Tiko's Unofficial FFT Battleground Stats

Tournament 1749947283499

Started At:
Skill Drop: FashionSenseYou have an increased chance to equip Bags, Hair Adornments, and Perfumes. Excluding this skill will prevent you from equipping these items (Bags can still be equipped by classes that get them normally, though).
32 entrants, 19 snubs

Matches


Red (x2.14) vs πŸ†Blue (x0.47)

πŸ—ΊοΈ Banished Fort

Green (x0.77) vs πŸ†Yellow (x1.30)

πŸ—ΊοΈ Underground Passage in Goland

White (x1.58) vs πŸ†Black (x0.63)

πŸ—ΊοΈ Bariaus Valley

Purple (x0.67) vs πŸ†Brown (x1.50)

πŸ—ΊοΈ Bervenia Volcano

πŸ†Blue (x1.43) vs Yellow (x0.70)

πŸ—ΊοΈ Yuguo Woods

πŸ†Black (x1.85) vs Brown (x0.54)

πŸ—ΊοΈ Underground Book Storage Fifth Floor

πŸ†Blue (x1.79) vs Black (x0.56)

πŸ—ΊοΈ END

πŸ†Blue (x4.90) vs Champion (x0.20)

πŸ—ΊοΈ Church Outside of Town

Red Team

Megagonk
TaurusBest/Worst - Scorpio
Good - Virgo, Capricorn
Bad - Leo, Aquarius.

ArcherBase stats: 170 HP, 38 MP, 3 Move, 3 Jump, 9 Speed, 11 PA, 6 MA, 16% C-EV. Innate: Charge. Equipment: Crossbows, Bows, Guns, Shields, Hats, Helmets, Clothing.
Brave 57 / Faith 78

Skills
  • Class Skills
    • Charge+1weapon range, 0 AoE, 3 CT (aiming). Effect: Basic Attack with +1 added to the primary stat.
    • Charge+2weapon range, 0 AoE, 4 CT (aiming). Effect: Basic Attack with +2 added to the primary stat.
  • White Magic
    • Cure 25 range, 1 AoE, 4 CT, 10 MP. Effect: Heal Faith(MA * 20).
    • Cure 35 range, 1 AoE, 6 CT, 16 MP. Effect: Heal Faith(MA * 30).
    • Cure 45 range, 1 AoE, 8 CT, 24 MP. Effect: Heal Faith(MA * 40).
    • Regen4 range, 1 AoE, 3 CT, 8 MP. Hit: Faith(MA + 175)%. Effect: Add Regen.
    • Wall4 range, 0 AoE, 4 CT, 22 MP. Hit: Faith(MA + 145)%. Effect: Add Protect, Shell (All).
    • Esuna5 range, 1 AoE, 2 CT, 17 MP. Hit: Faith(MA + 205)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
    • Holy5 range, 0 AoE, 6 CT, 53 MP. Element: Holy. Effect: Damage Faith(MA * 46).
  • PA SaveReaction. After the unit was damaged by an attack, it gains +1 PA.
  • Equip AxeSupport. Allows the unit to equip Axes, Flails, and Staves.
  • Sonic StepMovement. After moving, the unit gains +5 CT.

Equipment
  • Scorpion Tail23 WP, 1 range, 1% evade, Flail. Element: Earth. Effect: Chance to cast Nether Demon.
  • Aegis Shield5% physical evade, 33% magic evade, Shield. Effect: +1 MA.
  • Black Hood+103 HP, +2 MP, Hat.
  • Scholar Outfit+68 HP, +10 MP, Clothing. Effect: +2 MA.
  • Iron ArmletAccessory. Effect: +1 PA; Half Earth; Immune Don't Move, Don't Act.
Nabuchodonozor27
CapricornBest/Worst - Cancer
Good - Taurus, Virgo
Bad - Libra, Aries.

RevenantBase stats: 268 HP, 14 MP, 5 Move, 4 Jump, 11 Speed, 12 PA, 43 MA, 29% C-EV. Innate: Counter, Wild Beast, Levitate, Teleport. Effect: Absorb Dark; Half Earth; Weak Fire, Holy; Permanent Undead; Immune Reraise, Poison, Regen, Death Sentence.
Brave 59 / Faith 45

Skills
  • Monster Skills
    • Throw Spirit4 range, 0 AoE. Effect: Damage (PA * (PA * Brave / 100)); Chance to add Death Sentence.
    • Drain Touch1 range, 0 AoE. Hit: (MA + 62)%. Effect: AbsorbHP (34)%.
    • Zombie Touch1 range, 0 AoE. Hit: (MA + 47)%. Effect: Add Undead.
    • Sleep Touch*1 range, 0 AoE. Hit: (MA + 44)%. Effect: Add Sleep.
Murrjo
GeminiBest/Worst - Sagittarius
Good - Libra, Aquarius
Bad - Virgo, Pisces.

DancerBase stats: 157 HP, 53 MP, 3 Move, 3 Jump, 9 Speed, 8 PA, 9 MA, 15% C-EV. Innate: Dance. Equipment: Fabrics, Bags, Hats, Clothing, Robes, rarely Knives.
Brave 64 / Faith 66

Skills
  • Class Skills
    • Witch Hunt0 range, 255 AoE (homing), 5 CT (recurring). Effect: DamageMP (PA + (PA * Brave) / 100).
    • Slow Dance0 range, 255 AoE (homing), 6 CT (recurring). Hit: (50)%. Effect: -1 Speed.
    • Disillusion0 range, 255 AoE (homing), 7 CT (recurring). Hit: (50)%. Effect: -1 MA.
    • Last Dance0 range, 255 AoE (homing), 8 CT (recurring). Hit: (33)%. Effect: Set CT to 0 (0 CT).
    • Void Storage4 range, 1 AoE (multihit), 4 CT, 13 MP. Element: Dark. Hit: Random(1,10) times. Effect: Damage (MA * ((MA + 111) / 2) * ((100 - Faith) / 100) * ((100 - TargetFaith) / 100)); Chance to add Darkness, Confusion, Silence, Frog, Poison, Slow, Sleep (Random).
  • Jump
    • Level Jump22 range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
    • Vertical Jump77 vertical range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
  • Critical QuickReaction. After the unit was damaged to Critical by an attack, its CT is set to 100 (Quick).
  • Martial ArtsSupport. Increases the damage (or hitrate) of the unit's unarmed attacks, Punch Art abilities, and certain other physical abilities by 50%.
  • Move+1Movement. Increases the unit's Move by 1.

Equipment
  • Persia9 WP, 2 range, 55% evade, Fabric. Effect: +1 PA.
  • Holy Miter+72 HP, +21 MP, Hat. Effect: Strengthen Holy; Initial Regen.
  • Leather Outfit+36 HP, +12 MP, Clothing. Effect: +1 Speed.
  • Iron ArmletAccessory. Effect: +1 PA; Half Earth; Immune Don't Move, Don't Act.
DiamondYuo
GeminiBest/Worst - Sagittarius
Good - Libra, Aquarius
Bad - Virgo, Pisces.

DancerBase stats: 157 HP, 53 MP, 3 Move, 3 Jump, 9 Speed, 8 PA, 9 MA, 15% C-EV. Innate: Dance. Equipment: Fabrics, Bags, Hats, Clothing, Robes, rarely Knives.
Brave 40 / Faith 75

Skills
  • Class Skills
    • Nameless Dance0 range, 255 AoE (homing), 10 CT (recurring), 5 MP. Hit: (50)%. Effect: Add Darkness, Confusion, Silence, Frog, Poison, Slow, Stop, Sleep (Random).
    • Nether Demon4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Earth. Hit: Random(1,10) times. Effect: Damage (MA * ((MA + 121) / 2) * ((100 - Faith) / 100) * ((100 - TargetFaith) / 100)).
  • Basic Skill
    • Dash1 range, 0 AoE. Effect: Damage (PA * Random(1,4)); Chance to knockback.
    • Heal1 range, 0 AoE. Effect: Cancel Darkness, Silence, Oil, Poison, Don't Act.
  • Meatbone SlashReaction. After the unit was damaged to Critical by an attack from a unit within weapon range, it retaliates with an attack that deals damage equal to its MaxHP.
  • Equip ArmorSupport. Allows the unit to equip Helmets, Hats, Clothing, Armor, and Robes.
  • WaterwalkingMovement. Allows the unit to move and stand on the surface of water.

Equipment
  • Persia9 WP, 2 range, 55% evade, Fabric. Effect: +1 PA.
  • Cross Helmet+73 HP, +0 MP, Helmet. Effect: +1 MA.
  • Carabini Mail+105 HP, +0 MP, Armor. Effect: Half Wind, Earth, Water.
  • Jade ArmletAccessory. Effect: Half Water; Strengthen Earth; Immune Petrify, Stop.

Blue Team

Somegummybear
GeminiBest/Worst - Sagittarius
Good - Libra, Aquarius
Bad - Virgo, Pisces.

WizardBase stats: 128 HP, 115 MP, 3 Move, 3 Jump, 8 Speed, 5 PA, 14 MA, 13% C-EV. Innate: Black Magic. Equipment: Rods, Knives, Hats, Clothing, Robes.
Brave 62 / Faith 62

Skills
  • Class Skills
    • Fire 25 range, 1 AoE, 4 CT, 12 MP. Element: Fire. Effect: Damage Faith(MA * 20).
    • Fire 35 range, 1 AoE, 6 CT, 24 MP. Element: Fire. Effect: Damage Faith(MA * 28).
    • Fire 45 range, 2 AoE, 8 CT, 48 MP. Element: Fire. Effect: Damage Faith(MA * 35).
    • Bolt 35 range, 1 AoE, 6 CT, 24 MP. Element: Lightning. Effect: Damage Faith(MA * 28).
    • Ice5 range, 1 AoE, 3 CT, 6 MP. Element: Ice. Effect: Damage Faith(MA * 16).
    • Ice 25 range, 1 AoE, 4 CT, 12 MP. Element: Ice. Effect: Damage Faith(MA * 20).
    • Ice 35 range, 1 AoE, 6 CT, 24 MP. Element: Ice. Effect: Damage Faith(MA * 28).
    • Frog4 range, 0 AoE, 5 CT, 11 MP. Hit: Faith(MA + 125)%. Effect: Add Frog.
    • Death5 range, 0 AoE, 10 CT, 28 MP. Hit: Faith(MA + 113)%. Effect: Add Death; If successful, Damage (100)%; If Undead, Heal (100)% instead.
    • Flare6 range, 0 AoE, 7 CT, 60 MP. Effect: Damage Faith(MA * 48).
  • White Magic
    • Cure5 range, 1 AoE, 3 CT, 5 MP. Effect: Heal Faith(MA * 15).
    • Cure 25 range, 1 AoE, 4 CT, 10 MP. Effect: Heal Faith(MA * 20).
    • Raise 25 range, 0 AoE, 9 CT, 20 MP. Hit: Faith(MA + 165)%. Effect: Cancel Death; If successful, Heal (100)%.
    • Protect4 range, 1 AoE, 2 CT, 6 MP. Hit: Faith(MA + 200)%. Effect: Add Protect.
    • Protect 24 range, 1 AoE, 5 CT, 18 MP. Hit: Faith(MA + 245)%. Effect: Add Protect.
    • Shell4 range, 1 AoE, 2 CT, 6 MP. Hit: Faith(MA + 200)%. Effect: Add Shell.
    • Shell 24 range, 1 AoE, 5 CT, 18 MP. Hit: Faith(MA + 245)%. Effect: Add Shell.
    • Esuna5 range, 1 AoE, 2 CT, 17 MP. Hit: Faith(MA + 205)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
  • ParryReaction. Enables the evasion of the unit's equipped weapons.
  • ConcentrateSupport. Prevents physical attacks used by the unit from being evaded.
  • Sonic StepMovement. After moving, the unit gains +5 CT.

Equipment
  • Dagger4 WP, 1 range, 5% evade, Knife. Effect: +2 Speed.
  • Holy Miter+72 HP, +21 MP, Hat. Effect: Strengthen Holy; Initial Regen.
  • Secret Clothes+45 HP, +4 MP, Clothing. Effect: +2 Speed; Initial Transparent.
  • Magic RingAccessory. Effect: Half Ice; Strengthen Ice; Immune Silence, Berserk.
Laserman1000
CancerBest/Worst - Capricorn
Good - Scorpio, Pisces
Bad - Libra, Aries.

CalculatorBase stats: 132 HP, 70 MP, 3 Move, 3 Jump, 7 Speed, 7 PA, 7 MA, 9% C-EV. Innate: Math Skill, Monster Talk. Equipment: Books, Rods, Poles, Hats, Clothing, Robes, if Blue Mage [Flails, Helmets, Armor, uncommonly Shields].
Brave 43 / Faith 54

Skills
  • Class Skills
    • Blue MagicEnables the unit to equip special secondary skillsets that feature both monster and exclusive abilities.
  • Limit
    • Braver2 range, 1 AoE, 3 CT. Effect: Damage (MA * 16).
    • Cross-Slash3 range, 3 AoE (trilinear), 4 CT. Effect: Damage (MA * 22).
    • Blade Beam3 range, 0 AoE, 5 CT. Effect: Damage ((125 - Brave) * TargetBrave / 16).
    • Climhazzard4 range, 0 AoE, 6 CT. Effect: Damage (TargetMaxHP - TargetCurrentHP).
    • Meteorain3 range, 2 AoE, 9 CT. Effect: Damage (MA * 26).
    • Finish Touch2 range, 1 AoE, 7 CT, 28 MP. Effect: Add Death, Petrify, Stop (Random).
    • Omnislash3 range, 1 AoE, 11 CT. Effect: Damage (MA * 40).
    • Cherry Blossom3 range, 2 AoE, 15 CT. Effect: Damage (MA * 58).
  • Auto PotionReaction. After the unit was damaged by an attack, it uses a Potion (healing 100 HP).
  • Equip GunSupport. Allows the unit to equip Guns, Books, and Harps.
  • WaterwalkingMovement. Allows the unit to move and stand on the surface of water.

Equipment
  • Lamia Harp9 WP, 3 range, 12% evade, Harp. Effect: Chance to add Confusion.
  • Genji Helmet+130 HP, +1 MP, Helmet.
  • Linen Robe+35 HP, +15 MP, Robe. Effect: +1 MA, +1 Move.
  • 108 GemsAccessory. Effect: Strengthen Fire, Lightning, Ice, Wind, Earth, Water, Holy, Dark; Immune Blood Suck, Frog, Poison.
SmogChamp
GeminiBest/Worst - Sagittarius
Good - Libra, Aquarius
Bad - Virgo, Pisces.

PriestBase stats: 166 HP, 101 MP, 3 Move, 3 Jump, 9 Speed, 7 PA, 11 MA, 5% C-EV. Innate: White Magic. Equipment: Staves, Flails, Hats, Clothing, Robes.
Brave 48 / Faith 46

Skills
  • Class Skills
    • Cure 25 range, 1 AoE, 4 CT, 10 MP. Effect: Heal Faith(MA * 20).
    • Cure 35 range, 1 AoE, 6 CT, 16 MP. Effect: Heal Faith(MA * 30).
    • Raise5 range, 0 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Cancel Death; If successful, Heal (50)%.
    • Raise 25 range, 0 AoE, 9 CT, 20 MP. Hit: Faith(MA + 165)%. Effect: Cancel Death; If successful, Heal (100)%.
    • Shell 24 range, 1 AoE, 5 CT, 18 MP. Hit: Faith(MA + 245)%. Effect: Add Shell.
    • Esuna5 range, 1 AoE, 2 CT, 17 MP. Hit: Faith(MA + 205)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
  • Basic Skill
    • Throw Stone4 range, 0 AoE. Effect: Damage (PA * Random(1,2)); Chance to knockback.
    • Yell3 range, 0 AoE. Effect: +1 Speed.
    • Cheer Up3 range, 0 AoE. Hit: (MA + 87)%. Effect: Add Defending, Float, Reraise, Transparent, Regen, Faith (Separate).
  • AbandonReaction. Doubles the unit's evasion.
  • ConcentrateSupport. Prevents physical attacks used by the unit from being evaded.
  • Move+1Movement. Increases the unit's Move by 1.

Equipment
  • Rainbow Staff6 WP, 1 range, 11% evade, Staff. Element: Earth. Effect: +1 Speed.
  • Headgear+44 HP, +3 MP, Hat. Effect: +1 PA, +1 Jump.
  • White Robe+75 HP, +33 MP, Robe. Effect: Half Fire, Lightning, Ice.
  • Jade ArmletAccessory. Effect: Half Water; Strengthen Earth; Immune Petrify, Stop.
AgelessRPG
CancerBest/Worst - Capricorn
Good - Scorpio, Pisces
Bad - Libra, Aries.

MonkBase stats: 206 HP, 52 MP, 3 Move, 4 Jump, 8 Speed, 12 PA, 7 MA, 24% C-EV. Innate: Punch Art, Martial Arts. Equipment: Hats, Clothing.
Brave 60 / Faith 44

Skills
  • Class Skills
    • Earth Slash8 range, 8 AoE (linear). Element: Earth. Effect: Damage (PA * (PA / 2)).
    • Purification0 range, 1 AoE. Hit: (PA + 77)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
    • Revive1 range, 0 AoE. Effect: Hit: (PA + 69)%. Effect: Cancel Death; If successful, Heal (25)%.
  • Jump
    • Level Jump55 range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
    • Vertical Jump22 vertical range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
  • HP RestoreReaction. After the unit was damaged to Critical by an attack, its HP is set to its MaxHP.
  • Defense UpSupport. Decreases the damage (or hitrate) that the unit takes from physical attacks by a third.
  • Move+1Movement. Increases the unit's Move by 1.

Equipment
  • Thief Cap+67 HP, +0 MP, Hat. Effect: +2 Speed.
  • Mystic Vest+40 HP, +20 MP, Clothing. Effect: +1 MA.
  • Power WristAccessory. Effect: +1 PA; Half Fire; Strengthen Fire.

Green Team

Skrammer
AriesBest/Worst - Libra
Good - Sagittarius, Leo
Bad - Cancer, Capricorn.

SquireBase stats: 183 HP, 55 MP, 4 Move, 3 Jump, 9 Speed, 9 PA, 7 MA, 8% C-EV. Innate: Basic Skill. Equipment: Swords, Axes, Flails, Crossbows, Shields, Hats, Helmets, Clothing, Armor.
Brave 42 / Faith 50

Skills
  • Class Skills
    • Dash1 range, 0 AoE. Effect: Damage (PA * Random(1,4)); Chance to knockback.
    • Tickle1 range, 0 AoE. Hit: (MA + 67)%. Effect: Cancel Charging, Defending, Performing, Confusion, Charm, Sleep.
    • Cheer Up3 range, 0 AoE. Hit: (MA + 87)%. Effect: Add Defending, Float, Reraise, Transparent, Regen, Faith (Separate).
    • Wish1 range, 0 AoE. Effect: Heal (MaxHP * 2 / 5); DamageCaster (MaxHP / 5).
  • Black Magic
    • Fire5 range, 1 AoE, 3 CT, 6 MP. Element: Fire. Effect: Damage Faith(MA * 16).
    • Fire 25 range, 1 AoE, 4 CT, 12 MP. Element: Fire. Effect: Damage Faith(MA * 20).
    • Bolt 25 range, 1 AoE, 4 CT, 12 MP. Element: Lightning. Effect: Damage Faith(MA * 20).
    • Bolt 45 range, 2 AoE, 8 CT, 48 MP. Element: Lightning. Effect: Damage Faith(MA * 35).
    • Ice5 range, 1 AoE, 3 CT, 6 MP. Element: Ice. Effect: Damage Faith(MA * 16).
    • Ice 25 range, 1 AoE, 4 CT, 12 MP. Element: Ice. Effect: Damage Faith(MA * 20).
    • Ice 35 range, 1 AoE, 6 CT, 24 MP. Element: Ice. Effect: Damage Faith(MA * 28).
  • CounterReaction. After the unit was targeted by a counterable physical attack from a unit within weapon range, it retaliates with a basic Attack.
  • DoublehandSupport. Doubles the damage of the unit's basic Attack unless unarmed or equipped with a Gun, but prevents it from equipping items in the offhand.
  • SwimMovement. Prevents the unit from becoming submerged in water of any depth and eliminates its movement penalty for moving through water.

Equipment
  • Rune Axe13 WP, 1 range, 15% evade, Axe. Effect: Effect: Half Fire, Lightning, Ice; Chance to cast Manaburn.
  • Flash Hat+88 HP, +5 MP, Hat. Effect: +1 MA, +1 Speed.
  • Clothes+33 HP, +18 MP, Clothing. Effect: +1 Move.
  • Magic RingAccessory. Effect: Half Ice; Strengthen Ice; Immune Silence, Berserk.
Kalyrael
CapricornBest/Worst - Cancer
Good - Taurus, Virgo
Bad - Libra, Aries.

KnightBase stats: 202 HP, 42 MP, 3 Move, 3 Jump, 8 Speed, 12 PA, 6 MA, 14% C-EV. Innate: Battle Skill, Equip Shield. Equipment: Knight Swords, Swords, Axes, Shields, Helmets, Armor, Robes.
Brave 43 / Faith 40

Skills
  • Class Skills
    • Head Breakweapon range, 0 AoE. Hit: (PA + WP + 40)%. Effect: Remove target's head equipment; If none is equipped, basic Attack instead.
    • Armor Breakweapon range, 0 AoE. Hit: (PA + WP + 48)%. Effect: Remove target's body equipment; If none is equipped, basic Attack instead.
    • Weapon Breakweapon range, 0 AoE. Hit: (PA + WP + 32)%. Effect: Remove target's weapon; If none is equipped, basic Attack instead.
    • Magic Breakweapon range, 0 AoE. Hit: (PA + 50)%. Effect: DamageMP (50)%.
  • Black Magic
    • Fire5 range, 1 AoE, 3 CT, 6 MP. Element: Fire. Effect: Damage Faith(MA * 16).
    • Fire 35 range, 1 AoE, 6 CT, 24 MP. Element: Fire. Effect: Damage Faith(MA * 28).
    • Bolt 25 range, 1 AoE, 4 CT, 12 MP. Element: Lightning. Effect: Damage Faith(MA * 20).
    • Ice 35 range, 1 AoE, 6 CT, 24 MP. Element: Ice. Effect: Damage Faith(MA * 28).
    • Ice 45 range, 2 AoE, 8 CT, 48 MP. Element: Ice. Effect: Damage Faith(MA * 35).
  • MA SaveReaction. After the unit was damaged by an attack, it gains +1 MA.
  • Dual WieldSupport. Allows the unit to equip an additional weapon in the offhand unless equipped with a Bow, attacking once with each (or both fists if unarmed).
  • Jump+2Movement. Increases the unit's Jump by 2.

Equipment
  • Slasher18 WP, 1 range, 4% evade, Axe. Effect: Chance to add Slow.
  • Battle Axe10 WP, 1 range, 10% evade, Axe. Effect: +2 PA.
  • Crystal Helmet+110 HP, +3 MP, Helmet.
  • Crystal Mail+115 HP, +3 MP, Armor.
  • ChantageAccessory. Effect: Permanent Regen; Initial Reraise.
Arch8000
LeoBest/Worst - Aquarius
Good - Sagittarius, Aries
Bad - Scorpio, Taurus.

CalculatorBase stats: 123 HP, 75 MP, 3 Move, 3 Jump, 7 Speed, 5 PA, 8 MA, 9% C-EV. Innate: Math Skill, Monster Talk. Equipment: Books, Rods, Poles, Hats, Clothing, Robes, if Blue Mage [Flails, Helmets, Armor, uncommonly Shields].
Brave 71 / Faith 66

Skills
  • Class Skills
    • Blue MagicEnables the unit to equip special secondary skillsets that feature both monster and exclusive abilities.
  • Demon Skill
    • Nanoflare4 range, 2 AoE, 7 CT. Effect: Damage (MA * ((MA + 8) / 2)).
    • Lifebreak4 range, 0 AoE, 2 CT. Effect: Damage (MaxHP - CurrentHP).
    • Dark Holy5 range, 0 AoE, 7 CT, 41 MP. Element: Dark. Effect: Damage Faith(MA * 41).
    • Ultima5 range, 1 AoE, 5 CT, 9 MP. Element: Holy. Effect: Damage Faith(MA * 25).
    • Empower4 range, 0 AoE, 9 CT, 13 MP. Hit: Faith(MA + 236)%. Effect: +2 PA, +2 MA, +2 Speed.
    • Despair6 range, 0 AoE, 2 CT, 9 MP. Hit: Faith(MA + 214)%. Effect: Cancel Float, Reraise, Transparent, Regen, Protect, Shell, Haste, Faith, Reflect.
    • Despair 24 range, 2 AoE (homing), 4 CT, 22 MP. Hit: Faith(MA + 196)%. Effect: Cancel Float, Reraise, Transparent, Regen, Protect, Shell, Haste, Faith, Reflect.
  • Brave SaveReaction. After the unit was targeted by a counterable physical attack, it gains +3 Brave.
  • Short ChargeSupport. Halves the CT of abilities used by the unit (except recurring, jumping, and aiming abilities).
  • Jump+1Movement. Increases the unit's Jump by 1.

Equipment
  • Musk Stick9 WP, 2 range, 20% evade, Pole. Effect: Chance to -2 MA.
  • Genji Shield50% physical evade, 1% magic evade, Shield.
  • Triangle Hat+49 HP, +17 MP, Hat. Effect: +2 MA.
  • Light Robe+84 HP, +45 MP, Robe. Effect: +1 MA; Absorb Dark.
  • Germinas BootsAccessory. Effect: +1 Move, +1 Jump.
Victoriolue
CancerBest/Worst - Capricorn
Good - Scorpio, Pisces
Bad - Libra, Aries.

MimeBase stats: 185 HP, 35 MP, 3 Move, 4 Jump, 10 Speed, 11 PA, 13 MA, 6% C-EV. Innate: Mimic, Concentrate, Beastmaster, Throw Item, No MP. Equipment: Hats, Clothing, uncommonly [Shields, Helmets, Armor, Robes].
Brave 67 / Faith 40

Skills
  • Class Skills
    • MimicSkillset. Allows the unit to automatically copy the actions of allies without Mimic except abilities associated with a Wild Beast family, but prevents it from equipping weapons. Mimicked abilities are instant (requiring no CT) and their targeting copies the distance and direction of the original action.
  • Meatbone SlashReaction. After the unit was damaged to Critical by an attack from a unit within weapon range, it retaliates with an attack that deals damage equal to its MaxHP.
  • MaintenanceSupport. Prevents the unit's equipment from being removed.
  • LifefontMovement. After moving, the unit heals its HP by 10%.

Equipment
  • Cross Helmet+73 HP, +0 MP, Helmet. Effect: +1 MA.
  • Black Costume+101 HP, +2 MP, Clothing. Effect: Strengthen Dark; Immune Stop.
  • Feather BootsAccessory. Effect: Strengthen Wind; Permanent Float.

Yellow Team

BP 9
AquariusBest/Worst - Leo
Good - Gemini, Libra
Bad - Taurus, Scorpio.

GeomancerBase stats: 155 HP, 78 MP, 4 Move, 3 Jump, 8 Speed, 12 PA, 8 MA, 11% C-EV. Innate: Elemental. Equipment: Axes, Swords, Katanas, Shields, Hats, Clothing, Robes.
Brave 72 / Faith 61

Skills
  • Class Skills
    • Pitfall5 range, 1 AoE. Terrain: Dirt, Wasteland, Road, Pit. Element: Dark. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Move.
    • Water Ball5 range, 1 AoE. Terrain: Canal, River, Lake, Ocean, Waterfall, Pool. Element: Water. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Frog.
    • Hallowed Ground5 range, 1 AoE. Terrain: Gravel, Marble, Wall, Mud, Tomb. Element: Holy. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Petrify, Oil (Random).
    • Static Shock5 range, 1 AoE. Terrain: Book, Tree, Brick, Bridge, Furniture, Iron, Moss, Coffin, Barrier. Element: Lightning. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Act.
    • Quicksand5 range, 1 AoE. Terrain: Marsh, Swamp, Sludge. Element: Water. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Death Sentence.
    • Sand Storm5 range, 1 AoE. Terrain: Sand, Stalactite, Salt. Element: Wind. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Darkness.
    • Blizzard5 range, 1 AoE. Terrain: Snow, Glacier. Element: Ice. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Silence.
    • Gusty Wind5 range, 1 AoE. Terrain: Roof, Chimney, Sky. Element: Wind. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Slow.
    • Lava Ball5 range, 1 AoE. Terrain: Lava, Machine. Element: Fire. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Death.
  • White Magic
    • Cure 25 range, 1 AoE, 4 CT, 10 MP. Effect: Heal Faith(MA * 20).
    • Cure 35 range, 1 AoE, 6 CT, 16 MP. Effect: Heal Faith(MA * 30).
    • Cure 45 range, 1 AoE, 8 CT, 24 MP. Effect: Heal Faith(MA * 40).
    • Raise5 range, 0 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Cancel Death; If successful, Heal (50)%.
    • Shell 24 range, 1 AoE, 5 CT, 18 MP. Hit: Faith(MA + 245)%. Effect: Add Shell.
    • Esuna5 range, 1 AoE, 2 CT, 17 MP. Hit: Faith(MA + 205)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
  • Auto PotionReaction. After the unit was damaged by an attack, it uses a Potion (healing 100 HP).
  • Magic Defense UpSupport. Decreases the damage (or hitrate) that the unit takes from magical attacks by a third.
  • RetreatMovement. While in Critical, increases the unit's Move by 4.

Equipment
  • Ice Brand12 WP, 1 range, 6% evade, Sword. Element: Ice. Effect: Chance to cast Ice 2.
  • Crystal Shield40% physical evade, 7% magic evade, Shield.
  • Golden Hairpin+79 HP, +35 MP, Hat. Effect: Immune Confusion, Silence.
  • Mystic Vest+40 HP, +20 MP, Clothing. Effect: +1 MA.
  • Defense RingAccessory. Effect: Half Wind; Strengthen Water; Immune Death, Sleep.
Jackedback
CapricornBest/Worst - Cancer
Good - Taurus, Virgo
Bad - Libra, Aries.

BardBase stats: 153 HP, 57 MP, 3 Move, 3 Jump, 9 Speed, 8 PA, 9 MA, 15% C-EV. Innate: Sing. Equipment: Harps, Bows, Hats, Clothing, Armor.
Brave 80 / Faith 80

Skills
  • Class Skills
    • Angel Song0 range, 255 AoE (homing), 5 CT (recurring). Effect: HealMP (MA + 20).
    • Life Song0 range, 255 AoE (homing), 5 CT (recurring). Effect: Heal (MA + 20).
    • Cheer Song0 range, 255 AoE (homing), 6 CT (recurring). Hit: (50)%. Effect: +1 Speed.
    • Magic Song0 range, 255 AoE (homing), 7 CT (recurring). Hit: (50)%. Effect: +1 MA.
    • Last Song0 range, 255 AoE (homing), 8 CT (recurring). Hit: (33)%. Effect: Set CT to 100 (Quick).
  • Charge
    • Charge+4weapon range, 0 AoE, 6 CT (aiming). Effect: Basic Attack with +4 added to the primary stat.
    • Charge+7weapon range, 0 AoE, 9 CT (aiming). Effect: Basic Attack with +7 added to the primary stat.
    • Charge+10weapon range, 0 AoE, 12 CT (aiming). Effect: Basic Attack with +10 added to the primary stat.
  • EarplugReaction. When the unit is targeted by a Talk Skill ability, it negates that ability.
  • Equip ArmorSupport. Allows the unit to equip Helmets, Hats, Clothing, Armor, and Robes.
  • TeleportMovement. Allows the unit to teleport directly to a tile within its move range.

Equipment
  • Fairy Harp14 WP, 3 range, 17% evade, Harp. Effect: Chance to add Charm.
  • Holy Miter+72 HP, +21 MP, Hat. Effect: Strengthen Holy; Initial Regen.
  • White Robe+75 HP, +33 MP, Robe. Effect: Half Fire, Lightning, Ice.
  • Leather Mantle10% physical evade, 10% magic evade, Accessory. Effect: +1 Speed.
IdioSyncr4zy
LeoBest/Worst - Aquarius
Good - Sagittarius, Aries
Bad - Scorpio, Taurus.

SquireBase stats: 171 HP, 59 MP, 4 Move, 3 Jump, 9 Speed, 7 PA, 9 MA, 8% C-EV. Innate: Basic Skill. Equipment: Swords, Axes, Flails, Crossbows, Shields, Hats, Helmets, Clothing, Armor.
Brave 58 / Faith 62

Skills
  • Class Skills
    • Dash1 range, 0 AoE. Effect: Damage (PA * Random(1,4)); Chance to knockback.
    • Throw Stone4 range, 0 AoE. Effect: Damage (PA * Random(1,2)); Chance to knockback.
    • Cheer Up3 range, 0 AoE. Hit: (MA + 87)%. Effect: Add Defending, Float, Reraise, Transparent, Regen, Faith (Separate).
  • Summon Magic
    • Moogle4 range, 2 AoE (homing), 3 CT, 20 MP. Hit: Faith(MA + 150)%. Effect: Cancel Darkness, Confusion, Silence, Blood Suck, Oil, Berserk, Frog, Poison, Don't Move, Don't Act; If successful, Heal (10)%.
    • Shiva4 range, 2 AoE (homing), 4 CT, 26 MP. Element: Ice. Effect: Damage Faith(MA * 23).
    • Ifrit4 range, 2 AoE (homing), 4 CT, 26 MP. Element: Fire. Effect: Damage Faith(MA * 23).
    • Golem0 range, 0 AoE (global), 4 CT, 38 MP. Hit: ((MA + 225) * (Faith / 100))%. Effect: Set target team's Golem to MaxHP; Until depleted, any damage from a basic Attack or Throw ability is dealt to the Golem instead.
    • Carbunkle4 range, 2 AoE (homing), 8 CT, 36 MP. Hit: Faith(MA + 140)%. Effect: Cancel Death, Undead, Petrify, Charm, Sleep, Death Sentence; If successful, Heal (20)%.
    • Sylph4 range, 2 AoE (homing), 7 CT, 42 MP. Element: Wind. Effect: Damage Faith(MA * 30); Chance to add Silence.
  • CatchReaction. When the unit is targeted by a Throw ability, it negates that ability.
  • BeastmasterSupport. Enables an allied Wild Beast to use its locked ability while adjacent to the unit.
  • Ignore TerrainMovement. Eliminates the unit's movement penalty for moving through water (even while submerged), and allows it to move (but not stand) on lava with a movement penalty.

Equipment
  • Rune Blade14 WP, 1 range, 10% evade, Sword. Effect: +1 MA.
  • Genji Shield50% physical evade, 1% magic evade, Shield.
  • Feather Hat+38 HP, +7 MP, Hat. Effect: +1 Jump; Absorb Wind; Strengthen Wind.
  • Plate Mail+70 HP, +0 MP, Armor. Effect: +1 PA.
  • N-Kai ArmletAccessory. Effect: Half Dark; Strengthen Holy; Immune Confusion, Charm.
Brenttacos
ScorpioBest/Worst - Taurus
Good - Pisces, Cancer
Bad - Aquarius, Leo.

GoblinBase stats: 316 HP, 7 MP, 4 Move, 4 Jump, 8 Speed, 13 PA, 35 MA, 22% C-EV. Innate: Counter, Wild Beast, Beastmaster. Effect: Half Lightning, Holy; Weak Ice.
Brave 67 / Faith 73

Skills
  • Monster Skills
    • Tackle1 range, 0 AoE. Effect: Damage (PA * (PA * Brave / 100)); Chance to add Don't Move, Don't Act (Random).
    • Eye Gouge1 range, 0 AoE. Hit: (MA + 54)%. Effect: Add Darkness, Confusion (All).
    • Goblin Punch1 range, 0 AoE. Hit: (MA + 46)%. Effect: Damage ((MaxHP - CurrentHP) * 5 / 4).
    • Turn Punch*0 range, 1 AoE. Effect: Damage (PA * ((PA + 3) / 2)).

White Team

2M Anylootboxes
GeminiBest/Worst - Sagittarius
Good - Libra, Aquarius
Bad - Virgo, Pisces.

KnightBase stats: 202 HP, 42 MP, 3 Move, 3 Jump, 8 Speed, 12 PA, 6 MA, 14% C-EV. Innate: Battle Skill, Equip Shield. Equipment: Knight Swords, Swords, Axes, Shields, Helmets, Armor, Robes.
Brave 57 / Faith 47

Skills
  • Class Skills
    • Magic Breakweapon range, 0 AoE. Hit: (PA + 50)%. Effect: DamageMP (50)%.
    • Speed Breakweapon range, 0 AoE. Hit: (PA + 54)%. Effect: -2 Speed.
    • Power Breakweapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 PA.
    • Justice Sword2 range, 0 AoE, 2 CT, 21 MP. Effect: Damage (PA * (WP + 2)); Chance to add Death Sentence.
    • Night Sword2 range, 0 AoE, 3 CT, 23 MP. Effect: AbsorbHP (PA * WP).
    • Explosion Sword4 range, 4 AoE (linear), 2 CT, 27 MP. Effect: Damage (PA * (WP + 3)); Chance to add Confusion.
  • Charge
    • Charge+1weapon range, 0 AoE, 3 CT (aiming). Effect: Basic Attack with +1 added to the primary stat.
    • Charge+2weapon range, 0 AoE, 4 CT (aiming). Effect: Basic Attack with +2 added to the primary stat.
    • Charge+20weapon range, 0 AoE, 16 CT (aiming). Effect: Basic Attack with +20 added to the primary stat.
  • Critical QuickReaction. After the unit was damaged to Critical by an attack, its CT is set to 100 (Quick).
  • Dual WieldSupport. Allows the unit to equip an additional weapon in the offhand unless equipped with a Bow, attacking once with each (or both fists if unarmed).
  • LevitateMovement. Grants the unit permanent Float and allows it to stand on lava.

Equipment
  • Defender17 WP, 1 range, 60% evade, Knight Sword.
  • Ancient Sword10 WP, 1 range, 5% evade, Sword. Effect: Chance to add Don't Move.
  • Crystal Helmet+110 HP, +3 MP, Helmet.
  • Leather Armor+39 HP, +6 MP, Armor. Effect: +1 Speed.
  • Cursed RingAccessory. Effect: +1 PA, +1 MA, +1 Speed; Permanent Undead.
Tsuike
PiscesBest/Worst - Virgo
Good - Cancer, Scorpio
Bad - Sagittarius, Gemini.

WizardBase stats: 137 HP, 107 MP, 3 Move, 3 Jump, 8 Speed, 7 PA, 11 MA, 13% C-EV. Innate: Black Magic. Equipment: Rods, Knives, Hats, Clothing, Robes.
Brave 78 / Faith 44

Skills
  • Class Skills
    • Fire5 range, 1 AoE, 3 CT, 6 MP. Element: Fire. Effect: Damage Faith(MA * 16).
    • Fire 35 range, 1 AoE, 6 CT, 24 MP. Element: Fire. Effect: Damage Faith(MA * 28).
    • Bolt5 range, 1 AoE, 3 CT, 6 MP. Element: Lightning. Effect: Damage Faith(MA * 16).
    • Bolt 25 range, 1 AoE, 4 CT, 12 MP. Element: Lightning. Effect: Damage Faith(MA * 20).
    • Bolt 45 range, 2 AoE, 8 CT, 48 MP. Element: Lightning. Effect: Damage Faith(MA * 35).
    • Ice 25 range, 1 AoE, 4 CT, 12 MP. Element: Ice. Effect: Damage Faith(MA * 20).
  • Jump
    • Level Jump66 range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
    • Vertical Jump33 vertical range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
  • PA SaveReaction. After the unit was damaged by an attack, it gains +1 PA.
  • Magic Attack UpSupport. Increases the damage (or hitrate) of the unit's magical attacks by a third.
  • SwimMovement. Prevents the unit from becoming submerged in water of any depth and eliminates its movement penalty for moving through water.

Equipment
  • Dagger4 WP, 1 range, 5% evade, Knife. Effect: +2 Speed.
  • Golden Hairpin+79 HP, +35 MP, Hat. Effect: Immune Confusion, Silence.
  • Light Robe+84 HP, +45 MP, Robe. Effect: +1 MA; Absorb Dark.
  • Feather BootsAccessory. Effect: Strengthen Wind; Permanent Float.
ProgramMax
SerpentariusNeutral to all.
MediatorBase stats: 150 HP, 51 MP, 3 Move, 3 Jump, 9 Speed, 7 PA, 10 MA, 10% C-EV. Innate: Talk Skill, Monster Talk. Equipment: Guns, Books, Hats, Clothing, Robes.
Brave 55 / Faith 58

Skills
  • Class Skills
    • Persuade4 range, 0 AoE. Hit: Human; (MA + 59)%. Effect: Set CT to 0 (0 CT).
    • Praise4 range, 0 AoE. Hit: Human; (MA + 81)%. Effect: +5 Brave.
    • Preach4 range, 0 AoE. Hit: Human; (MA + 81)%. Effect: +5 Faith.
    • Death Sentence4 range, 0 AoE. Hit: Human; (MA + 34)%. Effect: Add Death Sentence.
    • Insult4 range, 0 AoE. Hit: Human; (MA + 39)%. Effect: Add Berserk.
    • Negotiate4 range, 0 AoE. Hit: Human; (MA + 41)%. Effect: Add Slow, Stop (Random).
    • Mimic Daravon3 range, 1 AoE. Hit: Human; (MA + 43)%. Effect: Add Sleep.
  • Jump
    • Level Jump44 range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
    • Vertical Jump44 vertical range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
  • Brave SaveReaction. After the unit was targeted by a counterable physical attack, it gains +3 Brave.
  • Long StatusSupport. Increases the duration of status effects (both positive and negative) applied to the unit by 50%.
  • Jump+3Movement. Increases the unit's Jump by 3.

Equipment
  • Mythril Gun9 WP, 7 range, 4% evade, Gun. Effect: +1 Speed.
  • Twist Headband+60 HP, +13 MP, Hat. Effect: +2 PA.
  • Light Robe+84 HP, +45 MP, Robe. Effect: +1 MA; Absorb Dark.
  • BracerAccessory. Effect: +3 PA.
Fuu Manchu
VirgoBest/Worst - Pisces
Good - Capricorn, Taurus
Bad - Sagittarius, Gemini.

MonkBase stats: 193 HP, 56 MP, 3 Move, 4 Jump, 8 Speed, 10 PA, 9 MA, 24% C-EV. Innate: Punch Art, Martial Arts. Equipment: Hats, Clothing.
Brave 42 / Faith 61

Skills
  • Class Skills
    • Purification0 range, 1 AoE. Hit: (PA + 77)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
    • Seal Evilweapon range, 0 AoE. Hit: Undead; (Speed + 58)%. Effect: Add Petrify.
  • Time Magic
    • Haste4 range, 1 AoE, 2 CT, 8 MP. Hit: Faith(MA + 185)%. Effect: Add Haste.
    • Stop4 range, 1 AoE, 7 CT, 16 MP. Hit: Faith(MA + 140)%. Effect: Add Stop.
    • Reflect5 range, 0 AoE, 2 CT, 12 MP. Hit: Faith(MA + 180)%. Effect: Add Reflect.
    • Demi 25 range, 1 AoE, 6 CT, 40 MP. Hit: Faith(MA + 165)%. Effect: Damage (50)%.
  • Speed SaveReaction. After the unit was damaged by an attack, it gains +1 Speed.
  • ConcentrateSupport. Prevents physical attacks used by the unit from being evaded.
  • Move+3Movement. Increases the unit's Move by 3.

Equipment
  • Feather Hat+38 HP, +7 MP, Hat. Effect: +1 Jump; Absorb Wind; Strengthen Wind.
  • Rubber Costume+120 HP, +30 MP, Clothing. Effect: Half Lightning; Immune Slow.
  • BracerAccessory. Effect: +3 PA.

Black Team

Nhammen
SagittariusBest/Worst - Gemini
Good - Aries, Leo
Bad - Pisces, Virgo.

BardBase stats: 153 HP, 57 MP, 3 Move, 3 Jump, 9 Speed, 8 PA, 9 MA, 15% C-EV. Innate: Sing. Equipment: Harps, Bows, Hats, Clothing, Armor.
Brave 80 / Faith 73

Skills
  • Class Skills
    • Angel Song0 range, 255 AoE (homing), 5 CT (recurring). Effect: HealMP (MA + 20).
    • Diamond Blade4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Wind. Hit: Random(1,10) times. Effect: Damage (MA * ((MA + 17) / 2)).
    • Hydra Pit4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Water. Hit: Random(1,10) times. Effect: Damage (MA * ((MA + 17) / 2)).
  • Charge
    • Charge+1weapon range, 0 AoE, 3 CT (aiming). Effect: Basic Attack with +1 added to the primary stat.
    • Charge+3weapon range, 0 AoE, 5 CT (aiming). Effect: Basic Attack with +3 added to the primary stat.
    • Charge+4weapon range, 0 AoE, 6 CT (aiming). Effect: Basic Attack with +4 added to the primary stat.
    • Charge+5weapon range, 0 AoE, 7 CT (aiming). Effect: Basic Attack with +5 added to the primary stat.
  • Counter MagicReaction. After the unit was targeted by certain offensive magic while having enough MP to cast that same spell, it retaliates with a cast of that spell.
  • Equip ArmorSupport. Allows the unit to equip Helmets, Hats, Clothing, Armor, and Robes.
  • Ignore HeightMovement. Allows the unit to jump vertically to tiles of any height.

Equipment
  • Bloody Strings11 WP (absorbing), 3 range, 7% evade, Harp.
  • Platinum Helmet+91 HP, +0 MP, Helmet.
  • Silk Robe+41 HP, +19 MP, Robe. Effect: +1 Speed.
  • Cursed RingAccessory. Effect: +1 PA, +1 MA, +1 Speed; Permanent Undead.
3ngag3
PiscesBest/Worst - Virgo
Good - Cancer, Scorpio
Bad - Sagittarius, Gemini.

ChemistBase stats: 165 HP, 46 MP, 3 Move, 3 Jump, 8 Speed, 7 PA, 6 MA, 12% C-EV. Innate: Item, Throw Item. Equipment: Bags, Knives, Guns, Hats, Clothing, rarely Swords.
Brave 79 / Faith 45

Skills
  • Class Skills
    • Potion1 range, 0 AoE. Effect: Heal (100).
    • Hi-Potion1 range, 0 AoE. Effect: Heal (120).
    • Ether1 range, 0 AoE. Effect: HealMP (20).
    • Antidote1 range, 0 AoE. Effect: Cancel Poison.
    • Eye Drop1 range, 0 AoE. Effect: Cancel Darkness.
    • Soft1 range, 0 AoE. Effect: Cancel Petrify.
    • Phoenix Down1 range, 0 AoE. Cancel Death; If successful, Heal Random(1,20); If Undead, Damage (100)% instead.
  • Steal
    • Gil Taking2 range, 0 AoE. Hit: (Speed + 63)%. Effect: Add Defending, Berserk (Random).
    • Steal Heart3 range, 0 AoE. Hit: Different Sex; (MA + 45)%. Effect: Add Charm.
    • Steal Armor2 range, 0 AoE. Hit: (Speed + 55)%. Effect: Remove target's body equipment.
    • Steal Shield2 range, 0 AoE. Hit: (Speed + 50)%. Effect: Remove target's shield.
    • Steal Accessory2 range, 0 AoE. Hit: (Speed + 70)%. Effect: Remove target's accessory.
    • Steal Status2 range, 0 AoE. Hit: Faith(MA + 173)%. Effect: Cancel statuses on target and add them to caster.
  • ParryReaction. Enables the evasion of the unit's equipped weapons.
  • DefendSupport. Allows the unit to use the Guard ability (to add Defending).
  • Jump+2Movement. Increases the unit's Jump by 2.

Equipment
  • Cute Bag10 WP, 1 range, 1% evade, Bag. Effect: +1 MA; Strengthen Water; Initial Reflect.
  • Red Hood+34 HP, +50 MP, Hat.
  • Mystic Vest+40 HP, +20 MP, Clothing. Effect: +1 MA.
  • Diamond ArmletAccessory. Effect: +1 PA, +1 MA; Immune Oil, Slow.
Citizen Shades
SagittariusBest/Worst - Gemini
Good - Aries, Leo
Bad - Pisces, Virgo.

GeomancerBase stats: 155 HP, 78 MP, 4 Move, 3 Jump, 8 Speed, 12 PA, 8 MA, 11% C-EV. Innate: Elemental. Equipment: Axes, Swords, Katanas, Shields, Hats, Clothing, Robes.
Brave 64 / Faith 55

Skills
  • Class Skills
    • Pitfall5 range, 1 AoE. Terrain: Dirt, Wasteland, Road, Pit. Element: Dark. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Move.
    • Hallowed Ground5 range, 1 AoE. Terrain: Gravel, Marble, Wall, Mud, Tomb. Element: Holy. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Petrify, Oil (Random).
    • Local Quake5 range, 1 AoE. Terrain: Stone, Basalt. Element: Earth. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Confusion.
    • Will-O-Wisp5 range, 1 AoE. Terrain: Wood, Carpet, Box, Stairs, Deck, Obstacle. Element: Fire. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Sleep.
    • Quicksand5 range, 1 AoE. Terrain: Marsh, Swamp, Sludge. Element: Water. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Death Sentence.
    • Sand Storm5 range, 1 AoE. Terrain: Sand, Stalactite, Salt. Element: Wind. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Darkness.
    • Blizzard5 range, 1 AoE. Terrain: Snow, Glacier. Element: Ice. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Silence.
    • Gusty Wind5 range, 1 AoE. Terrain: Roof, Chimney, Sky. Element: Wind. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Slow.
  • Yin Yang Magic
    • Blind5 range, 1 AoE, 2 CT, 8 MP. Hit: Faith(MA + 200)%. Effect: Add Darkness.
    • Life Drain5 range, 0 AoE, 2 CT, 16 MP. Hit: Faith(MA + 188)%. Effect: AbsorbHP (25)%.
    • Pray Faith5 range, 0 AoE, 4 CT, 7 MP. Hit: Faith(MA + 155)%. Effect: Add Faith.
    • Silence5 range, 1 AoE, 3 CT, 15 MP. Hit: Faith(MA + 180)%. Effect: Add Silence.
    • Confuse5 range, 1 AoE, 4 CT, 20 MP. Hit: Faith(MA + 160)%. Effect: Add Confusion.
    • Dark Holy5 range, 0 AoE, 7 CT, 41 MP. Element: Dark. Effect: Damage Faith(MA * 41).
  • Arrow GuardReaction. When the unit is targeted by an attack from a weapon with 4 range or greater, it negates that attack.
  • MaintenanceSupport. Prevents the unit's equipment from being removed.
  • Move+2Movement. Increases the unit's Move by 2.

Equipment
  • Rune Blade14 WP, 1 range, 10% evade, Sword. Effect: +1 MA.
  • Buckler17% physical evade, 3% magic evade, Shield. Effect: +1 PA.
  • Black Hood+103 HP, +2 MP, Hat.
  • Power Sleeve+87 HP, +0 MP, Clothing. Effect: +2 PA.
  • Diamond ArmletAccessory. Effect: +1 PA, +1 MA; Immune Oil, Slow.
Sairentozon7
AriesBest/Worst - Libra
Good - Sagittarius, Leo
Bad - Cancer, Capricorn.

SamuraiBase stats: 135 HP, 66 MP, 3 Move, 3 Jump, 8 Speed, 11 PA, 9 MA, 27% C-EV. Innate: Draw Out. Equipment: Katanas, Spears, Helmets, Armor, Robes.
Brave 78 / Faith 76

Skills
  • Class Skills
    • Bizen Boat0 range, 2 AoE. Effect: DamageMP (MA * 5).
    • Murasame0 range, 2 AoE. Effect: Heal (MA * 9).
    • Heaven's Cloud0 range, 2 AoE. Effect: Damage (MA * 11); Chance to add Slow.
    • Muramasa0 range, 2 AoE. Effect: Damage (MA * 14); Chance to add Confusion, Death Sentence (Random).
    • Kikuichimonji6 range, 6 AoE (linear). Effect: Damage (MA * 12).
    • Chirijiraden0 range, 2 AoE. Effect: Damage (MA * 17).
  • Punch Art
    • Purification0 range, 1 AoE. Hit: (PA + 77)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
    • Revive1 range, 0 AoE. Effect: Hit: (PA + 69)%. Effect: Cancel Death; If successful, Heal (25)%.
    • Seal Evilweapon range, 0 AoE. Hit: Undead; (Speed + 58)%. Effect: Add Petrify.
  • Brave SaveReaction. After the unit was targeted by a counterable physical attack, it gains +3 Brave.
  • Dual WieldSupport. Allows the unit to equip an additional weapon in the offhand unless equipped with a Bow, attacking once with each (or both fists if unarmed).
  • LifefontMovement. After moving, the unit heals its HP by 10%.

Equipment
  • Heaven's Cloud15 WP, 1 range, 21% evade, Katana. Element: Holy.
  • Muramasa16 WP, 1 range, 15% evade, Katana. Element: Dark.
  • Platinum Helmet+91 HP, +0 MP, Helmet.
  • Carabini Mail+105 HP, +0 MP, Armor. Effect: Half Wind, Earth, Water.
  • Battle BootsAccessory. Effect: +1 Speed, +1 Move.

Purple Team

Mesadoram
AriesBest/Worst - Libra
Good - Sagittarius, Leo
Bad - Cancer, Capricorn.

SummonerBase stats: 117 HP, 119 MP, 3 Move, 3 Jump, 8 Speed, 4 PA, 12 MA, 7% C-EV. Innate: Summon Magic. Equipment: Rods, Staves, Books, Hats, Clothing, Robes.
Brave 73 / Faith 65

Skills
  • Class Skills
    • Moogle4 range, 2 AoE (homing), 3 CT, 20 MP. Hit: Faith(MA + 150)%. Effect: Cancel Darkness, Confusion, Silence, Blood Suck, Oil, Berserk, Frog, Poison, Don't Move, Don't Act; If successful, Heal (10)%.
    • Carbunkle4 range, 2 AoE (homing), 8 CT, 36 MP. Hit: Faith(MA + 140)%. Effect: Cancel Death, Undead, Petrify, Charm, Sleep, Death Sentence; If successful, Heal (20)%.
  • Throw
    • Shurikenmove range, 0 AoE. Effect: Throw Shuriken (Shuriken, Magic Shuriken, Yagyu Shuriken); Damage (Speed * ThrownWP).
    • Stickmove range, 0 AoE. Effect: Throw Pole (Ivory Cane); Damage (Speed * ThrownWP).
  • Auto PotionReaction. After the unit was damaged by an attack, it uses a Potion (healing 100 HP).
  • Short ChargeSupport. Halves the CT of abilities used by the unit (except recurring, jumping, and aiming abilities).
  • WaterwalkingMovement. Allows the unit to move and stand on the surface of water.

Equipment
  • Dragon Rod6 WP, 1 range, 12% evade, Rod. Effect: +1 PA; Initial Reraise; Immune Frog.
  • Twist Headband+60 HP, +13 MP, Hat. Effect: +2 PA.
  • Mirage Vest+56 HP, +8 MP, Clothing. Effect: +1 Speed.
  • Defense RingAccessory. Effect: Half Wind; Strengthen Water; Immune Death, Sleep.
Chairzerker
PiscesBest/Worst - Virgo
Good - Cancer, Scorpio
Bad - Sagittarius, Gemini.

ArcherBase stats: 159 HP, 41 MP, 3 Move, 3 Jump, 9 Speed, 9 PA, 8 MA, 16% C-EV. Innate: Charge. Equipment: Crossbows, Bows, Guns, Shields, Hats, Helmets, Clothing.
Brave 80 / Faith 67

Skills
  • Class Skills
    • Charge+1weapon range, 0 AoE, 3 CT (aiming). Effect: Basic Attack with +1 added to the primary stat.
    • Charge+4weapon range, 0 AoE, 6 CT (aiming). Effect: Basic Attack with +4 added to the primary stat.
    • Charge+7weapon range, 0 AoE, 9 CT (aiming). Effect: Basic Attack with +7 added to the primary stat.
    • Charge+10weapon range, 0 AoE, 12 CT (aiming). Effect: Basic Attack with +10 added to the primary stat.
  • Punch Art
    • Purification0 range, 1 AoE. Hit: (PA + 77)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
    • Revive1 range, 0 AoE. Effect: Hit: (PA + 69)%. Effect: Cancel Death; If successful, Heal (25)%.
  • Counter FloodReaction. After the unit was targeted by certain attacks, it retaliates with Elemental.
  • BeastmasterSupport. Enables an allied Wild Beast to use its locked ability while adjacent to the unit.
  • Jump+3Movement. Increases the unit's Jump by 3.

Equipment
  • Lightning Bow10 WP, 5 range, 2% evade, Bow. Element: Lightning. Effect: Chance to cast Bolt 2.
  • Flash Hat+88 HP, +5 MP, Hat. Effect: +1 MA, +1 Speed.
  • Power Sleeve+87 HP, +0 MP, Clothing. Effect: +2 PA.
  • Reflect RingAccessory. Effect: Permanent Reflect; Initial Protect.
GrandmasterFrankerZ
GeminiBest/Worst - Sagittarius
Good - Libra, Aquarius
Bad - Virgo, Pisces.

CalculatorBase stats: 132 HP, 70 MP, 3 Move, 3 Jump, 7 Speed, 7 PA, 7 MA, 9% C-EV. Innate: Math Skill, Monster Talk. Equipment: Books, Rods, Poles, Hats, Clothing, Robes, if Blue Mage [Flails, Helmets, Armor, uncommonly Shields].
Brave 56 / Faith 43

Skills
  • Class Skills
    • CTAlgorithm for targeting units based on their CT.
    • HeightAlgorithm for targeting units based on the height they are standing on.
    • Prime NumberParameter for targeting units whose algorithmic attribute is a prime number (a number divisible by 1 and itself).
    • 4Parameter for targeting units whose algorithmic attribute is a multiple of 4.
    • 3Parameter for targeting units whose algorithmic attribute is a multiple of 3.
  • Time Magic
    • Haste4 range, 1 AoE, 2 CT, 8 MP. Hit: Faith(MA + 185)%. Effect: Add Haste.
    • Stop4 range, 1 AoE, 7 CT, 16 MP. Hit: Faith(MA + 140)%. Effect: Add Stop.
    • Mute5 range, 1 AoE, 3 CT, 9 MP. Hit: Faith(MA + 210)%. Effect: DamageMP (33)%.
    • Stabilize Time4 range, 1 AoE, 1 CT, 14 MP. Hit: Faith(MA + 195)%. Effect: Cancel Slow, Stop, Don't Move, Death Sentence.
  • Sunken StateReaction. After the unit was targeted by a counterable physical attack, add Transparent.
  • Short ChargeSupport. Halves the CT of abilities used by the unit (except recurring, jumping, and aiming abilities).
  • Move+3Movement. Increases the unit's Move by 3.

Equipment
  • Gokuu Pole11 WP, 2 range, 22% evade, Pole. Effect: Chance to add Innocent.
  • Red Hood+34 HP, +50 MP, Hat.
  • Black Robe+66 HP, +39 MP, Robe. Effect: Strengthen Fire, Lightning, Ice.
  • Diamond ArmletAccessory. Effect: +1 PA, +1 MA; Immune Oil, Slow.
AlcairSeia
CapricornBest/Worst - Cancer
Good - Taurus, Virgo
Bad - Libra, Aries.

JuravisBase stats: 242 HP, 13 MP, 6 Move, 6 Jump, 10 Speed, 12 PA, 45 MA, 39% C-EV. Innate: Counter, Wild Beast, Fly, Landlocked. Effect: Absorb Wind; Weak Earth.
Brave 43 / Faith 51

Skills
  • Monster Skills
    • Scratch Up1 range, 0 AoE. Effect: Damage (PA * (PA * Brave / 100)).
    • Feather Bomb5 range, 0 AoE. Element: Wind. Effect: Damage (MA * 2).
    • Shine Lover3 range, 0 AoE. Hit: (PA + 66)%. Effect: DamageMP (66)%.
    • Fury*0 range, 0 AoE. Hit: (PA + 85)%. Effect: Add Berserk, Haste (All); If successful, Heal (35)%.

Brown Team

KineBuds
AriesBest/Worst - Libra
Good - Sagittarius, Leo
Bad - Cancer, Capricorn.

NinjaBase stats: 119 HP, 40 MP, 4 Move, 4 Jump, 10 Speed, 11 PA, 5 MA, 20% C-EV. Innate: Throw, Dual Wield. Equipment: Ninja Blades, Knives, Flails, Hats, Clothing.
Brave 38 / Faith 51

Skills
  • Class Skills
    • Shurikenmove range, 0 AoE. Effect: Throw Shuriken (Shuriken, Magic Shuriken, Yagyu Shuriken); Damage (Speed * ThrownWP).
    • Bombmove range, 0 AoE. Effect: Throw Bomb (Burst Bomb, Torrent Bomb, Spark Bomb); Damage (Speed * ThrownWP).
    • Wandmove range, 0 AoE. Effect: Throw Rod (Wizard Rod); Damage (Speed * ThrownWP).
  • Item
    • Antidote1 range, 0 AoE. Effect: Cancel Poison.
    • Eye Drop1 range, 0 AoE. Effect: Cancel Darkness.
    • Echo Grass1 range, 0 AoE. Effect: Cancel Silence.
    • Maiden's Kiss1 range, 0 AoE. Effect: Cancel Frog.
    • Soft1 range, 0 AoE. Effect: Cancel Petrify.
    • Holy Water1 range, 0 AoE. Effect: Cancel Undead, Blood Suck.
    • Phoenix Down1 range, 0 AoE. Cancel Death; If successful, Heal Random(1,20); If Undead, Damage (100)% instead.
  • Counter TackleReaction. After the unit was targeted by an adjacent counterable physical attack, it retaliates with Dash.
  • Equip GunSupport. Allows the unit to equip Guns, Books, and Harps.
  • Lava WalkingMovement. Allows the unit to move and stand on lava.

Equipment
  • Mythril Gun9 WP, 7 range, 4% evade, Gun. Effect: +1 Speed.
  • Mythril Gun9 WP, 7 range, 4% evade, Gun. Effect: +1 Speed.
  • Golden Hairpin+79 HP, +35 MP, Hat. Effect: Immune Confusion, Silence.
  • Judo Outfit+80 HP, +6 MP, Clothing. Effect: +1 PA; Immune Death.
  • Defense RingAccessory. Effect: Half Wind; Strengthen Water; Immune Death, Sleep.
Gudim2242
SerpentariusNeutral to all.
CalculatorBase stats: 123 HP, 75 MP, 3 Move, 3 Jump, 7 Speed, 5 PA, 8 MA, 9% C-EV. Innate: Math Skill, Monster Talk. Equipment: Books, Rods, Poles, Hats, Clothing, Robes, if Blue Mage [Flails, Helmets, Armor, uncommonly Shields].
Brave 40 / Faith 52

Skills
  • Class Skills
    • Blue MagicEnables the unit to equip special secondary skillsets that feature both monster and exclusive abilities.
  • Roc Skill
    • Stab Up1 range, 0 AoE. Effect: Damage (PA * (PA * Brave / 100)).
    • Frozen Cry1 range, 0 AoE. Element: Ice. Effect: Damage (PA * ((PA + 2) / 2)); Chance to add Death.
    • Giga Flare4 range, 2 AoE. Effect: Damage (MA * 7).
    • Hurricane4 range, 2 AoE. Element: Wind. Hit: (MA + 56)%. Effect: Damage (35)%.
    • Ulmaguest4 range, 2 AoE. Effect: Damage (MaxHP - CurrentHP).
    • Choco Attack1 range, 0 AoE. Effect: Damage (PA * (PA * Brave / 100)); Chance to cancel Charging, Performing.
    • Choco Cure0 range, 1 AoE. Effect: Heal (MA * 3).
    • Choco Esuna0 range, 1 AoE. Hit: (MA + 64)%. Effect: Cancel Undead, Petrify, Darkness, Silence, Poison, Stop, Innocent, Don't Move, Don't Act.
    • Choco Ball4 range, 0 AoE. Element: Water. Effect: Damage (PA * ((PA + 1) / 2)).
    • Choco Meteor5 range, 0 AoE. Effect: Damage (MA * 4).
  • Brave SaveReaction. After the unit was targeted by a counterable physical attack, it gains +3 Brave.
  • Magic Defense UpSupport. Decreases the damage (or hitrate) that the unit takes from magical attacks by a third.
  • LifefontMovement. After moving, the unit heals its HP by 10%.

Equipment
  • Flame Rod3 WP, 1 range, 20% evade, Rod. Element: Fire. Effect: Strengthen Fire; Chance to cast Fire.
  • Triangle Hat+49 HP, +17 MP, Hat. Effect: +2 MA.
  • Mystic Vest+40 HP, +20 MP, Clothing. Effect: +1 MA.
  • ChercheAccessory. Effect: +1 PA, +1 MA; Permanent Float, Reflect.
Lowlf
ScorpioBest/Worst - Taurus
Good - Pisces, Cancer
Bad - Aquarius, Leo.

GhoulBase stats: 254 HP, 23 MP, 6 Move, 4 Jump, 10 Speed, 13 PA, 42 MA, 35% C-EV. Innate: Counter, Wild Beast, Levitate, Teleport. Effect: Absorb Dark; Weak Fire, Holy; Permanent Undead; Immune Reraise, Poison, Regen, Death Sentence.
Brave 69 / Faith 50

Skills
  • Monster Skills
    • Throw Spirit4 range, 0 AoE. Effect: Damage (PA * (PA * Brave / 100)); Chance to add Death Sentence.
    • Sleep Touch1 range, 0 AoE. Hit: (MA + 44)%. Effect: Add Sleep.
    • Knife Hand1 range, 0 AoE. Effect: Damage (PA * (PA * Brave / 100)); Chance to add Undead.
    • Grease Touch*1 range, 0 AoE. Hit: (MA + 52)%. Effect: Add Oil, Slow (All).
SUKARUUU
AquariusBest/Worst - Leo
Good - Gemini, Libra
Bad - Taurus, Scorpio.

SquireBase stats: 183 HP, 55 MP, 4 Move, 3 Jump, 9 Speed, 9 PA, 7 MA, 8% C-EV. Innate: Basic Skill. Equipment: Swords, Axes, Flails, Crossbows, Shields, Hats, Helmets, Clothing, Armor.
Brave 67 / Faith 68

Skills
  • Class Skills
    • Accumulate0 range, 0 AoE. Effect: +1 PA, +1 MA.
    • Heal1 range, 0 AoE. Effect: Cancel Darkness, Silence, Oil, Poison, Don't Act.
    • Tickle1 range, 0 AoE. Hit: (MA + 67)%. Effect: Cancel Charging, Defending, Performing, Confusion, Charm, Sleep.
    • Yell3 range, 0 AoE. Effect: +1 Speed.
    • Cheer Up3 range, 0 AoE. Hit: (MA + 87)%. Effect: Add Defending, Float, Reraise, Transparent, Regen, Faith (Separate).
    • Scream0 range, 0 AoE, 2 CT. Effect: +3 Brave, +1 PA, +1 MA, +1 Speed.
  • Charge
    • Charge+4weapon range, 0 AoE, 6 CT (aiming). Effect: Basic Attack with +4 added to the primary stat.
    • Charge+20weapon range, 0 AoE, 16 CT (aiming). Effect: Basic Attack with +20 added to the primary stat.
  • MA SaveReaction. After the unit was damaged by an attack, it gains +1 MA.
  • Equip PolearmSupport. Allows the unit to equip Spears, Poles, and Fabrics.
  • WaterwalkingMovement. Allows the unit to move and stand on the surface of water.

Equipment
  • Musk Stick9 WP, 2 range, 20% evade, Pole. Effect: Chance to -2 MA.
  • Gold Shield26% physical evade, 13% magic evade, Shield.
  • Grand Helmet+150 HP, +0 MP, Helmet. Effect: Immune Darkness, Sleep.
  • Scholar Outfit+68 HP, +10 MP, Clothing. Effect: +2 MA.
  • Small Mantle20% physical evade, 20% magic evade, Accessory. Effect: Half Holy.

Champion Team

TheFalseTruth
LibraBest/Worst - Aries
Good - Aquarius, Gemini
Bad - Capricorn, Cancer.

KnightBase stats: 202 HP, 42 MP, 3 Move, 3 Jump, 8 Speed, 12 PA, 6 MA, 14% C-EV. Innate: Battle Skill, Equip Shield. Equipment: Knight Swords, Swords, Axes, Shields, Helmets, Armor, Robes.
Brave 72 / Faith 52

Skills
  • Class Skills
    • Head Breakweapon range, 0 AoE. Hit: (PA + WP + 40)%. Effect: Remove target's head equipment; If none is equipped, basic Attack instead.
    • Weapon Breakweapon range, 0 AoE. Hit: (PA + WP + 32)%. Effect: Remove target's weapon; If none is equipped, basic Attack instead.
    • Magic Breakweapon range, 0 AoE. Hit: (PA + 50)%. Effect: DamageMP (50)%.
    • Speed Breakweapon range, 0 AoE. Hit: (PA + 54)%. Effect: -2 Speed.
    • Power Breakweapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 PA.
    • Mind Breakweapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 MA.
    • Stasis Sword1 range, 1 AoE, 3 CT, 19 MP. Effect: Damage (PA * (WP + 1)); Chance to add Stop.
    • Justice Sword2 range, 0 AoE, 2 CT, 21 MP. Effect: Damage (PA * (WP + 2)); Chance to add Death Sentence.
  • Punch Art
    • Spin Fist0 range, 1 AoE. Effect: Damage (PA * ((PA + 1) / 2)).
    • Wave Fist3 range, 0 AoE. Element: Wind. Effect: Damage (PA * ((PA + 2) / 2)).
    • Secret Fist1 range, 0 AoE. Hit: (MA + 50)%. Effect: Add Death Sentence.
    • Purification0 range, 1 AoE. Hit: (PA + 77)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
    • Chakra0 range, 1 AoE. Effect: Heal (PA * 5); HealMP (PA * 5 / 2).
    • Seal Evilweapon range, 0 AoE. Hit: Undead; (Speed + 58)%. Effect: Add Petrify.
  • Dragon SpiritReaction. After the unit was targeted by a counterable physical attack, add Reraise.
  • Attack UpSupport. Increases the damage (or hitrate) of the unit's physical attacks by a third (except jumping and Throw abilities).
  • Move+2Movement. Increases the unit's Move by 2.

Equipment
  • Battle Axe10 WP, 1 range, 10% evade, Axe. Effect: +2 PA.
  • Genji Shield50% physical evade, 1% magic evade, Shield.
  • Platinum Helmet+91 HP, +0 MP, Helmet.
  • Carabini Mail+105 HP, +0 MP, Armor. Effect: Half Wind, Earth, Water.
  • Iron ArmletAccessory. Effect: +1 PA; Half Earth; Immune Don't Move, Don't Act.
Murrjo
SagittariusBest/Worst - Gemini
Good - Aries, Leo
Bad - Pisces, Virgo.

MonkBase stats: 206 HP, 52 MP, 3 Move, 4 Jump, 8 Speed, 12 PA, 7 MA, 24% C-EV. Innate: Punch Art, Martial Arts. Equipment: Hats, Clothing.
Brave 67 / Faith 45

Skills
  • Class Skills
    • Spin Fist0 range, 1 AoE. Effect: Damage (PA * ((PA + 1) / 2)).
    • Earth Slash8 range, 8 AoE (linear). Element: Earth. Effect: Damage (PA * (PA / 2)).
    • Purification0 range, 1 AoE. Hit: (PA + 77)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
    • Revive1 range, 0 AoE. Effect: Hit: (PA + 69)%. Effect: Cancel Death; If successful, Heal (25)%.
  • Throw
    • Hammermove range, 0 AoE. Effect: Throw Flail (Morning Star); Damage (Speed * ThrownWP).
  • Auto PotionReaction. After the unit was damaged by an attack, it uses a Potion (healing 100 HP).
  • Equip AxeSupport. Allows the unit to equip Axes, Flails, and Staves.
  • Move+1Movement. Increases the unit's Move by 1.

Equipment
  • Giant Axe15 WP, 1 range, 6% evade, Axe. Effect: Chance to -2 PA.
  • Headgear+44 HP, +3 MP, Hat. Effect: +1 PA, +1 Jump.
  • Earth Clothes+93 HP, +14 MP, Clothing. Effect: Absorb Earth; Strengthen Earth.
  • BracerAccessory. Effect: +3 PA.
3ngag3
SerpentariusNeutral to all.
DancerBase stats: 157 HP, 53 MP, 3 Move, 3 Jump, 9 Speed, 8 PA, 9 MA, 15% C-EV. Innate: Dance. Equipment: Fabrics, Bags, Hats, Clothing, Robes, rarely Knives.
Brave 54 / Faith 54

Skills
  • Class Skills
    • Witch Hunt0 range, 255 AoE (homing), 5 CT (recurring). Effect: DamageMP (PA + (PA * Brave) / 100).
    • Polka Polka0 range, 255 AoE (homing), 7 CT (recurring). Hit: (50)%. Effect: -1 PA.
    • Nameless Dance0 range, 255 AoE (homing), 10 CT (recurring), 5 MP. Hit: (50)%. Effect: Add Darkness, Confusion, Silence, Frog, Poison, Slow, Stop, Sleep (Random).
    • Obsidian Blade4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Wind. Hit: Random(1,10) times. Effect: Damage (MA * ((MA + 121) / 2) * ((100 - Faith) / 100) * ((100 - TargetFaith) / 100)).
  • Time Magic
    • Haste4 range, 1 AoE, 2 CT, 8 MP. Hit: Faith(MA + 185)%. Effect: Add Haste.
    • Slow4 range, 1 AoE, 2 CT, 8 MP. Hit: Faith(MA + 185)%. Effect: Add Slow.
    • Stop4 range, 1 AoE, 7 CT, 16 MP. Hit: Faith(MA + 140)%. Effect: Add Stop.
    • Demi5 range, 1 AoE, 3 CT, 18 MP. Hit: Faith(MA + 208)%. Effect: Damage (25)%.
    • Mute5 range, 1 AoE, 3 CT, 9 MP. Hit: Faith(MA + 210)%. Effect: DamageMP (33)%.
    • Old6 range, 0 AoE, 4 CT, 5 MP. Hit: Faith(MA + 222)%. Effect: -2 PA, -2 MA, -1 Speed.
  • HP RestoreReaction. After the unit was damaged to Critical by an attack, its HP is set to its MaxHP.
  • Magic Attack UpSupport. Increases the damage (or hitrate) of the unit's magical attacks by a third.
  • ManafontMovement. After moving, the unit heals its MP by 10%.

Equipment
  • Persia9 WP, 2 range, 55% evade, Fabric. Effect: +1 PA.
  • Leather Cap+31 HP, +10 MP, Hat. Effect: +1 Speed.
  • Chameleon Robe+57 HP, +28 MP, Robe. Effect: Absorb Holy; Strengthen Water; Immune Don't Move.
  • Power WristAccessory. Effect: +1 PA; Half Fire; Strengthen Fire.
BP 9
LeoBest/Worst - Aquarius
Good - Sagittarius, Aries
Bad - Scorpio, Taurus.

Archaic DemonBase stats: 320 HP, 109 MP, 4 Move, 3 Jump, 8 Speed, 13 PA, 15 MA, 6% C-EV. Innate: Counter, Short Charge, Landlocked. Effect: Null Holy; Half Dark; Weak Lightning.
Brave 64 / Faith 74

Skills
  • Monster Skills
    • Lifebreak4 range, 0 AoE, 2 CT. Effect: Damage (MaxHP - CurrentHP).
    • Dark Holy5 range, 0 AoE, 7 CT, 41 MP. Element: Dark. Effect: Damage Faith(MA * 41).
    • Giga Flare4 range, 2 AoE. Effect: Damage (MA * 7).
    • Empower4 range, 0 AoE, 9 CT, 13 MP. Hit: Faith(MA + 236)%. Effect: +2 PA, +2 MA, +2 Speed.
    • Despair6 range, 0 AoE, 2 CT, 9 MP. Hit: Faith(MA + 214)%. Effect: Cancel Float, Reraise, Transparent, Regen, Protect, Shell, Haste, Faith, Reflect.
    • Despair 24 range, 2 AoE (homing), 4 CT, 22 MP. Hit: Faith(MA + 196)%. Effect: Cancel Float, Reraise, Transparent, Regen, Protect, Shell, Haste, Faith, Reflect.

Entrants

Snubs