Tiko's Unofficial FFT Battleground Stats

Tournament 1759795025385

Started At:
Skill Drop: BlackMagicWizard abilities: Fire, Fire 2, Fire 3, Fire 4, Bolt, Bolt 2, Bolt 3, Bolt 4, Ice, Ice 2, Ice 3, Ice 4, Empower, Frog, Death, Flare.
32 entrants, 26 snubs

Matches


Red (x2.03) vs πŸ†Blue (x0.49)

πŸ—ΊοΈ Zeltennia Castle

Green (x2.26) vs πŸ†Yellow (x0.44)

πŸ—ΊοΈ Main Street of Lesalia

White (x4.58) vs πŸ†Black (x0.22)

πŸ—ΊοΈ Doguola Pass

Purple (x0.32) vs πŸ†Brown (x3.16)

πŸ—ΊοΈ Lesalia Castle

πŸ†Blue (x8.44) vs Yellow (x0.12)

πŸ—ΊοΈ Underground Cemetery of Limberry Castle

πŸ†Black (x1.86) vs Brown (x0.54)

πŸ—ΊοΈ Back Gate of Limberry Castle

Blue (x1.00) vs πŸ†Black (x1.00)

πŸ—ΊοΈ Lenalia Plateau

Black (x2.58) vs πŸ†Champion (x0.39)

πŸ—ΊοΈ Bariaus Hill

Red Team

Dipic
GeminiBest/Worst - Sagittarius
Good - Libra, Aquarius
Bad - Virgo, Pisces.

ChemistBase stats: 165 HP, 46 MP, 3 Move, 3 Jump, 8 Speed, 7 PA, 6 MA, 12% C-EV. Innate: Item, Throw Item. Equipment: Bags, Knives, Guns, Hats, Clothing, rarely Swords.
Brave 79 / Faith 50

Skills
  • Class Skills
    • Potion1 range, 0 AoE. Effect: Heal (100).
    • Hi-Ether1 range, 0 AoE. Effect: HealMP (50).
    • Elixir1 range, 0 AoE. Effect: Heal (100)%; HealMP (100)%.
    • Antidote1 range, 0 AoE. Effect: Cancel Poison.
    • Eye Drop1 range, 0 AoE. Effect: Cancel Darkness.
    • Maiden's Kiss1 range, 0 AoE. Effect: Cancel Frog.
    • Soft1 range, 0 AoE. Effect: Cancel Petrify.
    • Phoenix Down1 range, 0 AoE. Cancel Death; If successful, Heal Random(1,20); If Undead, Damage (100)% instead.
  • Throw
    • Shurikenmove range, 0 AoE. Effect: Throw Shuriken (Shuriken, Magic Shuriken, Yagyu Shuriken); Damage (Speed * ThrownWP).
    • Bombmove range, 0 AoE. Effect: Throw Bomb (Burst Bomb, Torrent Bomb, Spark Bomb); Damage (Speed * ThrownWP).
  • Auto PotionReaction. After the unit was damaged by an attack, it uses a Potion (healing 100 HP).
  • Long StatusSupport. Increases the duration of status effects (both positive and negative) applied to the unit by 50%.
  • TeleportMovement. Allows the unit to teleport directly to a tile within its move range.

Equipment
  • Hydra Bag15 WP, 1 range, 2% evade, Bag. Effect: +1 Speed; Strengthen Wind; Immune Poison.
  • Thief Cap+67 HP, +0 MP, Hat. Effect: +2 Speed.
  • Scholar Outfit+68 HP, +10 MP, Clothing. Effect: +2 MA.
  • 108 GemsAccessory. Effect: Strengthen Fire, Lightning, Ice, Wind, Earth, Water, Holy, Dark; Immune Blood Suck, Frog, Poison.
AlcairSeia
GeminiBest/Worst - Sagittarius
Good - Libra, Aquarius
Bad - Virgo, Pisces.

NinjaBase stats: 112 HP, 43 MP, 4 Move, 4 Jump, 10 Speed, 9 PA, 6 MA, 20% C-EV. Innate: Throw, Dual Wield. Equipment: Ninja Blades, Knives, Flails, Hats, Clothing.
Brave 57 / Faith 54

Skills
  • Class Skills
    • Shurikenmove range, 0 AoE. Effect: Throw Shuriken (Shuriken, Magic Shuriken, Yagyu Shuriken); Damage (Speed * ThrownWP).
    • Spearmove range, 0 AoE. Effect: Throw Spear (Holy Lance); Damage (Speed * ThrownWP).
  • Charge
    • Charge+2weapon range, 0 AoE, 4 CT (aiming). Effect: Basic Attack with +2 added to the primary stat.
    • Charge+3weapon range, 0 AoE, 5 CT (aiming). Effect: Basic Attack with +3 added to the primary stat.
    • Charge+20weapon range, 0 AoE, 16 CT (aiming). Effect: Basic Attack with +20 added to the primary stat.
  • HP RestoreReaction. After the unit was damaged to Critical by an attack, its HP is set to its MaxHP.
  • Equip GunSupport. Allows the unit to equip Guns, Books, and Harps.
  • Move+2Movement. Increases the unit's Move by 2.

Equipment
  • Lamia Harp9 WP, 3 range, 12% evade, Harp. Effect: Chance to add Confusion.
  • Bestiary8 WP, 3 range, 19% evade, Book. Effect: +1 MA.
  • Holy Miter+72 HP, +21 MP, Hat. Effect: Strengthen Holy; Initial Regen.
  • Clothes+33 HP, +18 MP, Clothing. Effect: +1 Move.
  • N-Kai ArmletAccessory. Effect: Half Dark; Strengthen Holy; Immune Confusion, Charm.
IvelDT
LeoBest/Worst - Aquarius
Good - Sagittarius, Aries
Bad - Scorpio, Taurus.

Pisco DemonBase stats: 340 HP, 31 MP, 3 Move, 3 Jump, 9 Speed, 11 PA, 40 MA, 11% C-EV. Innate: Counter, Wild Beast, Ignore Terrain. Effect: Absorb Water; Half Fire, Earth; Weak Lightning.
Brave 60 / Faith 63

Skills
  • Monster Skills
    • Tentacle1 range, 0 AoE. Effect: Damage (PA * (PA * Brave / 100)); Chance to add Stop.
    • Black Ink2 range, 0 AoE (linear). Hit: (MA + 55)%. Effect: Add Darkness, Oil (All).
    • Level Blast3 range, 0 AoE. Effect: +1 Brave, +1 PA, +1 MA, +1 Speed.
    • Odd Soundwave*0 range, 2 AoE. Effect: Cancel Charging, Performing, Float, Reraise, Transparent, Regen, Protect, Shell, Haste, Faith, Reflect.
JesusSpy
SagittariusBest/Worst - Gemini
Good - Aries, Leo
Bad - Pisces, Virgo.

MimeBase stats: 198 HP, 33 MP, 3 Move, 4 Jump, 10 Speed, 13 PA, 11 MA, 6% C-EV. Innate: Mimic, Concentrate, Beastmaster, Throw Item, No MP. Equipment: Hats, Clothing, uncommonly [Shields, Helmets, Armor, Robes].
Brave 77 / Faith 70

Skills
  • Class Skills
    • MimicSkillset. Allows the unit to automatically copy the actions of allies without Mimic except abilities associated with a Wild Beast family, but prevents it from equipping weapons. Mimicked abilities are instant (requiring no CT) and their targeting copies the distance and direction of the original action.
  • Arrow GuardReaction. When the unit is targeted by an attack from a weapon with 4 range or greater, it negates that attack.
  • Equip ArmorSupport. Allows the unit to equip Helmets, Hats, Clothing, Armor, and Robes.
  • LifefontMovement. After moving, the unit heals its HP by 10%.

Equipment
  • Aegis Shield5% physical evade, 33% magic evade, Shield. Effect: +1 MA.
  • Flash Hat+88 HP, +5 MP, Hat. Effect: +1 MA, +1 Speed.
  • Carabini Mail+105 HP, +0 MP, Armor. Effect: Half Wind, Earth, Water.
  • N-Kai ArmletAccessory. Effect: Half Dark; Strengthen Holy; Immune Confusion, Charm.

Blue Team

Whymonkop
AriesBest/Worst - Libra
Good - Sagittarius, Leo
Bad - Cancer, Capricorn.

LancerBase stats: 194 HP, 34 MP, 3 Move, 4 Jump, 8 Speed, 13 PA, 4 MA, 18% C-EV. Innate: Jump. Equipment: Spears, Poles, Shields, Helmets, Armor, Robes.
Brave 38 / Faith 68

Skills
  • Class Skills
    • Level Jump66 range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
    • Vertical Jump33 vertical range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
  • Item
    • Potion1 range, 0 AoE. Effect: Heal (100).
    • Antidote1 range, 0 AoE. Effect: Cancel Poison.
    • Echo Grass1 range, 0 AoE. Effect: Cancel Silence.
    • Maiden's Kiss1 range, 0 AoE. Effect: Cancel Frog.
    • Soft1 range, 0 AoE. Effect: Cancel Petrify.
    • Phoenix Down1 range, 0 AoE. Cancel Death; If successful, Heal Random(1,20); If Undead, Damage (100)% instead.
  • CounterReaction. After the unit was targeted by a counterable physical attack from a unit within weapon range, it retaliates with a basic Attack.
  • Throw ItemSupport. Increases the range of the unit's Item abilities to 4.
  • ManafontMovement. After moving, the unit heals its MP by 10%.

Equipment
  • Battle Bamboo8 WP, 2 range, 28% evade, Pole. Effect: +2 PA.
  • Diamond Shield33% physical evade, 11% magic evade, Shield.
  • Diamond Helmet+82 HP, +7 MP, Helmet.
  • Platinum Armor+95 HP, +0 MP, Armor.
  • Red ShoesAccessory. Effect: +1 MA, +1 Move.
SmogChamp
AriesBest/Worst - Libra
Good - Sagittarius, Leo
Bad - Cancer, Capricorn.

OracleBase stats: 149 HP, 86 MP, 3 Move, 3 Jump, 9 Speed, 6 PA, 10 MA, 22% C-EV. Innate: Yin Yang Magic. Equipment: Poles, Books, Hats, Clothing, Robes.
Brave 59 / Faith 74

Skills
  • Class Skills
    • Poison5 range, 1 AoE, 3 CT, 4 MP. Hit: Faith(MA + 195)%. Effect: Add Poison.
    • Doubt Faith5 range, 0 AoE, 4 CT, 7 MP. Hit: Faith(MA + 155)%. Effect: Add Innocent.
    • Zombie5 range, 0 AoE, 4 CT, 19 MP. Hit: Faith(MA + 150)%. Effect: Add Undead.
    • Foxbird6 range, 0 AoE, 4 CT, 11 MP. Hit: Faith(MA + 170)%. Effect: -30 Brave.
    • Dispel Magic5 range, 1 AoE, 3 CT, 32 MP. Hit: Faith(MA + 205)%. Effect: Cancel Float, Reraise, Transparent, Regen, Protect, Shell, Haste, Faith, Reflect.
    • Dark Holy5 range, 0 AoE, 7 CT, 41 MP. Element: Dark. Effect: Damage Faith(MA * 41).
  • Talk Skill
    • Threaten4 range, 0 AoE. Hit: Human; (MA + 89)%. Effect: -20 Brave.
    • Solution4 range, 0 AoE. Hit: Human; (MA + 89)%. Effect: -20 Faith.
    • Negotiate4 range, 0 AoE. Hit: Human; (MA + 41)%. Effect: Add Slow, Stop (Random).
    • Mimic Daravon3 range, 1 AoE. Hit: Human; (MA + 43)%. Effect: Add Sleep.
    • Rehabilitate4 range, 0 AoE. Effect: HealMP (MA * 3).
  • DistributeReaction. After the unit was healed by more HP than necessary to reach MaxHP, it heals allied damaged units equal to the excess (divided evenly).
  • Secret HuntSupport. After killing or resurrecting a unit, the unit gains +1 PA and +1 MA.
  • Move+1Movement. Increases the unit's Move by 1.

Equipment
  • Musk Stick9 WP, 2 range, 20% evade, Pole. Effect: Chance to -2 MA.
  • Feather Hat+38 HP, +7 MP, Hat. Effect: +1 Jump; Absorb Wind; Strengthen Wind.
  • Mystic Vest+40 HP, +20 MP, Clothing. Effect: +1 MA.
  • Power WristAccessory. Effect: +1 PA; Half Fire; Strengthen Fire.
Brightstar5
AquariusBest/Worst - Leo
Good - Gemini, Libra
Bad - Taurus, Scorpio.

DancerBase stats: 157 HP, 53 MP, 3 Move, 3 Jump, 9 Speed, 8 PA, 9 MA, 15% C-EV. Innate: Dance. Equipment: Fabrics, Bags, Hats, Clothing, Robes, rarely Knives.
Brave 77 / Faith 54

Skills
  • Class Skills
    • Slow Dance0 range, 255 AoE (homing), 6 CT (recurring). Hit: (50)%. Effect: -1 Speed.
    • Polka Polka0 range, 255 AoE (homing), 7 CT (recurring). Hit: (50)%. Effect: -1 PA.
    • Disillusion0 range, 255 AoE (homing), 7 CT (recurring). Hit: (50)%. Effect: -1 MA.
    • Nameless Dance0 range, 255 AoE (homing), 10 CT (recurring), 5 MP. Hit: (50)%. Effect: Add Darkness, Confusion, Silence, Frog, Poison, Slow, Stop, Sleep (Random).
  • Elemental
    • Pitfall5 range, 1 AoE. Terrain: Dirt, Wasteland, Road, Pit. Element: Dark. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Move.
    • Water Ball5 range, 1 AoE. Terrain: Canal, River, Lake, Ocean, Waterfall, Pool. Element: Water. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Frog.
    • Hell Ivy5 range, 1 AoE. Terrain: Grassland, Thicket, Ivy, Plant. Element: Earth. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Stop.
    • Hallowed Ground5 range, 1 AoE. Terrain: Gravel, Marble, Wall, Mud, Tomb. Element: Holy. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Petrify, Oil (Random).
    • Local Quake5 range, 1 AoE. Terrain: Stone, Basalt. Element: Earth. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Confusion.
    • Lava Ball5 range, 1 AoE. Terrain: Lava, Machine. Element: Fire. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Death.
  • Dragon SpiritReaction. After the unit was targeted by a counterable physical attack, add Reraise.
  • Short StatusSupport. Halves the duration of status effects (both positive and negative) applied to the unit.
  • Jump+3Movement. Increases the unit's Jump by 3.

Equipment
  • Persia9 WP, 2 range, 55% evade, Fabric. Effect: +1 PA.
  • Triangle Hat+49 HP, +17 MP, Hat. Effect: +2 MA.
  • Black Costume+101 HP, +2 MP, Clothing. Effect: Strengthen Dark; Immune Stop.
  • Vanish Mantle35% physical evade, 0% magic evade, Accessory. Effect: Strengthen Dark; Initial Transparent.
Escalus420
CapricornBest/Worst - Cancer
Good - Taurus, Virgo
Bad - Libra, Aries.

KnightBase stats: 202 HP, 42 MP, 3 Move, 3 Jump, 8 Speed, 12 PA, 6 MA, 14% C-EV. Innate: Battle Skill, Equip Shield. Equipment: Knight Swords, Swords, Axes, Shields, Helmets, Armor, Robes.
Brave 51 / Faith 59

Skills
  • Class Skills
    • Shield Breakweapon range, 0 AoE. Hit: (PA + WP + 56)%. Effect: Remove target's shield; If none is equipped, basic Attack instead.
    • Weapon Breakweapon range, 0 AoE. Hit: (PA + WP + 32)%. Effect: Remove target's weapon; If none is equipped, basic Attack instead.
    • Power Breakweapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 PA.
    • Stasis Sword1 range, 1 AoE, 3 CT, 19 MP. Effect: Damage (PA * (WP + 1)); Chance to add Stop.
    • Justice Sword2 range, 0 AoE, 2 CT, 21 MP. Effect: Damage (PA * (WP + 2)); Chance to add Death Sentence.
  • Punch Art
    • Spin Fist0 range, 1 AoE. Effect: Damage (PA * ((PA + 1) / 2)).
    • Purification0 range, 1 AoE. Hit: (PA + 77)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
    • Revive1 range, 0 AoE. Effect: Hit: (PA + 69)%. Effect: Cancel Death; If successful, Heal (25)%.
  • CautionReaction. After the unit was targeted by a counterable physical attack, add Defending.
  • Short ChargeSupport. Halves the CT of abilities used by the unit (except recurring, jumping, and aiming abilities).
  • LevitateMovement. Grants the unit permanent Float and allows it to stand on lava.

Equipment
  • Defender17 WP, 1 range, 60% evade, Knight Sword.
  • Gold Shield26% physical evade, 13% magic evade, Shield.
  • Genji Helmet+130 HP, +1 MP, Helmet.
  • Genji Armor+140 HP, +1 MP, Armor.
  • 108 GemsAccessory. Effect: Strengthen Fire, Lightning, Ice, Wind, Earth, Water, Holy, Dark; Immune Blood Suck, Frog, Poison.

Green Team

EddieR42
AquariusBest/Worst - Leo
Good - Gemini, Libra
Bad - Taurus, Scorpio.

MimeBase stats: 198 HP, 33 MP, 3 Move, 4 Jump, 10 Speed, 13 PA, 11 MA, 6% C-EV. Innate: Mimic, Concentrate, Beastmaster, Throw Item, No MP. Equipment: Hats, Clothing, uncommonly [Shields, Helmets, Armor, Robes].
Brave 39 / Faith 55

Skills
  • Class Skills
    • MimicSkillset. Allows the unit to automatically copy the actions of allies without Mimic except abilities associated with a Wild Beast family, but prevents it from equipping weapons. Mimicked abilities are instant (requiring no CT) and their targeting copies the distance and direction of the original action.
  • MA SaveReaction. After the unit was damaged by an attack, it gains +1 MA.
  • Equip ShieldSupport. Allows the unit to equip Shields (even if a Knight Sword or Bow is equipped).
  • Move+3Movement. Increases the unit's Move by 3.

Equipment
  • Escutcheon8% physical evade, 9% magic evade, Shield. Effect: +1 Speed, +1 Jump.
  • Headgear+44 HP, +3 MP, Hat. Effect: +1 PA, +1 Jump.
  • Leather Outfit+36 HP, +12 MP, Clothing. Effect: +1 Speed.
  • Small Mantle20% physical evade, 20% magic evade, Accessory. Effect: Half Holy.
RizzeTheCat
CapricornBest/Worst - Cancer
Good - Taurus, Virgo
Bad - Libra, Aries.

ThiefBase stats: 176 HP, 39 MP, 4 Move, 3 Jump, 10 Speed, 8 PA, 7 MA, 30% C-EV. Innate: Steal. Equipment: Knives, Ninja Blades, Swords, Hats, Clothing.
Brave 75 / Faith 52

Skills
  • Class Skills
    • Steal Heart3 range, 0 AoE. Hit: Different Sex; (MA + 45)%. Effect: Add Charm.
    • Steal Helmet2 range, 0 AoE. Hit: (Speed + 60)%. Effect: Remove target's head equipment.
    • Steal Accessory2 range, 0 AoE. Hit: (Speed + 70)%. Effect: Remove target's accessory.
    • Leg Aimweapon range, 0 AoE. Hit: (Speed + 46)%. Effect: Add Don't Move.
  • Talk Skill
    • Persuade4 range, 0 AoE. Hit: Human; (MA + 59)%. Effect: Set CT to 0 (0 CT).
    • Death Sentence4 range, 0 AoE. Hit: Human; (MA + 34)%. Effect: Add Death Sentence.
    • Refute4 range, 0 AoE. Hit: Human; (MA + 75)%. Effect: Cancel Undead, Confusion, Blood Suck, Reraise, Berserk, Faith, Innocent, Charm, Death Sentence.
  • Absorb Used MPReaction. After the unit was targeted by an ability using MP, it heals its MP by the amount spent.
  • SickenSupport. Allows physical attacks used by the unit to add Poison (except a basic Attack with a Gun).
  • SwimMovement. Prevents the unit from becoming submerged in water of any depth and eliminates its movement penalty for moving through water.

Equipment
  • Air Knife10 WP, 1 range, 3% evade, Knife. Element: Wind. Effect: +1 PA.
  • Ribbon+27 HP, +27 MP, Hat. Effect: Immune Death, Undead, Petrify, Darkness, Confusion, Silence, Blood Suck, Oil, Berserk, Frog, Poison, Slow, Stop, Charm, Sleep, Don't Move, Don't Act.
  • Clothes+33 HP, +18 MP, Clothing. Effect: +1 Move.
  • Diamond ArmletAccessory. Effect: +1 PA, +1 MA; Immune Oil, Slow.
Mushufasa
LibraBest/Worst - Aries
Good - Aquarius, Gemini
Bad - Capricorn, Cancer.

MediatorBase stats: 150 HP, 51 MP, 3 Move, 3 Jump, 9 Speed, 7 PA, 10 MA, 10% C-EV. Innate: Talk Skill, Monster Talk. Equipment: Guns, Books, Hats, Clothing, Robes.
Brave 58 / Faith 45

Skills
  • Class Skills
    • Invitation4 range, 0 AoE. Hit: Human; (MA + 37)%. Effect: Add Confusion, Charm (Random).
    • Persuade4 range, 0 AoE. Hit: Human; (MA + 59)%. Effect: Set CT to 0 (0 CT).
    • Threaten4 range, 0 AoE. Hit: Human; (MA + 89)%. Effect: -20 Brave.
    • Refute4 range, 0 AoE. Hit: Human; (MA + 75)%. Effect: Cancel Undead, Confusion, Blood Suck, Reraise, Berserk, Faith, Innocent, Charm, Death Sentence.
  • Summon Magic
    • Moogle4 range, 2 AoE (homing), 3 CT, 20 MP. Hit: Faith(MA + 150)%. Effect: Cancel Darkness, Confusion, Silence, Blood Suck, Oil, Berserk, Frog, Poison, Don't Move, Don't Act; If successful, Heal (10)%.
    • Ramuh4 range, 2 AoE (homing), 4 CT, 26 MP. Element: Lightning. Effect: Damage Faith(MA * 23).
    • Golem0 range, 0 AoE (global), 4 CT, 38 MP. Hit: ((MA + 225) * (Faith / 100))%. Effect: Set target team's Golem to MaxHP; Until depleted, any damage from a basic Attack or Throw ability is dealt to the Golem instead.
    • Bahamut4 range, 3 AoE (homing), 11 CT, 62 MP. Element: Dark. Effect: Damage Faith(MA * 44).
    • Sylph4 range, 2 AoE (homing), 7 CT, 42 MP. Element: Wind. Effect: Damage Faith(MA * 30); Chance to add Silence.
    • Cyclops4 range, 2 AoE (homing), 11 CT, 66 MP. Effect: Damage Faith(MA * 50).
  • EarplugReaction. When the unit is targeted by a Talk Skill ability, it negates that ability.
  • Short StatusSupport. Halves the duration of status effects (both positive and negative) applied to the unit.
  • Jump+1Movement. Increases the unit's Jump by 1.

Equipment
  • Blast Gun13 WP, 7 range, 5% evade, Gun. Element: Lightning.
  • Red Hood+34 HP, +50 MP, Hat.
  • Light Robe+84 HP, +45 MP, Robe. Effect: +1 MA; Absorb Dark.
  • ChercheAccessory. Effect: +1 PA, +1 MA; Permanent Float, Reflect.
Dasutin23
AquariusBest/Worst - Leo
Good - Gemini, Libra
Bad - Taurus, Scorpio.

ThiefBase stats: 188 HP, 36 MP, 4 Move, 3 Jump, 10 Speed, 10 PA, 5 MA, 30% C-EV. Innate: Steal. Equipment: Knives, Ninja Blades, Swords, Hats, Clothing.
Brave 39 / Faith 71

Skills
  • Class Skills
    • Steal Heart3 range, 0 AoE. Hit: Different Sex; (MA + 45)%. Effect: Add Charm.
    • Steal Helmet2 range, 0 AoE. Hit: (Speed + 60)%. Effect: Remove target's head equipment.
    • Steal Weapon2 range, 0 AoE. Hit: (Speed + 65)%. Effect: Remove target's weapon.
    • Arm Aimweapon range, 0 AoE. Hit: (Speed + 42)%. Effect: Add Don't Act.
    • Leg Aimweapon range, 0 AoE. Hit: (Speed + 46)%. Effect: Add Don't Move.
  • Elemental
    • Pitfall5 range, 1 AoE. Terrain: Dirt, Wasteland, Road, Pit. Element: Dark. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Move.
    • Hell Ivy5 range, 1 AoE. Terrain: Grassland, Thicket, Ivy, Plant. Element: Earth. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Stop.
    • Hallowed Ground5 range, 1 AoE. Terrain: Gravel, Marble, Wall, Mud, Tomb. Element: Holy. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Petrify, Oil (Random).
    • Local Quake5 range, 1 AoE. Terrain: Stone, Basalt. Element: Earth. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Confusion.
    • Static Shock5 range, 1 AoE. Terrain: Book, Tree, Brick, Bridge, Furniture, Iron, Moss, Coffin, Barrier. Element: Lightning. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Act.
    • Will-O-Wisp5 range, 1 AoE. Terrain: Wood, Carpet, Box, Stairs, Deck, Obstacle. Element: Fire. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Sleep.
    • Quicksand5 range, 1 AoE. Terrain: Marsh, Swamp, Sludge. Element: Water. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Death Sentence.
    • Sand Storm5 range, 1 AoE. Terrain: Sand, Stalactite, Salt. Element: Wind. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Darkness.
    • Gusty Wind5 range, 1 AoE. Terrain: Roof, Chimney, Sky. Element: Wind. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Slow.
  • Auto PotionReaction. After the unit was damaged by an attack, it uses a Potion (healing 100 HP).
  • Equip PolearmSupport. Allows the unit to equip Spears, Poles, and Fabrics.
  • Move+1Movement. Increases the unit's Move by 1.

Equipment
  • Persia9 WP, 2 range, 55% evade, Fabric. Effect: +1 PA.
  • Holy Miter+72 HP, +21 MP, Hat. Effect: Strengthen Holy; Initial Regen.
  • Scholar Outfit+68 HP, +10 MP, Clothing. Effect: +2 MA.
  • Battle BootsAccessory. Effect: +1 Speed, +1 Move.

Yellow Team

Daveb
LeoBest/Worst - Aquarius
Good - Sagittarius, Aries
Bad - Scorpio, Taurus.

NinjaBase stats: 112 HP, 43 MP, 4 Move, 4 Jump, 10 Speed, 9 PA, 6 MA, 20% C-EV. Innate: Throw, Dual Wield. Equipment: Ninja Blades, Knives, Flails, Hats, Clothing.
Brave 73 / Faith 46

Skills
  • Class Skills
    • Shurikenmove range, 0 AoE. Effect: Throw Shuriken (Shuriken, Magic Shuriken, Yagyu Shuriken); Damage (Speed * ThrownWP).
    • Bombmove range, 0 AoE. Effect: Throw Bomb (Burst Bomb, Torrent Bomb, Spark Bomb); Damage (Speed * ThrownWP).
  • White Magic
    • Cure 45 range, 1 AoE, 8 CT, 24 MP. Effect: Heal Faith(MA * 40).
    • Raise5 range, 0 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Cancel Death; If successful, Heal (50)%.
    • Shell4 range, 1 AoE, 2 CT, 6 MP. Hit: Faith(MA + 200)%. Effect: Add Shell.
  • Mana ShieldReaction. When the unit is damaged while MP is greater than 0, damage is dealt to the unit's MP instead.
  • Equip PolearmSupport. Allows the unit to equip Spears, Poles, and Fabrics.
  • Sonic StepMovement. After moving, the unit gains +5 CT.

Equipment
  • Halberd8 WP, 2 range, 10% evade, Spear. Effect: Half Holy, Dark.
  • Iron Fan10 WP, 2 range, 24% evade, Pole. Effect: +1 Move.
  • Twist Headband+60 HP, +13 MP, Hat. Effect: +2 PA.
  • Scholar Outfit+68 HP, +10 MP, Clothing. Effect: +2 MA.
  • Battle BootsAccessory. Effect: +1 Speed, +1 Move.
Kitemaywider
ScorpioBest/Worst - Taurus
Good - Pisces, Cancer
Bad - Aquarius, Leo.

GeomancerBase stats: 155 HP, 78 MP, 4 Move, 3 Jump, 8 Speed, 12 PA, 8 MA, 11% C-EV. Innate: Elemental. Equipment: Axes, Swords, Katanas, Shields, Hats, Clothing, Robes.
Brave 61 / Faith 47

Skills
  • Class Skills
    • Pitfall5 range, 1 AoE. Terrain: Dirt, Wasteland, Road, Pit. Element: Dark. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Move.
    • Water Ball5 range, 1 AoE. Terrain: Canal, River, Lake, Ocean, Waterfall, Pool. Element: Water. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Frog.
    • Hell Ivy5 range, 1 AoE. Terrain: Grassland, Thicket, Ivy, Plant. Element: Earth. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Stop.
    • Static Shock5 range, 1 AoE. Terrain: Book, Tree, Brick, Bridge, Furniture, Iron, Moss, Coffin, Barrier. Element: Lightning. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Act.
    • Will-O-Wisp5 range, 1 AoE. Terrain: Wood, Carpet, Box, Stairs, Deck, Obstacle. Element: Fire. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Sleep.
    • Blizzard5 range, 1 AoE. Terrain: Snow, Glacier. Element: Ice. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Silence.
    • Lava Ball5 range, 1 AoE. Terrain: Lava, Machine. Element: Fire. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Death.
  • Sing
    • Angel Song0 range, 255 AoE (homing), 5 CT (recurring). Effect: HealMP (MA + 20).
    • Life Song0 range, 255 AoE (homing), 5 CT (recurring). Effect: Heal (MA + 20).
    • Magic Song0 range, 255 AoE (homing), 7 CT (recurring). Hit: (50)%. Effect: +1 MA.
    • Sky Demon4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Earth. Hit: Random(1,10) times. Effect: Damage (MA * ((MA + 17) / 2)).
    • Hydra Pit4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Water. Hit: Random(1,10) times. Effect: Damage (MA * ((MA + 17) / 2)).
  • Absorb Used MPReaction. After the unit was targeted by an ability using MP, it heals its MP by the amount spent.
  • Short ChargeSupport. Halves the CT of abilities used by the unit (except recurring, jumping, and aiming abilities).
  • ManafontMovement. After moving, the unit heals its MP by 10%.

Equipment
  • Giant Axe15 WP, 1 range, 6% evade, Axe. Effect: Chance to -2 PA.
  • Bronze Shield19% physical evade, 8% magic evade, Shield.
  • Leather Cap+31 HP, +10 MP, Hat. Effect: +1 Speed.
  • White Robe+75 HP, +33 MP, Robe. Effect: Half Fire, Lightning, Ice.
  • Genji GauntletAccessory. Effect: +2 PA, +2 MA.
Chairzerker
GeminiBest/Worst - Sagittarius
Good - Libra, Aquarius
Bad - Virgo, Pisces.

ChemistBase stats: 165 HP, 46 MP, 3 Move, 3 Jump, 8 Speed, 7 PA, 6 MA, 12% C-EV. Innate: Item, Throw Item. Equipment: Bags, Knives, Guns, Hats, Clothing, rarely Swords.
Brave 62 / Faith 42

Skills
  • Class Skills
    • X-Potion1 range, 0 AoE. Effect: Heal (150).
    • Hi-Ether1 range, 0 AoE. Effect: HealMP (50).
    • Echo Grass1 range, 0 AoE. Effect: Cancel Silence.
    • Maiden's Kiss1 range, 0 AoE. Effect: Cancel Frog.
    • Phoenix Down1 range, 0 AoE. Cancel Death; If successful, Heal Random(1,20); If Undead, Damage (100)% instead.
  • Sing
    • Angel Song0 range, 255 AoE (homing), 5 CT (recurring). Effect: HealMP (MA + 20).
    • Cheer Song0 range, 255 AoE (homing), 6 CT (recurring). Hit: (50)%. Effect: +1 Speed.
  • HP RestoreReaction. After the unit was damaged to Critical by an attack, its HP is set to its MaxHP.
  • Short ChargeSupport. Halves the CT of abilities used by the unit (except recurring, jumping, and aiming abilities).
  • Move+3Movement. Increases the unit's Move by 3.

Equipment
  • Blast Gun13 WP, 7 range, 5% evade, Gun. Element: Lightning.
  • Twist Headband+60 HP, +13 MP, Hat. Effect: +2 PA.
  • Brigandine+74 HP, +22 MP, Clothing.
  • Feather BootsAccessory. Effect: Strengthen Wind; Permanent Float.
Mistel35
CapricornBest/Worst - Cancer
Good - Taurus, Virgo
Bad - Libra, Aries.

NinjaBase stats: 112 HP, 43 MP, 4 Move, 4 Jump, 10 Speed, 9 PA, 6 MA, 20% C-EV. Innate: Throw, Dual Wield. Equipment: Ninja Blades, Knives, Flails, Hats, Clothing.
Brave 59 / Faith 69

Skills
  • Class Skills
    • Wandmove range, 0 AoE. Effect: Throw Rod (Wizard Rod); Damage (Speed * ThrownWP).
  • Dance
    • Polka Polka0 range, 255 AoE (homing), 7 CT (recurring). Hit: (50)%. Effect: -1 PA.
  • Brave SaveReaction. After the unit was targeted by a counterable physical attack, it gains +3 Brave.
  • Short ChargeSupport. Halves the CT of abilities used by the unit (except recurring, jumping, and aiming abilities).
  • SwimMovement. Prevents the unit from becoming submerged in water of any depth and eliminates its movement penalty for moving through water.

Equipment
  • Mage Masher6 WP, 1 range, 10% evade, Knife. Effect: Chance to add Silence.
  • Iga Knife13 WP, 1 range, 12% evade, Ninja Blade. Effect: Chance to cast Dash.
  • Cachusha+25 HP, +29 MP, Hat. Effect: +1 MA; Immune Death, Darkness, Silence, Oil, Frog, Poison, Stop, Charm, Don't Act.
  • Judo Outfit+80 HP, +6 MP, Clothing. Effect: +1 PA; Immune Death.
  • Power WristAccessory. Effect: +1 PA; Half Fire; Strengthen Fire.

White Team

Tailorbee
ScorpioBest/Worst - Taurus
Good - Pisces, Cancer
Bad - Aquarius, Leo.

ChemistBase stats: 154 HP, 49 MP, 3 Move, 3 Jump, 8 Speed, 6 PA, 8 MA, 12% C-EV. Innate: Item, Throw Item. Equipment: Bags, Knives, Guns, Hats, Clothing, rarely Swords.
Brave 55 / Faith 69

Skills
  • Class Skills
    • Potion1 range, 0 AoE. Effect: Heal (100).
    • Hi-Ether1 range, 0 AoE. Effect: HealMP (50).
    • Antidote1 range, 0 AoE. Effect: Cancel Poison.
    • Echo Grass1 range, 0 AoE. Effect: Cancel Silence.
    • Maiden's Kiss1 range, 0 AoE. Effect: Cancel Frog.
    • Soft1 range, 0 AoE. Effect: Cancel Petrify.
    • Holy Water1 range, 0 AoE. Effect: Cancel Undead, Blood Suck.
    • Remedy1 range, 0 AoE. Effect: Cancel Confusion, Oil, Sleep.
    • Phoenix Down1 range, 0 AoE. Cancel Death; If successful, Heal Random(1,20); If Undead, Damage (100)% instead.
  • Time Magic
    • Slow 24 range, 1 AoE, 5 CT, 20 MP. Hit: Faith(MA + 240)%. Effect: Add Slow.
    • Reflect5 range, 0 AoE, 2 CT, 12 MP. Hit: Faith(MA + 180)%. Effect: Add Reflect.
    • Quick6 range, 0 AoE, 3 CT, 24 MP. Hit: Faith(MA + 160)%. Effect: Set CT to 100 (Quick).
    • Demi 25 range, 1 AoE, 6 CT, 40 MP. Hit: Faith(MA + 165)%. Effect: Damage (50)%.
    • Old6 range, 0 AoE, 4 CT, 5 MP. Hit: Faith(MA + 222)%. Effect: -2 PA, -2 MA, -1 Speed.
    • Meteor5 range, 3 AoE, 12 CT, 70 MP. Effect: Damage Faith(MA * 60).
  • Counter FloodReaction. After the unit was targeted by certain attacks, it retaliates with Elemental.
  • MaintenanceSupport. Prevents the unit's equipment from being removed.
  • Jump+3Movement. Increases the unit's Jump by 3.

Equipment
  • Mythril Knife5 WP, 1 range, 9% evade, Knife. Effect: +1 Speed.
  • Ribbon+27 HP, +27 MP, Hat. Effect: Immune Death, Undead, Petrify, Darkness, Confusion, Silence, Blood Suck, Oil, Berserk, Frog, Poison, Slow, Stop, Charm, Sleep, Don't Move, Don't Act.
  • Clothes+33 HP, +18 MP, Clothing. Effect: +1 Move.
  • Spike ShoesAccessory. Effect: +1 Speed, +1 Jump.
Nagrockis
PiscesBest/Worst - Virgo
Good - Cancer, Scorpio
Bad - Sagittarius, Gemini.

PriestBase stats: 177 HP, 94 MP, 3 Move, 3 Jump, 9 Speed, 9 PA, 9 MA, 5% C-EV. Innate: White Magic. Equipment: Staves, Flails, Hats, Clothing, Robes.
Brave 71 / Faith 40

Skills
  • Class Skills
    • Raise5 range, 0 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Cancel Death; If successful, Heal (50)%.
    • Protect 24 range, 1 AoE, 5 CT, 18 MP. Hit: Faith(MA + 245)%. Effect: Add Protect.
    • Wall4 range, 0 AoE, 4 CT, 22 MP. Hit: Faith(MA + 145)%. Effect: Add Protect, Shell (All).
    • Esuna5 range, 1 AoE, 2 CT, 17 MP. Hit: Faith(MA + 205)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
  • Sing
    • Angel Song0 range, 255 AoE (homing), 5 CT (recurring). Effect: HealMP (MA + 20).
    • Space Storage4 range, 1 AoE (multihit), 4 CT, 13 MP. Element: Holy. Hit: Random(1,10) times. Effect: Damage (MA * ((MA + 15) / 2)); Chance to add Darkness, Confusion, Silence, Frog, Poison, Slow, Sleep (Random).
  • RegeneratorReaction. After the unit was damaged by an attack, add Regen.
  • Equip ArmorSupport. Allows the unit to equip Helmets, Hats, Clothing, Armor, and Robes.
  • Ignore TerrainMovement. Eliminates the unit's movement penalty for moving through water (even while submerged), and allows it to move (but not stand) on lava with a movement penalty.

Equipment
  • Gold Staff7 WP, 1 range, 23% evade, Staff. Effect: Chance to cast Spell Absorb.
  • Genji Helmet+130 HP, +1 MP, Helmet.
  • Black Robe+66 HP, +39 MP, Robe. Effect: Strengthen Fire, Lightning, Ice.
  • Power WristAccessory. Effect: +1 PA; Half Fire; Strengthen Fire.
FrostedPickle
ScorpioBest/Worst - Taurus
Good - Pisces, Cancer
Bad - Aquarius, Leo.

DancerBase stats: 157 HP, 53 MP, 3 Move, 3 Jump, 9 Speed, 8 PA, 9 MA, 15% C-EV. Innate: Dance. Equipment: Fabrics, Bags, Hats, Clothing, Robes, rarely Knives.
Brave 80 / Faith 45

Skills
  • Class Skills
    • Witch Hunt0 range, 255 AoE (homing), 5 CT (recurring). Effect: DamageMP (PA + (PA * Brave / 100)).
  • Yin Yang Magic
    • Life Drain5 range, 0 AoE, 2 CT, 16 MP. Hit: Faith(MA + 188)%. Effect: AbsorbHP (25)%.
    • Spell Absorb5 range, 0 AoE, 2 CT, 2 MP. Hit: Faith(MA + 192)%. Effect: AbsorbMP (33)%.
    • Silence5 range, 1 AoE, 3 CT, 15 MP. Hit: Faith(MA + 180)%. Effect: Add Silence.
    • Enrage5 range, 0 AoE, 5 CT, 18 MP. Hit: Faith(MA + 135)%. Effect: Add Berserk.
    • Foxbird6 range, 0 AoE, 4 CT, 11 MP. Hit: Faith(MA + 170)%. Effect: -30 Brave.
    • Sleep5 range, 1 AoE, 6 CT, 22 MP. Hit: Faith(MA + 175)%. Effect: Add Sleep.
  • Faith SaveReaction. After the unit was targeted by an ability using MP, it gains +3 Faith.
  • Equip KnifeSupport. Allows the unit to equip Rods, Knives, and Ninja Blades.
  • LevitateMovement. Grants the unit permanent Float and allows it to stand on lava.

Equipment
  • Dagger4 WP, 1 range, 5% evade, Knife. Effect: +2 Speed.
  • Black Hood+103 HP, +2 MP, Hat.
  • Linen Robe+35 HP, +15 MP, Robe. Effect: +1 MA, +1 Move.
  • Diamond ArmletAccessory. Effect: +1 PA, +1 MA; Immune Oil, Slow.
Alee1e
AquariusBest/Worst - Leo
Good - Gemini, Libra
Bad - Taurus, Scorpio.

GeomancerBase stats: 155 HP, 78 MP, 4 Move, 3 Jump, 8 Speed, 12 PA, 8 MA, 11% C-EV. Innate: Elemental. Equipment: Axes, Swords, Katanas, Shields, Hats, Clothing, Robes.
Brave 75 / Faith 72

Skills
  • Class Skills
    • Water Ball5 range, 1 AoE. Terrain: Canal, River, Lake, Ocean, Waterfall, Pool. Element: Water. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Frog.
    • Hell Ivy5 range, 1 AoE. Terrain: Grassland, Thicket, Ivy, Plant. Element: Earth. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Stop.
    • Local Quake5 range, 1 AoE. Terrain: Stone, Basalt. Element: Earth. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Confusion.
    • Will-O-Wisp5 range, 1 AoE. Terrain: Wood, Carpet, Box, Stairs, Deck, Obstacle. Element: Fire. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Sleep.
    • Sand Storm5 range, 1 AoE. Terrain: Sand, Stalactite, Salt. Element: Wind. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Darkness.
  • Charge
    • Charge+2weapon range, 0 AoE, 4 CT (aiming). Effect: Basic Attack with +2 added to the primary stat.
  • HamedoReaction. When the unit is targeted by an ability with variable range from a unit within weapon range, it negates that attack and retaliates with a basic Attack.
  • Short ChargeSupport. Halves the CT of abilities used by the unit (except recurring, jumping, and aiming abilities).
  • FlyMovement. Allows the unit to fly over impassable terrain and units to tiles of any height, and nullifies fall damage that it would take.

Equipment
  • Battle Axe10 WP, 1 range, 10% evade, Axe. Effect: +2 PA.
  • Round Shield12% physical evade, 17% magic evade, Shield.
  • Black Hood+103 HP, +2 MP, Hat.
  • Brigandine+74 HP, +22 MP, Clothing.
  • Wizard Mantle15% physical evade, 15% magic evade, Accessory. Effect: +1 MA.

Black Team

Nizaha
CancerBest/Worst - Capricorn
Good - Scorpio, Pisces
Bad - Libra, Aries.

LancerBase stats: 194 HP, 34 MP, 3 Move, 4 Jump, 8 Speed, 13 PA, 4 MA, 18% C-EV. Innate: Jump. Equipment: Spears, Poles, Shields, Helmets, Armor, Robes.
Brave 51 / Faith 41

Skills
  • Class Skills
    • Level Jump33 range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
    • Vertical Jump33 vertical range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
  • Summon Magic
    • Shiva4 range, 2 AoE (homing), 4 CT, 26 MP. Element: Ice. Effect: Damage Faith(MA * 23).
    • Ramuh4 range, 2 AoE (homing), 4 CT, 26 MP. Element: Lightning. Effect: Damage Faith(MA * 23).
    • Ifrit4 range, 2 AoE (homing), 4 CT, 26 MP. Element: Fire. Effect: Damage Faith(MA * 23).
    • Golem0 range, 0 AoE (global), 4 CT, 38 MP. Hit: ((MA + 225) * (Faith / 100))%. Effect: Set target team's Golem to MaxHP; Until depleted, any damage from a basic Attack or Throw ability is dealt to the Golem instead.
    • Carbunkle4 range, 2 AoE (homing), 8 CT, 36 MP. Hit: Faith(MA + 140)%. Effect: Cancel Death, Undead, Petrify, Charm, Sleep, Death Sentence; If successful, Heal (20)%.
    • Sylph4 range, 2 AoE (homing), 7 CT, 42 MP. Element: Wind. Effect: Damage Faith(MA * 30); Chance to add Silence.
    • Lich4 range, 2 AoE (homing), 9 CT, 44 MP. Element: Dark. Hit: Faith(MA + 160)%. Effect: Damage (60)%.
    • Cyclops4 range, 2 AoE (homing), 11 CT, 66 MP. Effect: Damage Faith(MA * 50).
  • Blade GraspReaction. When the unit is targeted by a counterable physical attack, it negates that attack.
  • Secret HuntSupport. After killing or resurrecting a unit, the unit gains +1 PA and +1 MA.
  • Jump+1Movement. Increases the unit's Jump by 1.

Equipment
  • Cypress Pole7 WP, 2 range, 21% evade, Pole. Effect: +1 MA, +1 Speed.
  • Round Shield12% physical evade, 17% magic evade, Shield.
  • Crystal Helmet+110 HP, +3 MP, Helmet.
  • Gold Armor+77 HP, +9 MP, Armor.
  • Diamond ArmletAccessory. Effect: +1 PA, +1 MA; Immune Oil, Slow.
Yurimatsu
VirgoBest/Worst - Pisces
Good - Capricorn, Taurus
Bad - Sagittarius, Gemini.

ArcherBase stats: 170 HP, 38 MP, 3 Move, 3 Jump, 9 Speed, 11 PA, 6 MA, 16% C-EV. Innate: Charge. Equipment: Crossbows, Bows, Guns, Shields, Hats, Helmets, Clothing.
Brave 67 / Faith 47

Skills
  • Class Skills
    • Charge+2weapon range, 0 AoE, 4 CT (aiming). Effect: Basic Attack with +2 added to the primary stat.
    • Charge+3weapon range, 0 AoE, 5 CT (aiming). Effect: Basic Attack with +3 added to the primary stat.
    • Charge+4weapon range, 0 AoE, 6 CT (aiming). Effect: Basic Attack with +4 added to the primary stat.
    • Charge+7weapon range, 0 AoE, 9 CT (aiming). Effect: Basic Attack with +7 added to the primary stat.
    • Charge+10weapon range, 0 AoE, 12 CT (aiming). Effect: Basic Attack with +10 added to the primary stat.
    • Charge+20weapon range, 0 AoE, 16 CT (aiming). Effect: Basic Attack with +20 added to the primary stat.
  • Draw Out
    • Bizen Boat0 range, 2 AoE. Effect: DamageMP (MA * 5).
    • Heaven's Cloud0 range, 2 AoE. Effect: Damage (MA * 11); Chance to add Slow.
    • Kikuichimonji6 range, 6 AoE (linear). Effect: Damage (MA * 12).
  • Mana ShieldReaction. When the unit is damaged while MP is greater than 0, damage is dealt to the unit's MP instead.
  • Martial ArtsSupport. Increases the damage (or hitrate) of the unit's unarmed attacks, Punch Art abilities, and certain other physical abilities by 50%.
  • Move+1Movement. Increases the unit's Move by 1.

Equipment
  • Venom Bow9 WP, 4 range, 7% evade, Crossbow. Effect: Chance to add Poison.
  • Crystal Shield40% physical evade, 7% magic evade, Shield.
  • Bronze Helmet+42 HP, +4 MP, Helmet.
  • Brigandine+74 HP, +22 MP, Clothing.
  • Wizard Mantle15% physical evade, 15% magic evade, Accessory. Effect: +1 MA.
Lazlodamus
AquariusBest/Worst - Leo
Good - Gemini, Libra
Bad - Taurus, Scorpio.

Time MageBase stats: 132 HP, 110 MP, 3 Move, 3 Jump, 9 Speed, 6 PA, 13 MA, 17% C-EV. Innate: Time Magic. Equipment: Staves, Poles, Hats, Clothing, Robes.
Brave 44 / Faith 39

Skills
  • Class Skills
    • Slow4 range, 1 AoE, 2 CT, 8 MP. Hit: Faith(MA + 185)%. Effect: Add Slow.
    • Immobilize5 range, 1 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Add Don't Move.
    • Float5 range, 1 AoE, 2 CT, 3 MP. Hit: Faith(MA + 170)%. Effect: Add Float.
  • Item
    • Potion1 range, 0 AoE. Effect: Heal (100).
    • Hi-Potion1 range, 0 AoE. Effect: Heal (120).
    • Antidote1 range, 0 AoE. Effect: Cancel Poison.
    • Eye Drop1 range, 0 AoE. Effect: Cancel Darkness.
    • Maiden's Kiss1 range, 0 AoE. Effect: Cancel Frog.
    • Holy Water1 range, 0 AoE. Effect: Cancel Undead, Blood Suck.
    • Phoenix Down1 range, 0 AoE. Cancel Death; If successful, Heal Random(1,20); If Undead, Damage (100)% instead.
  • CounterReaction. After the unit was targeted by a counterable physical attack from a unit within weapon range, it retaliates with a basic Attack.
  • Dual WieldSupport. Allows the unit to equip an additional weapon in the offhand unless equipped with a Bow, attacking once with each (or both fists if unarmed).
  • Sonic StepMovement. After moving, the unit gains +5 CT.

Equipment
  • Octagon Rod14 WP, 2 range, 18% evade, Pole. Effect: Chance to cancel Float, Reraise, Regen, Protect, Shell, Haste, Faith, Reflect.
  • Gokuu Pole11 WP, 2 range, 22% evade, Pole. Effect: Chance to add Innocent.
  • Feather Hat+38 HP, +7 MP, Hat. Effect: +1 Jump; Absorb Wind; Strengthen Wind.
  • Scholar Outfit+68 HP, +10 MP, Clothing. Effect: +2 MA.
  • Genji GauntletAccessory. Effect: +2 PA, +2 MA.
Frostytkottv
VirgoBest/Worst - Pisces
Good - Capricorn, Taurus
Bad - Sagittarius, Gemini.

ExplosiveBase stats: 325 HP, 8 MP, 4 Move, 4 Jump, 9 Speed, 14 PA, 40 MA, 16% C-EV. Innate: Counter, Wild Beast, Levitate. Effect: Absorb Fire; Half Fire, Ice; Weak Water; Immune Oil.
Brave 75 / Faith 76

Skills
  • Monster Skills
    • Bite1 range, 0 AoE. Effect: Damage (PA * (PA * Brave / 100)); Chance to add Oil.
    • Self Destruct0 range, 2 AoE. Effect: Damage (MaxHP - CurrentHP); DamageCaster (CurrentHP); Add Oil.
    • Spark0 range, 2 AoE. Element: Fire. Effect: Damage (MA * 3).
    • Small Bomb*4 range, 0 AoE. Element: Dark. Effect: Damage Faith(MA * 9); Chance to add Oil.

Purple Team

PretentiousCat
AriesBest/Worst - Libra
Good - Sagittarius, Leo
Bad - Cancer, Capricorn.

CalculatorBase stats: 132 HP, 70 MP, 3 Move, 3 Jump, 7 Speed, 7 PA, 7 MA, 9% C-EV. Innate: Math Skill, Monster Talk. Equipment: Books, Rods, Poles, Hats, Clothing, Robes, if Blue Mage [Flails, Helmets, Armor, uncommonly Shields].
Brave 79 / Faith 81

Skills
  • Class Skills
    • CTAlgorithm for targeting units based on their CT.
    • HeightAlgorithm for targeting units based on the height they are standing on.
    • Prime NumberParameter for targeting units whose algorithmic attribute is a prime number (a number divisible by only 1 and itself).
    • 5Parameter for targeting units whose algorithmic attribute is a multiple of 5.
    • 4Parameter for targeting units whose algorithmic attribute is a multiple of 4.
  • Time Magic
    • Haste4 range, 1 AoE, 2 CT, 8 MP. Hit: Faith(MA + 185)%. Effect: Add Haste.
    • Slow4 range, 1 AoE, 2 CT, 8 MP. Hit: Faith(MA + 185)%. Effect: Add Slow.
    • Slow 24 range, 1 AoE, 5 CT, 20 MP. Hit: Faith(MA + 240)%. Effect: Add Slow.
    • Stabilize Time4 range, 1 AoE, 1 CT, 14 MP. Hit: Faith(MA + 195)%. Effect: Cancel Slow, Stop, Don't Move, Death Sentence.
    • Meteor5 range, 3 AoE, 12 CT, 70 MP. Effect: Damage Faith(MA * 60).
  • Counter MagicReaction. After the unit was targeted by certain offensive magic while having enough MP to cast that same spell, it retaliates with a cast of that spell.
  • Martial ArtsSupport. Increases the damage (or hitrate) of the unit's unarmed attacks, Punch Art abilities, and certain other physical abilities by 50%.
  • Move+2Movement. Increases the unit's Move by 2.

Equipment
  • Thief Cap+67 HP, +0 MP, Hat. Effect: +2 Speed.
  • White Robe+75 HP, +33 MP, Robe. Effect: Half Fire, Lightning, Ice.
  • 108 GemsAccessory. Effect: Strengthen Fire, Lightning, Ice, Wind, Earth, Water, Holy, Dark; Immune Blood Suck, Frog, Poison.
Jefffafa619
VirgoBest/Worst - Pisces
Good - Capricorn, Taurus
Bad - Sagittarius, Gemini.

WizardBase stats: 137 HP, 107 MP, 3 Move, 3 Jump, 8 Speed, 7 PA, 11 MA, 13% C-EV. Innate: Black Magic. Equipment: Rods, Knives, Hats, Clothing, Robes.
Brave 69 / Faith 68

Skills
  • Class Skills
    • Fire5 range, 1 AoE, 3 CT, 6 MP. Element: Fire. Effect: Damage Faith(MA * 16).
    • Fire 25 range, 1 AoE, 4 CT, 12 MP. Element: Fire. Effect: Damage Faith(MA * 20).
    • Fire 35 range, 1 AoE, 6 CT, 24 MP. Element: Fire. Effect: Damage Faith(MA * 28).
    • Bolt 25 range, 1 AoE, 4 CT, 12 MP. Element: Lightning. Effect: Damage Faith(MA * 20).
    • Bolt 35 range, 1 AoE, 6 CT, 24 MP. Element: Lightning. Effect: Damage Faith(MA * 28).
    • Bolt 45 range, 2 AoE, 8 CT, 48 MP. Element: Lightning. Effect: Damage Faith(MA * 35).
    • Ice 35 range, 1 AoE, 6 CT, 24 MP. Element: Ice. Effect: Damage Faith(MA * 28).
  • Draw Out
    • Bizen Boat0 range, 2 AoE. Effect: DamageMP (MA * 5).
    • Heaven's Cloud0 range, 2 AoE. Effect: Damage (MA * 11); Chance to add Slow.
  • Auto PotionReaction. After the unit was damaged by an attack, it uses a Potion (healing 100 HP).
  • SickenSupport. Allows physical attacks used by the unit to add Poison (except a basic Attack with a Gun).
  • ManafontMovement. After moving, the unit heals its MP by 10%.

Equipment
  • Flame Rod3 WP, 1 range, 20% evade, Rod. Element: Fire. Effect: Strengthen Fire; Chance to cast Fire.
  • Green Beret+54 HP, +1 MP, Hat. Effect: +1 Speed, +1 Move.
  • Silk Robe+41 HP, +19 MP, Robe. Effect: +1 Speed.
  • Leather Mantle10% physical evade, 10% magic evade, Accessory. Effect: +1 Speed.
NovaKnight21
CapricornBest/Worst - Cancer
Good - Taurus, Virgo
Bad - Libra, Aries.

SummonerBase stats: 117 HP, 119 MP, 3 Move, 3 Jump, 8 Speed, 4 PA, 12 MA, 7% C-EV. Innate: Summon Magic. Equipment: Rods, Staves, Books, Hats, Clothing, Robes.
Brave 68 / Faith 52

Skills
  • Class Skills
    • Moogle4 range, 2 AoE (homing), 3 CT, 20 MP. Hit: Faith(MA + 150)%. Effect: Cancel Darkness, Confusion, Silence, Blood Suck, Oil, Berserk, Frog, Poison, Don't Move, Don't Act; If successful, Heal (10)%.
    • Shiva4 range, 2 AoE (homing), 4 CT, 26 MP. Element: Ice. Effect: Damage Faith(MA * 23).
    • Ramuh4 range, 2 AoE (homing), 4 CT, 26 MP. Element: Lightning. Effect: Damage Faith(MA * 23).
    • Ifrit4 range, 2 AoE (homing), 4 CT, 26 MP. Element: Fire. Effect: Damage Faith(MA * 23).
    • Titan4 range, 2 AoE (homing), 5 CT, 34 MP. Element: Earth. Effect: Damage Faith(MA * 27).
    • Golem0 range, 0 AoE (global), 4 CT, 38 MP. Hit: ((MA + 225) * (Faith / 100))%. Effect: Set target team's Golem to MaxHP; Until depleted, any damage from a basic Attack or Throw ability is dealt to the Golem instead.
    • Fairy4 range, 2 AoE (homing), 6 CT, 30 MP. Effect: Heal Faith(MA * 24).
  • Charge
    • Charge+2weapon range, 0 AoE, 4 CT (aiming). Effect: Basic Attack with +2 added to the primary stat.
    • Charge+4weapon range, 0 AoE, 6 CT (aiming). Effect: Basic Attack with +4 added to the primary stat.
    • Charge+5weapon range, 0 AoE, 7 CT (aiming). Effect: Basic Attack with +5 added to the primary stat.
    • Charge+7weapon range, 0 AoE, 9 CT (aiming). Effect: Basic Attack with +7 added to the primary stat.
  • Absorb Used MPReaction. After the unit was targeted by an ability using MP, it heals its MP by the amount spent.
  • DefendSupport. Allows the unit to use the Guard ability (to add Defending).
  • WaterwalkingMovement. Allows the unit to move and stand on the surface of water.

Equipment
  • Flame Rod3 WP, 1 range, 20% evade, Rod. Element: Fire. Effect: Strengthen Fire; Chance to cast Fire.
  • Headgear+44 HP, +3 MP, Hat. Effect: +1 PA, +1 Jump.
  • Chameleon Robe+57 HP, +28 MP, Robe. Effect: Absorb Holy; Strengthen Water; Immune Don't Move.
  • ChantageAccessory. Effect: Permanent Regen; Initial Reraise.
TacoNinja782
CancerBest/Worst - Capricorn
Good - Scorpio, Pisces
Bad - Libra, Aries.

PriestBase stats: 166 HP, 101 MP, 3 Move, 3 Jump, 9 Speed, 7 PA, 11 MA, 5% C-EV. Innate: White Magic. Equipment: Staves, Flails, Hats, Clothing, Robes.
Brave 59 / Faith 44

Skills
  • Class Skills
    • Cure5 range, 1 AoE, 3 CT, 5 MP. Effect: Heal Faith(MA * 15).
    • Cure 35 range, 1 AoE, 6 CT, 16 MP. Effect: Heal Faith(MA * 30).
    • Raise5 range, 0 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Cancel Death; If successful, Heal (50)%.
    • Regen4 range, 1 AoE, 3 CT, 8 MP. Hit: Faith(MA + 175)%. Effect: Add Regen.
    • Shell4 range, 1 AoE, 2 CT, 6 MP. Hit: Faith(MA + 200)%. Effect: Add Shell.
    • Shell 24 range, 1 AoE, 5 CT, 18 MP. Hit: Faith(MA + 245)%. Effect: Add Shell.
    • Wall4 range, 0 AoE, 4 CT, 22 MP. Hit: Faith(MA + 145)%. Effect: Add Protect, Shell (All).
    • Esuna5 range, 1 AoE, 2 CT, 17 MP. Hit: Faith(MA + 205)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
    • Holy5 range, 0 AoE, 6 CT, 53 MP. Element: Holy. Effect: Damage Faith(MA * 46).
  • Battle Skill
    • Armor Breakweapon range, 0 AoE. Hit: (PA + WP + 48)%. Effect: Remove target's body equipment; If none is equipped, basic Attack instead.
    • Shield Breakweapon range, 0 AoE. Hit: (PA + WP + 56)%. Effect: Remove target's shield; If none is equipped, basic Attack instead.
    • Magic Breakweapon range, 0 AoE. Hit: (PA + 50)%. Effect: DamageMP (50)%.
    • Power Breakweapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 PA.
  • Absorb Used MPReaction. After the unit was targeted by an ability using MP, it heals its MP by the amount spent.
  • DoublehandSupport. Doubles the damage of the unit's basic Attack unless unarmed or equipped with a Gun, but prevents it from equipping items in the offhand.
  • Move+2Movement. Increases the unit's Move by 2.

Equipment
  • Flail11 WP, 1 range, 2% evade, Flail. Effect: Chance to cancel Charging, Defending, Performing.
  • Flash Hat+88 HP, +5 MP, Hat. Effect: +1 MA, +1 Speed.
  • Black Robe+66 HP, +39 MP, Robe. Effect: Strengthen Fire, Lightning, Ice.
  • Angel RingAccessory. Effect: Immune Undead, Darkness; Initial Reraise.

Brown Team

Brenttacos
CapricornBest/Worst - Cancer
Good - Taurus, Virgo
Bad - Libra, Aries.

ArcherBase stats: 159 HP, 41 MP, 3 Move, 3 Jump, 9 Speed, 9 PA, 8 MA, 16% C-EV. Innate: Charge. Equipment: Crossbows, Bows, Guns, Shields, Hats, Helmets, Clothing.
Brave 72 / Faith 74

Skills
  • Class Skills
    • Charge+7weapon range, 0 AoE, 9 CT (aiming). Effect: Basic Attack with +7 added to the primary stat.
  • Punch Art
    • Purification0 range, 1 AoE. Hit: (PA + 77)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
    • Chakra0 range, 1 AoE. Effect: Heal (PA * 5); HealMP (PA * 5 / 2).
  • RegeneratorReaction. After the unit was damaged by an attack, add Regen.
  • DoublehandSupport. Doubles the damage of the unit's basic Attack unless unarmed or equipped with a Gun, but prevents it from equipping items in the offhand.
  • LifefontMovement. After moving, the unit heals its HP by 10%.

Equipment
  • Hunting Bow7 WP, 4 range, 11% evade, Crossbow. Effect: Chance to -1 Speed.
  • Red Hood+34 HP, +50 MP, Hat.
  • Adamant Vest+62 HP, +16 MP, Clothing. Effect: +1 PA.
  • Rubber ShoesAccessory. Effect: Half Lightning; Strengthen Lightning; Initial Shell.
CloakGhost
LeoBest/Worst - Aquarius
Good - Sagittarius, Aries
Bad - Scorpio, Taurus.

NinjaBase stats: 112 HP, 43 MP, 4 Move, 4 Jump, 10 Speed, 9 PA, 6 MA, 20% C-EV. Innate: Throw, Dual Wield. Equipment: Ninja Blades, Knives, Flails, Hats, Clothing.
Brave 79 / Faith 42

Skills
  • Class Skills
    • Shurikenmove range, 0 AoE. Effect: Throw Shuriken (Shuriken, Magic Shuriken, Yagyu Shuriken); Damage (Speed * ThrownWP).
    • Bombmove range, 0 AoE. Effect: Throw Bomb (Burst Bomb, Torrent Bomb, Spark Bomb); Damage (Speed * ThrownWP).
    • Knifemove range, 0 AoE. Effect: Throw Knife (Air Knife); Damage (Speed * ThrownWP).
  • Jump
    • Level Jump44 range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
    • Vertical Jump55 vertical range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
  • EarplugReaction. When the unit is targeted by a Talk Skill ability, it negates that ability.
  • Equip GunSupport. Allows the unit to equip Guns, Books, and Harps.
  • SwimMovement. Prevents the unit from becoming submerged in water of any depth and eliminates its movement penalty for moving through water.

Equipment
  • Academic Tome6 WP, 3 range, 30% evade, Book. Effect: Half Wind, Earth, Water; Chance to cast Persuade.
  • Battle Folio7 WP, 3 range, 25% evade, Book. Effect: +1 PA.
  • Twist Headband+60 HP, +13 MP, Hat. Effect: +2 PA.
  • Chain Shirt+50 HP, +1 MP, Clothing. Effect: +1 Jump.
  • Diamond ArmletAccessory. Effect: +1 PA, +1 MA; Immune Oil, Slow.
MurRjo
TaurusBest/Worst - Scorpio
Good - Virgo, Capricorn
Bad - Leo, Aquarius.

NinjaBase stats: 119 HP, 40 MP, 4 Move, 4 Jump, 10 Speed, 11 PA, 5 MA, 20% C-EV. Innate: Throw, Dual Wield. Equipment: Ninja Blades, Knives, Flails, Hats, Clothing.
Brave 47 / Faith 57

Skills
  • Class Skills
    • Swordmove range, 0 AoE. Effect: Throw Sword (Rune Blade); Damage (Speed * ThrownWP).
  • Black Magic
    • Bolt 45 range, 2 AoE, 8 CT, 48 MP. Element: Lightning. Effect: Damage Faith(MA * 35).
    • Frog4 range, 0 AoE, 5 CT, 11 MP. Hit: Faith(MA + 125)%. Effect: Add Frog.
  • Mana ShieldReaction. When the unit is damaged while MP is greater than 0, damage is dealt to the unit's MP instead.
  • Equip BowSupport. Allows the unit to equip Bows, Crossbows, and rarely Bags.
  • Move+2Movement. Increases the unit's Move by 2.

Equipment
  • Mythril Bow8 WP, 5 range, 1% evade, Bow. Effect: +1 Speed.
  • Red Hood+34 HP, +50 MP, Hat.
  • Adamant Vest+62 HP, +16 MP, Clothing. Effect: +1 PA.
  • Cursed RingAccessory. Effect: +1 PA, +1 MA, +1 Speed; Permanent Undead.
Adualion
TaurusBest/Worst - Scorpio
Good - Virgo, Capricorn
Bad - Leo, Aquarius.

VampireBase stats: 295 HP, 6 MP, 4 Move, 4 Jump, 10 Speed, 16 PA, 33 MA, 25% C-EV. Innate: Counter, Wild Beast, Ignore Height, Retreat, Landlocked. Effect: Null Dark; Weak Earth, Holy; Immune Sleep.
Brave 56 / Faith 58

Skills
  • Monster Skills
    • Scratch1 range, 0 AoE. Effect: Damage (PA * (PA * Brave / 100)).
    • Blaster3 range, 0 AoE. Hit: (MA + 38)%. Effect: Add Petrify, Stop, Sleep (Random).
    • Blood Suck1 range, 0 AoE. Effect: AbsorbHP (25)%; Chance to add Blood Suck.
    • Cat Kick*1 range, 0 AoE. Element: Earth. Effect: Damage (PA * Random(1,8)); Chance to knockback.

Champion Team

CrownOfHorns
ScorpioBest/Worst - Taurus
Good - Pisces, Cancer
Bad - Aquarius, Leo.

NinjaBase stats: 119 HP, 40 MP, 4 Move, 4 Jump, 10 Speed, 11 PA, 5 MA, 20% C-EV. Innate: Throw, Dual Wield. Equipment: Ninja Blades, Knives, Flails, Hats, Clothing.
Brave 73 / Faith 51

Skills
  • Class Skills
    • Shurikenmove range, 0 AoE. Effect: Throw Shuriken (Shuriken, Magic Shuriken, Yagyu Shuriken); Damage (Speed * ThrownWP).
    • Staffmove range, 0 AoE. Effect: Throw Staff (Gold Staff); Damage (Speed * ThrownWP).
  • Black Magic
    • Fire 35 range, 1 AoE, 6 CT, 24 MP. Element: Fire. Effect: Damage Faith(MA * 28).
    • Bolt 25 range, 1 AoE, 4 CT, 12 MP. Element: Lightning. Effect: Damage Faith(MA * 20).
    • Ice 45 range, 2 AoE, 8 CT, 48 MP. Element: Ice. Effect: Damage Faith(MA * 35).
    • Empower4 range, 0 AoE, 9 CT, 13 MP. Hit: Faith(MA + 236)%. Effect: +2 PA, +2 MA, +2 Speed.
    • Frog4 range, 0 AoE, 5 CT, 11 MP. Hit: Faith(MA + 125)%. Effect: Add Frog.
    • Death5 range, 0 AoE, 10 CT, 28 MP. Hit: Faith(MA + 113)%. Effect: Add Death; If successful, Damage (100)%; If Undead, Heal (100)% instead.
    • Flare6 range, 0 AoE, 7 CT, 60 MP. Effect: Damage Faith(MA * 48).
  • ParryReaction. Enables the evasion of the unit's equipped weapons.
  • Equip GunSupport. Allows the unit to equip Guns, Books, and Harps.
  • Jump+1Movement. Increases the unit's Jump by 1.

Equipment
  • Bestiary8 WP, 3 range, 19% evade, Book. Effect: +1 MA.
  • Fairy Harp14 WP, 3 range, 17% evade, Harp. Effect: Chance to add Charm.
  • Thief Cap+67 HP, +0 MP, Hat. Effect: +2 Speed.
  • Judo Outfit+80 HP, +6 MP, Clothing. Effect: +1 PA; Immune Death.
  • Sprint ShoesAccessory. Effect: +2 Speed.
TacoNinja782
GeminiBest/Worst - Sagittarius
Good - Libra, Aquarius
Bad - Virgo, Pisces.

MediatorBase stats: 150 HP, 51 MP, 3 Move, 3 Jump, 9 Speed, 7 PA, 10 MA, 10% C-EV. Innate: Talk Skill, Monster Talk. Equipment: Guns, Books, Hats, Clothing, Robes.
Brave 73 / Faith 60

Skills
  • Class Skills
    • Threaten4 range, 0 AoE. Hit: Human; (MA + 89)%. Effect: -20 Brave.
    • Solution4 range, 0 AoE. Hit: Human; (MA + 89)%. Effect: -20 Faith.
    • Death Sentence4 range, 0 AoE. Hit: Human; (MA + 34)%. Effect: Add Death Sentence.
    • Insult4 range, 0 AoE. Hit: Human; (MA + 39)%. Effect: Add Berserk.
    • Negotiate4 range, 0 AoE. Hit: Human; (MA + 41)%. Effect: Add Slow, Stop (Random).
    • Mimic Daravon3 range, 1 AoE. Hit: Human; (MA + 43)%. Effect: Add Sleep.
    • Rehabilitate4 range, 0 AoE. Effect: HealMP (MA * 3).
  • Time Magic
    • Demi5 range, 1 AoE, 3 CT, 18 MP. Hit: Faith(MA + 208)%. Effect: Damage (25)%.
    • Mute5 range, 1 AoE, 3 CT, 9 MP. Hit: Faith(MA + 210)%. Effect: DamageMP (33)%.
    • Meteor5 range, 3 AoE, 12 CT, 70 MP. Effect: Damage Faith(MA * 60).
  • ParryReaction. Enables the evasion of the unit's equipped weapons.
  • SickenSupport. Allows physical attacks used by the unit to add Poison (except a basic Attack with a Gun).
  • Move+2Movement. Increases the unit's Move by 2.

Equipment
  • Papyrus Codex10 WP, 3 range, 6% evade, Book. Element: Water. Effect: Chance to add Faith, Innocent (Random).
  • Twist Headband+60 HP, +13 MP, Hat. Effect: +2 PA.
  • Linen Robe+35 HP, +15 MP, Robe. Effect: +1 MA, +1 Move.
  • Cursed RingAccessory. Effect: +1 PA, +1 MA, +1 Speed; Permanent Undead.
Mistel35
SerpentariusNeutral to all.
LancerBase stats: 194 HP, 34 MP, 3 Move, 4 Jump, 8 Speed, 13 PA, 4 MA, 18% C-EV. Innate: Jump. Equipment: Spears, Poles, Shields, Helmets, Armor, Robes.
Brave 66 / Faith 79

Skills
  • Class Skills
    • Level Jump66 range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
    • Vertical Jump77 vertical range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
  • Steal
    • Steal Armor2 range, 0 AoE. Hit: (Speed + 55)%. Effect: Remove target's body equipment.
    • Steal Shield2 range, 0 AoE. Hit: (Speed + 50)%. Effect: Remove target's shield.
    • Steal Accessory2 range, 0 AoE. Hit: (Speed + 70)%. Effect: Remove target's accessory.
  • Meatbone SlashReaction. After the unit was damaged to Critical by an attack from a unit within weapon range, it retaliates with an attack that deals damage equal to its MaxHP.
  • DoublehandSupport. Doubles the damage of the unit's basic Attack unless unarmed or equipped with a Gun, but prevents it from equipping items in the offhand.
  • Jump+3Movement. Increases the unit's Jump by 3.

Equipment
  • Obelisk11 WP, 2 range, 9% evade, Spear. Element: Water. Effect: +1 MA.
  • Bronze Helmet+42 HP, +4 MP, Helmet.
  • Gold Armor+77 HP, +9 MP, Armor.
  • Germinas BootsAccessory. Effect: +1 Move, +1 Jump.
Lyrran
GeminiBest/Worst - Sagittarius
Good - Libra, Aquarius
Bad - Virgo, Pisces.

SquireBase stats: 183 HP, 55 MP, 4 Move, 3 Jump, 9 Speed, 9 PA, 7 MA, 8% C-EV. Innate: Basic Skill. Equipment: Swords, Axes, Flails, Crossbows, Shields, Hats, Helmets, Clothing, Armor.
Brave 76 / Faith 70

Skills
  • Class Skills
    • Throw Stone4 range, 0 AoE. Effect: Damage (PA * Random(1,2)); Chance to knockback.
    • Accumulate0 range, 0 AoE. Effect: +1 PA, +1 MA.
    • Heal1 range, 0 AoE. Effect: Cancel Darkness, Silence, Oil, Poison, Don't Act.
    • Cheer Up3 range, 0 AoE. Hit: (MA + 87)%. Effect: Add Defending, Float, Reraise, Transparent, Regen, Faith (Separate).
    • Wish1 range, 0 AoE. Effect: Heal (MaxHP * 2 / 5); DamageCaster (MaxHP / 5).
  • Jump
    • Level Jump55 range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
    • Vertical Jump33 vertical range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
  • Mana ShieldReaction. When the unit is damaged while MP is greater than 0, damage is dealt to the unit's MP instead.
  • Attack UpSupport. Increases the damage (or hitrate) of the unit's physical attacks by a third (except jumping and Throw abilities).
  • WaterwalkingMovement. Allows the unit to move and stand on the surface of water.

Equipment
  • Hunting Bow7 WP, 4 range, 11% evade, Crossbow. Effect: Chance to -1 Speed.
  • Mythril Shield22% physical evade, 6% magic evade, Shield. Effect: +1 Speed.
  • Mythril Helmet+59 HP, +2 MP, Helmet. Effect: +1 Speed.
  • Gold Armor+77 HP, +9 MP, Armor.
  • Red ShoesAccessory. Effect: +1 MA, +1 Move.

Entrants

Snubs