moss, Coffin, Barrier. Element: Lightning. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Act.
    • Will-O-Wisp5 range, 1 AoE. Terrain: Wood, Carpet, Box, Stairs, Deck, Obstacle. Element: Fire. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Sleep.
    • Quicksand5 range, 1 AoE. Terrain: Marsh, Swamp, Sludge. Element: Water. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Death Sentence.
    • Sand Storm5 range, 1 AoE. Terrain: Sand, Stalactite, Salt. Element: Wind. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Darkness.
    • Gusty Wind5 range, 1 AoE. Terrain: Roof, Chimney, Sky. Element: Wind. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Slow.
    • Lava Ball5 range, 1 AoE. Terrain: Lava, Machine. Element: Fire. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Death.
  • Punch Art
    • Purification0 range, 1 AoE. Hit: (PA + 77)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
    • Chakra0 range, 1 AoE. Effect: Heal (PA * 5); HealMP (PA * 5 / 2).
    • Revive1 range, 0 AoE. Effect: Hit: (PA + 69)%. Effect: Cancel Death; If successful, Heal (25)%.
    • Seal Evilweapon range, 0 AoE. Hit: Undead; (Speed + 58)%. Effect: Add Petrify.
  • MA SaveReaction. After the unit was damaged by an attack, it gains +1 MA.
  • Dual WieldSupport. Allows the unit to equip an additional weapon in the offhand unless equipped with a Bow, attacking once with each (or both fists if unarmed).
  • Ignore TerrainMovement. Eliminates the unit's movement penalty for moving through water (even while submerged), and allows it to move (but not stand) on lava with a movement penalty.

Equipment
  • Rune Axe13 WP, 1 range, 15% evade, Axe. Effect: Effect: Half Fire, Lightning, Ice; Chance to cast Manaburn.
  • Diamond Sword11 WP, 1 range, 26% evade, Sword.
  • Ribbon+27 HP, +27 MP, Hat. Effect: Immune Death, Undead, Petrify, Darkness, Confusion, Silence, Blood Suck, Oil, Berserk, Frog, Poison, Slow, Stop, Charm, Sleep, Don't Move, Don't Act.
  • Mythril Vest
  • Sprint ShoesAccessory. Effect: +2 Speed.
Stone Achromous
SagittariusBest/Worst - Gemini
Good - Aries, Leo
Bad - Pisces, Virgo.

MimeBase stats: 185 HP, 35 MP, 3 Move, 4 Jump, 10 Speed, 11 PA, 13 MA, 6% C-EV. Innate: Mimic, Concentrate, Beastmaster, Throw Item, No MP. Equipment: Hats, Clothing, uncommonly [Shields, Helmets, Armor, Robes].
Brave 62 / Faith 75

Skills
  • Class Skills
    • MimicSkillset. Allows the unit to automatically copy the actions of allies without Mimic except abilities associated with a Wild Beast family, but prevents it from equipping weapons. Mimicked abilities are instant (requiring no CT) and their targeting copies the distance and direction of the original action.
  • MA SaveReaction. After the unit was damaged by an attack, it gains +1 MA.
  • Martial ArtsSupport. Increases the damage (or hitrate) of the unit's unarmed attacks, Punch Art abilities, and certain other physical abilities by 50%.
  • Move+3Movement. Increases the unit's Move by 3.

Equipment
  • Thief Hat
  • Light Robe+84 HP, +45 MP, Robe. Effect: +1 MA; Absorb Dark.
  • Defense RingAccessory. Effect: Half Wind; Strengthen Water; Immune Death, Sleep.
UmaiJam
LeoBest/Worst - Aquarius
Good - Sagittarius, Aries
Bad - Scorpio, Taurus.

SamuraiBase stats: 135 HP, 66 MP, 3 Move, 3 Jump, 8 Speed, 11 PA, 9 MA, 27% C-EV. Innate: Draw Out. Equipment: Katanas, Spears, Helmets, Armor, Robes.
Brave 52 / Faith 53

Skills
  • Class Skills
    • Heaven's Cloud0 range, 2 AoE. Effect: Damage (MA * 11); Chance to add Slow.
    • Muramasa0 range, 2 AoE. Effect: Damage (MA * 14); Chance to add Confusion, Death Sentence (Random).
  • Elemental
    • Pitfall5 range, 1 AoE. Terrain: Dirt, Wasteland, Road, Pit. Element: Dark. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Move.
    • Hallowed Ground5 range, 1 AoE. Terrain: Gravel, Marble, Wall, Mud, Tomb. Element: Holy. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Petrify, Oil (Random).
    • Static Shock5 range, 1 AoE. Terrain: Book, Tree, Brick, Bridge, Furniture, Iron, Moss, Coffin, Barrier. Element: Lightning. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Act.
    • Will-O-Wisp5 range, 1 AoE. Terrain: Wood, Carpet, Box, Stairs, Deck, Obstacle. Element: Fire. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Sleep.
    • Quicksand5 range, 1 AoE. Terrain: Marsh, Swamp, Sludge. Element: Water. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Death Sentence.
    • Sand Storm5 range, 1 AoE. Terrain: Sand, Stalactite, Salt. Element: Wind. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Darkness.
    • Blizzard5 range, 1 AoE. Terrain: Snow, Glacier. Element: Ice. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Silence.
    • Lava Ball5 range, 1 AoE. Terrain: Lava, Machine. Element: Fire. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Death.
  • EarplugReaction. When the unit is targeted by a Talk Skill ability, it negates that ability.
  • DoublehandSupport. Doubles the damage of the unit's basic Attacks unless unarmed or equipped with a Gun, but prevents it from equipping items in the offhand.
  • TeleportMovement. Allows the unit to teleport directly to a tile within its move range.

Equipment
  • Kiyomori18 WP, 1 range, 29% evade, Katana. Effect: +1 MA.
  • Diamond Helmet+82 HP, +7 MP, Helmet.
  • Mythril Armor+64 HP, +2 MP, Armor. Effect: +1 Speed.
  • Power WristAccessory. Effect: +1 PA; Half Fire; Strengthen Fire.
Ins4n1ty87
CapricornBest/Worst - Cancer
Good - Taurus, Virgo
Bad - Libra, Aries.

LancerBase stats: 194 HP, 34 MP, 3 Move, 4 Jump, 8 Speed, 13 PA, 4 MA, 18% C-EV. Innate: Jump. Equipment: Spears, Poles, Shields, Helmets, Armor, Robes.
Brave 53 / Faith 65

Skills
  • Class Skills
    • Level Jump44 range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
    • Vertical Jump66 vertical range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
  • Battle Skill
    • Head Breakweapon range, 0 AoE. Hit: (PA + WP + 40)%. Effect: Remove target's head equipment; If none is equipped, basic Attack instead.
    • Stasis Sword1 range, 1 AoE, 3 CT, 19 MP. Effect: Damage (PA * (WP + 1)); Chance to add Stop.
    • Night Sword2 range, 0 AoE, 3 CT, 23 MP. Effect: AbsorbHP (PA * WP).
  • Meatbone SlashReaction. After the unit was damaged to Critical by an attack from a unit within weapon range, it retaliates with an attack that deals damage equal to its MaxHP.
  • Dual WieldSupport. Allows the unit to equip an additional weapon in the offhand unless equipped with a Bow, attacking once with each (or both fists if unarmed).
  • WaterwalkingMovement. Allows the unit to move and stand on the surface of water.

Equipment
  • Halberd8 WP, 2 range, 10% evade, Spear. Effect: Half Holy, Dark.
  • Javelin5 WP, 2 range, 7% evade, Spear. Effect: Chance to cast Spin Fist.
  • Circlet+100 HP, +0 MP, Helmet. Effect: Half Holy, Dark.
  • Platinum Armor+95 HP, +0 MP, Armor.
  • Jade ArmletAccessory. Effect: Half Water; Strengthen Earth; Immune Petrify, Stop.

Black Team

Ralph Dragon
ScorpioBest/Worst - Taurus
Good - Pisces, Cancer
Bad - Aquarius, Leo.

MimeBase stats: 198 HP, 33 MP, 3 Move, 4 Jump, 10 Speed, 13 PA, 11 MA, 6% C-EV. Innate: Mimic, Concentrate, Beastmaster, Throw Item, No MP. Equipment: Hats, Clothing, uncommonly [Shields, Helmets, Armor, Robes].
Brave 81 / Faith 78

Skills
  • Class Skills
    • MimicSkillset. Allows the unit to automatically copy the actions of allies without Mimic except abilities associated with a Wild Beast family, but prevents it from equipping weapons. Mimicked abilities are instant (requiring no CT) and their targeting copies the distance and direction of the original action.
  • Arrow GuardReaction. When the unit is targeted by an attack from a weapon with 4 range or greater, it negates that attack.
  • Martial ArtsSupport. Increases the damage (or hitrate) of the unit's unarmed attacks, Punch Art abilities, and certain other physical abilities by 50%.
  • Ignore TerrainMovement. Eliminates the unit's movement penalty for moving through water (even while submerged), and allows it to move (but not stand) on lava with a movement penalty.

Equipment
  • Triangle Hat+49 HP, +17 MP, Hat. Effect: +2 MA.
  • Judo Outfit+80 HP, +6 MP, Clothing. Effect: +1 PA; Immune Death.
  • Wizard Mantle15% physical evade, 15% magic evade, Accessory. Effect: +1 MA.
NovaKnight21
ScorpioBest/Worst - Taurus
Good - Pisces, Cancer
Bad - Aquarius, Leo.

CockatriceBase stats: 264 HP, 9 MP, 6 Move, 5 Jump, 10 Speed, 18 PA, 39 MA, 34% C-EV. Innate: Counter, Wild Beast, Fly, Landlocked. Effect: Absorb Wind; Weak Earth.
Brave 62 / Faith 56

Skills
  • Monster Skills
    • Scratch Up1 range, 0 AoE. Effect: Damage (PA * (PA * Brave / 100)).
    • Beak1 range, 0 AoE. Hit: (MA + 36)%. Effect: Add Petrify.
    • Feather Bomb5 range, 0 AoE. Element: Wind. Effect: Damage (MA * 2).
    • Peck*3 range, 0 AoE. Hit: (MA + 53)%. Effect: -2 PA.
LuxorDoesntFrame
ScorpioBest/Worst - Taurus
Good - Pisces, Cancer
Bad - Aquarius, Leo.

HydraBase stats: 496 HP, 10 MP, 4 Move, 4 Jump, 9 Speed, 18 PA, 12 MA, 6% C-EV. Innate: Counter, Wild Beast, Stepping Stone, Fly, Landlocked. Effect: Half Water; Weak Ice, Wind; Immune Float.
Brave 51 / Faith 59

Skills
  • Monster Skills
    • Triple Attack1 range, 1 AoE (trilinear). Effect: Damage (PA * (PA * Brave / 100)).
    • Triple Flame4 range, 1 AoE (multihit). Element: Fire. Hit: 3 times. Effect: Damage (MA * ((MA + 20) / 2)).
    • Triple Thunder*4 range, 1 AoE (multihit). Element: Lightning. Hit: 3 times. Effect: Damage (MA * ((MA + 12) / 2)).
Nizaha
PiscesBest/Worst - Virgo
Good - Cancer, Scorpio
Bad - Sagittarius, Gemini.

Time MageBase stats: 141 HP, 103 MP, 3 Move, 3 Jump, 9 Speed, 8 PA, 10 MA, 17% C-EV. Innate: Time Magic. Equipment: Staves, Poles, Hats, Clothing, Robes.
Brave 70 / Faith 49

Skills
  • Class Skills
    • Haste4 range, 1 AoE, 2 CT, 8 MP. Hit: Faith(MA + 185)%. Effect: Add Haste.
    • Haste 24 range, 1 AoE, 5 CT, 20 MP. Hit: Faith(MA + 240)%. Effect: Add Haste.
    • Slow 24 range, 1 AoE, 5 CT, 20 MP. Hit: Faith(MA + 240)%. Effect: Add Slow.
    • Stop4 range, 1 AoE, 7 CT, 16 MP. Hit: Faith(MA + 140)%. Effect: Add Stop.
    • Immobilize5 range, 1 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Add Don't Move.
    • Float5 range, 1 AoE, 2 CT, 3 MP. Hit: Faith(MA + 170)%. Effect: Add Float.
  • Elemental
    • Water Ball5 range, 1 AoE. Terrain: Canal, River, Lake, Ocean, Waterfall, Pool. Element: Water. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Frog.
    • Hell Ivy5 range, 1 AoE. Terrain: Grassland, Thicket, Ivy, Plant. Element: Earth. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Stop.
    • Hallowed Ground5 range, 1 AoE. Terrain: Gravel, Marble, Wall, Mud, Tomb. Element: Holy. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Petrify, Oil (Random).
    • Local Quake5 range, 1 AoE. Terrain: Stone, Basalt. Element: Earth. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Confusion.
    • Static Shock5 range, 1 AoE. Terrain: Book, Tree, Brick, Bridge, Furniture, Iron, Moss, Coffin, Barrier. Element: Lightning. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Act.
    • Blizzard5 range, 1 AoE. Terrain: Snow, Glacier. Element: Ice. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Silence.
    • Lava Ball5 range, 1 AoE. Terrain: Lava, Machine. Element: Fire. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Death.
  • Mana ShieldReaction. When the unit is damaged while MP is greater than 0, damage is dealt to the unit's MP instead.
  • Equip GunSupport. Allows the unit to equip Guns, Books, and Harps.
  • Jump+2Movement. Increases the unit's Jump by 2.

Equipment
  • Academic Tome6 WP, 3 range, 30% evade, Book. Effect: Half Wind, Earth, Water; Chance to cast Persuade.
  • Black Hood+103 HP, +2 MP, Hat.
  • Wizard Robe+48 HP, +24 MP, Robe. Effect: +2 MA.
  • Spike ShoesAccessory. Effect: +1 Speed, +1 Jump.

Purple Team

Mannequ1n
LibraBest/Worst - Aries
Good - Aquarius, Gemini
Bad - Capricorn, Cancer.

ThiefBase stats: 188 HP, 36 MP, 4 Move, 3 Jump, 10 Speed, 10 PA, 5 MA, 30% C-EV. Innate: Steal. Equipment: Knives, Ninja Blades, Swords, Hats, Clothing.
Brave 50 / Faith 43

Skills
  • Class Skills
    • Gil Taking2 range, 0 AoE. Hit: (Speed + 63)%. Effect: Add Defending, Berserk (Random).
    • Steal Shield2 range, 0 AoE. Hit: (Speed + 50)%. Effect: Remove target's shield.
    • Steal Weapon2 range, 0 AoE. Hit: (Speed + 65)%. Effect: Remove target's weapon.
    • Steal Accessory2 range, 0 AoE. Hit: (Speed + 70)%. Effect: Remove target's accessory.
    • Arm Aimweapon range, 0 AoE. Hit: (Speed + 42)%. Effect: Add Don't Act.
  • Charge
    • Charge+4weapon range, 0 AoE, 6 CT (aiming). Effect: Basic Attack with +4 added to the primary stat.
    • Charge+5weapon range, 0 AoE, 7 CT (aiming). Effect: Basic Attack with +5 added to the primary stat.
    • Charge+20weapon range, 0 AoE, 16 CT (aiming). Effect: Basic Attack with +20 added to the primary stat.
  • CatchReaction. When the unit is targeted by a Throw ability, it negates that ability.
  • Equip SwordSupport. Allows the unit to equip Swords, Knight Swords, and Katanas.
  • Ignore HeightMovement. Allows the unit to jump vertically to tiles of any height.

Equipment
  • Blood Sword8 WP (absorb), 1 range, 3% evade, Sword.
  • Black Hood+103 HP, +2 MP, Hat.
  • Black Costume+101 HP, +2 MP, Clothing. Effect: Strengthen Dark; Immune Stop.
  • Angel RingAccessory. Effect: Immune Undead, Darkness; Initial Reraise.
Kukoloco
AquariusBest/Worst - Leo
Good - Gemini, Libra
Bad - Taurus, Scorpio.

NinjaBase stats: 112 HP, 43 MP, 4 Move, 4 Jump, 10 Speed, 9 PA, 6 MA, 20% C-EV. Innate: Throw, Dual Wield. Equipment: Ninja Blades, Knives, Flails, Hats, Clothing.
Brave 47 / Faith 64

Skills
  • Class Skills
    • Shurikenmove range, 0 AoE. Effect: Throw Shuriken (Shuriken, Magic Shuriken, Yagyu Shuriken); Damage (Speed * ThrownWP).
  • Item
    • Potion1 range, 0 AoE. Effect: Heal (100).
    • X-Potion1 range, 0 AoE. Effect: Heal (150).
    • Antidote1 range, 0 AoE. Effect: Cancel Poison.
    • Eye Drop1 range, 0 AoE. Effect: Cancel Darkness.
    • Maiden's Kiss1 range, 0 AoE. Effect: Cancel Frog.
    • Holy Water1 range, 0 AoE. Effect: Cancel Undead, Blood Suck.
    • Remedy1 range, 0 AoE. Effect: Cancel Confusion, Oil, Sleep.
    • Phoenix Down1 range, 0 AoE. Cancel Death; If successful, Heal Random(1,20); If Undead, Damage (100)% instead.
  • Counter FloodReaction. After the unit was targeted by certain attacks, it retaliates with Elemental.
  • Magic Attack UP
  • FlyMovement. Allows the unit to fly over impassable terrain and units to tiles of any height, and nullifies fall damage that it would take.

Equipment
  • Short Edge
  • Kunai4 WP, 1 range, 9% evade, Ninja Blade. Effect: +1 Move.
  • Feather Hat+38 HP, +7 MP, Hat. Effect: +1 Jump; Absorb Wind; Strengthen Wind.
  • Power Sleeve+87 HP, +0 MP, Clothing. Effect: +2 PA.
  • Small Mantle20% physical evade, 20% magic evade, Accessory. Effect: Half Holy.
TysonMa2da
PiscesBest/Worst - Virgo
Good - Cancer, Scorpio
Bad - Sagittarius, Gemini.

BardBase stats: 153 HP, 57 MP, 3 Move, 3 Jump, 9 Speed, 8 PA, 9 MA, 15% C-EV. Innate: Sing. Equipment: Harps, Bows, Hats, Clothing, Armor.
Brave 45 / Faith 62

Skills
  • Class Skills
    • Last Song0 range, 255 AoE (homing), 8 CT (recurring). Hit: (33)%. Effect: Set CT to 100 (Quick).
    • Sky Demon4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Earth. Hit: Random(1,10) times. Effect: Damage (MA * ((MA + 17) / 2)).
  • Basic Skill
    • Heal1 range, 0 AoE. Effect: Cancel Darkness, Silence, Oil, Poison, Don't Act.
    • Yell3 range, 0 AoE. Effect: +1 Speed.
    • Cheer Up3 range, 0 AoE. Hit: (MA + 87)%. Effect: Add Defending, Float, Reraise, Transparent, Regen, Faith (Separate).
    • Fury0 range, 0 AoE. Hit: (PA + 85)%. Effect: Add Berserk, Haste (All); If successful, Heal (35)%.
  • Damage SplitReaction. After the unit was damaged by an attack, it heals half of that damage and retaliates with damage equal to the amount healed.
  • DoublehandSupport. Doubles the damage of the unit's basic Attacks unless unarmed or equipped with a Gun, but prevents it from equipping items in the offhand.
  • Jump+2Movement. Increases the unit's Jump by 2.

Equipment
  • Bloody Strings11 WP (absorb), 3 range, 7% evade, Harp.
  • Feather Hat+38 HP, +7 MP, Hat. Effect: +1 Jump; Absorb Wind; Strengthen Wind.
  • Crystal Mail+115 HP, +3 MP, Armor.
  • Spike ShoesAccessory. Effect: +1 Speed, +1 Jump.
Juggalettefurbaby420
AriesBest/Worst - Libra
Good - Sagittarius, Leo
Bad - Cancer, Capricorn.

NinjaBase stats: 119 HP, 40 MP, 4 Move, 4 Jump, 10 Speed, 11 PA, 5 MA, 20% C-EV. Innate: Throw, Dual Wield. Equipment: Ninja Blades, Knives, Flails, Hats, Clothing.
Brave 39 / Faith 68

Skills
  • Class Skills
    • Shurikenmove range, 0 AoE. Effect: Throw Shuriken (Shuriken, Magic Shuriken, Yagyu Shuriken); Damage (Speed * ThrownWP).
    • Bombmove range, 0 AoE. Effect: Throw Bomb (Burst Bomb, Torrent Bomb, Spark Bomb); Damage (Speed * ThrownWP).
    • Knifemove range, 0 AoE. Effect: Throw Knife (Air Knife); Damage (Speed * ThrownWP).
    • Staffmove range, 0 AoE. Effect: Throw Staff (Gold Staff); Damage (Speed * ThrownWP).
    • Stickmove range, 0 AoE. Effect: Throw Pole (Ivory Cane); Damage (Speed * ThrownWP).
  • Summon Magic
    • Moogle4 range, 2 AoE (homing), 3 CT, 15 MP. Hit: Faith(MA + 150)%. Effect: Cancel Darkness, Confusion, Silence, Blood Suck, Oil, Berserk, Frog, Poison, Don't Move, Don't Act; If successful, Heal (10)%.
    • Ramuh4 range, 2 AoE (homing), 4 CT, 26 MP. Element: Lightning. Effect: Damage Faith(MA * 23).
    • Salamander4 range, 2 AoE (homing), 8 CT, 46 MP. Element: Fire. Effect: Damage Faith(MA * 32); Chance to add Oil.
    • Fairy4 range, 2 AoE (homing), 6 CT, 30 MP. Effect: Heal Faith(MA * 24).
  • Critical QuickReaction. After the unit was damaged to Critical by an attack, its CT is set to 100 (Quick).
  • Equip GunSupport. Allows the unit to equip Guns, Books, and Harps.
  • Jump+3Movement. Increases the unit's Jump by 3.

Equipment
  • Romanda Gun7 WP, 8 range, 6% evade, Gun.
  • Blast Gun13 WP, 7 range, 5% evade, Gun. Element: Lightning.
  • Feather Hat+38 HP, +7 MP, Hat. Effect: +1 Jump; Absorb Wind; Strengthen Wind.
  • Earth Clothes+93 HP, +14 MP, Clothing. Effect: Absorb Earth; Strengthen Earth.
  • Magic GauntletAccessory. Effect: +3 MA.

Brown Team

McLadster
LeoBest/Worst - Aquarius
Good - Sagittarius, Aries
Bad - Scorpio, Taurus.

PriestBase stats: 166 HP, 101 MP, 3 Move, 3 Jump, 9 Speed, 7 PA, 11 MA, 5% C-EV. Innate: White Magic. Equipment: Staves, Flails, Hats, Clothing, Robes.
Brave 78 / Faith 75

Skills
  • Class Skills
    • Cure5 range, 1 AoE, 3 CT, 5 MP. Effect: Heal Faith(MA * 15).
    • Raise5 range, 0 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Cancel Death; If successful, Heal (50)%.
    • Raise 25 range, 0 AoE, 9 CT, 20 MP. Hit: Faith(MA + 165)%. Effect: Cancel Death; If successful, Heal (100)%.
    • Protect4 range, 1 AoE, 2 CT, 6 MP. Hit: Faith(MA + 200)%. Effect: Add Protect.
    • Protect 24 range, 1 AoE, 5 CT, 18 MP. Hit: Faith(MA + 245)%. Effect: Add Protect.
    • Shell 24 range, 1 AoE, 5 CT, 18 MP. Hit: Faith(MA + 245)%. Effect: Add Shell.
    • Wall4 range, 0 AoE, 4 CT, 22 MP. Hit: Faith(MA + 145)%. Effect: Add Protect, Shell (All).
    • Esuna5 range, 1 AoE, 2 CT, 17 MP. Hit: Faith(MA + 205)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
    • Holy5 range, 0 AoE, 6 CT, 53 MP. Element: Holy. Effect: Damage Faith(MA * 46).
  • Time Magic
    • Haste4 range, 1 AoE, 2 CT, 8 MP. Hit: Faith(MA + 185)%. Effect: Add Haste.
    • Slow4 range, 1 AoE, 2 CT, 8 MP. Hit: Faith(MA + 185)%. Effect: Add Slow.
    • Stop4 range, 1 AoE, 7 CT, 16 MP. Hit: Faith(MA + 140)%. Effect: Add Stop.
    • Reflect5 range, 0 AoE, 2 CT, 12 MP. Hit: Faith(MA + 180)%. Effect: Add Reflect.
    • Quick6 range, 0 AoE, 3 CT, 24 MP. Hit: Faith(MA + 160)%. Effect: Set CT to 100 (Quick).
    • Demi 25 range, 1 AoE, 6 CT, 40 MP. Hit: Faith(MA + 165)%. Effect: Damage (50)%.
  • Critical QuickReaction. After the unit was damaged to Critical by an attack, its CT is set to 100 (Quick).
  • Equip PolearmSupport. Allows the unit to equip Spears, Poles, and Fabrics.
  • Waterbreathing

Equipment
  • Obelisk11 WP, 2 range, 9% evade, Spear. Element: Water. Effect: +1 MA.
  • Twist Headband+60 HP, +13 MP, Hat. Effect: +2 PA.
  • Mystic Vest+40 HP, +20 MP, Clothing. Effect: +1 MA.
  • Angel RingAccessory. Effect: Immune Undead, Darkness; Initial Reraise.
CamelCash007
CapricornBest/Worst - Cancer
Good - Taurus, Virgo
Bad - Libra, Aries.

MimeBase stats: 198 HP, 33 MP, 3 Move, 4 Jump, 10 Speed, 13 PA, 11 MA, 6% C-EV. Innate: Mimic, Concentrate, Beastmaster, Throw Item, No MP. Equipment: Hats, Clothing, uncommonly [Shields, Helmets, Armor, Robes].
Brave 46 / Faith 78

Skills
  • Class Skills
    • MimicSkillset. Allows the unit to automatically copy the actions of allies without Mimic except abilities associated with a Wild Beast family, but prevents it from equipping weapons. Mimicked abilities are instant (requiring no CT) and their targeting copies the distance and direction of the original action.
  • Brave SaveReaction. After the unit was targeted by a counterable physical attack, it gains +3 Brave.
  • Magic Attack UP
  • Move+2Movement. Increases the unit's Move by 2.

Equipment
  • Flash Hat+88 HP, +5 MP, Hat. Effect: +1 MA, +1 Speed.
  • Clothes+33 HP, +18 MP, Clothing. Effect: +1 Move.
  • Angel RingAccessory. Effect: Immune Undead, Darkness; Initial Reraise.
Lazlodamus
VirgoBest/Worst - Pisces
Good - Capricorn, Taurus
Bad - Sagittarius, Gemini.

CalculatorBase stats: 132 HP, 70 MP, 3 Move, 3 Jump, 7 Speed, 7 PA, 7 MA, 9% C-EV. Innate: Math Skill, Monster Talk. Equipment: Books, Rods, Poles, Hats, Clothing, Robes, if Blue Mage [Flails, Helmets, Armor, uncommonly Shields].
Brave 60 / Faith 38

Skills
  • Class Skills
    • Blue MagicEnables the unit to equip special secondary skillsets that feature both monster and exclusive abilities.
  • Marsh Skill
    • Leaf Dance0 range, 1 AoE. Effect: Damage (MA * 5).
    • Protect Spirit0 range, 2 AoE. Hit: (MA + 60)%. Effect: Add Defending, Protect (All).
    • Calm Spirit0 range, 2 AoE. Hit: (MA + 60)%. Effect: Add Defending, Shell (All).
    • Spirit of Life0 range, 2 AoE. Effect: Heal (MA * 4).
    • Magic Spirit0 range, 2 AoE. Effect: HealMP (MA * 2).
    • Tentacle1 range, 0 AoE. Effect: Damage (PA * (PA * Brave / 100)); Chance to add Stop.
    • Black Ink2 range, 0 AoE (linear). Hit: (MA + 55)%. Effect: Add Darkness, Oil (All).
    • Odd Soundwave0 range, 2 AoE. Effect: Cancel Charging, Performing, Float, Reraise, Transparent, Regen, Protect, Shell, Haste, Faith, Reflect.
    • Mind Blast3 range, 1 AoE. Hit: (MA + 49)%. Effect: Add Confusion, Berserk (Random).
    • Level Blast3 range, 0 AoE. Effect: +1 Brave, +1 PA, +1 MA, +1 Speed.
  • Dragon SpiritReaction. After the unit was targeted by a counterable physical attack, add Reraise.
  • MaintenanceSupport. Prevents the unit's equipment from being removed.
  • Ignore HeightMovement. Allows the unit to jump vertically to tiles of any height.

Equipment
  • Morning Star16 WP, 1 range, 5% evade, Flail. Effect: Chance to add Oil.
  • Aegis Shield5% physical evade, 33% magic evade, Shield. Effect: +1 MA.
  • Diamond Helmet+82 HP, +7 MP, Helmet.
  • Black Robe+66 HP, +39 MP, Robe. Effect: Strengthen Fire, Lightning, Ice.
  • Elf Mantle30% physical evade, 15% magic evade, Accessory.
L4M4l2
AquariusBest/Worst - Leo
Good - Gemini, Libra
Bad - Taurus, Scorpio.

SamuraiBase stats: 144 HP, 62 MP, 3 Move, 3 Jump, 8 Speed, 14 PA, 7 MA, 27% C-EV. Innate: Draw Out. Equipment: Katanas, Spears, Helmets, Armor, Robes.
Brave 49 / Faith 56

Skills
  • Class Skills
    • Asura0 range, 2 AoE. Effect: Damage (MA * 8); Chance to cancel Float, Berserk, Regen, Protect, Shell, Haste, Slow.
    • Koutetsu0 range, 2 AoE. Effect: Damage (MA * 10); Chance to add Oil, Darkness (Random).
    • Kikuichimoji
  • Steal
    • Gil Taking2 range, 0 AoE. Hit: (Speed + 63)%. Effect: Add Defending, Berserk (Random).
    • Steal Status2 range, 0 AoE. Hit: Faith(MA + 173)%. Effect: Cancel statuses on target and add them to caster.
  • Faith SaveReaction. After the unit was targeted by an ability using MP, it gains +3 Faith.
  • Magic Defense UP
  • Jump+3Movement. Increases the unit's Jump by 3.

Equipment
  • Spear7 WP, 2 range, 12% evade, Spear. Effect: +1 Jump.
  • Iron Helmet+47 HP, +8 MP, Helmet. Effect: +1 PA.
  • Reflect Mail+125 HP, +5 MP, Armor. Effect: Permanent Reflect.
  • Elf Mantle30% physical evade, 15% magic evade, Accessory.

Champion Team

Kukoloco
CapricornBest/Worst - Cancer
Good - Taurus, Virgo
Bad - Libra, Aries.

SummonerBase stats: 125 HP, 112 MP, 3 Move, 3 Jump, 8 Speed, 5 PA, 9 MA, 7% C-EV. Innate: Summon Magic. Equipment: Rods, Staves, Books, Hats, Clothing, Robes.
Brave 60 / Faith 57

Skills
  • Class Skills
    • Moogle4 range, 2 AoE (homing), 3 CT, 15 MP. Hit: Faith(MA + 150)%. Effect: Cancel Darkness, Confusion, Silence, Blood Suck, Oil, Berserk, Frog, Poison, Don't Move, Don't Act; If successful, Heal (10)%.
    • Ramuh4 range, 2 AoE (homing), 4 CT, 26 MP. Element: Lightning. Effect: Damage Faith(MA * 23).
    • Leviathan4 range, 3 AoE (homing), 9 CT, 50 MP. Element: Water. Effect: Damage Faith(MA * 36).
  • Battle Skill
    • Head Breakweapon range, 0 AoE. Hit: (PA + WP + 40)%. Effect: Remove target's head equipment; If none is equipped, basic Attack instead.
    • Weapon Breakweapon range, 0 AoE. Hit: (PA + WP + 32)%. Effect: Remove target's weapon; If none is equipped, basic Attack instead.
    • Magic Breakweapon range, 0 AoE. Hit: (PA + 50)%. Effect: DamageMP (50)%.
    • Power Breakweapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 PA.
    • Mind Breakweapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 MA.
    • Stasis Sword1 range, 1 AoE, 3 CT, 19 MP. Effect: Damage (PA * (WP + 1)); Chance to add Stop.
    • Dark Sword2 range, 0 AoE, 3 CT, 17 MP. Effect: AbsorbMP (PA * WP).
  • Brave SaveReaction. After the unit was targeted by a counterable physical attack, it gains +3 Brave.
  • BeastmasterSupport. Enables an allied Wild Beast to use its locked ability while adjacent to the unit.
  • Ignore TerrainMovement. Eliminates the unit's movement penalty for moving through water (even while submerged), and allows it to move (but not stand) on lava with a movement penalty.

Equipment
  • Bestiary8 WP, 3 range, 19% evade, Book. Effect: +1 MA.
  • Black Hood+103 HP, +2 MP, Hat.
  • Silk Robe+41 HP, +19 MP, Robe. Effect: +1 Speed.
  • Elf Mantle30% physical evade, 15% magic evade, Accessory.
Rocl
LibraBest/Worst - Aries
Good - Aquarius, Gemini
Bad - Capricorn, Cancer.

ByblosBase stats: 382 HP, 66 MP, 3 Move, 6 Jump, 9 Speed, 12 PA, 20 MA, 33% C-EV. Innate: Counter, Ignore Height, Lifefont, Landlocked. Effect: Half Earth, Holy; Weak Fire.
Brave 60 / Faith 47

Skills
  • Monster Skills
    • Energize4 range, 0 AoE. Effect: Heal (MaxHP * 2 / 5); DamageCaster (MaxHP / 5).
    • Parasite4 range, 0 AoE. Effect: Add Petrify, Darkness, Confusion, Silence, Oil, Frog, Poison, Sleep, Innocent (Separate).
    • Vengeance5 range, 0 AoE. Effect: Damage (MaxHP - CurrentHP).
    • Manaburn5 range, 0 AoE. Effect: Damage (TargetCurrentMP).
    • Chicken5 range, 1 AoE, 5 CT, 18 MP. Hit: Faith(MA + 199)%. Effect: -40 Brave.
Arctairee
AquariusBest/Worst - Leo
Good - Gemini, Libra
Bad - Taurus, Scorpio.

MonkBase stats: 206 HP, 52 MP, 3 Move, 4 Jump, 8 Speed, 12 PA, 7 MA, 24% C-EV. Innate: Punch Art, Martial Arts. Equipment: Hats, Clothing.
Brave 80 / Faith 42

Skills
  • Class Skills
    • Earth Slash8 range, 8 AoE (linear). Element: Earth. Effect: Damage (PA * (PA / 2)).
    • Secret Fist1 range, 0 AoE. Hit: (MA + 50)%. Effect: Add Death Sentence.
    • Purification0 range, 1 AoE. Hit: (PA + 77)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
    • Chakra0 range, 1 AoE. Effect: Heal (PA * 5); HealMP (PA * 5 / 2).
    • Seal Evilweapon range, 0 AoE. Hit: Undead; (Speed + 58)%. Effect: Add Petrify.
  • Black Magic
    • Fire5 range, 1 AoE, 3 CT, 6 MP. Element: Fire. Effect: Damage Faith(MA * 16).
    • Fire 25 range, 1 AoE, 4 CT, 12 MP. Element: Fire. Effect: Damage Faith(MA * 20).
    • Fire 35 range, 1 AoE, 6 CT, 24 MP. Element: Fire. Effect: Damage Faith(MA * 28).
    • Fire 45 range, 2 AoE, 8 CT, 48 MP. Element: Fire. Effect: Damage Faith(MA * 35).
    • Bolt 25 range, 1 AoE, 4 CT, 12 MP. Element: Lightning. Effect: Damage Faith(MA * 20).
    • Bolt 35 range, 1 AoE, 6 CT, 24 MP. Element: Lightning. Effect: Damage Faith(MA * 28).
    • Ice5 range, 1 AoE, 3 CT, 6 MP. Element: Ice. Effect: Damage Faith(MA * 16).
    • Ice 25 range, 1 AoE, 4 CT, 12 MP. Element: Ice. Effect: Damage Faith(MA * 20).
    • Ice 35 range, 1 AoE, 6 CT, 24 MP. Element: Ice. Effect: Damage Faith(MA * 28).
    • Ice 45 range, 2 AoE, 8 CT, 48 MP. Element: Ice. Effect: Damage Faith(MA * 35).
  • Mana ShieldReaction. When the unit is damaged while MP is greater than 0, damage is dealt to the unit's MP instead.
  • Defense UP
  • Move+1Movement. Increases the unit's Move by 1.

Equipment
  • Triangle Hat+49 HP, +17 MP, Hat. Effect: +2 MA.
  • Judo Outfit+80 HP, +6 MP, Clothing. Effect: +1 PA; Immune Death.
  • Germinas BootsAccessory. Effect: +1 Move, +1 Jump.
Goboshi
TaurusBest/Worst - Scorpio
Good - Virgo, Capricorn
Bad - Leo, Aquarius.

NinjaBase stats: 119 HP, 40 MP, 4 Move, 4 Jump, 10 Speed, 11 PA, 5 MA, 20% C-EV. Innate: Throw, Dual Wield. Equipment: Ninja Blades, Knives, Flails, Hats, Clothing.
Brave 72 / Faith 61

Skills
  • Class Skills
    • Shurikenmove range, 0 AoE. Effect: Throw Shuriken (Shuriken, Magic Shuriken, Yagyu Shuriken); Damage (Speed * ThrownWP).
    • Dictionarymove range, 0 AoE. Effect: Throw Book (Papyrus Codex); Damage (Speed * ThrownWP).
  • Steal
    • Gil Taking2 range, 0 AoE. Hit: (Speed + 63)%. Effect: Add Defending, Berserk (Random).
    • Steal Accessory2 range, 0 AoE. Hit: (Speed + 70)%. Effect: Remove target's accessory.
    • Steal Status2 range, 0 AoE. Hit: Faith(MA + 173)%. Effect: Cancel statuses on target and add them to caster.
  • Auto PotionReaction. After the unit was damaged by an attack, it uses a Potion (healing 100 HP).
  • Equip GunSupport. Allows the unit to equip Guns, Books, and Harps.
  • Move+1Movement. Increases the unit's Move by 1.

Equipment
  • Stone Gun12 WP, 6 range, 8% evade, Gun. Effect: Initial Slow; Immune Petrify, Float.
  • Glacier Gun13 WP, 7 range, 5% evade, Gun. Element: Ice.
  • Black Hood+103 HP, +2 MP, Hat.
  • Brigandine+74 HP, +22 MP, Clothing.
  • Reflect RingAccessory. Effect: Permanent Reflect; Initial Protect.

Entrants

Snubs