Tiko's Unofficial FFT Battleground Stats

Tournament 1687597193759

Started At:
Skill Drop: FaithBoostIncreases your chance to roll high Faith. Excluding this skill lowers your Faith.
25 entrants, 0 snubs

Matches


πŸ†Red (x2.21) vs Blue (x0.45)

πŸ—ΊοΈ Office of Limberry Castle

Green (x1.15) vs πŸ†Yellow (x0.87)

πŸ—ΊοΈ Limberry Castle

White (x1.23) vs πŸ†Black (x0.82)

πŸ—ΊοΈ HORROR

πŸ†Purple (x0.18) vs Brown (x5.52)

πŸ—ΊοΈ Lost Sacred Precincts

Red (x0.76) vs πŸ†Yellow (x1.32)

πŸ—ΊοΈ Golgorand Execution Site

πŸ†Black (x1.28) vs Purple (x0.78)

πŸ—ΊοΈ Tutorial

Yellow (x1.23) vs πŸ†Black (x0.81)

πŸ—ΊοΈ Lenalia Plateau

Black (x2.02) vs πŸ†Champion (x0.50)

πŸ—ΊοΈ Stone Shed

Red Team

Citizen Shades
SerpentariusNeutral to all.
NinjaBase stats: 119 HP, 40 MP, 4 Move, 4 Jump, 10 Speed, 11 PA, 5 MA, 20% C-EV. Innate: Throw, Dual Wield. Equipment: Ninja Blades, Knives, Flails, Hats, Clothing.
Brave 61 / Faith 38

Skills
  • Class Skills
    • Bombmove range, 0 AoE. Effect: Throw Bomb (Burst Bomb, Torrent Bomb, Spark Bomb); Damage (Speed * ThrownWP).
    • Knifemove range, 0 AoE. Effect: Throw Knife (Air Knife); Damage (Speed * ThrownWP).
  • Sing
    • Angel Song0 range, 255 AoE (homing), 5 CT (recurring). Effect: HealMP (MA + 20).
    • Magic Song0 range, 255 AoE (homing), 7 CT (recurring). Hit: (50)%. Effect: +1 MA.
    • Diamond Blade4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Wind. Hit: Random(1,10) times. Effect: Damage (MA * ((MA + 17) / 2)).
    • Sky Demon4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Earth. Hit: Random(1,10) times. Effect: Damage (MA * ((MA + 17) / 2)).
  • Mana ShieldReaction. When the unit is damaged while MP is greater than 0, damage is dealt to the unit's MP instead.
  • SickenSupport. Allows physical attacks used by the unit to add Poison (except basic attacks with Guns).
  • SwimMovement. Prevents the unit from becoming submerged in water of any depth and eliminates its movement penalty for moving through water.

Equipment
  • Ninja Edge10 WP, 1 range, 20% evade, Ninja Blade. Effect: Chance to cast Foxbird.
  • Main Gauche7 WP, 1 range, 40% evade, Knife.
  • Red Hood+34 HP, +50 MP, Hat.
  • Leather Outfit+36 HP, +12 MP, Clothing. Effect: +1 Speed.
  • Magic GauntletAccessory. Effect: +3 MA.
Cru Surfer
SagittariusBest/Worst - Gemini
Good - Aries, Leo
Bad - Pisces, Virgo.

MonkBase stats: 193 HP, 56 MP, 3 Move, 4 Jump, 8 Speed, 10 PA, 9 MA, 24% C-EV. Innate: Punch Art, Martial Arts. Equipment: Hats, Clothing.
Brave 77 / Faith 64

Skills
  • Class Skills
    • Pummel1 range, 0 AoE. Effect: Damage (PA * Random(1,9) * 3 / 2).
    • Wave Fist3 range, 0 AoE. Element: Wind. Effect: Damage (PA * ((PA + 2) / 2)).
    • Purification0 range, 1 AoE. Hit: (PA + 77)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
  • White Magic
    • Cure5 range, 1 AoE, 3 CT, 5 MP. Effect: Heal Faith(MA * 15).
    • Cure 35 range, 1 AoE, 6 CT, 16 MP. Effect: Heal Faith(MA * 30).
    • Reraise4 range, 0 AoE, 7 CT, 14 MP. Hit: Faith(MA + 155)%. Effect: Add Reraise.
    • Wall4 range, 0 AoE, 4 CT, 22 MP. Hit: Faith(MA + 145)%. Effect: Add Protect, Shell (All).
    • Esuna5 range, 1 AoE, 2 CT, 17 MP. Hit: Faith(MA + 205)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
  • Arrow GuardReaction. When the unit is targeted by an attack from a weapon with 4 range or greater, it negates that attack.
  • Equip SwordSupport. Allows the unit to equip Swords, Knight Swords, and Katanas.
  • Ignore HeightMovement. Allows the unit to jump vertically to tiles of any height.

Equipment
  • Defender17 WP, 1 range, 60% evade, Knight Sword.
  • Triangle Hat+49 HP, +17 MP, Hat. Effect: +2 MA.
  • Chain Vest
  • ChercheAccessory. Effect: +1 PA, +1 MA; Permanent Float, Reflect.
Varr108
GeminiBest/Worst - Sagittarius
Good - Libra, Aquarius
Bad - Virgo, Pisces.

ArcherBase stats: 170 HP, 38 MP, 3 Move, 3 Jump, 9 Speed, 11 PA, 6 MA, 16% C-EV. Innate: Charge. Equipment: Crossbows, Bows, Guns, Shields, Hats, Helmets, Clothing.
Brave 50 / Faith 43

Skills
  • Class Skills
    • Charge+1weapon range, 0 AoE, 3 CT (aiming). Effect: Basic Attack with +1 added to the primary stat.
    • Charge+3weapon range, 0 AoE, 5 CT (aiming). Effect: Basic Attack with +3 added to the primary stat.
    • Charge+5weapon range, 0 AoE, 7 CT (aiming). Effect: Basic Attack with +5 added to the primary stat.
  • Battle Skill
    • Justice Sword2 range, 0 AoE, 2 CT, 21 MP. Effect: Damage (PA * (WP + 2)); Chance to add Death Sentence.
    • Dark Sword2 range, 0 AoE, 3 CT, 17 MP. Effect: AbsorbMP (PA * WP).
  • DistributeReaction. After the unit was healed by more HP than necessary to reach MaxHP, it heals allied damaged units equal to the excess (divided evenly).
  • Defense UpSupport. Decreases the damage (or hitrate) that the unit takes from physical attacks by a third.
  • Sonic StepMovement. After moving, the unit gains +5 CT.

Equipment
  • Hunting Bow7 WP, 4 range, 11% evade, Crossbow. Effect: Chance to -1 Speed.
  • Diamond Shield33% physical evade, 11% magic evade, Shield.
  • Feather Hat+38 HP, +7 MP, Hat. Effect: +1 Jump; Absorb Wind; Strengthen Wind.
  • Chain Vest
  • Salty RageAccessory. Effect: Permanent Protect, Shell.
Oralie
PiscesBest/Worst - Virgo
Good - Cancer, Scorpio
Bad - Sagittarius, Gemini.

ThiefBase stats: 176 HP, 39 MP, 4 Move, 3 Jump, 10 Speed, 8 PA, 7 MA, 30% C-EV. Innate: Steal. Equipment: Knives, Ninja Blades, Swords, Hats, Clothing.
Brave 69 / Faith 63

Skills
  • Class Skills
    • Gil Taking2 range, 0 AoE. Hit: (Speed + 63)%. Effect: Add Defending, Berserk (Random).
    • Steal Heart3 range, 0 AoE. Hit: Different Sex; (MA + 45)%. Effect: Add Charm.
    • Steal Helmet2 range, 0 AoE. Hit: (Speed + 60)%. Effect: Remove target's head equipment.
    • Steal Shield2 range, 0 AoE. Hit: (Speed + 50)%. Effect: Remove target's shield.
    • Steal Weapon2 range, 0 AoE. Hit: (Speed + 65)%. Effect: Remove target's weapon.
    • Arm Aimweapon range, 0 AoE. Hit: (Speed + 42)%. Effect: Add Don't Act.
    • Leg Aimweapon range, 0 AoE. Hit: (Speed + 46)%. Effect: Add Don't Move.
  • White Magic
    • Cure 25 range, 1 AoE, 4 CT, 10 MP. Effect: Heal Faith(MA * 20).
    • Cure 35 range, 1 AoE, 6 CT, 16 MP. Effect: Heal Faith(MA * 30).
    • Cure 45 range, 1 AoE, 8 CT, 24 MP. Effect: Heal Faith(MA * 40).
    • Raise5 range, 0 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Cancel Death; If successful, Heal (50)%.
    • Raise 25 range, 0 AoE, 9 CT, 20 MP. Hit: Faith(MA + 165)%. Effect: Cancel Death; If successful, Heal (100)%.
    • Protect4 range, 1 AoE, 2 CT, 6 MP. Hit: Faith(MA + 200)%. Effect: Add Protect.
    • Shell4 range, 1 AoE, 2 CT, 6 MP. Hit: Faith(MA + 200)%. Effect: Add Shell.
    • Esuna5 range, 1 AoE, 2 CT, 17 MP. Hit: Faith(MA + 205)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
  • RegeneratorReaction. After the unit was damaged by an attack, add Regen.
  • Equip ArmorSupport. Allows the unit to equip Helmets, Hats, Clothing, Armor, and Robes.
  • FlyMovement. Allows the unit to fly over impassable terrain and units to tiles of any height, and nullifies fall damage that it would take.

Equipment
  • Nagrarock6 WP, 1 range, 50% evade, Sword. Effect: +2 MA; Permanent Evil; Initial Float; Chance to add Frog.
  • Green Beret+54 HP, +1 MP, Hat. Effect: +1 Speed, +1 Move.
  • Wizard Robe+48 HP, +24 MP, Robe. Effect: +2 MA.
  • Reflect RingAccessory. Effect: Permanent Reflect; Initial Protect.

Blue Team

HuffIsReal
TaurusBest/Worst - Scorpio
Good - Virgo, Capricorn
Bad - Leo, Aquarius.

ArcherBase stats: 170 HP, 38 MP, 3 Move, 3 Jump, 9 Speed, 11 PA, 6 MA, 16% C-EV. Innate: Charge. Equipment: Crossbows, Bows, Guns, Shields, Hats, Helmets, Clothing.
Brave 61 / Faith 55

Skills
  • Class Skills
    • Charge+1weapon range, 0 AoE, 3 CT (aiming). Effect: Basic Attack with +1 added to the primary stat.
    • Charge+3weapon range, 0 AoE, 5 CT (aiming). Effect: Basic Attack with +3 added to the primary stat.
    • Charge+5weapon range, 0 AoE, 7 CT (aiming). Effect: Basic Attack with +5 added to the primary stat.
    • Charge+10weapon range, 0 AoE, 12 CT (aiming). Effect: Basic Attack with +10 added to the primary stat.
    • Charge+20weapon range, 0 AoE, 16 CT (aiming). Effect: Basic Attack with +20 added to the primary stat.
  • Draw Out
    • Asura0 range, 2 AoE. Effect: Damage (MA * 8); Chance to cancel Float, Berserk, Regen, Protect, Shell, Haste, Slow.
    • Koutetsu0 range, 2 AoE. Effect: Damage (MA * 10); Chance to add Oil, Darkness (Random).
    • Bizen Boat0 range, 2 AoE. Effect: DamageMP (MA * 5).
    • Murasame0 range, 2 AoE. Effect: Heal (MA * 9).
    • Kiyomori0 range, 2 AoE. Effect: Add Protect, Shell (Random).
  • Counter TackleReaction. After the unit was targeted by an adjacent counterable physical attack, it retaliates with Dash.
  • DoublehandSupport. Doubles the damage of the unit's basic Attacks unless unarmed or equipped with a Gun, but prevents it from equipping items in the offhand.
  • Jump+3Movement. Increases the unit's Jump by 3.

Equipment
  • Stone Gun12 WP, 6 range, 8% evade, Gun. Effect: Initial Slow; Immune Petrify, Float.
  • Cross Helmet+73 HP, +0 MP, Helmet. Effect: +1 MA.
  • Black Costume+101 HP, +2 MP, Clothing. Effect: Strengthen Dark; Immune Stop.
  • Power WristAccessory. Effect: +1 PA; Half Fire; Strengthen Fire.
SGFTI
CapricornBest/Worst - Cancer
Good - Taurus, Virgo
Bad - Libra, Aries.

MimeBase stats: 185 HP, 35 MP, 3 Move, 4 Jump, 10 Speed, 11 PA, 13 MA, 6% C-EV. Innate: Mimic, Concentrate, Beastmaster, Throw Item, No MP. Equipment: Hats, Clothing, uncommonly [Shields, Helmets, Armor, Robes].
Brave 42 / Faith 68

Skills
  • Class Skills
    • MimicSkillset. Allows the unit to automatically copy the actions of allies without Mimic except abilities associated with a Wild Beast family, but prevents it from equipping weapons. Mimicked abilities are instant (requiring no CT) and their targeting copies the distance and direction of the original action.
  • Arrow GuardReaction. When the unit is targeted by an attack from a weapon with 4 range or greater, it negates that attack.
  • Secret HuntSupport. After killing or resurrecting a unit, the unit gains +1 PA and +1 MA.
  • Move+2Movement. Increases the unit's Move by 2.

Equipment
  • Holy Miter+72 HP, +21 MP, Hat. Effect: Strengthen Holy; Initial Regen.
  • Secret Clothes+45 HP, +4 MP, Clothing. Effect: +2 Speed; Initial Transparent.
  • Genji GauntletAccessory. Effect: +2 PA, +2 MA.
O Hickey
SerpentariusNeutral to all.
ArcherBase stats: 170 HP, 38 MP, 3 Move, 3 Jump, 9 Speed, 11 PA, 6 MA, 16% C-EV. Innate: Charge. Equipment: Crossbows, Bows, Guns, Shields, Hats, Helmets, Clothing.
Brave 42 / Faith 62

Skills
  • Class Skills
    • Charge+1weapon range, 0 AoE, 3 CT (aiming). Effect: Basic Attack with +1 added to the primary stat.
    • Charge+3weapon range, 0 AoE, 5 CT (aiming). Effect: Basic Attack with +3 added to the primary stat.
    • Charge+7weapon range, 0 AoE, 9 CT (aiming). Effect: Basic Attack with +7 added to the primary stat.
  • Yin Yang Magic
    • Poison5 range, 1 AoE, 3 CT, 4 MP. Hit: Faith(MA + 195)%. Effect: Add Poison.
    • Doubt Faith5 range, 0 AoE, 4 CT, 7 MP. Hit: Faith(MA + 155)%. Effect: Add Innocent.
    • Zombie5 range, 0 AoE, 4 CT, 19 MP. Hit: Faith(MA + 150)%. Effect: Add Undead.
    • Silence Song
    • Foxbird6 range, 0 AoE, 4 CT, 11 MP. Hit: Faith(MA + 170)%. Effect: -30 Brave.
    • Petrify5 range, 0 AoE, 8 CT, 17 MP. Hit: Faith(MA + 130)%. Effect: Add Petrify.
    • Dispel Magic5 range, 1 AoE, 3 CT, 32 MP. Hit: Faith(MA + 205)%. Effect: Cancel Float, Reraise, Transparent, Regen, Protect, Shell, Haste, Faith, Reflect.
  • Counter TackleReaction. After the unit was targeted by an adjacent counterable physical attack, it retaliates with Dash.
  • Secret HuntSupport. After killing or resurrecting a unit, the unit gains +1 PA and +1 MA.
  • Move-MP Up

Equipment
  • Stone Gun12 WP, 6 range, 8% evade, Gun. Effect: Initial Slow; Immune Petrify, Float.
  • Diamond Shield33% physical evade, 11% magic evade, Shield.
  • Mythril Helmet+59 HP, +2 MP, Helmet. Effect: +1 Speed.
  • Clothes+33 HP, +18 MP, Clothing. Effect: +1 Move.
  • Diamond ArmletAccessory. Effect: +1 PA, +1 MA; Immune Oil, Slow.
Eclair
AquariusBest/Worst - Leo
Good - Gemini, Libra
Bad - Taurus, Scorpio.

CalculatorBase stats: 123 HP, 75 MP, 3 Move, 3 Jump, 7 Speed, 5 PA, 8 MA, 9% C-EV. Innate: Math Skill, Monster Talk. Equipment: Books, Rods, Poles, Hats, Clothing, Robes, if Blue Mage [Flails, Helmets, Armor, uncommonly Shields].
Brave 58 / Faith 66

Skills
  • Class Skills
    • CTAlgorithm for targeting units based on their CT.
    • 4Parameter for targeting units whose algorithmic attribute is a multiple of 4.
    • 3Parameter for targeting units whose algorithmic attribute is a multiple of 3.
  • Black Magic
    • Fire5 range, 1 AoE, 3 CT, 6 MP. Element: Fire. Effect: Damage Faith(MA * 16).
    • Bolt5 range, 1 AoE, 3 CT, 6 MP. Element: Lightning. Effect: Damage Faith(MA * 16).
    • Bolt 25 range, 1 AoE, 4 CT, 12 MP. Element: Lightning. Effect: Damage Faith(MA * 20).
    • Ice 45 range, 2 AoE, 8 CT, 48 MP. Element: Ice. Effect: Damage Faith(MA * 35).
  • Meatbone SlashReaction. After the unit was damaged to Critical by an attack from a unit within weapon range, it retaliates with an attack that deals damage equal to its MaxHP.
  • Short StatusSupport. Halves the duration of status effects (both positive and negative) applied to the unit.
  • Move-HP Up

Equipment
  • Academic Tome6 WP, 3 range, 30% evade, Book. Effect: Half Wind, Earth, Water; Chance to cast Persuade.
  • Thief Hat
  • Wizard Outfit
  • Spike ShoesAccessory. Effect: +1 Speed, +1 Jump.

Green Team

VinsonOwen
AriesBest/Worst - Libra
Good - Sagittarius, Leo
Bad - Cancer, Capricorn.

ThiefBase stats: 188 HP, 36 MP, 4 Move, 3 Jump, 10 Speed, 10 PA, 5 MA, 30% C-EV. Innate: Steal. Equipment: Knives, Ninja Blades, Swords, Hats, Clothing.
Brave 66 / Faith 51

Skills
  • Class Skills
    • Steal Shield2 range, 0 AoE. Hit: (Speed + 50)%. Effect: Remove target's shield.
    • Steal Accessory2 range, 0 AoE. Hit: (Speed + 70)%. Effect: Remove target's accessory.
    • Steal Status2 range, 0 AoE. Hit: Faith(MA + 173)%. Effect: Cancel statuses on target and add them to caster.
  • Item
    • Ether1 range, 0 AoE. Effect: HealMP (20).
    • Antidote1 range, 0 AoE. Effect: Cancel Poison.
    • Eye Drop1 range, 0 AoE. Effect: Cancel Darkness.
    • Soft1 range, 0 AoE. Effect: Cancel Petrify.
    • Holy Water1 range, 0 AoE. Effect: Cancel Undead, Blood Suck.
    • Phoenix Down1 range, 0 AoE. Cancel Death; If successful, Heal Random(1,20); If Undead, Damage (100)% instead.
  • Speed SaveReaction. After the unit was damaged by an attack, it gains +1 Speed.
  • DoublehandSupport. Doubles the damage of the unit's basic Attacks unless unarmed or equipped with a Gun, but prevents it from equipping items in the offhand.
  • Move-HP Up

Equipment
  • Zorlin Shape12 WP, 1 range, 11% evade, Knife. Effect: Chance to add Death, Sleep (Random).
  • Triangle Hat+49 HP, +17 MP, Hat. Effect: +2 MA.
  • Secret Clothes+45 HP, +4 MP, Clothing. Effect: +2 Speed; Initial Transparent.
  • Sprint ShoesAccessory. Effect: +2 Speed.
Guanyu282
ScorpioBest/Worst - Taurus
Good - Pisces, Cancer
Bad - Aquarius, Leo.

PriestBase stats: 177 HP, 94 MP, 3 Move, 3 Jump, 9 Speed, 9 PA, 9 MA, 5% C-EV. Innate: White Magic. Equipment: Staves, Flails, Hats, Clothing, Robes.
Brave 74 / Faith 48

Skills
  • Class Skills
    • Cure5 range, 1 AoE, 3 CT, 5 MP. Effect: Heal Faith(MA * 15).
    • Cure 25 range, 1 AoE, 4 CT, 10 MP. Effect: Heal Faith(MA * 20).
    • Cure 35 range, 1 AoE, 6 CT, 16 MP. Effect: Heal Faith(MA * 30).
    • Raise5 range, 0 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Cancel Death; If successful, Heal (50)%.
    • Raise 25 range, 0 AoE, 9 CT, 20 MP. Hit: Faith(MA + 165)%. Effect: Cancel Death; If successful, Heal (100)%.
    • Regen4 range, 1 AoE, 3 CT, 8 MP. Hit: Faith(MA + 175)%. Effect: Add Regen.
    • Protect 24 range, 1 AoE, 5 CT, 18 MP. Hit: Faith(MA + 245)%. Effect: Add Protect.
    • Wall4 range, 0 AoE, 4 CT, 22 MP. Hit: Faith(MA + 145)%. Effect: Add Protect, Shell (All).
    • Esuna5 range, 1 AoE, 2 CT, 17 MP. Hit: Faith(MA + 205)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
    • Magic Barrier3 range, 0 AoE, 9 CT, 35 MP. Hit: Faith(MA + 202)%. Effect: Add Reraise, Regen, Protect, Shell, Haste (All).
  • Black Magic
    • Fire5 range, 1 AoE, 3 CT, 6 MP. Element: Fire. Effect: Damage Faith(MA * 16).
    • Fire 35 range, 1 AoE, 6 CT, 24 MP. Element: Fire. Effect: Damage Faith(MA * 28).
    • Fire 45 range, 2 AoE, 8 CT, 48 MP. Element: Fire. Effect: Damage Faith(MA * 35).
    • Bolt 25 range, 1 AoE, 4 CT, 12 MP. Element: Lightning. Effect: Damage Faith(MA * 20).
    • Bolt 45 range, 2 AoE, 8 CT, 48 MP. Element: Lightning. Effect: Damage Faith(MA * 35).
    • Death5 range, 0 AoE, 10 CT, 25 MP. Hit: Faith(MA + 113)%. Effect: Add Death; If successful, Damage (100)%; If Undead, Heal (100)% instead.
  • PA SaveReaction. After the unit was damaged by an attack, it gains +1 PA.
  • Equip KnifeSupport. Allows the unit to equip Rods, Knives, and Ninja Blades.
  • Jump+3Movement. Increases the unit's Jump by 3.

Equipment
  • Dagger4 WP, 1 range, 5% evade, Knife. Effect: +2 Speed.
  • Feather Hat+38 HP, +7 MP, Hat. Effect: +1 Jump; Absorb Wind; Strengthen Wind.
  • Mythril Vest
  • Magic RingAccessory. Effect: Half Ice; Strengthen Ice; Immune Silence, Berserk.
NovaKnight21
LeoBest/Worst - Aquarius
Good - Sagittarius, Aries
Bad - Scorpio, Taurus.

MalboroBase stats: 443 HP, 2 MP, 3 Move, 5 Jump, 7 Speed, 14 PA, 16 MA, 5% C-EV. Innate: Counter, Wild Beast, Stepping Stone, Waterwalking. Effect: Half Wind, Water; Weak Ice; Immune Float.
Brave 54 / Faith 65

Skills
  • Monster Skills
    • Tendrils1 range, 0 AoE. Effect: Damage (PA * (PA * Brave / 100)); Chance to add Slow.
    • Lick1 range, 0 AoE. Effect: Add Reflect.
    • Noxious Gas3 range, 1 AoE. Hit: Faith(MA + 231)%. Effect: Add Defending, Darkness, Oil, Poison, Slow, Don't Move, Death Sentence (Separate).
    • Bad Breath*0 range, 2 AoE. Effect: Add Petrify, Darkness, Confusion, Silence, Oil, Frog, Poison, Sleep, Don't Act (Separate).
Nels
LeoBest/Worst - Aquarius
Good - Sagittarius, Aries
Bad - Scorpio, Taurus.

ExplosiveBase stats: 325 HP, 8 MP, 4 Move, 4 Jump, 9 Speed, 14 PA, 40 MA, 16% C-EV. Innate: Counter, Wild Beast, Levitate. Effect: Absorb Fire; Half Fire, Ice; Weak Water; Immune Oil.
Brave 51 / Faith 41

Skills
  • Monster Skills
    • Bite1 range, 0 AoE. Effect: Damage (PA * (PA * Brave / 100)); Chance to add Oil.
    • Self Destruct0 range, 2 AoE. Effect: Damage (MaxHP - CurrentHP); DamageCaster (CurrentHP); Add Oil.
    • Spark0 range, 2 AoE. Element: Fire. Effect: Damage (MA * 3).
    • Small Bomb*4 range, 0 AoE. Element: Dark. Effect: Damage Faith(MA * 9); Chance to add Oil.

Yellow Team

JIDkomu
VirgoBest/Worst - Pisces
Good - Capricorn, Taurus
Bad - Sagittarius, Gemini.

MonkBase stats: 193 HP, 56 MP, 3 Move, 4 Jump, 8 Speed, 10 PA, 9 MA, 24% C-EV. Innate: Punch Art, Martial Arts. Equipment: Hats, Clothing.
Brave 70 / Faith 70

Skills
  • Class Skills
    • Wave Fist3 range, 0 AoE. Element: Wind. Effect: Damage (PA * ((PA + 2) / 2)).
    • Purification0 range, 1 AoE. Hit: (PA + 77)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
    • Revive1 range, 0 AoE. Effect: Hit: (PA + 69)%. Effect: Cancel Death; If successful, Heal (25)%.
  • Dance
    • Witch Hunt0 range, 255 AoE (homing), 5 CT (recurring). Effect: DamageMP (PA + (PA * Brave) / 100).
  • MA SaveReaction. After the unit was damaged by an attack, it gains +1 MA.
  • Magic Defense UpSupport. Decreases the damage (or hitrate) that the unit takes from magical attacks by a third.
  • Jump+2Movement. Increases the unit's Jump by 2.

Equipment
  • Green Beret+54 HP, +1 MP, Hat. Effect: +1 Speed, +1 Move.
  • Clothes+33 HP, +18 MP, Clothing. Effect: +1 Move.
  • Leather Mantle10% physical evade, 10% magic evade, Accessory. Effect: +1 Speed.
Belbeeno
AquariusBest/Worst - Leo
Good - Gemini, Libra
Bad - Taurus, Scorpio.

OracleBase stats: 149 HP, 86 MP, 3 Move, 3 Jump, 9 Speed, 6 PA, 10 MA, 22% C-EV. Innate: Yin Yang Magic. Equipment: Poles, Books, Hats, Clothing, Robes.
Brave 64 / Faith 56

Skills
  • Class Skills
    • Blind5 range, 1 AoE, 2 CT, 8 MP. Hit: Faith(MA + 200)%. Effect: Add Darkness.
    • Doubt Faith5 range, 0 AoE, 4 CT, 7 MP. Hit: Faith(MA + 155)%. Effect: Add Innocent.
    • Zombie5 range, 0 AoE, 4 CT, 19 MP. Hit: Faith(MA + 150)%. Effect: Add Undead.
    • Silence Song
    • Foxbird6 range, 0 AoE, 4 CT, 11 MP. Hit: Faith(MA + 170)%. Effect: -30 Brave.
    • Confusion Song
    • Dispel Magic5 range, 1 AoE, 3 CT, 32 MP. Hit: Faith(MA + 205)%. Effect: Cancel Float, Reraise, Transparent, Regen, Protect, Shell, Haste, Faith, Reflect.
  • Talk Skill
    • Persuade4 range, 0 AoE. Hit: Human; (MA + 59)%. Effect: Set CT to 0 (0 CT).
    • Praise4 range, 0 AoE. Hit: Human; (MA + 81)%. Effect: +5 Brave.
    • Threaten4 range, 0 AoE. Hit: Human; (MA + 89)%. Effect: -20 Brave.
    • Preach4 range, 0 AoE. Hit: Human; (MA + 81)%. Effect: +5 Faith.
    • Negotiate4 range, 0 AoE. Hit: Human; (MA + 41)%. Effect: Add Slow, Stop (Random).
    • Refute4 range, 0 AoE. Hit: Human; (MA + 75)%. Effect: Cancel Undead, Confusion, Blood Suck, Reraise, Berserk, Faith, Innocent, Charm, Death Sentence.
  • CautionReaction. After the unit was targeted by a counterable physical attack, add Defending.
  • Dual WieldSupport. Allows the unit to equip an additional weapon in the offhand unless equipped with a Bow, attacking once with each (or both fists if unarmed).
  • Jump+1Movement. Increases the unit's Jump by 1.

Equipment
  • Musk Stick9 WP, 2 range, 20% evade, Pole. Effect: Chance to -2 MA.
  • Ivory Cane12 WP, 2 range, 26% evade, Pole. Element: Earth.
  • Black Hood+103 HP, +2 MP, Hat.
  • Light Robe+84 HP, +45 MP, Robe. Effect: +1 MA; Absorb Dark.
  • Spike ShoesAccessory. Effect: +1 Speed, +1 Jump.
Wandering Rabbit
CancerBest/Worst - Capricorn
Good - Scorpio, Pisces
Bad - Libra, Aries.

SummonerBase stats: 117 HP, 119 MP, 3 Move, 3 Jump, 8 Speed, 4 PA, 12 MA, 7% C-EV. Innate: Summon Magic. Equipment: Rods, Staves, Books, Hats, Clothing, Robes.
Brave 50 / Faith 51

Skills
  • Class Skills
    • Moogle4 range, 2 AoE (homing), 3 CT, 15 MP. Hit: Faith(MA + 150)%. Effect: Cancel Darkness, Confusion, Silence, Blood Suck, Oil, Berserk, Frog, Poison, Don't Move, Don't Act; If successful, Heal (10)%.
    • Ramuh4 range, 2 AoE (homing), 4 CT, 26 MP. Element: Lightning. Effect: Damage Faith(MA * 23).
    • Titan4 range, 2 AoE (homing), 5 CT, 34 MP. Element: Earth. Effect: Damage Faith(MA * 27).
    • Fairy4 range, 2 AoE (homing), 6 CT, 30 MP. Effect: Heal Faith(MA * 24).
  • Punch Art
    • Spin Fist0 range, 1 AoE. Effect: Damage (PA * ((PA + 1) / 2)).
    • Earth Slash8 range, 8 AoE (linear). Element: Earth. Effect: Damage (PA * (PA / 2)).
    • Secret Fist1 range, 0 AoE. Hit: (MA + 50)%. Effect: Add Death Sentence.
    • Purification0 range, 1 AoE. Hit: (PA + 77)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
    • Chakra0 range, 1 AoE. Effect: Heal (PA * 5); HealMP (PA * 5 / 2).
    • Revive1 range, 0 AoE. Effect: Hit: (PA + 69)%. Effect: Cancel Death; If successful, Heal (25)%.
  • Faith SaveReaction. After the unit was targeted by an ability using MP, it gains +3 Faith.
  • Attack UpSupport. Increases the damage (or hitrate) of the unit's physical attacks by a third (except jumping and Throw abilities).
  • Jump+1Movement. Increases the unit's Jump by 1.

Equipment
  • Ice Rod3 WP, 1 range, 20% evade, Rod. Element: Ice. Effect: Strengthen Ice; Chance to cast Ice.
  • Golden Hairpin+79 HP, +35 MP, Hat. Effect: Immune Confusion, Silence.
  • Earth Clothes+93 HP, +14 MP, Clothing. Effect: Absorb Earth; Strengthen Earth.
  • Small Mantle20% physical evade, 20% magic evade, Accessory. Effect: Half Holy.
Jiya
PiscesBest/Worst - Virgo
Good - Cancer, Scorpio
Bad - Sagittarius, Gemini.

WizardBase stats: 128 HP, 115 MP, 3 Move, 3 Jump, 8 Speed, 5 PA, 14 MA, 13% C-EV. Innate: Black Magic. Equipment: Rods, Knives, Hats, Clothing, Robes.
Brave 68 / Faith 79

Skills
  • Class Skills
    • Fire 35 range, 1 AoE, 6 CT, 24 MP. Element: Fire. Effect: Damage Faith(MA * 28).
    • Fire 45 range, 2 AoE, 8 CT, 48 MP. Element: Fire. Effect: Damage Faith(MA * 35).
    • Bolt 35 range, 1 AoE, 6 CT, 24 MP. Element: Lightning. Effect: Damage Faith(MA * 28).
    • Ice5 range, 1 AoE, 3 CT, 6 MP. Element: Ice. Effect: Damage Faith(MA * 16).
    • Ice 25 range, 1 AoE, 4 CT, 12 MP. Element: Ice. Effect: Damage Faith(MA * 20).
    • Ice 45 range, 2 AoE, 8 CT, 48 MP. Element: Ice. Effect: Damage Faith(MA * 35).
    • Empower4 range, 0 AoE, 9 CT, 13 MP. Hit: Faith(MA + 236)%. Effect: +2 PA, +2 MA, +2 Speed.
    • Death5 range, 0 AoE, 10 CT, 25 MP. Hit: Faith(MA + 113)%. Effect: Add Death; If successful, Damage (100)%; If Undead, Heal (100)% instead.
  • Steal
    • Gil Taking2 range, 0 AoE. Hit: (Speed + 63)%. Effect: Add Defending, Berserk (Random).
    • Steal Shield2 range, 0 AoE. Hit: (Speed + 50)%. Effect: Remove target's shield.
    • Steal Weapon2 range, 0 AoE. Hit: (Speed + 65)%. Effect: Remove target's weapon.
    • Steal Accessory2 range, 0 AoE. Hit: (Speed + 70)%. Effect: Remove target's accessory.
    • Steal Status2 range, 0 AoE. Hit: Faith(MA + 173)%. Effect: Cancel statuses on target and add them to caster.
    • Arm Aimweapon range, 0 AoE. Hit: (Speed + 42)%. Effect: Add Don't Act.
  • RegeneratorReaction. After the unit was damaged by an attack, add Regen.
  • Short StatusSupport. Halves the duration of status effects (both positive and negative) applied to the unit.
  • Lava WalkingMovement. Allows the unit to move and stand on lava.

Equipment
  • Flame Rod3 WP, 1 range, 20% evade, Rod. Element: Fire. Effect: Strengthen Fire; Chance to cast Fire.
  • Holy Miter+72 HP, +21 MP, Hat. Effect: Strengthen Holy; Initial Regen.
  • Silk Robe+41 HP, +19 MP, Robe. Effect: +1 Speed.
  • Defense Armlet

White Team

TheBlobZ
ScorpioBest/Worst - Taurus
Good - Pisces, Cancer
Bad - Aquarius, Leo.

MediatorBase stats: 160 HP, 48 MP, 3 Move, 3 Jump, 9 Speed, 8 PA, 8 MA, 10% C-EV. Innate: Talk Skill, Monster Talk. Equipment: Guns, Books, Hats, Clothing, Robes.
Brave 41 / Faith 83

Skills
  • Class Skills
    • Praise4 range, 0 AoE. Hit: Human; (MA + 81)%. Effect: +5 Brave.
    • Refute4 range, 0 AoE. Hit: Human; (MA + 75)%. Effect: Cancel Undead, Confusion, Blood Suck, Reraise, Berserk, Faith, Innocent, Charm, Death Sentence.
  • Black Magic
    • Fire5 range, 1 AoE, 3 CT, 6 MP. Element: Fire. Effect: Damage Faith(MA * 16).
    • Ice 35 range, 1 AoE, 6 CT, 24 MP. Element: Ice. Effect: Damage Faith(MA * 28).
    • Empower4 range, 0 AoE, 9 CT, 13 MP. Hit: Faith(MA + 236)%. Effect: +2 PA, +2 MA, +2 Speed.
  • MA SaveReaction. After the unit was damaged by an attack, it gains +1 MA.
  • Short StatusSupport. Halves the duration of status effects (both positive and negative) applied to the unit.
  • Sonic StepMovement. After moving, the unit gains +5 CT.

Equipment
  • Mythril Gun9 WP, 7 range, 4% evade, Gun. Effect: +1 Speed.
  • Barette+29 HP, +25 MP, Hat. Effect: +1 PA; Immune Undead, Petrify, Confusion, Blood Suck, Berserk, Slow, Sleep, Don't Move, Death Sentence.
  • Silk Robe+41 HP, +19 MP, Robe. Effect: +1 Speed.
  • Diamond ArmletAccessory. Effect: +1 PA, +1 MA; Immune Oil, Slow.
Rednecknazgul
ScorpioBest/Worst - Taurus
Good - Pisces, Cancer
Bad - Aquarius, Leo.

DancerBase stats: 157 HP, 53 MP, 3 Move, 3 Jump, 9 Speed, 8 PA, 9 MA, 15% C-EV. Innate: Dance. Equipment: Fabrics, Bags, Hats, Clothing, Robes, rarely Knives.
Brave 46 / Faith 47

Skills
  • Class Skills
    • Witch Hunt0 range, 255 AoE (homing), 5 CT (recurring). Effect: DamageMP (PA + (PA * Brave) / 100).
    • Wiznaibus0 range, 255 AoE (homing), 5 CT (recurring). Effect: Damage (PA + (PA * Brave) / 100).
    • Slow Dance0 range, 255 AoE (homing), 6 CT (recurring). Hit: (50)%. Effect: -1 Speed.
    • Disillusion0 range, 255 AoE (homing), 7 CT (recurring). Hit: (50)%. Effect: -1 MA.
    • Nameless Dance0 range, 255 AoE (homing), 10 CT (recurring), 5 MP. Hit: (50)%. Effect: Add Darkness, Confusion, Silence, Frog, Poison, Slow, Stop, Sleep (Random).
    • Void Storage4 range, 1 AoE (multihit), 4 CT, 13 MP. Element: Dark. Hit: Random(1,10) times. Effect: Damage (MA * ((MA + 111) / 2) * ((100 - Faith) / 100) * ((100 - TargetFaith) / 100)); Chance to add Darkness, Confusion, Silence, Frog, Poison, Slow, Sleep (Random).
  • Black Magic
    • Bolt5 range, 1 AoE, 3 CT, 6 MP. Element: Lightning. Effect: Damage Faith(MA * 16).
    • Ice 25 range, 1 AoE, 4 CT, 12 MP. Element: Ice. Effect: Damage Faith(MA * 20).
    • Ice 45 range, 2 AoE, 8 CT, 48 MP. Element: Ice. Effect: Damage Faith(MA * 35).
    • Frog4 range, 0 AoE, 5 CT, 11 MP. Hit: Faith(MA + 125)%. Effect: Add Frog.
    • Flare6 range, 0 AoE, 7 CT, 60 MP. Effect: Damage Faith(MA * 48).
  • EarplugReaction. When the unit is targeted by a Talk Skill ability, it negates that ability.
  • Attack UpSupport. Increases the damage (or hitrate) of the unit's physical attacks by a third (except jumping and Throw abilities).
  • Jump+1Movement. Increases the unit's Jump by 1.

Equipment
  • Cashmere12 WP, 2 range, 65% evade, Fabric. Effect: Chance to cast Witch Hunt.
  • Cachusha+25 HP, +29 MP, Hat. Effect: +1 MA; Immune Death, Darkness, Silence, Oil, Frog, Poison, Stop, Charm, Don't Act.
  • Black Costume+101 HP, +2 MP, Clothing. Effect: Strengthen Dark; Immune Stop.
  • Reflect RingAccessory. Effect: Permanent Reflect; Initial Protect.
Moonderg
TaurusBest/Worst - Scorpio
Good - Virgo, Capricorn
Bad - Leo, Aquarius.

SamuraiBase stats: 144 HP, 62 MP, 3 Move, 3 Jump, 8 Speed, 14 PA, 7 MA, 27% C-EV. Innate: Draw Out. Equipment: Katanas, Spears, Helmets, Armor, Robes.
Brave 58 / Faith 42

Skills
  • Class Skills
    • Asura0 range, 2 AoE. Effect: Damage (MA * 8); Chance to cancel Float, Berserk, Regen, Protect, Shell, Haste, Slow.
    • Heaven's Cloud0 range, 2 AoE. Effect: Damage (MA * 11); Chance to add Slow.
  • Item
    • Ether1 range, 0 AoE. Effect: HealMP (20).
    • Echo Grass1 range, 0 AoE. Effect: Cancel Silence.
    • Maiden's Kiss1 range, 0 AoE. Effect: Cancel Frog.
    • Holy Water1 range, 0 AoE. Effect: Cancel Undead, Blood Suck.
    • Phoenix Down1 range, 0 AoE. Cancel Death; If successful, Heal Random(1,20); If Undead, Damage (100)% instead.
  • AbandonReaction. Doubles the unit's evasion.
  • Throw ItemSupport. Increases the range of the unit's Item abilities to 4.
  • Lava WalkingMovement. Allows the unit to move and stand on lava.

Equipment
  • Halberd8 WP, 2 range, 10% evade, Spear. Effect: Half Holy, Dark.
  • Gold Helmet+65 HP, +9 MP, Helmet.
  • Carabini Mail+105 HP, +0 MP, Armor. Effect: Half Wind, Earth, Water.
  • Genji GauntletAccessory. Effect: +2 PA, +2 MA.
Aafgra
AquariusBest/Worst - Leo
Good - Gemini, Libra
Bad - Taurus, Scorpio.

NinjaBase stats: 119 HP, 40 MP, 4 Move, 4 Jump, 10 Speed, 11 PA, 5 MA, 20% C-EV. Innate: Throw, Dual Wield. Equipment: Ninja Blades, Knives, Flails, Hats, Clothing.
Brave 36 / Faith 61

Skills
  • Class Skills
    • Shurikenmove range, 0 AoE. Effect: Throw Shuriken (Shuriken, Magic Shuriken, Yagyu Shuriken); Damage (Speed * ThrownWP).
    • Stickmove range, 0 AoE. Effect: Throw Pole (Ivory Cane); Damage (Speed * ThrownWP).
  • Steal
    • Gil Taking2 range, 0 AoE. Hit: (Speed + 63)%. Effect: Add Defending, Berserk (Random).
    • Steal Helmet2 range, 0 AoE. Hit: (Speed + 60)%. Effect: Remove target's head equipment.
    • Steal Shield2 range, 0 AoE. Hit: (Speed + 50)%. Effect: Remove target's shield.
    • Steal Accessory2 range, 0 AoE. Hit: (Speed + 70)%. Effect: Remove target's accessory.
    • Arm Aimweapon range, 0 AoE. Hit: (Speed + 42)%. Effect: Add Don't Act.
    • Leg Aimweapon range, 0 AoE. Hit: (Speed + 46)%. Effect: Add Don't Move.
  • Dragon SpiritReaction. After the unit was targeted by a counterable physical attack, add Reraise.
  • Equip GunSupport. Allows the unit to equip Guns, Books, and Harps.
  • Move-MP Up

Equipment
  • Bestiary8 WP, 3 range, 19% evade, Book. Effect: +1 MA.
  • Academic Tome6 WP, 3 range, 30% evade, Book. Effect: Half Wind, Earth, Water; Chance to cast Persuade.
  • Thief Hat
  • Chain Vest
  • Power WristAccessory. Effect: +1 PA; Half Fire; Strengthen Fire.

Black Team

Nulltristan
LibraBest/Worst - Aries
Good - Aquarius, Gemini
Bad - Capricorn, Cancer.

Bull DemonBase stats: 428 HP, 9 MP, 5 Move, 3 Jump, 8 Speed, 18 PA, 37 MA, 14% C-EV. Innate: Counter, Wild Beast, Landlocked. Effect: Half Wind; Weak Water; Immune Float.
Brave 65 / Faith 43

Skills
  • Monster Skills
    • Shake Off1 range, 0 AoE. Effect: Damage (PA * (PA * Brave / 100)); Chance to cancel Defending.
    • Storm Around0 range, 1 AoE. Element: Lightning. Effect: Damage (PA * (PA / 2)).
    • Blow Fire*3 range, 0 AoE (linear). Element: Fire. Effect: Damage (MA * 3).
Ins4n1ty87
PiscesBest/Worst - Virgo
Good - Cancer, Scorpio
Bad - Sagittarius, Gemini.

Red ChocoboBase stats: 355 HP, 18 MP, 6 Move, 4 Jump, 10 Speed, 15 PA, 35 MA, 12% C-EV. Innate: Counter, Wild Beast, Swim, Ignore Height. Effect: Weak Wind.
Brave 66 / Faith 63

Skills
  • Monster Skills
    • Choco Attack1 range, 0 AoE. Effect: Damage (PA * (PA * Brave / 100)); Chance to cancel Charging, Performing.
    • Choco Meteor5 range, 0 AoE. Effect: Damage (MA * 4).
    • Choco Ball4 range, 0 AoE. Element: Water. Effect: Damage (PA * ((PA + 1) / 2)).
    • Choco Cure*0 range, 1 AoE. Effect: Heal (MA * 3).
3ngag3
CancerBest/Worst - Capricorn
Good - Scorpio, Pisces
Bad - Libra, Aries.

DancerBase stats: 157 HP, 53 MP, 3 Move, 3 Jump, 9 Speed, 8 PA, 9 MA, 15% C-EV. Innate: Dance. Equipment: Fabrics, Bags, Hats, Clothing, Robes, rarely Knives.
Brave 42 / Faith 42

Skills
  • Class Skills
    • Wiznaibus0 range, 255 AoE (homing), 5 CT (recurring). Effect: Damage (PA + (PA * Brave) / 100).
    • Last Dance0 range, 255 AoE (homing), 8 CT (recurring). Hit: (33)%. Effect: Set CT to 0 (0 CT).
  • Battle Skill
    • Mind Breakweapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 MA.
    • Justice Sword2 range, 0 AoE, 2 CT, 21 MP. Effect: Damage (PA * (WP + 2)); Chance to add Death Sentence.
  • Absorb Used MPReaction. After the unit was targeted by an ability using MP, it heals its MP by the amount spent.
  • BeastmasterSupport. Enables an allied Wild Beast to use its locked ability while adjacent to the unit.
  • Ignore HeightMovement. Allows the unit to jump vertically to tiles of any height.

Equipment
  • Cashmere12 WP, 2 range, 65% evade, Fabric. Effect: Chance to cast Witch Hunt.
  • Green Beret+54 HP, +1 MP, Hat. Effect: +1 Speed, +1 Move.
  • Black Robe+66 HP, +39 MP, Robe. Effect: Strengthen Fire, Lightning, Ice.
  • Genji GauntletAccessory. Effect: +2 PA, +2 MA.
Ursa
ScorpioBest/Worst - Taurus
Good - Pisces, Cancer
Bad - Aquarius, Leo.

MediatorBase stats: 150 HP, 51 MP, 3 Move, 3 Jump, 9 Speed, 7 PA, 10 MA, 10% C-EV. Innate: Talk Skill, Monster Talk. Equipment: Guns, Books, Hats, Clothing, Robes.
Brave 41 / Faith 75

Skills
  • Class Skills
    • Invitation4 range, 0 AoE. Hit: Human; (MA + 37)%. Effect: Add Confusion, Charm (Random).
    • Persuade4 range, 0 AoE. Hit: Human; (MA + 59)%. Effect: Set CT to 0 (0 CT).
    • Threaten4 range, 0 AoE. Hit: Human; (MA + 89)%. Effect: -20 Brave.
    • Preach4 range, 0 AoE. Hit: Human; (MA + 81)%. Effect: +5 Faith.
    • Solution4 range, 0 AoE. Hit: Human; (MA + 89)%. Effect: -20 Faith.
    • Insult4 range, 0 AoE. Hit: Human; (MA + 39)%. Effect: Add Berserk.
    • Refute4 range, 0 AoE. Hit: Human; (MA + 75)%. Effect: Cancel Undead, Confusion, Blood Suck, Reraise, Berserk, Faith, Innocent, Charm, Death Sentence.
  • Black Magic
    • Ice5 range, 1 AoE, 3 CT, 6 MP. Element: Ice. Effect: Damage Faith(MA * 16).
    • Ice 35 range, 1 AoE, 6 CT, 24 MP. Element: Ice. Effect: Damage Faith(MA * 28).
  • Dragon SpiritReaction. After the unit was targeted by a counterable physical attack, add Reraise.
  • DoublehandSupport. Doubles the damage of the unit's basic Attacks unless unarmed or equipped with a Gun, but prevents it from equipping items in the offhand.
  • Lava WalkingMovement. Allows the unit to move and stand on lava.

Equipment
  • Battle Folio7 WP, 3 range, 25% evade, Book. Effect: +1 PA.
  • Black Hood+103 HP, +2 MP, Hat.
  • White Robe+75 HP, +33 MP, Robe. Effect: Half Fire, Lightning, Ice.
  • Feather Mantle25% physical evade, 25% magic evade, Accessory.

Purple Team

Teroui
LibraBest/Worst - Aries
Good - Aquarius, Gemini
Bad - Capricorn, Cancer.

SquireBase stats: 183 HP, 55 MP, 4 Move, 3 Jump, 9 Speed, 9 PA, 7 MA, 8% C-EV. Innate: Basic Skill. Equipment: Swords, Axes, Flails, Crossbows, Shields, Hats, Helmets, Clothing, Armor.
Brave 41 / Faith 80

Skills
  • Class Skills
    • Accumulate0 range, 0 AoE. Effect: +1 PA, +1 MA.
    • Heal1 range, 0 AoE. Effect: Cancel Darkness, Silence, Oil, Poison, Don't Act.
    • Ultima5 range, 1 AoE, 5 CT, 9 MP. Element: Holy. Effect: Damage Faith(MA * 25).
  • Steal
    • Gil Taking2 range, 0 AoE. Hit: (Speed + 63)%. Effect: Add Defending, Berserk (Random).
    • Steal Helmet2 range, 0 AoE. Hit: (Speed + 60)%. Effect: Remove target's head equipment.
  • RegeneratorReaction. After the unit was damaged by an attack, add Regen.
  • Short StatusSupport. Halves the duration of status effects (both positive and negative) applied to the unit.
  • TeleportMovement. Allows the unit to teleport directly to a tile within its move range.

Equipment
  • Night Killer6 WP, 4 range, 13% evade, Crossbow. Effect: +1 MA; Chance to add Darkness.
  • Genji Shield50% physical evade, 1% magic evade, Shield.
  • Twist Headband+60 HP, +13 MP, Hat. Effect: +2 PA.
  • Bronze Armor+52 HP, +4 MP, Armor.
  • Genji GauntletAccessory. Effect: +2 PA, +2 MA.
Sairentozon7
VirgoBest/Worst - Pisces
Good - Capricorn, Taurus
Bad - Sagittarius, Gemini.

WizardBase stats: 128 HP, 115 MP, 3 Move, 3 Jump, 8 Speed, 5 PA, 14 MA, 13% C-EV. Innate: Black Magic. Equipment: Rods, Knives, Hats, Clothing, Robes.
Brave 54 / Faith 42

Skills
  • Class Skills
    • Fire5 range, 1 AoE, 3 CT, 6 MP. Element: Fire. Effect: Damage Faith(MA * 16).
    • Bolt 25 range, 1 AoE, 4 CT, 12 MP. Element: Lightning. Effect: Damage Faith(MA * 20).
    • Ice 35 range, 1 AoE, 6 CT, 24 MP. Element: Ice. Effect: Damage Faith(MA * 28).
    • Empower4 range, 0 AoE, 9 CT, 13 MP. Hit: Faith(MA + 236)%. Effect: +2 PA, +2 MA, +2 Speed.
  • Punch Art
    • Spin Fist0 range, 1 AoE. Effect: Damage (PA * ((PA + 1) / 2)).
    • Secret Fist1 range, 0 AoE. Hit: (MA + 50)%. Effect: Add Death Sentence.
    • Purification0 range, 1 AoE. Hit: (PA + 77)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
    • Revive1 range, 0 AoE. Effect: Hit: (PA + 69)%. Effect: Cancel Death; If successful, Heal (25)%.
    • Seal Evilweapon range, 0 AoE. Hit: Undead; (Speed + 58)%. Effect: Add Petrify.
  • CounterReaction. After the unit was targeted by a counterable physical attack from a unit within weapon range, it retaliates with a basic Attack.
  • Short ChargeSupport. Halves the CT of abilities used by the unit (except recurring, jumping, and aiming abilities).
  • Jump+3Movement. Increases the unit's Jump by 3.

Equipment
  • Wizard Rod5 WP, 1 range, 20% evade, Rod. Effect: +2 MA.
  • Flash Hat+88 HP, +5 MP, Hat. Effect: +1 MA, +1 Speed.
  • Adaman Vest
  • Spike ShoesAccessory. Effect: +1 Speed, +1 Jump.
Ketchupsnus
AquariusBest/Worst - Leo
Good - Gemini, Libra
Bad - Taurus, Scorpio.

SamuraiBase stats: 144 HP, 62 MP, 3 Move, 3 Jump, 8 Speed, 14 PA, 7 MA, 27% C-EV. Innate: Draw Out. Equipment: Katanas, Spears, Helmets, Armor, Robes.
Brave 77 / Faith 62

Skills
  • Class Skills
    • Koutetsu0 range, 2 AoE. Effect: Damage (MA * 10); Chance to add Oil, Darkness (Random).
    • Bizen Boat0 range, 2 AoE. Effect: DamageMP (MA * 5).
    • Heaven's Cloud0 range, 2 AoE. Effect: Damage (MA * 11); Chance to add Slow.
    • Kiyomori0 range, 2 AoE. Effect: Add Protect, Shell (Random).
  • Sing
    • Battle Song0 range, 255 AoE (homing), 7 CT (recurring). Hit: (50)%. Effect: +1 PA.
    • Last Song0 range, 255 AoE (homing), 8 CT (recurring). Hit: (33)%. Effect: Set CT to 100 (Quick).
  • Brave SaveReaction. After the unit was targeted by a counterable physical attack, it gains +3 Brave.
  • DoublehandSupport. Doubles the damage of the unit's basic Attacks unless unarmed or equipped with a Gun, but prevents it from equipping items in the offhand.
  • Jump+2Movement. Increases the unit's Jump by 2.

Equipment
  • Bizen Boat13 WP, 1 range, 25% evade, Katana. Effect: +1 Speed.
  • Diamond Helmet+82 HP, +7 MP, Helmet.
  • Reflect Mail+125 HP, +5 MP, Armor. Effect: Permanent Reflect.
  • Genji GauntletAccessory. Effect: +2 PA, +2 MA.
Eevee
ScorpioBest/Worst - Taurus
Good - Pisces, Cancer
Bad - Aquarius, Leo.

Ultima DemonBase stats: 333 HP, 104 MP, 5 Move, 2 Jump, 7 Speed, 17 PA, 13 MA, 9% C-EV. Innate: Counter, Short Charge, Landlocked. Effect: Null Holy; Half Fire, Dark; Weak Water; Immune Transparent.
Brave 55 / Faith 70

Skills
  • Monster Skills
    • Nanoflare4 range, 2 AoE, 7 CT. Effect: Damage (MA * ((MA + 8) / 2)).
    • Dark Holy5 range, 0 AoE, 7 CT, 41 MP. Element: Dark. Effect: Damage Faith(MA * 41).
    • Ultima5 range, 1 AoE, 5 CT, 9 MP. Element: Holy. Effect: Damage Faith(MA * 25).
    • Hurricane4 range, 2 AoE. Element: Wind. Hit: (MA + 56)%. Effect: Damage (35)%.
    • Ulmaguest4 range, 2 AoE. Effect: Damage (MaxHP - CurrentHP).
    • Empower4 range, 0 AoE, 9 CT, 13 MP. Hit: Faith(MA + 236)%. Effect: +2 PA, +2 MA, +2 Speed.

Brown Team

ArchaicMazer
CancerBest/Worst - Capricorn
Good - Scorpio, Pisces
Bad - Libra, Aries.

Red PantherBase stats: 347 HP, 11 MP, 4 Move, 6 Jump, 12 Speed, 14 PA, 36 MA, 30% C-EV. Innate: Counter, Wild Beast, Ignore Height, Retreat, Landlocked. Effect: Half Fire, Lightning; Weak Earth.
Brave 42 / Faith 41

Skills
  • Monster Skills
    • Scratch1 range, 0 AoE. Effect: Damage (PA * (PA * Brave / 100)).
    • Poison Nail2 range, 0 AoE. Hit: (MA + 58)%. Effect: Add Poison; If successful, Damage (15)%.
    • Cat Kick1 range, 0 AoE. Element: Earth. Effect: Damage (PA * Random(1,8)); Chance to knockback.
    • Accumulate*0 range, 0 AoE. Effect: +1 PA, +1 MA.
JakeVon27
LibraBest/Worst - Aries
Good - Aquarius, Gemini
Bad - Capricorn, Cancer.

SquireBase stats: 183 HP, 55 MP, 4 Move, 3 Jump, 9 Speed, 9 PA, 7 MA, 8% C-EV. Innate: Basic Skill. Equipment: Swords, Axes, Flails, Crossbows, Shields, Hats, Helmets, Clothing, Armor.
Brave 70 / Faith 63

Skills
  • Class Skills
    • Heal1 range, 0 AoE. Effect: Cancel Darkness, Silence, Oil, Poison, Don't Act.
    • Fury0 range, 0 AoE. Hit: (PA + 85)%. Effect: Add Berserk, Haste (All); If successful, Heal (35)%.
    • Wish1 range, 0 AoE. Effect: Heal (MaxHP * 2 / 5); DamageCaster (MaxHP / 5).
  • Black Magic
    • Fire 35 range, 1 AoE, 6 CT, 24 MP. Element: Fire. Effect: Damage Faith(MA * 28).
    • Bolt 25 range, 1 AoE, 4 CT, 12 MP. Element: Lightning. Effect: Damage Faith(MA * 20).
    • Bolt 35 range, 1 AoE, 6 CT, 24 MP. Element: Lightning. Effect: Damage Faith(MA * 28).
    • Bolt 45 range, 2 AoE, 8 CT, 48 MP. Element: Lightning. Effect: Damage Faith(MA * 35).
    • Ice 25 range, 1 AoE, 4 CT, 12 MP. Element: Ice. Effect: Damage Faith(MA * 20).
    • Ice 35 range, 1 AoE, 6 CT, 24 MP. Element: Ice. Effect: Damage Faith(MA * 28).
    • Ice 45 range, 2 AoE, 8 CT, 48 MP. Element: Ice. Effect: Damage Faith(MA * 35).
  • Counter MagicReaction. After the unit was targeted by certain offensive magic while having enough MP to cast that same spell, it retaliates with a cast of that spell.
  • MaintenanceSupport. Prevents the unit's equipment from being removed.
  • Move+1Movement. Increases the unit's Move by 1.

Equipment
  • Ancient Sword10 WP, 1 range, 5% evade, Sword. Effect: Chance to add Don't Move.
  • Flame Shield31% physical evade, 2% magic evade, Shield. Effect: Absorb Fire; Half Ice.
  • Black Hood+103 HP, +2 MP, Hat.
  • Power Sleeve+87 HP, +0 MP, Clothing. Effect: +2 PA.
  • Jade ArmletAccessory. Effect: Half Water; Strengthen Earth; Immune Petrify, Stop.
FuzzyTigers
ScorpioBest/Worst - Taurus
Good - Pisces, Cancer
Bad - Aquarius, Leo.

MimeBase stats: 198 HP, 33 MP, 3 Move, 4 Jump, 10 Speed, 13 PA, 11 MA, 6% C-EV. Innate: Mimic, Concentrate, Beastmaster, Throw Item, No MP. Equipment: Hats, Clothing, uncommonly [Shields, Helmets, Armor, Robes].
Brave 80 / Faith 77

Skills
  • Class Skills
    • MimicSkillset. Allows the unit to automatically copy the actions of allies without Mimic except abilities associated with a Wild Beast family, but prevents it from equipping weapons. Mimicked abilities are instant (requiring no CT) and their targeting copies the distance and direction of the original action.
  • Counter MagicReaction. After the unit was targeted by certain offensive magic while having enough MP to cast that same spell, it retaliates with a cast of that spell.
  • Equip ShieldSupport. Allows the unit to equip Shields (even if a Knight Sword or Bow is equipped).
  • Move+2Movement. Increases the unit's Move by 2.

Equipment
  • Ice Shield28% physical evade, 4% magic evade, Shield. Effect: Absorb Ice; Half Fire.
  • Flash Hat+88 HP, +5 MP, Hat. Effect: +1 MA, +1 Speed.
  • Light Robe+84 HP, +45 MP, Robe. Effect: +1 MA; Absorb Dark.
  • Genji GauntletAccessory. Effect: +2 PA, +2 MA.
Roobbie
LeoBest/Worst - Aquarius
Good - Sagittarius, Aries
Bad - Scorpio, Taurus.

Time MageBase stats: 132 HP, 110 MP, 3 Move, 3 Jump, 9 Speed, 6 PA, 13 MA, 17% C-EV. Innate: Time Magic. Equipment: Staves, Poles, Hats, Clothing, Robes.
Brave 67 / Faith 73

Skills
  • Class Skills
    • Haste4 range, 1 AoE, 2 CT, 8 MP. Hit: Faith(MA + 185)%. Effect: Add Haste.
    • Slow 24 range, 1 AoE, 5 CT, 20 MP. Hit: Faith(MA + 240)%. Effect: Add Slow.
    • Stop4 range, 1 AoE, 7 CT, 16 MP. Hit: Faith(MA + 140)%. Effect: Add Stop.
    • Immobilize5 range, 1 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Add Don't Move.
    • Reflect5 range, 0 AoE, 2 CT, 12 MP. Hit: Faith(MA + 180)%. Effect: Add Reflect.
    • Quick6 range, 0 AoE, 3 CT, 24 MP. Hit: Faith(MA + 160)%. Effect: Set CT to 100 (Quick).
    • Mute5 range, 1 AoE, 3 CT, 9 MP. Hit: Faith(MA + 210)%. Effect: DamageMP (33)%.
    • Stabilize Time4 range, 1 AoE, 1 CT, 14 MP. Hit: Faith(MA + 195)%. Effect: Cancel Slow, Stop, Don't Move, Death Sentence.
    • Meteor5 range, 3 AoE, 12 CT, 70 MP. Effect: Damage Faith(MA * 60).
  • Battle Skill
    • Head Breakweapon range, 0 AoE. Hit: (PA + WP + 40)%. Effect: Remove target's head equipment; If none is equipped, basic Attack instead.
    • Magic Breakweapon range, 0 AoE. Hit: (PA + 50)%. Effect: DamageMP (50)%.
    • Speed Breakweapon range, 0 AoE. Hit: (PA + 54)%. Effect: -2 Speed.
    • Night Sword2 range, 0 AoE, 3 CT, 23 MP. Effect: AbsorbHP (PA * WP).
  • CounterReaction. After the unit was targeted by a counterable physical attack from a unit within weapon range, it retaliates with a basic Attack.
  • Equip KnifeSupport. Allows the unit to equip Rods, Knives, and Ninja Blades.
  • Waterbreathing

Equipment
  • Main Gauche7 WP, 1 range, 40% evade, Knife.
  • Holy Miter+72 HP, +21 MP, Hat. Effect: Strengthen Holy; Initial Regen.
  • Leather Outfit+36 HP, +12 MP, Clothing. Effect: +1 Speed.
  • Magic GauntletAccessory. Effect: +3 MA.

Champion Team

Rednecknazgul
AquariusBest/Worst - Leo
Good - Gemini, Libra
Bad - Taurus, Scorpio.

GeomancerBase stats: 145 HP, 83 MP, 4 Move, 3 Jump, 8 Speed, 9 PA, 10 MA, 11% C-EV. Innate: Elemental. Equipment: Axes, Swords, Katanas, Shields, Hats, Clothing, Robes.
Brave 68 / Faith 52

Skills
  • Class Skills
    • Pitfall5 range, 1 AoE. Terrain: Dirt, Wasteland, Road, Pit. Element: Dark. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Move.
    • Hell Ivy5 range, 1 AoE. Terrain: Grassland, Thicket, Ivy, Plant. Element: Earth. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Stop.
    • Static Shock5 range, 1 AoE. Terrain: Book, Tree, Brick, Bridge, Furniture, Iron, Moss, Coffin, Barrier. Element: Lightning. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Act.
    • Will-O-Wisp5 range, 1 AoE. Terrain: Wood, Carpet, Box, Stairs, Deck, Obstacle. Element: Fire. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Sleep.
    • Sand Storm5 range, 1 AoE. Terrain: Sand, Stalactite, Salt. Element: Wind. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Darkness.
    • Blizzard5 range, 1 AoE. Terrain: Snow, Glacier. Element: Ice. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Silence.
    • Gusty Wind5 range, 1 AoE. Terrain: Roof, Chimney, Sky. Element: Wind. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Slow.
  • Dance
    • Last Dance0 range, 255 AoE (homing), 8 CT (recurring). Hit: (33)%. Effect: Set CT to 0 (0 CT).
  • MP RestoreReaction. After the unit was damaged to Critical by an attack, its MP is set to its MaxMP.
  • Dual WieldSupport. Allows the unit to equip an additional weapon in the offhand unless equipped with a Bow, attacking once with each (or both fists if unarmed).
  • WaterwalkingMovement. Allows the unit to move and stand on the surface of water.

Equipment
  • Diamond Sword11 WP, 1 range, 26% evade, Sword.
  • Muramasa16 WP, 1 range, 15% evade, Katana. Element: Dark.
  • Holy Miter+72 HP, +21 MP, Hat. Effect: Strengthen Holy; Initial Regen.
  • Secret Clothes+45 HP, +4 MP, Clothing. Effect: +2 Speed; Initial Transparent.
  • Leather Mantle10% physical evade, 10% magic evade, Accessory. Effect: +1 Speed.
Ins4n1ty87
AriesBest/Worst - Libra
Good - Sagittarius, Leo
Bad - Cancer, Capricorn.

LancerBase stats: 194 HP, 34 MP, 3 Move, 4 Jump, 8 Speed, 13 PA, 4 MA, 18% C-EV. Innate: Jump. Equipment: Spears, Poles, Shields, Helmets, Armor, Robes.
Brave 65 / Faith 78

Skills
  • Class Skills
    • Level Jump77 range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
    • Vertical Jump33 vertical range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
  • Elemental
    • Pitfall5 range, 1 AoE. Terrain: Dirt, Wasteland, Road, Pit. Element: Dark. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Move.
    • Water Ball5 range, 1 AoE. Terrain: Canal, River, Lake, Ocean, Waterfall, Pool. Element: Water. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Frog.
    • Static Shock5 range, 1 AoE. Terrain: Book, Tree, Brick, Bridge, Furniture, Iron, Moss, Coffin, Barrier. Element: Lightning. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Act.
    • Quicksand5 range, 1 AoE. Terrain: Marsh, Swamp, Sludge. Element: Water. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Death Sentence.
    • Blizzard5 range, 1 AoE. Terrain: Snow, Glacier. Element: Ice. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Silence.
    • Gusty Wind5 range, 1 AoE. Terrain: Roof, Chimney, Sky. Element: Wind. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Slow.
    • Lava Ball5 range, 1 AoE. Terrain: Lava, Machine. Element: Fire. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Death.
  • Mana ShieldReaction. When the unit is damaged while MP is greater than 0, damage is dealt to the unit's MP instead.
  • Equip KnifeSupport. Allows the unit to equip Rods, Knives, and Ninja Blades.
  • Ignore TerrainMovement. Eliminates the unit's movement penalty for moving through water (even while submerged), and allows it to move (but not stand) on lava with a movement penalty.

Equipment
  • Thunder Rod3 WP, 1 range, 20% evade, Rod. Element: Lightning. Effect: Strengthen Lightning; Chance to cast Bolt.
  • Mythril Shield22% physical evade, 6% magic evade, Shield. Effect: +1 Speed.
  • Cross Helmet+73 HP, +0 MP, Helmet. Effect: +1 MA.
  • Gold Armor+77 HP, +9 MP, Armor.
  • Defense Armlet
Victoriolue
CancerBest/Worst - Capricorn
Good - Scorpio, Pisces
Bad - Libra, Aries.

GeomancerBase stats: 145 HP, 83 MP, 4 Move, 3 Jump, 8 Speed, 9 PA, 10 MA, 11% C-EV. Innate: Elemental. Equipment: Axes, Swords, Katanas, Shields, Hats, Clothing, Robes.
Brave 70 / Faith 44

Skills
  • Class Skills
    • Pitfall5 range, 1 AoE. Terrain: Dirt, Wasteland, Road, Pit. Element: Dark. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Move.
    • Water Ball5 range, 1 AoE. Terrain: Canal, River, Lake, Ocean, Waterfall, Pool. Element: Water. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Frog.
    • Hell Ivy5 range, 1 AoE. Terrain: Grassland, Thicket, Ivy, Plant. Element: Earth. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Stop.
    • Local Quake5 range, 1 AoE. Terrain: Stone, Basalt. Element: Earth. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Confusion.
    • Will-O-Wisp5 range, 1 AoE. Terrain: Wood, Carpet, Box, Stairs, Deck, Obstacle. Element: Fire. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Sleep.
    • Quicksand5 range, 1 AoE. Terrain: Marsh, Swamp, Sludge. Element: Water. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Death Sentence.
    • Sand Storm5 range, 1 AoE. Terrain: Sand, Stalactite, Salt. Element: Wind. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Darkness.
    • Blizzard5 range, 1 AoE. Terrain: Snow, Glacier. Element: Ice. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Silence.
  • Draw Out
    • Asura0 range, 2 AoE. Effect: Damage (MA * 8); Chance to cancel Float, Berserk, Regen, Protect, Shell, Haste, Slow.
    • Chirijiraden0 range, 2 AoE. Effect: Damage (MA * 17).
  • Sunken StateReaction. After the unit was targeted by a counterable physical attack, add Transparent.
  • DoublehandSupport. Doubles the damage of the unit's basic Attacks unless unarmed or equipped with a Gun, but prevents it from equipping items in the offhand.
  • WaterwalkingMovement. Allows the unit to move and stand on the surface of water.

Equipment
  • Slasher18 WP, 1 range, 4% evade, Axe. Effect: Chance to add Slow.
  • Twist Headband+60 HP, +13 MP, Hat. Effect: +2 PA.
  • Mystic Vest+40 HP, +20 MP, Clothing. Effect: +1 MA.
  • Genji GauntletAccessory. Effect: +2 PA, +2 MA.
Chuckolator
LibraBest/Worst - Aries
Good - Aquarius, Gemini
Bad - Capricorn, Cancer.

Archaic DemonBase stats: 320 HP, 109 MP, 4 Move, 3 Jump, 8 Speed, 13 PA, 15 MA, 6% C-EV. Innate: Counter, Short Charge, Landlocked. Effect: Null Holy; Half Dark; Weak Lightning.
Brave 72 / Faith 54

Skills
  • Monster Skills
    • Lifebreak4 range, 0 AoE, 2 CT. Effect: Damage (MaxHP - CurrentHP).
    • Dark Holy5 range, 0 AoE, 7 CT, 41 MP. Element: Dark. Effect: Damage Faith(MA * 41).
    • Giga Flare4 range, 2 AoE. Effect: Damage (MA * 7).
    • Empower4 range, 0 AoE, 9 CT, 13 MP. Hit: Faith(MA + 236)%. Effect: +2 PA, +2 MA, +2 Speed.
    • Despair6 range, 0 AoE, 2 CT, 9 MP. Hit: Faith(MA + 214)%. Effect: Cancel Float, Reraise, Transparent, Regen, Protect, Shell, Haste, Faith, Reflect.
    • Despair 24 range, 2 AoE (homing), 4 CT, 22 MP. Hit: Faith(MA + 196)%. Effect: Cancel Float, Reraise, Transparent, Regen, Protect, Shell, Haste, Faith, Reflect.

Entrants

Snubs