Tiko's Unofficial FFT Battleground Stats

Tournament 1700334217696

Started At:
Skill Drop: EquipPolearmAllows you to equip Spears, Poles, and Fabrics.
32 entrants, 26 snubs

Matches


πŸ†Red (x3.23) vs Blue (x0.31)

πŸ—ΊοΈ Office of Lionel Castle

πŸ†Green (x1.45) vs Yellow (x0.69)

πŸ—ΊοΈ Church Outside of Town

πŸ†White (x0.90) vs Black (x1.11)

πŸ—ΊοΈ BRIDGE

πŸ†Purple (x1.48) vs Brown (x0.68)

πŸ—ΊοΈ Bariaus Hill

Red (x2.04) vs πŸ†Green (x0.49)

πŸ—ΊοΈ Yuguo Woods

White (x2.72) vs πŸ†Purple (x0.37)

πŸ—ΊοΈ Back Gate of Limberry Castle

Green (x1.31) vs πŸ†Purple (x0.76)

πŸ—ΊοΈ Military Academy Auditorium

πŸ†Purple (x0.62) vs Champion (x1.60)

πŸ—ΊοΈ Slope of Goland Colliery

Red Team

Lakalot
AquariusBest/Worst - Leo
Good - Gemini, Libra
Bad - Taurus, Scorpio.

KnightBase stats: 202 HP, 42 MP, 3 Move, 3 Jump, 8 Speed, 12 PA, 6 MA, 14% C-EV. Innate: Battle Skill, Equip Shield. Equipment: Knight Swords, Swords, Axes, Shields, Helmets, Armor, Robes.
Brave 38 / Faith 60

Skills
  • Class Skills
    • Magic Breakweapon range, 0 AoE. Hit: (PA + 50)%. Effect: DamageMP (50)%.
    • Power Breakweapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 PA.
    • Justice Sword2 range, 0 AoE, 2 CT, 21 MP. Effect: Damage (PA * (WP + 2)); Chance to add Death Sentence.
    • Dark Sword2 range, 0 AoE, 3 CT, 17 MP. Effect: AbsorbMP (PA * WP).
  • Black Magic
    • Fire5 range, 1 AoE, 3 CT, 6 MP. Element: Fire. Effect: Damage Faith(MA * 16).
    • Fire 25 range, 1 AoE, 4 CT, 12 MP. Element: Fire. Effect: Damage Faith(MA * 20).
    • Fire 45 range, 2 AoE, 8 CT, 48 MP. Element: Fire. Effect: Damage Faith(MA * 35).
    • Bolt5 range, 1 AoE, 3 CT, 6 MP. Element: Lightning. Effect: Damage Faith(MA * 16).
    • Bolt 25 range, 1 AoE, 4 CT, 12 MP. Element: Lightning. Effect: Damage Faith(MA * 20).
    • Ice 45 range, 2 AoE, 8 CT, 48 MP. Element: Ice. Effect: Damage Faith(MA * 35).
    • Empower4 range, 0 AoE, 9 CT, 13 MP. Hit: Faith(MA + 236)%. Effect: +2 PA, +2 MA, +2 Speed.
    • Flare6 range, 0 AoE, 7 CT, 60 MP. Effect: Damage Faith(MA * 48).
  • Damage SplitReaction. After the unit was damaged by an attack, it heals half of that damage and retaliates with damage equal to the amount healed.
  • Magic Defense UpSupport. Decreases the damage (or hitrate) that the unit takes from magical attacks by a third.
  • Jump+1Movement. Increases the unit's Jump by 1.

Equipment
  • Nagrarock6 WP, 1 range, 50% evade, Sword. Effect: +2 MA; Permanent Evil; Initial Float; Chance to add Frog.
  • Diamond Shield33% physical evade, 11% magic evade, Shield.
  • Crystal Helmet+110 HP, +3 MP, Helmet.
  • Black Robe+66 HP, +39 MP, Robe. Effect: Strengthen Fire, Lightning, Ice.
  • Sprint ShoesAccessory. Effect: +2 Speed.
WhiteTigress
LeoBest/Worst - Aquarius
Good - Sagittarius, Aries
Bad - Scorpio, Taurus.

SquireBase stats: 183 HP, 55 MP, 4 Move, 3 Jump, 9 Speed, 9 PA, 7 MA, 8% C-EV. Innate: Basic Skill. Equipment: Swords, Axes, Flails, Crossbows, Shields, Hats, Helmets, Clothing, Armor.
Brave 37 / Faith 43

Skills
  • Class Skills
    • Dash1 range, 0 AoE. Effect: Damage (PA * Random(1,4)); Chance to knockback.
    • Cheer Up3 range, 0 AoE. Hit: (MA + 87)%. Effect: Add Defending, Float, Reraise, Transparent, Regen, Faith (Separate).
    • Fury0 range, 0 AoE. Hit: (PA + 85)%. Effect: Add Berserk, Haste (All); If successful, Heal (35)%.
  • Item
    • X-Potion1 range, 0 AoE. Effect: Heal (150).
    • Hi-Ether1 range, 0 AoE. Effect: HealMP (50).
    • Remedy1 range, 0 AoE. Effect: Cancel Confusion, Oil, Sleep.
    • Phoenix Down1 range, 0 AoE. Cancel Death; If successful, Heal Random(1,20); If Undead, Damage (100)% instead.
  • Meatbone SlashReaction. After the unit was damaged to Critical by an attack from a unit within weapon range, it retaliates with an attack that deals damage equal to its MaxHP.
  • Throw ItemSupport. Increases the range of the unit's Item abilities to 4.
  • Ignore TerrainMovement. Eliminates the unit's movement penalty for moving through water (even while submerged), and allows it to move (but not stand) on lava with a movement penalty.

Equipment
  • Mythril Sword7 WP, 1 range, 8% evade, Sword. Effect: +1 Speed.
  • Round Shield12% physical evade, 17% magic evade, Shield.
  • Bronze Helmet+42 HP, +4 MP, Helmet.
  • Genji Armor+140 HP, +1 MP, Armor.
  • Leather Mantle10% physical evade, 10% magic evade, Accessory. Effect: +1 Speed.
NovaKnight21
TaurusBest/Worst - Scorpio
Good - Virgo, Capricorn
Bad - Leo, Aquarius.

Great MalboroBase stats: 461 HP, 4 MP, 4 Move, 5 Jump, 7 Speed, 12 PA, 18 MA, 7% C-EV. Innate: Counter, Wild Beast, Stepping Stone, Waterwalking. Effect: Null Wind; Half Water; Weak Ice; Immune Float.
Brave 59 / Faith 66

Skills
  • Monster Skills
    • Tendrils1 range, 0 AoE. Effect: Damage (PA * (PA * Brave / 100)); Chance to add Slow.
    • Bad Breath0 range, 2 AoE. Effect: Add Petrify, Darkness, Confusion, Silence, Oil, Frog, Poison, Sleep, Don't Act (Separate).
    • Moldball Virus3 range, 0 AoE (linear). Hit: (MA + 18)%. Effect: Transform target into a Malboro.
    • Goo*2 range, 0 AoE. Hit: (MA + 65)%. Effect: Add Stop, Don't Move, Don't Act (All).
Math Skill
PiscesBest/Worst - Virgo
Good - Cancer, Scorpio
Bad - Sagittarius, Gemini.

MimeBase stats: 185 HP, 35 MP, 3 Move, 4 Jump, 10 Speed, 11 PA, 13 MA, 6% C-EV. Innate: Mimic, Concentrate, Beastmaster, Throw Item, No MP. Equipment: Hats, Clothing, uncommonly [Shields, Helmets, Armor, Robes].
Brave 73 / Faith 52

Skills
  • Class Skills
    • MimicSkillset. Allows the unit to automatically copy the actions of allies without Mimic except abilities associated with a Wild Beast family, but prevents it from equipping weapons. Mimicked abilities are instant (requiring no CT) and their targeting copies the distance and direction of the original action.
  • Faith SaveReaction. After the unit was targeted by an ability using MP, it gains +3 Faith.
  • Dual WieldSupport. Allows the unit to equip an additional weapon in the offhand unless equipped with a Bow, attacking once with each (or both fists if unarmed).
  • LevitateMovement. Grants the unit permanent Float and allows it to stand on lava.

Equipment
  • Gold Helmet+65 HP, +9 MP, Helmet.
  • Chain Shirt+50 HP, +1 MP, Clothing. Effect: +1 Jump.
  • N-Kai ArmletAccessory. Effect: Half Dark; Strengthen Holy; Immune Confusion, Charm.

Blue Team

ZenoKidd
GeminiBest/Worst - Sagittarius
Good - Libra, Aquarius
Bad - Virgo, Pisces.

ChemistBase stats: 165 HP, 46 MP, 3 Move, 3 Jump, 8 Speed, 7 PA, 6 MA, 12% C-EV. Innate: Item, Throw Item. Equipment: Bags, Knives, Guns, Hats, Clothing, rarely Swords.
Brave 51 / Faith 36

Skills
  • Class Skills
    • Potion1 range, 0 AoE. Effect: Heal (100).
    • Hi-Potion1 range, 0 AoE. Effect: Heal (120).
    • X-Potion1 range, 0 AoE. Effect: Heal (150).
    • Ether1 range, 0 AoE. Effect: HealMP (20).
  • Talk Skill
    • Invitation4 range, 0 AoE. Hit: Human; (MA + 37)%. Effect: Add Confusion, Charm (Random).
    • Persuade4 range, 0 AoE. Hit: Human; (MA + 59)%. Effect: Set CT to 0 (0 CT).
    • Death Sentence4 range, 0 AoE. Hit: Human; (MA + 34)%. Effect: Add Death Sentence.
    • Insult4 range, 0 AoE. Hit: Human; (MA + 39)%. Effect: Add Berserk.
    • Refute4 range, 0 AoE. Hit: Human; (MA + 75)%. Effect: Cancel Undead, Confusion, Blood Suck, Reraise, Berserk, Faith, Innocent, Charm, Death Sentence.
  • EarplugReaction. When the unit is targeted by a Talk Skill ability, it negates that ability.
  • Equip ArmorSupport. Allows the unit to equip Helmets, Hats, Clothing, Armor, and Robes.
  • WaterwalkingMovement. Allows the unit to move and stand on the surface of water.

Equipment
  • Romanda Gun7 WP, 8 range, 6% evade, Gun.
  • Crystal Helmet+110 HP, +3 MP, Helmet.
  • Reflect Mail+125 HP, +5 MP, Armor. Effect: Permanent Reflect.
  • Battle BootsAccessory. Effect: +1 Speed, +1 Move.
Fosst
VirgoBest/Worst - Pisces
Good - Capricorn, Taurus
Bad - Sagittarius, Gemini.

ChemistBase stats: 154 HP, 49 MP, 3 Move, 3 Jump, 8 Speed, 6 PA, 8 MA, 12% C-EV. Innate: Item, Throw Item. Equipment: Bags, Knives, Guns, Hats, Clothing, rarely Swords.
Brave 39 / Faith 78

Skills
  • Class Skills
    • Hi-Potion1 range, 0 AoE. Effect: Heal (120).
    • X-Potion1 range, 0 AoE. Effect: Heal (150).
    • Antidote1 range, 0 AoE. Effect: Cancel Poison.
    • Eye Drop1 range, 0 AoE. Effect: Cancel Darkness.
    • Maiden's Kiss1 range, 0 AoE. Effect: Cancel Frog.
    • Holy Water1 range, 0 AoE. Effect: Cancel Undead, Blood Suck.
    • Phoenix Down1 range, 0 AoE. Cancel Death; If successful, Heal Random(1,20); If Undead, Damage (100)% instead.
  • Draw Out
    • Asura0 range, 2 AoE. Effect: Damage (MA * 8); Chance to cancel Float, Berserk, Regen, Protect, Shell, Haste, Slow.
    • Kiyomori0 range, 2 AoE. Effect: Add Protect, Shell (Random).
  • Counter TackleReaction. After the unit was targeted by an adjacent counterable physical attack, it retaliates with Dash.
  • Equip ArmorSupport. Allows the unit to equip Helmets, Hats, Clothing, Armor, and Robes.
  • Lava WalkingMovement. Allows the unit to move and stand on lava.

Equipment
  • Hydra Bag15 WP, 1 range, 2% evade, Bag. Effect: +1 Speed; Strengthen Wind; Immune Poison.
  • Bronze Helmet+42 HP, +4 MP, Helmet.
  • Crystal Mail+115 HP, +3 MP, Armor.
  • ChercheAccessory. Effect: +1 PA, +1 MA; Permanent Float, Reflect.
TheBrothersCup
AriesBest/Worst - Libra
Good - Sagittarius, Leo
Bad - Cancer, Capricorn.

DraugrBase stats: 393 HP, 8 MP, 3 Move, 4 Jump, 9 Speed, 17 PA, 45 MA, 15% C-EV. Innate: Counter, Wild Beast. Effect: Absorb Dark; Null Ice; Weak Fire, Holy; Permanent Undead; Immune Reraise, Poison, Death Sentence.
Brave 57 / Faith 61

Skills
  • Monster Skills
    • Knife Hand1 range, 0 AoE. Effect: Damage (PA * (PA * Brave / 100)); Chance to add Undead.
    • Aqua Soul3 range, 0 AoE. Element: Water. Effect: Damage (MA * 3).
    • Frost Soul3 range, 0 AoE. Element: Ice. Effect: Damage (MA * 3).
    • Wind Soul*3 range, 0 AoE. Element: Wind. Effect: Damage (MA * 4).
Krombobreaker
TaurusBest/Worst - Scorpio
Good - Virgo, Capricorn
Bad - Leo, Aquarius.

LancerBase stats: 194 HP, 34 MP, 3 Move, 4 Jump, 8 Speed, 13 PA, 4 MA, 18% C-EV. Innate: Jump. Equipment: Spears, Poles, Shields, Helmets, Armor, Robes.
Brave 48 / Faith 56

Skills
  • Class Skills
    • Level Jump55 range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
    • Vertical Jump55 vertical range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
  • Draw Out
    • Asura0 range, 2 AoE. Effect: Damage (MA * 8); Chance to cancel Float, Berserk, Regen, Protect, Shell, Haste, Slow.
    • Bizen Boat0 range, 2 AoE. Effect: DamageMP (MA * 5).
    • Murasame0 range, 2 AoE. Effect: Heal (MA * 9).
  • AbandonReaction. Doubles the unit's evasion.
  • Equip KnifeSupport. Allows the unit to equip Rods, Knives, and Ninja Blades.
  • LevitateMovement. Grants the unit permanent Float and allows it to stand on lava.

Equipment
  • Sasuke Knife12 WP, 1 range, 15% evade, Ninja Blade.
  • Genji Shield50% physical evade, 1% magic evade, Shield.
  • Iron Helmet+47 HP, +8 MP, Helmet. Effect: +1 PA.
  • Silk Robe+41 HP, +19 MP, Robe. Effect: +1 Speed.
  • Cursed RingAccessory. Effect: +1 PA, +1 MA, +1 Speed; Permanent Undead.

Green Team

PlatinumPlume
GeminiBest/Worst - Sagittarius
Good - Libra, Aquarius
Bad - Virgo, Pisces.

NinjaBase stats: 112 HP, 43 MP, 4 Move, 4 Jump, 10 Speed, 9 PA, 6 MA, 20% C-EV. Innate: Throw, Dual Wield. Equipment: Ninja Blades, Knives, Flails, Hats, Clothing.
Brave 77 / Faith 80

Skills
  • Class Skills
    • Shurikenmove range, 0 AoE. Effect: Throw Shuriken (Shuriken, Magic Shuriken, Yagyu Shuriken); Damage (Speed * ThrownWP).
  • Time Magic
    • Haste4 range, 1 AoE, 2 CT, 8 MP. Hit: Faith(MA + 185)%. Effect: Add Haste.
    • Slow 24 range, 1 AoE, 5 CT, 20 MP. Hit: Faith(MA + 240)%. Effect: Add Slow.
    • Demi5 range, 1 AoE, 3 CT, 18 MP. Hit: Faith(MA + 208)%. Effect: Damage (25)%.
    • Stabilize Time4 range, 1 AoE, 1 CT, 14 MP. Hit: Faith(MA + 195)%. Effect: Cancel Slow, Stop, Don't Move, Death Sentence.
  • MP RestoreReaction. After the unit was damaged to Critical by an attack, its MP is set to its MaxMP.
  • Equip GunSupport. Allows the unit to equip Guns, Books, and Harps.
  • Ignore TerrainMovement. Eliminates the unit's movement penalty for moving through water (even while submerged), and allows it to move (but not stand) on lava with a movement penalty.

Equipment
  • Battle Folio7 WP, 3 range, 25% evade, Book. Effect: +1 PA.
  • Papyrus Codex10 WP, 3 range, 6% evade, Book. Element: Water. Effect: Chance to add Faith, Innocent (Random).
  • Red Hood+34 HP, +50 MP, Hat.
  • Power Sleeve+87 HP, +0 MP, Clothing. Effect: +2 PA.
  • Wizard Mantle15% physical evade, 15% magic evade, Accessory. Effect: +1 MA.
Vodka 7up
GeminiBest/Worst - Sagittarius
Good - Libra, Aquarius
Bad - Virgo, Pisces.

ChemistBase stats: 154 HP, 49 MP, 3 Move, 3 Jump, 8 Speed, 6 PA, 8 MA, 12% C-EV. Innate: Item, Throw Item. Equipment: Bags, Knives, Guns, Hats, Clothing, rarely Swords.
Brave 55 / Faith 74

Skills
  • Class Skills
    • Potion1 range, 0 AoE. Effect: Heal (100).
    • X-Potion1 range, 0 AoE. Effect: Heal (150).
    • Antidote1 range, 0 AoE. Effect: Cancel Poison.
    • Maiden's Kiss1 range, 0 AoE. Effect: Cancel Frog.
    • Phoenix Down1 range, 0 AoE. Cancel Death; If successful, Heal Random(1,20); If Undead, Damage (100)% instead.
  • Punch Art
    • Spin Fist0 range, 1 AoE. Effect: Damage (PA * ((PA + 1) / 2)).
    • Wave Fist3 range, 0 AoE. Element: Wind. Effect: Damage (PA * ((PA + 2) / 2)).
    • Secret Fist1 range, 0 AoE. Hit: (MA + 50)%. Effect: Add Death Sentence.
    • Purification0 range, 1 AoE. Hit: (PA + 77)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
    • Chakra0 range, 1 AoE. Effect: Heal (PA * 5); HealMP (PA * 5 / 2).
    • Revive1 range, 0 AoE. Effect: Hit: (PA + 69)%. Effect: Cancel Death; If successful, Heal (25)%.
  • Dragon SpiritReaction. After the unit was targeted by a counterable physical attack, add Reraise.
  • DoublehandSupport. Doubles the damage of the unit's basic Attacks unless unarmed or equipped with a Gun, but prevents it from equipping items in the offhand.
  • Move+1Movement. Increases the unit's Move by 1.

Equipment
  • Hydra Bag15 WP, 1 range, 2% evade, Bag. Effect: +1 Speed; Strengthen Wind; Immune Poison.
  • Black Hood+103 HP, +2 MP, Hat.
  • Adamant Vest+62 HP, +16 MP, Clothing. Effect: +1 PA.
  • Feather BootsAccessory. Effect: Strengthen Wind; Permanent Float.
Mesmaster
SagittariusBest/Worst - Gemini
Good - Aries, Leo
Bad - Pisces, Virgo.

WizardBase stats: 128 HP, 115 MP, 3 Move, 3 Jump, 8 Speed, 5 PA, 14 MA, 13% C-EV. Innate: Black Magic. Equipment: Rods, Knives, Hats, Clothing, Robes.
Brave 58 / Faith 72

Skills
  • Class Skills
    • Fire 25 range, 1 AoE, 4 CT, 12 MP. Element: Fire. Effect: Damage Faith(MA * 20).
    • Fire 45 range, 2 AoE, 8 CT, 48 MP. Element: Fire. Effect: Damage Faith(MA * 35).
    • Bolt 25 range, 1 AoE, 4 CT, 12 MP. Element: Lightning. Effect: Damage Faith(MA * 20).
    • Ice5 range, 1 AoE, 3 CT, 6 MP. Element: Ice. Effect: Damage Faith(MA * 16).
    • Ice 45 range, 2 AoE, 8 CT, 48 MP. Element: Ice. Effect: Damage Faith(MA * 35).
    • Death5 range, 0 AoE, 10 CT, 25 MP. Hit: Faith(MA + 113)%. Effect: Add Death; If successful, Damage (100)%; If Undead, Heal (100)% instead.
  • Math Skill
    • CTAlgorithm for targeting units based on their CT.
    • Prime NumberParameter for targeting units whose algorithmic attribute is a prime number (a number divisible by 1 and itself).
    • 5Parameter for targeting units whose algorithmic attribute is a multiple of 5.
  • Faith SaveReaction. After the unit was targeted by an ability using MP, it gains +3 Faith.
  • BeastmasterSupport. Enables an allied Wild Beast to use its locked ability while adjacent to the unit.
  • Jump+3Movement. Increases the unit's Jump by 3.

Equipment
  • Orichalcum7 WP, 1 range, 7% evade, Knife. Effect: Initial Haste.
  • Triangle Hat+49 HP, +17 MP, Hat. Effect: +2 MA.
  • White Robe+75 HP, +33 MP, Robe. Effect: Half Fire, Lightning, Ice.
  • Iron ArmletAccessory. Effect: +1 PA; Half Earth; Immune Don't Move, Don't Act.
SuprScythe
PiscesBest/Worst - Virgo
Good - Cancer, Scorpio
Bad - Sagittarius, Gemini.

MimeBase stats: 185 HP, 35 MP, 3 Move, 4 Jump, 10 Speed, 11 PA, 13 MA, 6% C-EV. Innate: Mimic, Concentrate, Beastmaster, Throw Item, No MP. Equipment: Hats, Clothing, uncommonly [Shields, Helmets, Armor, Robes].
Brave 51 / Faith 63

Skills
  • Class Skills
    • MimicSkillset. Allows the unit to automatically copy the actions of allies without Mimic except abilities associated with a Wild Beast family, but prevents it from equipping weapons. Mimicked abilities are instant (requiring no CT) and their targeting copies the distance and direction of the original action.
  • Auto PotionReaction. After the unit was damaged by an attack, it uses a Potion (healing 100 HP).
  • DoublehandSupport. Doubles the damage of the unit's basic Attacks unless unarmed or equipped with a Gun, but prevents it from equipping items in the offhand.
  • FlyMovement. Allows the unit to fly over impassable terrain and units to tiles of any height, and nullifies fall damage that it would take.

Equipment
  • Flash Hat+88 HP, +5 MP, Hat. Effect: +1 MA, +1 Speed.
  • Adamant Vest+62 HP, +16 MP, Clothing. Effect: +1 PA.
  • BracerAccessory. Effect: +3 PA.

Yellow Team

ShovelSnout
PiscesBest/Worst - Virgo
Good - Cancer, Scorpio
Bad - Sagittarius, Gemini.

ArcherBase stats: 170 HP, 38 MP, 3 Move, 3 Jump, 9 Speed, 11 PA, 6 MA, 16% C-EV. Innate: Charge. Equipment: Crossbows, Bows, Guns, Shields, Hats, Helmets, Clothing.
Brave 79 / Faith 48

Skills
  • Class Skills
    • Charge+1weapon range, 0 AoE, 3 CT (aiming). Effect: Basic Attack with +1 added to the primary stat.
    • Charge+2weapon range, 0 AoE, 4 CT (aiming). Effect: Basic Attack with +2 added to the primary stat.
    • Charge+3weapon range, 0 AoE, 5 CT (aiming). Effect: Basic Attack with +3 added to the primary stat.
    • Charge+5weapon range, 0 AoE, 7 CT (aiming). Effect: Basic Attack with +5 added to the primary stat.
    • Charge+7weapon range, 0 AoE, 9 CT (aiming). Effect: Basic Attack with +7 added to the primary stat.
  • Time Magic
    • Haste4 range, 1 AoE, 2 CT, 8 MP. Hit: Faith(MA + 185)%. Effect: Add Haste.
    • Haste 24 range, 1 AoE, 5 CT, 20 MP. Hit: Faith(MA + 240)%. Effect: Add Haste.
    • Reflect5 range, 0 AoE, 2 CT, 12 MP. Hit: Faith(MA + 180)%. Effect: Add Reflect.
    • Quick6 range, 0 AoE, 3 CT, 24 MP. Hit: Faith(MA + 160)%. Effect: Set CT to 100 (Quick).
    • Old6 range, 0 AoE, 4 CT, 5 MP. Hit: Faith(MA + 222)%. Effect: -2 PA, -2 MA, -1 Speed.
  • CounterReaction. After the unit was targeted by a counterable physical attack from a unit within weapon range, it retaliates with a basic Attack.
  • DoublehandSupport. Doubles the damage of the unit's basic Attacks unless unarmed or equipped with a Gun, but prevents it from equipping items in the offhand.
  • Ignore TerrainMovement. Eliminates the unit's movement penalty for moving through water (even while submerged), and allows it to move (but not stand) on lava with a movement penalty.

Equipment
  • Hunting Bow7 WP, 4 range, 11% evade, Crossbow. Effect: Chance to -1 Speed.
  • Mythril Helmet+59 HP, +2 MP, Helmet. Effect: +1 Speed.
  • Power Sleeve+87 HP, +0 MP, Clothing. Effect: +2 PA.
  • Red ShoesAccessory. Effect: +1 MA, +1 Move.
Ryagain
CancerBest/Worst - Capricorn
Good - Scorpio, Pisces
Bad - Libra, Aries.

SamuraiBase stats: 144 HP, 62 MP, 3 Move, 3 Jump, 8 Speed, 14 PA, 7 MA, 27% C-EV. Innate: Draw Out. Equipment: Katanas, Spears, Helmets, Armor, Robes.
Brave 64 / Faith 39

Skills
  • Class Skills
    • Murasame0 range, 2 AoE. Effect: Heal (MA * 9).
    • Muramasa0 range, 2 AoE. Effect: Damage (MA * 14); Chance to add Confusion, Death Sentence (Random).
  • Throw
    • Shurikenmove range, 0 AoE. Effect: Throw Shuriken (Shuriken, Magic Shuriken, Yagyu Shuriken); Damage (Speed * ThrownWP).
    • Bombmove range, 0 AoE. Effect: Throw Bomb (Burst Bomb, Torrent Bomb, Spark Bomb); Damage (Speed * ThrownWP).
    • Spearmove range, 0 AoE. Effect: Throw Spear (Holy Lance); Damage (Speed * ThrownWP).
  • Counter FloodReaction. After the unit was targeted by certain attacks, it retaliates with Elemental.
  • SickenSupport. Allows physical attacks used by the unit to add Poison (except basic attacks with Guns).
  • Move+3Movement. Increases the unit's Move by 3.

Equipment
  • Obelisk11 WP, 2 range, 9% evade, Spear. Element: Water. Effect: +1 MA.
  • Gold Helmet+65 HP, +9 MP, Helmet.
  • Carabini Mail+105 HP, +0 MP, Armor. Effect: Half Wind, Earth, Water.
  • Battle BootsAccessory. Effect: +1 Speed, +1 Move.
TysonMa2da
LeoBest/Worst - Aquarius
Good - Sagittarius, Aries
Bad - Scorpio, Taurus.

KnightBase stats: 189 HP, 45 MP, 3 Move, 3 Jump, 8 Speed, 10 PA, 7 MA, 14% C-EV. Innate: Battle Skill, Equip Shield. Equipment: Knight Swords, Swords, Axes, Shields, Helmets, Armor, Robes.
Brave 63 / Faith 69

Skills
  • Class Skills
    • Weapon Breakweapon range, 0 AoE. Hit: (PA + WP + 32)%. Effect: Remove target's weapon; If none equipped, basic Attack instead.
    • Speed Breakweapon range, 0 AoE. Hit: (PA + 54)%. Effect: -2 Speed.
    • Mind Breakweapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 MA.
    • Stasis Sword1 range, 1 AoE, 3 CT, 19 MP. Effect: Damage (PA * (WP + 1)); Chance to add Stop.
  • White Magic
    • Cure5 range, 1 AoE, 3 CT, 5 MP. Effect: Heal Faith(MA * 15).
    • Cure 35 range, 1 AoE, 6 CT, 16 MP. Effect: Heal Faith(MA * 30).
    • Cure 45 range, 1 AoE, 8 CT, 24 MP. Effect: Heal Faith(MA * 40).
    • Raise5 range, 0 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Cancel Death; If successful, Heal (50)%.
    • Shell 24 range, 1 AoE, 5 CT, 18 MP. Hit: Faith(MA + 245)%. Effect: Add Shell.
    • Esuna5 range, 1 AoE, 2 CT, 17 MP. Hit: Faith(MA + 205)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
  • CounterReaction. After the unit was targeted by a counterable physical attack from a unit within weapon range, it retaliates with a basic Attack.
  • SickenSupport. Allows physical attacks used by the unit to add Poison (except basic attacks with Guns).
  • Move+2Movement. Increases the unit's Move by 2.

Equipment
  • Save the Queen19 WP, 1 range, 23% evade, Knight Sword. Effect: Permanent Protect.
  • Flame Shield31% physical evade, 2% magic evade, Shield. Effect: Absorb Fire; Half Ice.
  • Iron Helmet+47 HP, +8 MP, Helmet. Effect: +1 PA.
  • Gold Armor+77 HP, +9 MP, Armor.
  • Power WristAccessory. Effect: +1 PA; Half Fire; Strengthen Fire.
Arctairee
PiscesBest/Worst - Virgo
Good - Cancer, Scorpio
Bad - Sagittarius, Gemini.

ChemistBase stats: 165 HP, 46 MP, 3 Move, 3 Jump, 8 Speed, 7 PA, 6 MA, 12% C-EV. Innate: Item, Throw Item. Equipment: Bags, Knives, Guns, Hats, Clothing, rarely Swords.
Brave 78 / Faith 37

Skills
  • Class Skills
    • Hi-Potion1 range, 0 AoE. Effect: Heal (120).
    • X-Potion1 range, 0 AoE. Effect: Heal (150).
    • Ether1 range, 0 AoE. Effect: HealMP (20).
    • Hi-Ether1 range, 0 AoE. Effect: HealMP (50).
    • Antidote1 range, 0 AoE. Effect: Cancel Poison.
    • Echo Grass1 range, 0 AoE. Effect: Cancel Silence.
    • Maiden's Kiss1 range, 0 AoE. Effect: Cancel Frog.
    • Phoenix Down1 range, 0 AoE. Cancel Death; If successful, Heal Random(1,20); If Undead, Damage (100)% instead.
  • Draw Out
    • Asura0 range, 2 AoE. Effect: Damage (MA * 8); Chance to cancel Float, Berserk, Regen, Protect, Shell, Haste, Slow.
    • Koutetsu0 range, 2 AoE. Effect: Damage (MA * 10); Chance to add Oil, Darkness (Random).
    • Bizen Boat0 range, 2 AoE. Effect: DamageMP (MA * 5).
    • Heaven's Cloud0 range, 2 AoE. Effect: Damage (MA * 11); Chance to add Slow.
    • Kikuichimonji6 range, 6 AoE (linear). Effect: Damage (MA * 12).
  • ParryReaction. Enables the evasion of the unit's equipped weapon.
  • Halve MPSupport. Halves the MP cost of abilities used by the unit.
  • Move+2Movement. Increases the unit's Move by 2.

Equipment
  • Panther Bag12 WP, 1 range, 4% evade, Bag. Effect: Strengthen Earth; Permanent Regen; Immune Death Sentence.
  • Flash Hat+88 HP, +5 MP, Hat. Effect: +1 MA, +1 Speed.
  • Brigandine+74 HP, +22 MP, Clothing.
  • Salty RageAccessory. Effect: Permanent Protect, Shell.

White Team

Resub2
ScorpioBest/Worst - Taurus
Good - Pisces, Cancer
Bad - Aquarius, Leo.

ArcherBase stats: 159 HP, 41 MP, 3 Move, 3 Jump, 9 Speed, 9 PA, 8 MA, 16% C-EV. Innate: Charge. Equipment: Crossbows, Bows, Guns, Shields, Hats, Helmets, Clothing.
Brave 74 / Faith 66

Skills
  • Class Skills
    • Charge+2weapon range, 0 AoE, 4 CT (aiming). Effect: Basic Attack with +2 added to the primary stat.
    • Charge+3weapon range, 0 AoE, 5 CT (aiming). Effect: Basic Attack with +3 added to the primary stat.
    • Charge+4weapon range, 0 AoE, 6 CT (aiming). Effect: Basic Attack with +4 added to the primary stat.
  • Item
    • Potion1 range, 0 AoE. Effect: Heal (100).
    • Hi-Ether1 range, 0 AoE. Effect: HealMP (50).
    • Echo Grass1 range, 0 AoE. Effect: Cancel Silence.
    • Soft1 range, 0 AoE. Effect: Cancel Petrify.
    • Holy Water1 range, 0 AoE. Effect: Cancel Undead, Blood Suck.
    • Phoenix Down1 range, 0 AoE. Cancel Death; If successful, Heal Random(1,20); If Undead, Damage (100)% instead.
  • RegeneratorReaction. After the unit was damaged by an attack, add Regen.
  • Long StatusSupport. Increases the duration of status effects (both positive and negative) applied to the unit by 50%.
  • TeleportMovement. Allows the unit to teleport directly to a tile within its move range.

Equipment
  • Hunting Bow7 WP, 4 range, 11% evade, Crossbow. Effect: Chance to -1 Speed.
  • Ice Shield28% physical evade, 4% magic evade, Shield. Effect: Absorb Ice; Half Fire.
  • Headgear+44 HP, +3 MP, Hat. Effect: +1 PA, +1 Jump.
  • Adamant Vest+62 HP, +16 MP, Clothing. Effect: +1 PA.
  • Feather Mantle25% physical evade, 25% magic evade, Accessory.
UmaiJam
AquariusBest/Worst - Leo
Good - Gemini, Libra
Bad - Taurus, Scorpio.

KnightBase stats: 202 HP, 42 MP, 3 Move, 3 Jump, 8 Speed, 12 PA, 6 MA, 14% C-EV. Innate: Battle Skill, Equip Shield. Equipment: Knight Swords, Swords, Axes, Shields, Helmets, Armor, Robes.
Brave 37 / Faith 51

Skills
  • Class Skills
    • Magic Breakweapon range, 0 AoE. Hit: (PA + 50)%. Effect: DamageMP (50)%.
    • Mind Breakweapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 MA.
    • Justice Sword2 range, 0 AoE, 2 CT, 21 MP. Effect: Damage (PA * (WP + 2)); Chance to add Death Sentence.
  • Throw
    • Wandmove range, 0 AoE. Effect: Throw Rod (Wizard Rod); Damage (Speed * ThrownWP).
  • RegeneratorReaction. After the unit was damaged by an attack, add Regen.
  • Dual WieldSupport. Allows the unit to equip an additional weapon in the offhand unless equipped with a Bow, attacking once with each (or both fists if unarmed).
  • Sonic StepMovement. After moving, the unit gains +5 CT.

Equipment
  • Coral Sword9 WP, 1 range, 10% evade, Sword. Element: Lightning. Effect: +1 Move.
  • Giant Axe15 WP, 1 range, 6% evade, Axe. Effect: Chance to -2 PA.
  • Gold Helmet+65 HP, +9 MP, Helmet.
  • Chain Mail+58 HP, +0 MP, Armor. Effect: +1 Jump; Immune Don't Act.
  • N-Kai ArmletAccessory. Effect: Half Dark; Strengthen Holy; Immune Confusion, Charm.
AtreidesSand
AriesBest/Worst - Libra
Good - Sagittarius, Leo
Bad - Cancer, Capricorn.

Time MageBase stats: 141 HP, 103 MP, 3 Move, 3 Jump, 9 Speed, 8 PA, 10 MA, 17% C-EV. Innate: Time Magic. Equipment: Staves, Poles, Hats, Clothing, Robes.
Brave 79 / Faith 78

Skills
  • Class Skills
    • Haste4 range, 1 AoE, 2 CT, 8 MP. Hit: Faith(MA + 185)%. Effect: Add Haste.
    • Immobilize5 range, 1 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Add Don't Move.
    • Float5 range, 1 AoE, 2 CT, 3 MP. Hit: Faith(MA + 170)%. Effect: Add Float.
    • Reflect5 range, 0 AoE, 2 CT, 12 MP. Hit: Faith(MA + 180)%. Effect: Add Reflect.
    • Quick6 range, 0 AoE, 3 CT, 24 MP. Hit: Faith(MA + 160)%. Effect: Set CT to 100 (Quick).
    • Mute5 range, 1 AoE, 3 CT, 9 MP. Hit: Faith(MA + 210)%. Effect: DamageMP (33)%.
    • Old6 range, 0 AoE, 4 CT, 5 MP. Hit: Faith(MA + 222)%. Effect: -2 PA, -2 MA, -1 Speed.
    • Stabilize Time4 range, 1 AoE, 1 CT, 14 MP. Hit: Faith(MA + 195)%. Effect: Cancel Slow, Stop, Don't Move, Death Sentence.
    • Meteor5 range, 3 AoE, 12 CT, 70 MP. Effect: Damage Faith(MA * 60).
  • Draw Out
    • Asura0 range, 2 AoE. Effect: Damage (MA * 8); Chance to cancel Float, Berserk, Regen, Protect, Shell, Haste, Slow.
    • Murasame0 range, 2 AoE. Effect: Heal (MA * 9).
    • Heaven's Cloud0 range, 2 AoE. Effect: Damage (MA * 11); Chance to add Slow.
    • Kiyomori0 range, 2 AoE. Effect: Add Protect, Shell (Random).
  • Speed SaveReaction. After the unit was damaged by an attack, it gains +1 Speed.
  • BeastmasterSupport. Enables an allied Wild Beast to use its locked ability while adjacent to the unit.
  • Waterbreathing

Equipment
  • Rainbow Staff6 WP, 1 range, 11% evade, Staff. Element: Earth. Effect: +1 Speed.
  • Leather Cap+31 HP, +10 MP, Hat. Effect: +1 Speed.
  • Silk Robe+41 HP, +19 MP, Robe. Effect: +1 Speed.
  • Cursed RingAccessory. Effect: +1 PA, +1 MA, +1 Speed; Permanent Undead.
Alee1e
GeminiBest/Worst - Sagittarius
Good - Libra, Aquarius
Bad - Virgo, Pisces.

CalculatorBase stats: 123 HP, 75 MP, 3 Move, 3 Jump, 7 Speed, 5 PA, 8 MA, 9% C-EV. Innate: Math Skill, Monster Talk. Equipment: Books, Rods, Poles, Hats, Clothing, Robes, if Blue Mage [Flails, Helmets, Armor, uncommonly Shields].
Brave 49 / Faith 49

Skills
  • Class Skills
    • Blue MagicEnables the unit to equip special secondary skillsets that feature both monster and exclusive abilities.
  • Bio
    • Bio Tenebris4 range, 1 AoE, 3 CT, 7 MP. Element: Wind. Effect: Damage Faith(MA * 13); Chance to add Darkness.
    • Bio Venenum4 range, 1 AoE, 3 CT, 7 MP. Element: Water. Effect: Damage Faith(MA * 13); Chance to add Poison.
    • Bio Oleum4 range, 1 AoE, 3 CT, 7 MP. Element: Earth. Effect: Damage Faith(MA * 13); Chance to add Oil.
    • Bio Ranae4 range, 1 AoE, 5 CT, 14 MP. Hit: Faith(MA + 117)%. Effect: Add Frog.
    • Bio Tardus4 range, 1 AoE, 5 CT, 14 MP. Hit: Faith(MA + 120)%. Effect: Add Slow.
    • Bio Silentium4 range, 1 AoE, 5 CT, 14 MP. Hit: Faith(MA + 123)%. Effect: Add Silence.
    • Bio Lapis4 range, 1 AoE, 5 CT, 14 MP. Hit: Faith(MA + 115)%. Effect: Add Petrify.
    • Bio Immortuos4 range, 2 AoE, 6 CT, 21 MP. Element: Water. Effect: Damage Faith(MA * 26); Chance to add Undead.
    • Bio Mortem4 range, 2 AoE, 6 CT, 21 MP. Element: Earth. Effect: Damage Faith(MA * 26); Chance to add Death.
    • Bio Insanis4 range, 2 AoE, 6 CT, 21 MP. Element: Wind. Effect: Damage Faith(MA * 26); Chance to add Confusion.
  • ParryReaction. Enables the evasion of the unit's equipped weapon.
  • ConcentrateSupport. Prevents physical attacks used by the unit from being evaded.
  • Ignore TerrainMovement. Eliminates the unit's movement penalty for moving through water (even while submerged), and allows it to move (but not stand) on lava with a movement penalty.

Equipment
  • Morning Star16 WP, 1 range, 5% evade, Flail. Effect: Chance to add Oil.
  • Round Shield12% physical evade, 17% magic evade, Shield.
  • Bronze Helmet+42 HP, +4 MP, Helmet.
  • Genji Armor+140 HP, +1 MP, Armor.
  • Salty RageAccessory. Effect: Permanent Protect, Shell.

Black Team

Flaeryn
CapricornBest/Worst - Cancer
Good - Taurus, Virgo
Bad - Libra, Aries.

VampireBase stats: 295 HP, 13 MP, 4 Move, 4 Jump, 10 Speed, 16 PA, 33 MA, 25% C-EV. Innate: Counter, Wild Beast, Ignore Height, Retreat, Landlocked. Effect: Null Dark; Weak Earth, Holy; Immune Sleep.
Brave 64 / Faith 75

Skills
  • Monster Skills
    • Scratch1 range, 0 AoE. Effect: Damage (PA * (PA * Brave / 100)).
    • Blaster3 range, 0 AoE. Hit: (MA + 38)%. Effect: Add Petrify, Stop, Sleep (Random).
    • Blood Suck1 range, 0 AoE. Effect: AbsorbHP (25)%; Chance to add Blood Suck.
    • Cat Kick*1 range, 0 AoE. Element: Earth. Effect: Damage (PA * Random(1,8)); Chance to knockback.
Stone Achromous
LibraBest/Worst - Aries
Good - Aquarius, Gemini
Bad - Capricorn, Cancer.

MonkBase stats: 206 HP, 52 MP, 3 Move, 4 Jump, 8 Speed, 12 PA, 7 MA, 24% C-EV. Innate: Punch Art, Martial Arts. Equipment: Hats, Clothing.
Brave 72 / Faith 51

Skills
  • Class Skills
    • Revive1 range, 0 AoE. Effect: Hit: (PA + 69)%. Effect: Cancel Death; If successful, Heal (25)%.
    • Seal Evilweapon range, 0 AoE. Hit: Undead; (Speed + 58)%. Effect: Add Petrify.
  • Sing
    • Nameless Song0 range, 255 AoE (homing), 9 CT (recurring), 5 MP. Hit: (50)%. Effect: Add Reraise, Regen, Protect, Shell, Haste (Random).
    • Diamond Blade4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Wind. Hit: Random(1,10) times. Effect: Damage (MA * ((MA + 17) / 2)).
  • EarplugReaction. When the unit is targeted by a Talk Skill ability, it negates that ability.
  • Equip GunSupport. Allows the unit to equip Guns, Books, and Harps.
  • RetreatMovement. While in Critical, increases the unit's Move by 4.

Equipment
  • Battle Folio7 WP, 3 range, 25% evade, Book. Effect: +1 PA.
  • Cachusha+29 HP, +25 MP, Hat. Effect: +1 MA; Immune Death, Darkness, Silence, Oil, Frog, Poison, Stop, Charm, Don't Act.
  • Leather Outfit+36 HP, +12 MP, Clothing. Effect: +1 Speed.
  • Red ShoesAccessory. Effect: +1 MA, +1 Move.
Spudaroosky
PiscesBest/Worst - Virgo
Good - Cancer, Scorpio
Bad - Sagittarius, Gemini.

MonkBase stats: 193 HP, 56 MP, 3 Move, 4 Jump, 8 Speed, 10 PA, 9 MA, 24% C-EV. Innate: Punch Art, Martial Arts. Equipment: Hats, Clothing.
Brave 71 / Faith 60

Skills
  • Class Skills
    • Spin Fist0 range, 1 AoE. Effect: Damage (PA * ((PA + 1) / 2)).
    • Earth Slash8 range, 8 AoE (linear). Element: Earth. Effect: Damage (PA * (PA / 2)).
    • Secret Fist1 range, 0 AoE. Hit: (MA + 50)%. Effect: Add Death Sentence.
    • Purification0 range, 1 AoE. Hit: (PA + 77)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
    • Revive1 range, 0 AoE. Effect: Hit: (PA + 69)%. Effect: Cancel Death; If successful, Heal (25)%.
  • Throw
    • Shurikenmove range, 0 AoE. Effect: Throw Shuriken (Shuriken, Magic Shuriken, Yagyu Shuriken); Damage (Speed * ThrownWP).
    • Hammermove range, 0 AoE. Effect: Throw Flail (Morning Star); Damage (Speed * ThrownWP).
  • ParryReaction. Enables the evasion of the unit's equipped weapon.
  • Equip SwordSupport. Allows the unit to equip Swords, Knight Swords, and Katanas.
  • Move-MP Up

Equipment
  • Iron Sword5 WP, 1 range, 14% evade, Sword. Effect: +1 PA, +1 Jump.
  • Leather Cap+31 HP, +10 MP, Hat. Effect: +1 Speed.
  • Clothes+33 HP, +18 MP, Clothing. Effect: +1 Move.
  • Feather BootsAccessory. Effect: Strengthen Wind; Permanent Float.
Thunderbunz
CancerBest/Worst - Capricorn
Good - Scorpio, Pisces
Bad - Libra, Aries.

TreantBase stats: 421 HP, 39 MP, 3 Move, 2 Jump, 7 Speed, 19 PA, 40 MA, 1% C-EV. Innate: Counter, Wild Beast, Defense UP, Landlocked. Effect: Absorb Earth; Null Water; Weak Fire; Immune Float.
Brave 54 / Faith 71

Skills
  • Monster Skills
    • Leaf Dance0 range, 1 AoE. Effect: Damage (MA * 5).
    • Spirit of Life0 range, 2 AoE. Effect: Heal (MA * 4).
    • Protect Spirit0 range, 2 AoE. Hit: (MA + 60)%. Effect: Add Defending, Protect (All).
    • Calm Spirit*0 range, 2 AoE. Hit: (MA + 60)%. Effect: Add Defending, Shell (All).

Purple Team

Drunkpak
ScorpioBest/Worst - Taurus
Good - Pisces, Cancer
Bad - Aquarius, Leo.

GeomancerBase stats: 145 HP, 83 MP, 4 Move, 3 Jump, 8 Speed, 9 PA, 10 MA, 11% C-EV. Innate: Elemental. Equipment: Axes, Swords, Katanas, Shields, Hats, Clothing, Robes.
Brave 75 / Faith 70

Skills
  • Class Skills
    • Hell Ivy5 range, 1 AoE. Terrain: Grassland, Thicket, Vines. Element: Earth. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Stop.
    • Will-O-Wisp5 range, 1 AoE. Terrain: Wood, Carpet, Box, Stairs, Deck, Obstacle. Element: Fire. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Sleep.
    • Quicksand5 range, 1 AoE. Terrain: Marsh, Swamp, Poisonous Fen. Element: Water. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Death Sentence.
    • Sand Storm5 range, 1 AoE. Terrain: Sand, Stalactite, Salt. Element: Wind. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Darkness.
    • Blizzard5 range, 1 AoE. Terrain: Snow, Ice. Element: Ice. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Silence.
    • Gusty Wind5 range, 1 AoE. Terrain: Roof, Chimney, Sky. Element: Wind. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Slow.
    • Lava Ball5 range, 1 AoE. Terrain: Lava, Machinery. Element: Fire. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Death.
  • Draw Out
    • Asura0 range, 2 AoE. Effect: Damage (MA * 8); Chance to cancel Float, Berserk, Regen, Protect, Shell, Haste, Slow.
    • Bizen Boat0 range, 2 AoE. Effect: DamageMP (MA * 5).
    • Heaven's Cloud0 range, 2 AoE. Effect: Damage (MA * 11); Chance to add Slow.
  • Critical QuickReaction. After the unit was damaged to Critical by an attack, its CT is set to 100 (Quick).
  • Long StatusSupport. Increases the duration of status effects (both positive and negative) applied to the unit by 50%.
  • SwimMovement. Prevents the unit from becoming submerged while within water of any depth and eliminates its movement penalty for moving through water.

Equipment
  • Rune Axe13 WP, 1 range, 15% evade, Axe. Effect: Effect: Half Fire, Lightning, Ice; Chance to cast Manaburn.
  • Gold Shield26% physical evade, 13% magic evade, Shield.
  • Thief Cap+67 HP, +0 MP, Hat. Effect: +2 Speed.
  • Light Robe+84 HP, +45 MP, Robe. Effect: +1 MA; Absorb Dark.
  • Diamond ArmletAccessory. Effect: +1 PA, +1 MA; Immune Oil, Slow.
Aafgra
VirgoBest/Worst - Pisces
Good - Capricorn, Taurus
Bad - Sagittarius, Gemini.

CalculatorBase stats: 132 HP, 70 MP, 3 Move, 3 Jump, 7 Speed, 7 PA, 7 MA, 9% C-EV. Innate: Math Skill, Monster Talk. Equipment: Books, Rods, Poles, Hats, Clothing, Robes, if Blue Mage [Flails, Helmets, Armor, uncommonly Shields].
Brave 39 / Faith 76

Skills
  • Class Skills
    • CTAlgorithm for targeting units based on their CT.
    • Prime NumberParameter for targeting units whose algorithmic attribute is a prime number (a number divisible by 1 and itself).
    • 4Parameter for targeting units whose algorithmic attribute is a multiple of 4.
    • 3Parameter for targeting units whose algorithmic attribute is a multiple of 3.
  • White Magic
    • Cure5 range, 1 AoE, 3 CT, 5 MP. Effect: Heal Faith(MA * 15).
    • Cure 25 range, 1 AoE, 4 CT, 10 MP. Effect: Heal Faith(MA * 20).
    • Cure 35 range, 1 AoE, 6 CT, 16 MP. Effect: Heal Faith(MA * 30).
    • Raise5 range, 0 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Cancel Death; If successful, Heal (50)%.
    • Reraise4 range, 0 AoE, 7 CT, 14 MP. Hit: Faith(MA + 155)%. Effect: Add Reraise.
    • Protect 24 range, 1 AoE, 5 CT, 18 MP. Hit: Faith(MA + 245)%. Effect: Add Protect.
    • Shell4 range, 1 AoE, 2 CT, 6 MP. Hit: Faith(MA + 200)%. Effect: Add Shell.
    • Esuna5 range, 1 AoE, 2 CT, 17 MP. Hit: Faith(MA + 205)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
  • Critical QuickReaction. After the unit was damaged to Critical by an attack, its CT is set to 100 (Quick).
  • Dual WieldSupport. Allows the unit to equip an additional weapon in the offhand unless equipped with a Bow, attacking once with each (or both fists if unarmed).
  • Move+3Movement. Increases the unit's Move by 3.

Equipment
  • Papyrus Codex10 WP, 3 range, 6% evade, Book. Element: Water. Effect: Chance to add Faith, Innocent (Random).
  • Battle Folio7 WP, 3 range, 25% evade, Book. Effect: +1 PA.
  • Red Hood+34 HP, +50 MP, Hat.
  • Wizard Robe+48 HP, +24 MP, Robe. Effect: +2 MA.
  • Germinas BootsAccessory. Effect: +1 Move, +1 Jump.
Nizaha
AquariusBest/Worst - Leo
Good - Gemini, Libra
Bad - Taurus, Scorpio.

OracleBase stats: 139 HP, 92 MP, 3 Move, 3 Jump, 9 Speed, 5 PA, 12 MA, 22% C-EV. Innate: Yin Yang Magic. Equipment: Poles, Books, Hats, Clothing, Robes.
Brave 39 / Faith 57

Skills
  • Class Skills
    • Spell Absorb5 range, 0 AoE, 2 CT, 2 MP. Hit: Faith(MA + 192)%. Effect: AbsorbMP (33)%.
    • Zombie5 range, 0 AoE, 4 CT, 19 MP. Hit: Faith(MA + 150)%. Effect: Add Undead.
    • Foxbird6 range, 0 AoE, 4 CT, 11 MP. Hit: Faith(MA + 170)%. Effect: -30 Brave.
    • Paralyze5 range, 1 AoE, 5 CT, 14 MP. Hit: Faith(MA + 185)%. Effect: Add Don't Act.
    • Petrify5 range, 0 AoE, 8 CT, 17 MP. Hit: Faith(MA + 130)%. Effect: Add Petrify.
    • Dispel Magic5 range, 1 AoE, 3 CT, 32 MP. Hit: Faith(MA + 205)%. Effect: Cancel Float, Reraise, Transparent, Regen, Protect, Shell, Haste, Faith, Reflect.
  • Talk Skill
    • Death Sentence4 range, 0 AoE. Hit: Human; (MA + 34)%. Effect: Add Death Sentence.
    • Insult4 range, 0 AoE. Hit: Human; (MA + 39)%. Effect: Add Berserk.
    • Negotiate4 range, 0 AoE. Hit: Human; (MA + 41)%. Effect: Add Slow, Stop (Random).
    • Mimic Daravon3 range, 1 AoE. Hit: Human; (MA + 43)%. Effect: Add Sleep.
    • Refute4 range, 0 AoE. Hit: Human; (MA + 75)%. Effect: Cancel Undead, Confusion, Blood Suck, Reraise, Berserk, Faith, Innocent, Charm, Death Sentence.
  • Mana ShieldReaction. When the unit is damaged while MP is greater than 0, damage is dealt to the unit's MP instead.
  • Equip AxeSupport. Allows the unit to equip Axes, Flails, and Staves.
  • Move+2Movement. Increases the unit's Move by 2.

Equipment
  • Battle Axe10 WP, 1 range, 10% evade, Axe. Effect: +2 PA.
  • Feather Hat+38 HP, +7 MP, Hat. Effect: +1 Jump; Absorb Wind; Strengthen Wind.
  • Mystic Vest+40 HP, +20 MP, Clothing. Effect: +1 MA.
  • Magic RingAccessory. Effect: Half Ice; Strengthen Ice; Immune Silence, Berserk.
Dice The Vice
AquariusBest/Worst - Leo
Good - Gemini, Libra
Bad - Taurus, Scorpio.

KnightBase stats: 202 HP, 42 MP, 3 Move, 3 Jump, 8 Speed, 12 PA, 6 MA, 14% C-EV. Innate: Battle Skill, Equip Shield. Equipment: Knight Swords, Swords, Axes, Shields, Helmets, Armor, Robes.
Brave 41 / Faith 64

Skills
  • Class Skills
    • Head Breakweapon range, 0 AoE. Hit: (PA + WP + 40)%. Effect: Remove target's head equipment; If none equipped, basic Attack instead.
    • Magic Breakweapon range, 0 AoE. Hit: (PA + 50)%. Effect: DamageMP (50)%.
    • Power Breakweapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 PA.
    • Mind Breakweapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 MA.
  • Sing
    • Cheer Song0 range, 255 AoE (homing), 6 CT (recurring). Hit: (50)%. Effect: +1 Speed.
  • Critical QuickReaction. After the unit was damaged to Critical by an attack, its CT is set to 100 (Quick).
  • DoublehandSupport. Doubles the damage of the unit's basic Attacks unless unarmed or equipped with a Gun, but prevents it from equipping items in the offhand.
  • Move+3Movement. Increases the unit's Move by 3.

Equipment
  • Coral Sword9 WP, 1 range, 10% evade, Sword. Element: Lightning. Effect: +1 Move.
  • Leather Helmet+37 HP, +6 MP, Helmet. Effect: +1 Speed.
  • Mythril Armor+64 HP, +2 MP, Armor. Effect: +1 Speed.
  • Elf Mantle30% physical evade, 15% magic evade, Accessory.

Brown Team

Triniculo
VirgoBest/Worst - Pisces
Good - Capricorn, Taurus
Bad - Sagittarius, Gemini.

WizardBase stats: 137 HP, 107 MP, 3 Move, 3 Jump, 8 Speed, 7 PA, 11 MA, 13% C-EV. Innate: Black Magic. Equipment: Rods, Knives, Hats, Clothing, Robes.
Brave 68 / Faith 58

Skills
  • Class Skills
    • Fire 45 range, 2 AoE, 8 CT, 48 MP. Element: Fire. Effect: Damage Faith(MA * 35).
    • Bolt 25 range, 1 AoE, 4 CT, 12 MP. Element: Lightning. Effect: Damage Faith(MA * 20).
    • Bolt 35 range, 1 AoE, 6 CT, 24 MP. Element: Lightning. Effect: Damage Faith(MA * 28).
    • Ice5 range, 1 AoE, 3 CT, 6 MP. Element: Ice. Effect: Damage Faith(MA * 16).
    • Ice 25 range, 1 AoE, 4 CT, 12 MP. Element: Ice. Effect: Damage Faith(MA * 20).
    • Empower4 range, 0 AoE, 9 CT, 13 MP. Hit: Faith(MA + 236)%. Effect: +2 PA, +2 MA, +2 Speed.
    • Frog4 range, 0 AoE, 5 CT, 11 MP. Hit: Faith(MA + 125)%. Effect: Add Frog.
  • Jump
    • Level Jump66 range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
    • Vertical Jump22 vertical range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
  • HamedoReaction. When the unit is targeted by an ability with variable range from a unit within weapon range, it negates that attack and retaliates with a basic Attack.
  • Equip GunSupport. Allows the unit to equip Guns, Books, and Harps.
  • Jump+1Movement. Increases the unit's Jump by 1.

Equipment
  • Mythril Gun9 WP, 7 range, 4% evade, Gun. Effect: +1 Speed.
  • Triangle Hat+49 HP, +17 MP, Hat. Effect: +2 MA.
  • Mystic Vest+40 HP, +20 MP, Clothing. Effect: +1 MA.
  • Genji GauntletAccessory. Effect: +2 PA, +2 MA.
HiAlai
SagittariusBest/Worst - Gemini
Good - Aries, Leo
Bad - Pisces, Virgo.

KnightBase stats: 202 HP, 42 MP, 3 Move, 3 Jump, 8 Speed, 12 PA, 6 MA, 14% C-EV. Innate: Battle Skill, Equip Shield. Equipment: Knight Swords, Swords, Axes, Shields, Helmets, Armor, Robes.
Brave 46 / Faith 62

Skills
  • Class Skills
    • Armor Breakweapon range, 0 AoE. Hit: (PA + WP + 48)%. Effect: Remove target's body equipment; If none equipped, basic Attack instead.
    • Shield Breakweapon range, 0 AoE. Hit: (PA + WP + 56)%. Effect: Remove target's shield; If none equipped, basic Attack instead.
    • Magic Breakweapon range, 0 AoE. Hit: (PA + 50)%. Effect: DamageMP (50)%.
    • Mind Breakweapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 MA.
    • Justice Sword2 range, 0 AoE, 2 CT, 21 MP. Effect: Damage (PA * (WP + 2)); Chance to add Death Sentence.
  • Basic Skill
    • Dash1 range, 0 AoE. Effect: Damage (PA * Random(1,4)); Chance to knockback.
    • Heal1 range, 0 AoE. Effect: Cancel Darkness, Silence, Oil, Poison, Don't Act.
    • Yell3 range, 0 AoE. Effect: +1 Speed.
    • Scream0 range, 0 AoE, 2 CT. Effect: +3 Brave, +1 PA, +1 MA, +1 Speed.
  • AbandonReaction. Doubles the unit's evasion.
  • Equip AxeSupport. Allows the unit to equip Axes, Flails, and Staves.
  • Move+2Movement. Increases the unit's Move by 2.

Equipment
  • Giant Axe15 WP, 1 range, 6% evade, Axe. Effect: Chance to -2 PA.
  • Genji Shield50% physical evade, 1% magic evade, Shield.
  • Diamond Helmet+82 HP, +7 MP, Helmet.
  • Linen Robe+35 HP, +15 MP, Robe. Effect: +1 MA, +1 Move.
  • BracerAccessory. Effect: +3 PA.
Chuckolator
GeminiBest/Worst - Sagittarius
Good - Libra, Aquarius
Bad - Virgo, Pisces.

CalculatorBase stats: 132 HP, 70 MP, 3 Move, 3 Jump, 7 Speed, 7 PA, 7 MA, 9% C-EV. Innate: Math Skill, Monster Talk. Equipment: Books, Rods, Poles, Hats, Clothing, Robes, if Blue Mage [Flails, Helmets, Armor, uncommonly Shields].
Brave 56 / Faith 62

Skills
  • Class Skills
    • Blue MagicEnables the unit to equip special secondary skillsets that feature both monster and exclusive abilities.
  • Giant Skill
    • Triple Attack1 range, 1 AoE (trilinear). Effect: Damage (PA * (PA * Brave / 100)).
    • Triple Breath2 range, 2 AoE (trilinear). Hit: (MA + 84)%. Effect: Damage (45)%.
    • Noxious Gas3 range, 1 AoE. Hit: Faith(MA + 231)%. Effect: Add Defending, Darkness, Oil, Poison, Slow, Don't Move, Death Sentence (Separate).
    • Triple Flame4 range, 1 AoE (multihit). Element: Fire. Hit: 3 times. Effect: Damage (MA * ((MA + 20) / 2)).
    • Triple Thunder4 range, 1 AoE (multihit). Element: Lightning. Hit: 3 times. Effect: Damage (MA * ((MA + 12) / 2)).
    • Dark Whisper4 range, 1 AoE (multihit). Element: Dark. Hit: 6 times. Effect: Damage (MA * ((MA + 4) / 2)); Chance to add Death, Sleep, Evil (Separate).
    • Stab Up1 range, 0 AoE. Effect: Damage (PA * (PA * Brave / 100)).
    • Frozen Cry1 range, 0 AoE. Element: Ice. Effect: Damage (PA * ((PA + 2) / 2)); Chance to add Death.
    • Giga Flare4 range, 2 AoE. Effect: Damage (MA * 7).
    • Hurricane4 range, 2 AoE. Element: Wind. Hit: (MA + 56)%. Effect: Damage (35)%.
    • Ulmaguest4 range, 2 AoE. Effect: Damage (MaxHP - CurrentHP).
  • CounterReaction. After the unit was targeted by a counterable physical attack from a unit within weapon range, it retaliates with a basic Attack.
  • Equip KnifeSupport. Allows the unit to equip Rods, Knives, and Ninja Blades.
  • Teleport 2Movement. Allows the unit to teleport directly to any tile.

Equipment
  • Main Gauche7 WP, 1 range, 40% evade, Knife.
  • Leather Helmet+37 HP, +6 MP, Helmet. Effect: +1 Speed.
  • White Robe+75 HP, +33 MP, Robe. Effect: Half Fire, Lightning, Ice.
  • Sprint ShoesAccessory. Effect: +2 Speed.
AlcairSeia
AquariusBest/Worst - Leo
Good - Gemini, Libra
Bad - Taurus, Scorpio.

KnightBase stats: 202 HP, 42 MP, 3 Move, 3 Jump, 8 Speed, 12 PA, 6 MA, 14% C-EV. Innate: Battle Skill, Equip Shield. Equipment: Knight Swords, Swords, Axes, Shields, Helmets, Armor, Robes.
Brave 56 / Faith 38

Skills
  • Class Skills
    • Armor Breakweapon range, 0 AoE. Hit: (PA + WP + 48)%. Effect: Remove target's body equipment; If none equipped, basic Attack instead.
    • Speed Breakweapon range, 0 AoE. Hit: (PA + 54)%. Effect: -2 Speed.
    • Power Breakweapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 PA.
  • Item
    • Potion1 range, 0 AoE. Effect: Heal (100).
    • Hi-Potion1 range, 0 AoE. Effect: Heal (120).
    • Antidote1 range, 0 AoE. Effect: Cancel Poison.
    • Echo Grass1 range, 0 AoE. Effect: Cancel Silence.
    • Maiden's Kiss1 range, 0 AoE. Effect: Cancel Frog.
    • Phoenix Down1 range, 0 AoE. Cancel Death; If successful, Heal Random(1,20); If Undead, Damage (100)% instead.
  • Meatbone SlashReaction. After the unit was damaged to Critical by an attack from a unit within weapon range, it retaliates with an attack that deals damage equal to its MaxHP.
  • DoublehandSupport. Doubles the damage of the unit's basic Attacks unless unarmed or equipped with a Gun, but prevents it from equipping items in the offhand.
  • WaterwalkingMovement. Allows the unit to move and stand on the surface of water.

Equipment
  • Defender17 WP, 1 range, 60% evade, Knight Sword.
  • Circlet+100 HP, +0 MP, Helmet. Effect: Half Holy, Dark.
  • Carabini Mail+105 HP, +0 MP, Armor. Effect: Half Wind, Earth, Water.
  • Genji GauntletAccessory. Effect: +2 PA, +2 MA.

Champion Team

Ryagain
CancerBest/Worst - Capricorn
Good - Scorpio, Pisces
Bad - Libra, Aries.

ChemistBase stats: 154 HP, 49 MP, 3 Move, 3 Jump, 8 Speed, 6 PA, 8 MA, 12% C-EV. Innate: Item, Throw Item. Equipment: Bags, Knives, Guns, Hats, Clothing, rarely Swords.
Brave 73 / Faith 72

Skills
  • Class Skills
    • Potion1 range, 0 AoE. Effect: Heal (100).
    • Ether1 range, 0 AoE. Effect: HealMP (20).
    • Eye Drop1 range, 0 AoE. Effect: Cancel Darkness.
    • Echo Grass1 range, 0 AoE. Effect: Cancel Silence.
    • Soft1 range, 0 AoE. Effect: Cancel Petrify.
    • Phoenix Down1 range, 0 AoE. Cancel Death; If successful, Heal Random(1,20); If Undead, Damage (100)% instead.
  • Time Magic
    • Haste 24 range, 1 AoE, 5 CT, 20 MP. Hit: Faith(MA + 240)%. Effect: Add Haste.
    • Slow 24 range, 1 AoE, 5 CT, 20 MP. Hit: Faith(MA + 240)%. Effect: Add Slow.
    • Demi5 range, 1 AoE, 3 CT, 18 MP. Hit: Faith(MA + 208)%. Effect: Damage (25)%.
    • Mute5 range, 1 AoE, 3 CT, 9 MP. Hit: Faith(MA + 210)%. Effect: DamageMP (33)%.
    • Stabilize Time4 range, 1 AoE, 1 CT, 14 MP. Hit: Faith(MA + 195)%. Effect: Cancel Slow, Stop, Don't Move, Death Sentence.
  • CautionReaction. After the unit was targeted by a counterable physical attack, add Defending.
  • Magic Attack UpSupport. Increases the damage (or hitrate) of the unit's magical attacks by a third.
  • Move+3Movement. Increases the unit's Move by 3.

Equipment
  • Panther Bag12 WP, 1 range, 4% evade, Bag. Effect: Strengthen Earth; Permanent Regen; Immune Death Sentence.
  • Golden Hairpin+79 HP, +35 MP, Hat. Effect: Immune Confusion, Silence.
  • Clothes+33 HP, +18 MP, Clothing. Effect: +1 Move.
  • 108 GemsAccessory. Effect: Strengthen Fire, Lightning, Ice, Wind, Earth, Water, Holy, Dark; Immune Blood Suck, Frog, Poison.
Softwaretools
PiscesBest/Worst - Virgo
Good - Cancer, Scorpio
Bad - Sagittarius, Gemini.

SquireBase stats: 171 HP, 59 MP, 4 Move, 3 Jump, 9 Speed, 7 PA, 9 MA, 8% C-EV. Innate: Basic Skill. Equipment: Swords, Axes, Flails, Crossbows, Shields, Hats, Helmets, Clothing, Armor.
Brave 73 / Faith 61

Skills
  • Class Skills
    • Dash1 range, 0 AoE. Effect: Damage (PA * Random(1,4)); Chance to knockback.
    • Throw Stone4 range, 0 AoE. Effect: Damage (PA * Random(1,2)); Chance to knockback.
    • Heal1 range, 0 AoE. Effect: Cancel Darkness, Silence, Oil, Poison, Don't Act.
    • Tickle1 range, 0 AoE. Hit: (MA + 67)%. Effect: Cancel Charging, Defending, Performing, Confusion, Charm, Sleep.
    • Fury0 range, 0 AoE. Hit: (PA + 85)%. Effect: Add Berserk, Haste (All); If successful, Heal (35)%.
    • Wish1 range, 0 AoE. Effect: Heal (MaxHP * 2 / 5); DamageCaster (MaxHP / 5).
  • Punch Art
    • Spin Fist0 range, 1 AoE. Effect: Damage (PA * ((PA + 1) / 2)).
    • Earth Slash8 range, 8 AoE (linear). Element: Earth. Effect: Damage (PA * (PA / 2)).
    • Secret Fist1 range, 0 AoE. Hit: (MA + 50)%. Effect: Add Death Sentence.
    • Purification0 range, 1 AoE. Hit: (PA + 77)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
    • Revive1 range, 0 AoE. Effect: Hit: (PA + 69)%. Effect: Cancel Death; If successful, Heal (25)%.
    • Seal Evilweapon range, 0 AoE. Hit: Undead; (Speed + 58)%. Effect: Add Petrify.
  • Sunken StateReaction. After the unit was targeted by a counterable physical attack, add Transparent.
  • Equip ArmorSupport. Allows the unit to equip Helmets, Hats, Clothing, Armor, and Robes.
  • Ignore TerrainMovement. Eliminates the unit's movement penalty for moving through water (even while submerged), and allows it to move (but not stand) on lava with a movement penalty.

Equipment
  • Blood Sword8 WP (absorb), 1 range, 3% evade, Sword.
  • Gold Shield26% physical evade, 13% magic evade, Shield.
  • Flash Hat+88 HP, +5 MP, Hat. Effect: +1 MA, +1 Speed.
  • Robe of Lords+98 HP, +60 MP, Robe. Effect: +1 PA; Initial Protect, Shell.
  • Spike ShoesAccessory. Effect: +1 Speed, +1 Jump.
Noxerium
SagittariusBest/Worst - Gemini
Good - Aries, Leo
Bad - Pisces, Virgo.

LancerBase stats: 181 HP, 37 MP, 3 Move, 4 Jump, 8 Speed, 10 PA, 5 MA, 18% C-EV. Innate: Jump. Equipment: Spears, Poles, Shields, Helmets, Armor, Robes.
Brave 47 / Faith 53

Skills
  • Class Skills
    • Level Jump44 range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
    • Vertical Jump55 vertical range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
  • White Magic
    • Raise5 range, 0 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Cancel Death; If successful, Heal (50)%.
    • Raise 25 range, 0 AoE, 9 CT, 20 MP. Hit: Faith(MA + 165)%. Effect: Cancel Death; If successful, Heal (100)%.
    • Reraise4 range, 0 AoE, 7 CT, 14 MP. Hit: Faith(MA + 155)%. Effect: Add Reraise.
    • Esuna5 range, 1 AoE, 2 CT, 17 MP. Hit: Faith(MA + 205)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
    • Magic Barrier3 range, 0 AoE, 9 CT, 35 MP. Hit: Faith(MA + 202)%. Effect: Add Reraise, Regen, Protect, Shell, Haste (All).
  • Absorb Used MPReaction. After the unit was targeted by an ability using MP, it heals its MP by the amount spent.
  • Dual WieldSupport. Allows the unit to equip an additional weapon in the offhand unless equipped with a Bow, attacking once with each (or both fists if unarmed).
  • Move-MP Up

Equipment
  • Obelisk11 WP, 2 range, 9% evade, Spear. Element: Water. Effect: +1 MA.
  • Ivory Cane12 WP, 2 range, 26% evade, Pole. Element: Earth.
  • Iron Helmet+47 HP, +8 MP, Helmet. Effect: +1 PA.
  • Carabini Mail+105 HP, +0 MP, Armor. Effect: Half Wind, Earth, Water.
  • BracerAccessory. Effect: +3 PA.
WhiteTigress
VirgoBest/Worst - Pisces
Good - Capricorn, Taurus
Bad - Sagittarius, Gemini.

MonkBase stats: 206 HP, 52 MP, 3 Move, 4 Jump, 8 Speed, 12 PA, 7 MA, 24% C-EV. Innate: Punch Art, Martial Arts. Equipment: Hats, Clothing.
Brave 47 / Faith 56

Skills
  • Class Skills
    • Pummel1 range, 0 AoE. Effect: Damage (PA * Random(1,9) * 3 / 2).
    • Earth Slash8 range, 8 AoE (linear). Element: Earth. Effect: Damage (PA * (PA / 2)).
    • Purification0 range, 1 AoE. Hit: (PA + 77)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
    • Revive1 range, 0 AoE. Effect: Hit: (PA + 69)%. Effect: Cancel Death; If successful, Heal (25)%.
    • Seal Evilweapon range, 0 AoE. Hit: Undead; (Speed + 58)%. Effect: Add Petrify.
  • Yin Yang Magic
    • Blind5 range, 1 AoE, 2 CT, 8 MP. Hit: Faith(MA + 200)%. Effect: Add Darkness.
    • Zombie5 range, 0 AoE, 4 CT, 19 MP. Hit: Faith(MA + 150)%. Effect: Add Undead.
    • Silence5 range, 1 AoE, 3 CT, 15 MP. Hit: Faith(MA + 180)%. Effect: Add Silence.
    • Sleep5 range, 1 AoE, 6 CT, 22 MP. Hit: Faith(MA + 175)%. Effect: Add Sleep.
    • Dark Holy5 range, 0 AoE, 7 CT, 41 MP. Element: Dark. Effect: Damage Faith(MA * 41).
  • DistributeReaction. After the unit was healed by more HP than necessary to reach MaxHP, it heals allied damaged units equal to the excess (divided evenly).
  • Attack UpSupport. Increases the damage (or hitrate) of the unit's physical attacks by a third (except jumping and Throw abilities).
  • Sonic StepMovement. After moving, the unit gains +5 CT.

Equipment
  • Barette+25 HP, +29 MP, Hat. Effect: +1 PA; Immune Undead, Petrify, Confusion, Blood Suck, Berserk, Slow, Sleep, Don't Move, Death Sentence.
  • Secret Clothes+45 HP, +4 MP, Clothing. Effect: +2 Speed; Initial Transparent.
  • Rubber ShoesAccessory. Effect: Half Lightning; Strengthen Lightning; Initial Shell.

Entrants

Snubs